Scene_EU

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  1. When it comes to /dark, my only advice is take Howling Twilight early and build as much -rech for it - It is by far the jewel in Dark's arsenal. Also slot for -tohit (fearsome stare/darkest night/dark servant) as this will basically act as/add to your defence bonuses.

    If you can get a decent amount of recharge (circa 80% without hasten), you can get tar patch to double stack by only 2 slotting it with rech IOs. Then it will be just a case of keeping those pets in check and spamming twilight grasp for the aoe heals. (slot it for accuracy, recharge and healing)

    That's my advice for Dark - I haven't taken the demon set to it's full potential so couldn't give you any proper advice on that I'm afraid.

    EDIT: Just had a tinker with Mids and came up with this build:

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Dark Miasma
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(11)
    Level 4: Lash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(15)
    Level 6: Enchant Demon -- EndRdx-I(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(17), Amaze-Acc/Rchg(17), Amaze-EndRdx/Stun(19), Amaze-ToHitDeb%(19)
    Level 12: Summon Demons -- HO:Nucle(A), HO:Nucle(21), BldM'dt-Dmg/EndRdx(21), BldM'dt-Acc/EndRdx(23), TtmC'tng-ResDam(23), TtmC'tng-EndRdx(25)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(25)
    Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-EndRdx(29)
    Level 18: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-EndRdx/Dmg/Rchg(31), ExRmnt-+Res(Pets)(31), C'Arms-+Def(Pets)(33)
    Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(33), Cloud-Acc/Rchg(33), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-Acc/EndRdx/Rchg(34)
    Level 22: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(36), SipInsght-Acc/EndRdx/Rchg(36)
    Level 24: Crack Whip -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(43)
    Level 26: Summon Demon Prince -- HO:Nucle(A), HO:Nucle(39), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(39), EdctM'r-PetDef(40), SvgnRt-PetResDam(40)
    Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(40), LkGmblr-Rchg+(42)
    Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(43)
    Level 32: Boxing -- Empty(A)
    Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(46)
    Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(46), LkGmblr-Rchg+(46)
    Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(48), LkGmblr-Rchg+(48)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Marshal
    Level 0: Invader
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(48), Numna-Regen/Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(50), P'Shift-End%(50)



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    Demon pet slotting is probably not the best, and the build as an overall is quite expensive - I'm sure there will be some better replies with regards to pet slotting for demons, and more than likely some better over all builds, but I hope this can be of some use
  2. Scene_EU

    WP/Kin Tank

    Not played KM set myself, but if I were to build a WP/KM tank I'd probably start off aiming for something like this:


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Kinetic Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal/EndRdx(3), Numna-Heal(3)
    Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7)
    Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11)
    Level 4: Fast Healing -- Heal-I(A), Heal-I(13), RgnTis-Regen+(13)
    Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
    Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(17), Taunt-I(17), Taunt-I(19)
    Level 10: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23)
    Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
    Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(15)
    Level 16: Super Jump -- Jump-I(A)
    Level 18: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(29)
    Level 20: Power Siphon -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31), AdjTgt-Rchg(33)
    Level 22: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(34), Mocking-Rchg(43)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(36), RctvArm-EndRdx(36)
    Level 28: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(40), LkGmblr-Rchg+(40)
    Level 32: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(42)
    Level 35: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(43), RctvArm-EndRdx(43)
    Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(48)
    Level 44: Assault -- EndRdx-I(A)
    Level 47: Strength of Will -- ResDam-I(A)
    Level 49: Stealth -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(50), Numna-Heal(50), Numna-Regen/Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
  3. Might as well go all out and call it "The Dark Spider" imo
  4. Quote:
    Originally Posted by Nightchill_EU View Post
    Darkest Night and Soul Tentable? Since VEATs have acces to PPP?
    Only APPs.

    I'm more in favour of Gloom and Dark Obliteration for my NW - Gloom is quite nice for those occasional runners (along with Poison Dart) and DO works really well with Void Judgement and Spin as a nice AoE collective
  5. Scene - A: t3

    Misscene - A: t3 / I: t2 / J: t2 / D: t1

    Scenity - A: unlocked only

    Scenata - A: t1
  6. Scene_EU

    Door exit lag

    I was experiencing mission entrance doors not shutting on an ITF yesterday, so I couldn't enter the missions without having to relog. It would be nice if entrances were clickable when doors were in the open position.
  7. personally I find soloing x4 - x8 radio/tip/rwz/paper missions can yield a steady flow of purples.
  8. My characters are usually created after playing around with various Mids build ideas - sometimes tweaking other players builds. Hardest part is trying to then design a costume and come up with a name for the build.
  9. Scene_EU

    Targeting Self

    there is a way to appear as if self-targeted - ie: bounding box and name appearing above character - had it recently when teaming up for an ITF. It doesn't mean the character is targeted though
  10. alternate dimensions can be a pain
  11. This has been my experience of playing CoX recently
  12. Quote:
    Originally Posted by Sentry4 View Post
    2 - level 53 (actually 52+, but exact same 38.3/38.3) Nucleous Exposure - 600 mill
    2 - level 53 (again, 52+) Synethetic Nucleous Exposure - 500 mill
    don't these drop to 52 upon trade?
  13. going back to the Regenerative Tissue proc point, it would be more advantageous planting it into Fast Healing and then placing the Numina Heal into Health - you will end up with about 18% more regen over all
  14. bot/dark mm

    there I said it, and I'd say it again if I had too
  15. Quote:
    Originally Posted by Father Xmas View Post
    Probably because CCTV surveillance wasn't widespread yet in the UK when The Prisoner first ran.

