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Posts
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Joined
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wooo sounds fun
shame MMs can't customise pets - would be hillarious having bots dressed in cricket whites, would have to rename the game kricket tho -
I did meet up with a group of friends from another MMO - at the wedding of 2 of them to be precise. Not really made enough "close" friends in CoX to warrant an RL meet though. Oh and being from UK rules out M&Gs
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Nightclub Bouncer: Sorry can't let you in. 25+ only
Underage Clubber: But I'm over 25!
Nightclub Bouncer: You're SSKed -
Here are some screenies of the base I've been working on over the last 4-5 months (on and off):
Teleport Room 1
Teleport Room 2
Trauma Centre
Trauma Centre Basement
Study
Study
1st Floor Living Quarters
Living Room
Office
Ouro Pyramid Room
Ouro Pyramid Inside
Ouro Pyramid Entrance
Meeting Room Entrance
Restraunt/Viewing Gallery
Games Room
There's also a 3 floor maze room (will upload screeshot later) -
the melee bug has mutated and is now going after melee pets, maybe it got bored of ranged pets
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or keep melee based pets with inherent brawl, and give range based pets an inherent range attack with similar dmg/acc stats to brawl?
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I suspect Google translator wouldn't let him RP
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what about wed wednesday with wodehwick
Welease Woger! -
I'd say Bots/FF /Traps and /Dark are good contenders for +4/x8. I've easily done +2/x8 rikti mishes on my bot/dark and struggled through +2/x8 malta, but I've not attempted +4/x8 and not likely to now with the AI melee issue - the higher the difficulty the more exagerated the melee bug gets
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Billy No Mates - Leveled to 50 without once teaming
Outhouse - Leveled to 50 without leaving Atlas Park -
surprised nobody mentioned a bot/storm MM, that would generate quite a bit of KB
Was thinking of a potential name for it but Botty Knockers would just get modded instantly I feel -
I thought it said Cyber Monkey at first
can I have a Cyber Monkey? -
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Quote:I'll tell you about my Mother....What is this I don't even...
Wait, what?
Okay, I'm a Roleplayer and I have no clue what's going on here. OP, let me ask you:
You're in a desert, walking along in the sand, when all of a sudden you look down and see a tortoise crawling towards you. You reach down and flip the tortoise on it's back. The tortoise lays on it's back, it's belly baking in the hot sun beating it's legs, trying to turn itself over, but it can't without your help. But you're not helping. Why is that? -
Attack Defensive - takes pets out of BG mode whilst fighting the targetted mob and then switches them back into BG mode after that mob is defeated
Goto Defensive - Allows BG mode without the attack delay that Follow Defensive has. The pets will run back to the selected spot once the mobs have been defeated (in theory)
Stay Defensive - Does not make them stay for very long, or at all in the case of large spawns -
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what I want to know is why is it when I'm inside a building like the vault there seems to be constant car horning going on in there - maybe this is where all the cars have gone... inside buildings to honk incessantly
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Steadfast Protection res/+3def should be 1 of the 1st IOs to get - its a lvl 30 and below IO that costs about 15m for the recipe iirc, and worth every bit of inf. Then slot that into any of your resistance toggles (not played War Mace/Elec so couldn't tell you which 1 would be best tbh.)
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oh I found I do have an i19 WP/EM tanker build, didn't think I had done one but anyways here you go:
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/Rchg(A), Numna-Heal(3), S'fstPrt-ResDam/Def+(3), ResDam-I(5)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Fast Healing -- Heal-I(A), Heal-I(9), RgnTis-Regen+(11)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(19)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(17), Taunt-I(17), Taunt-I(19)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-End%(15)
Level 14: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 16: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 18: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(21), Aegis-ResDam(33)
Level 20: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(23), LkGmblr-Rchg+(23)
Level 22: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(39), Mocking-Rchg(39)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(40), RctvArm-EndRdx(40)
Level 28: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(36), AdjTgt-Rchg(37)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(34), LkGmblr-Rchg+(50)
Level 32: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(48)
Level 41: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(46)
Level 44: Block of Ice -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Resurgence -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(31), Mrcl-Rcvry+(33)
Level 1: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(34)
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