Bots/Dark ControllerMind
correct me if I'm wrong, but I think you're referring to a Bot/Dark Tankermind setup, using Provoke from the presence pool?
From a personal view, there's quite a bit that could be changed in your build.
1. Fitness Pool is now inherent - swift, health & stamina can be replaced for other power choices.
2. Teleport could do with dropping at least 2 slots
3. Petrifying Gaze - (imo) is overslotted as well - probably remove 3-4 slots
4. Howling Twilight - should be taken as early as possible, and slotted more for recharge, you want it up as often as possible
5. Fearsome Stare - good slotting
6. Dark Servant - slot for accurate -tohit imo
7. Twilight Grasp - could drop the last slot, but otherwise good choice
8. Protector Bots - Really need 2 Def IOs in to boost their Bubbles (11.18% per bubble with the IOs in)
9. Shadowfall - Some people like to mix and match resistance and defence from what I've seen here on the forums, but personally I stick with a defence set - Red Fortune is good for the Endurance cost
10. Global recharge - I would look at trying to get more sets in that add to this (where finances can afford it) - I would also look into the leadership power pool as this will not only grant you 2 extra recharge capable powers, but will also benefit your pets a lot
Here is my Bot/Dark build as a reference:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Scene: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(7), BldM'dt-Acc/Dmg/EndRdx(11), BldM'dt-Acc(15), BldM'dt-Dmg(23)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(34)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(48)
Level 4: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(5), SipInsght-Acc/Rchg(5), SipInsght-ToHitDeb/EndRdx/Rchg(9), SipInsght-Acc/EndRdx/Rchg(9)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(21), Amaze-Acc/Rchg(25), Amaze-EndRdx/Stun(42), Amaze-ToHitDeb%(50)
Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(13), SvgnRt-Acc/Dmg/EndRdx(13), SvgnRt-PetResDam(15), DefBuff-I(19), DefBuff-I(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(21)
Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(19), RedFtn-EndRdx(25), LkGmblr-Rchg+(31)
Level 18: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A)
Level 22: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(33), Cloud-Acc/Rchg(34), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/EndRdx/Rchg(48)
Level 24: Maneuvers -- HO:Cyto(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(37)
Level 26: Assault Bot -- HO:Nucle(A), S'bndAl-Acc/Dmg/Rchg(27), S'bndAl-Acc/Rchg(27), S'bndAl-Dmg/EndRdx(29), EdctM'r-PetDef(31), ExStrk-Dam%(31)
Level 28: Weave -- HO:Cyto(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(50)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-Build%(50)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(40), Mocking-Rchg(42)
Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(43)
Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-Psi/Status(43), HO:Ribo(43)
Level 44: Electrifying Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(45), GravAnch-Hold%(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Partial Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(29), Mrcl-Rcvry+(40)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(40), EndMod-I(46)
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Hope this helps
http://www.scene-and-heard.com/cov/covsig.jpg
correct me if I'm wrong, but I think you're referring to a Bot/Dark Tankermind setup, using Provoke from the presence pool?
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It was specifically a controller mind (or some such similar wording) and it was the additional fear powers that were used.
As for the rest I will have a good look at what you've said, so thanks for the reply.
Only been back for a week or so and am still updating my builds to have inherent fitness (where appropriate). My MM I'm struggling with due to not having enough slots to actually slot very hard any replacement powers to fitness. Or finding any need.
But I was thinking back to when I originally levelled her up and recalled that someone I think on the US forums (but linked on EU) (possibly the other way round). To an idea with adding the presence pool two fears into a /dark build to increase to amount of control one has. However I can't seem to find anything about it now.
So is it a viable option now? And if so does anyone have a build I could have a look at?
Sorry forgot to say I'm Bots/Dark.
Current Build - Hopelessly badly slotted, my only villain at the time so never had enough Inf to do much with.
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