    Then there's "Rover", a bubble like sentry that rises from the ocean and captures those trying to escape.

    The high tech infrastructure that's hidden under the guise of a low tech town.
    Indeed there were quite a lot of "Sci-tech" things going on in The Prisoner, but to classify as Sci-Fi, would also suggest that The Man from U.N.C.L.E and all the James Bond movies were too IMHO.
  16. Scene_EU

    X-Futurama-Men!

    thought Bender was Silver Surfer
  17. Completely forgot to add Red Dwarf too
  18. all of my toons are badgers
  19. No Stargate SG-1

    No The Pretender

    No Blake's 7

    No thanks!
  20. Pet AI in general has more or less put my MM on a shelf. It is the only toon I end up shouting at after 5mins of game play.
  21. correct me if I'm wrong, but I think you're referring to a Bot/Dark Tankermind setup, using Provoke from the presence pool?

    From a personal view, there's quite a bit that could be changed in your build.

    1. Fitness Pool is now inherent - swift, health & stamina can be replaced for other power choices.

    2. Teleport could do with dropping at least 2 slots

    3. Petrifying Gaze - (imo) is overslotted as well - probably remove 3-4 slots

    4. Howling Twilight - should be taken as early as possible, and slotted more for recharge, you want it up as often as possible

    5. Fearsome Stare - good slotting

    6. Dark Servant - slot for accurate -tohit imo

    7. Twilight Grasp - could drop the last slot, but otherwise good choice

    8. Protector Bots - Really need 2 Def IOs in to boost their Bubbles (11.18% per bubble with the IOs in)

    9. Shadowfall - Some people like to mix and match resistance and defence from what I've seen here on the forums, but personally I stick with a defence set - Red Fortune is good for the Endurance cost

    10. Global recharge - I would look at trying to get more sets in that add to this (where finances can afford it) - I would also look into the leadership power pool as this will not only grant you 2 extra recharge capable powers, but will also benefit your pets a lot


    Here is my Bot/Dark build as a reference:

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Scene: Level 50 Science Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Dark Miasma
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Presence
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(7), BldM'dt-Acc/Dmg/EndRdx(11), BldM'dt-Acc(15), BldM'dt-Dmg(23)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(34)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(48)
    Level 4: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(5), SipInsght-Acc/Rchg(5), SipInsght-ToHitDeb/EndRdx/Rchg(9), SipInsght-Acc/EndRdx/Rchg(9)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(21), Amaze-Acc/Rchg(25), Amaze-EndRdx/Stun(42), Amaze-ToHitDeb%(50)
    Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(13), SvgnRt-Acc/Dmg/EndRdx(13), SvgnRt-PetResDam(15), DefBuff-I(19), DefBuff-I(23)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(21)
    Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(19), RedFtn-EndRdx(25), LkGmblr-Rchg+(31)
    Level 18: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
    Level 20: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 22: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(33), Cloud-Acc/Rchg(34), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/EndRdx/Rchg(48)
    Level 24: Maneuvers -- HO:Cyto(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(37)
    Level 26: Assault Bot -- HO:Nucle(A), S'bndAl-Acc/Dmg/Rchg(27), S'bndAl-Acc/Rchg(27), S'bndAl-Dmg/EndRdx(29), EdctM'r-PetDef(31), ExStrk-Dam%(31)
    Level 28: Weave -- HO:Cyto(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(50)
    Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-Build%(50)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(40), Mocking-Rchg(42)
    Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(43)
    Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-Psi/Status(43), HO:Ribo(43)
    Level 44: Electrifying Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(45), GravAnch-Hold%(48)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Musculature Partial Core Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(29), Mrcl-Rcvry+(40)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(40), EndMod-I(46)



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    |D4E998DCA831BE5AE37CB5C6F96A8DF3D58AC9AB45FF93ECD63A99440353B3406C8|
    |E718177EF2D254E4BDDE915943ABBCAC830EE00336B4037994FC8FB99E07E7A2894|
    |942D2679AF069B2F147DE92396CC112BA4969BAF915090946E24B178DDE93D7D95E|
    |A2B2E2CC378C334DE348DB74CE3431A2BD2A41287C923736812A1E366C8A2ACB3EF|
    |45A57127266E007FCC098FF94C9E00F10814922D6DC65A22A996C86C4BE45C4BE4B|
    |ABFA1CFDDFC075AC3E9EE|
    |-------------------------------------------------------------------|
    Although it is a completely finished build, and has quite a few IOs that may seem expensive, it is something that that you could possibly set as a goal.

    Hope this helps
  22. quite like not having to focus on primaries tbh, I have enough to do with /Dark secondary, provoke and Mu Fences. I wouldn't have any time with primaries as it is what with the constant spamming of the "Go To" macro every 5secs to stop the pets misbehaving