Demon/Dark build help
When it comes to /dark, my only advice is take Howling Twilight early and build as much -rech for it - It is by far the jewel in Dark's arsenal. Also slot for -tohit (fearsome stare/darkest night/dark servant) as this will basically act as/add to your defence bonuses.
If you can get a decent amount of recharge (circa 80% without hasten), you can get tar patch to double stack by only 2 slotting it with rech IOs. Then it will be just a case of keeping those pets in check and spamming twilight grasp for the aoe heals. (slot it for accuracy, recharge and healing)
That's my advice for Dark - I haven't taken the demon set to it's full potential so couldn't give you any proper advice on that I'm afraid.
EDIT: Just had a tinker with Mids and came up with this build:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(11)
Level 4: Lash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(15)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(17), Amaze-Acc/Rchg(17), Amaze-EndRdx/Stun(19), Amaze-ToHitDeb%(19)
Level 12: Summon Demons -- HO:Nucle(A), HO:Nucle(21), BldM'dt-Dmg/EndRdx(21), BldM'dt-Acc/EndRdx(23), TtmC'tng-ResDam(23), TtmC'tng-EndRdx(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(25)
Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-EndRdx(29)
Level 18: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-EndRdx/Dmg/Rchg(31), ExRmnt-+Res(Pets)(31), C'Arms-+Def(Pets)(33)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(33), Cloud-Acc/Rchg(33), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-Acc/EndRdx/Rchg(34)
Level 22: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(36), SipInsght-Acc/EndRdx/Rchg(36)
Level 24: Crack Whip -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(43)
Level 26: Summon Demon Prince -- HO:Nucle(A), HO:Nucle(39), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(39), EdctM'r-PetDef(40), SvgnRt-PetResDam(40)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(40), LkGmblr-Rchg+(42)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(43)
Level 32: Boxing -- Empty(A)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(46)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(46), LkGmblr-Rchg+(46)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Marshal
Level 0: Invader
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(48), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(50), P'Shift-End%(50)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1436;683;1366;HEX;| |78DA6593596F125114C7EFB048D9CABE54C042B5651F20FA6862A2688276B4C6D8D| |626868C740A13D902D4D8373F832FC6AD55BF821AFB598C4FAE7169312ECF78E69C| |8B4CC204E637F73FFF7BEEB9FF9991EE961D8CDD3BC304F7B9A6DCEF5725B93F507| |A2DB5BD6996E4BA5A6316C65862A256AF6DB75A9DB65856E0CC076ABB1ED139CE6E| |6F6D8965B977BB2AA972BF257B2AED86D253DA03717CE158E9749AE2B2227761AA6| |B3CD8547AFD86DA75E2F8825A6F0CE0AE074795F61DB5AFDE529BEA60277ABEABD6| |44DD7A925C5378DF3B61E8360DFF876EC68F91997D039498E13BE107C2744038441| |C1922AE9BFECF32319F11EFF81133014210610B2156C12E905D10B258C1467804CB| |1B792163D2A0498E14218D98CD10B288C76037939D9913582108B95B04922C01419| |3D661392B2F6ABD8413DDCB0409E1BD4CB882780A45ED3C02FB6980C9C8FC635216| |41CA222862FD70011182959D7C57CEB7582AFC0E71031A70514F26970DCD471D042| |7223A4B702176A1010FEFD733C40AC77E117E13FE20E2EF0131B601D57DDCEEFB80| |52FC23E11322F199F005B106F600B7072CF83C123388E356828D60473C816642DC1| |E7A89DB3EF18AF09AF00691D947EC817D8E8737C7435B1A93C25BA2F0925F014996| |FC8B230F8417A1880C1137C690F422D2F4107D6088F10C63BBB8FFF41EE11922F39| |CF00221807D9EBF19F3233898119405AE2C84042D8A9B10C522DFDB224591A32872| |14458EA2C85314FB704EF11E53D4639E7ACC538F265822CB0D593214C8502083170| |C227F39457A5FFD2015795B457245275F13FCB4DE33534A714A294D2927A7945353| |CAF294224D94D1CAE4436502DEB54E3ED0D1810DEEF2DD0879DCCD702219848AA03| |DE0C245446915F776A89F93C2393FF573E22895EEE3432C3D405CB5699F14ADB9A6| |BBDED05DAFEBAEFF01D140F489| |-------------------------------------------------------------------|
http://www.scene-and-heard.com/cov/covsig.jpg
I've slightly modified the slotting for the pets to show how I've slotted my demons.
Moved a slot from health and put it in DS, a heal buff in there is going to do much more than a small increase in regen.
Demons are far better off with a heal enhancement, the resistance buff does not boost inherient defense, only the demon's ember shield which doesn't give a very huge buff. Soulbound Allegiance's chance for buildup is a must have power. I find it personally fits with the Tier II demons the best due to all their AoE and cone attacks.
Also you can't not take out your second upgrade.
Demons won't require much maintenance, they behave pretty well and since the ember demon heals, you don't even need to heavily focus about keeping on top of heals. All you really need to do is just throw down your debuffs and the rest should handle itself from there.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(11)
Level 4: Lash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(15)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(17), Amaze-Acc/Rchg(17), Amaze-EndRdx/Stun(19), Amaze-ToHitDeb%(19)
Level 12: Summon Demons -- S'bndAl-Dmg(A), S'bndAl-Build%(21), S'bndAl-Acc/Dmg/Rchg(21), S'bndAl-Dmg/EndRdx(23), S'bndAl-Acc/Rchg(23), HO:Golgi(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(25)
Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-EndRdx(29)
Level 18: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(31), EdctM'r-PetDef(31), SvgnRt-PetResDam(31), C'Arms-+Def(Pets)(33)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(33), Cloud-Acc/Rchg(33), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-Acc/EndRdx/Rchg(34)
Level 22: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(36), SipInsght-Acc/EndRdx/Rchg(36)
Level 24: Crack Whip -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(43)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(39), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc(40), BldM'dt-Dmg(40)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(40), LkGmblr-Rchg+(42)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(43)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Boxing -- EndRdx-I(A)
Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(46), Heal-I(48)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(46), LkGmblr-Rchg+(46)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Assault -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Marshal
Level 0: Invader
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(50), P'Shift-End%(50)
Here's an alpha build for Demons/Dark. I never completely finished the build. It's based on stacking of (Defense + -Tohit) and (Resist + -Damage) for both the Pets and the MM, as well as Body Guard and +HP for the MM. It should flatten any normal content, but since it relies on debuffs, it will be weak vs AVs, and GMs due to their special resistance to debuffs.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Summon Demonlings -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(3), SvgnRt-Acc/EndRdx:50(3), SvgnRt-Acc/Dmg/EndRdx:50(5), SvgnRt-Acc:50(5), SvgnRt-PetResDam:50(7)
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg:50(A), Nictus-Acc/EndRdx/Heal/HP/Regen:50(7), Nictus-Acc/Heal:50(9), Numna-Heal/EndRdx/Rchg:50(9), Numna-Heal/Rchg:50(11)
Level 2: Tar Patch -- P'ngTtl-EndRdx/Rchg/Slow:50(A), RechRdx-I:50(11)
Level 4: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(15), DarkWD-ToHitdeb/Rchg/EndRdx:50(17), DarkWD-ToHitDeb/EndRdx:50(17)
Level 6: Enchant Demon -- EndRdx-I:50(A), EndRdx-I:50(19)
Level 8: Hover -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx/Rchg:50(21), LkGmblr-Rchg+:50(21), Krma-ResKB:30(23)
Level 10: Boxing -- Empty(A)
Level 12: Summon Demons -- HO:Nucle(A), HO:Nucle(23), HO:Nucle(25), HO:Ribo(25), HO:Ribo(27), HO:Ribo(27)
Level 14: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(29), Aegis-ResDam:50(29), S'fstPrt-ResDam/Def+:30(31)
Level 16: Shadow Fall -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(31), Aegis-ResDam:50(31), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(33)
Level 18: Maneuvers -- HO:Enzym(A), HO:Enzym(34), LkGmblr-Rchg+:50(34)
Level 20: Fearsome Stare -- Abys-Fear/Rng:50(A), Abys-EndRdx/Fear:50(36), Abys-Acc/Fear/Rchg:50(36), SipInsght-ToHitDeb:50(36), SipInsght-Acc/ToHitDeb:50(37), SipInsght-ToHitDeb/EndRdx/Rchg:50(37)
Level 22: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39)
Level 24: Hell on Earth -- C'Arms-+Def(Pets):30(A), ExRmnt-+Res(Pets):50(39), EdctM'r-PetDef:40(40)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(34), BldM'dt-Acc/EndRdx:50(40), BldM'dt-Acc/Dmg/EndRdx:50(40), BldM'dt-Acc:50(42), BldM'dt-Dmg:40(42)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 30: Tactics -- HO:Cyto(A)
Level 32: Abyssal Empowerment -- EndRdx-I:50(A), EndRdx-I:50(43)
Level 35: Vengeance -- HO:Membr(A)
Level 38: Dark Servant -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(43), SipInsght-ToHitDeb/EndRdx/Rchg:50(43), Nictus-Heal:50(45), Nictus-Acc/Heal:50(45), Nictus-Acc/EndRdx/Heal/HP/Regen:50(45)
Level 41: Ice Blast -- Acc-I:50(A)
Level 44: Hoarfrost -- Numna-Heal/EndRdx/Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(46), Mrcl-Heal/EndRdx/Rchg:40(46), Aegis-ResDam/Rchg:50(46)
Level 47: Frozen Armor -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(48), Aegis-ResDam:50(48), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
Level 49: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
Level 0: Force of Nature
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(13), P'Shift-End%:50(15)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1446;688;1376;HEX;| |78DA65935B4F135110C7CFE9B696162A2DA52D502E6DE5DAC2D2068C89319A081A2| |F1421082889211B58E8C6B6342D24FAE667F0C518E3E52BF8A2C6CF6234F1CD0B17| |1513DFEAECFC0FB6719BB6BFD99939733D9B7F30DB26C4A34B4206678A46ADB69E3| |76ABB66B56495373D7963DBDA105E2144B2A15D5FDA2B9576CAFAAC49FFEAC12A6F| |C79B3C2EEF6D6DE9B346F5FE7ADE326A252374BD5C30AB6679573F115A1776768AF| |AD5A2B55DD80D40B6458AD3CE4F73A6B169566B05ABE2E7E7A58A696E765CA9581B| |FA4CC12A1655950FBBA8B60CFD9E0685FAD43DE2889013AE1FC04F86FB1770CC38F| |59BB1ECFE77CA2D621A5BA28C9608705BDAF02F3156C85DC25DCAD7B06438D02A59| |3436D535ED8DCB569D7ECB08BE03DE339E51991E15C193E4A31D808FA6EC4504B73| |7C8B13B3A199D6120C288FE21973E21C9DD8740C257A78F784EA15BD5045A2F10DC| |9A882A769DF022D8F31F358A1650E507B29CA7770A9866F4C7A49DF52EB5D90E3F4| |F3BFCFA7300FC12A83C81CA13283944D14338E50A9D43C6E409E1B24681C3AAF8F0| |47569DF9007C02BCBC8FC116C0CF7053E0882A3B82CC8318D6300A1846F417349A1| |8A2BB629F5D7627C3C7BC8F912FA41C112FC9A15BA5EFFECAFB487E638C7C07F619| |6307C0219F4A51FA38D2CB38EEC11810264B1F2CA2EF2C3A7D453906D4EA07B0F33| |4D049DE29B5CBD47978DFA3810CA98A86D07B1ABDA7D1FB7818C03D1DC7ADBD4939| |4655A4D11E0E9E275546CD2883DB3C310F5C9376171358E03CF9E96AB53A563B09C| |B24563B8901E730D91CE67C8B4E65555359F49E037A1BAF167DED0B9A7668B20E4D| |CEA1997268A61D9A398726DFD0D4171A6FAD906CF551D59AB2EEFBC92A9BAD870D8| |D942BDC66DB0D1ED581C3F7A8A171C90437DEF618AFFF13C6A29F8BE254AB4DF29D| |2679AD495E0CDBA7202F37E9FF0294B0F441| |-------------------------------------------------------------------|
Hey guys, Im new to MM and CoH .......
I know thugs/traps and bot/traps are the popular favorite, but I just cant get into them, I dont feel like theres a backstory for me to play a char like that (no offense to those who do)
demons I can get into.....
But im not sure what powers are worth taking, how to slot them, or how to really play a MM right...
Can anyone offer some build advice and slotting advice to help a newbie?
Thanks!
(Oh , i did do some searches, but all the posts I can find are fairly old and Im unsure of any patch changes or anything that have happened in this game)