Scene_EU

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  1. wooo sounds fun

    shame MMs can't customise pets - would be hillarious having bots dressed in cricket whites, would have to rename the game kricket tho
  2. I did meet up with a group of friends from another MMO - at the wedding of 2 of them to be precise. Not really made enough "close" friends in CoX to warrant an RL meet though. Oh and being from UK rules out M&Gs
  3. Nightclub Bouncer: Sorry can't let you in. 25+ only
    Underage Clubber: But I'm over 25!
    Nightclub Bouncer: You're SSKed
  4. the melee bug has mutated and is now going after melee pets, maybe it got bored of ranged pets
  5. or keep melee based pets with inherent brawl, and give range based pets an inherent range attack with similar dmg/acc stats to brawl?
  6. I suspect Google translator wouldn't let him RP
  7. Scene_EU

    COH cyber monday

    what about wed wednesday with wodehwick

    Welease Woger!
  8. Scene_EU

    Soloing +4/x8?

    I'd say Bots/FF /Traps and /Dark are good contenders for +4/x8. I've easily done +2/x8 rikti mishes on my bot/dark and struggled through +2/x8 malta, but I've not attempted +4/x8 and not likely to now with the AI melee issue - the higher the difficulty the more exagerated the melee bug gets
  9. Quote:
    Originally Posted by Lothic View Post
    As soon as Google has taken over enough of the planet to have all of us implanted with Google hardware so that we can use Google Translate just by thinking about it, THEN we'll living in the future.
    when they bring out the Google Fish, THEN it will be the future
  10. Widow
    No
    Mastermaaaaaaaaargh
  11. Quote:
    Originally Posted by Knightfox View Post
    I too cast my vote for juggling and bouncing. I cling to the hope that part of super secret issue 20 will be some major costume creator update.
    that would be full of win in my books - I'll blame you when it comes out and my hopes are dashed
  12. Billy No Mates - Leveled to 50 without once teaming

    Outhouse - Leveled to 50 without leaving Atlas Park
  13. surprised nobody mentioned a bot/storm MM, that would generate quite a bit of KB

    Was thinking of a potential name for it but Botty Knockers would just get modded instantly I feel
  14. Scene_EU

    COH cyber monday

    I thought it said Cyber Monkey at first

    can I have a Cyber Monkey?
  15. Quote:
    Originally Posted by Offda_Handel View Post
    the ones that run clear to the other side of the map
    ... will sometimes get chased by the pet(s) until you spam your follow/stay passive if that mob is the top one on the pets aggro list at the time. Not an uncommon experience I've had
  16. Scene_EU

    European CoX

    Quote:
    Originally Posted by Techbot Alpha View Post
    Tl;dr
    Theres nothing wrong with the EU servers.
    the EU players on the other hand is a whole different story. Tea drinking weirdos, who seem to all get along with each other
  17. Quote:
    Originally Posted by Zortel View Post
    What is this I don't even...

    Wait, what?

    Okay, I'm a Roleplayer and I have no clue what's going on here. OP, let me ask you:

    You're in a desert, walking along in the sand, when all of a sudden you look down and see a tortoise crawling towards you. You reach down and flip the tortoise on it's back. The tortoise lays on it's back, it's belly baking in the hot sun beating it's legs, trying to turn itself over, but it can't without your help. But you're not helping. Why is that?
    I'll tell you about my Mother....
  18. Attack Defensive - takes pets out of BG mode whilst fighting the targetted mob and then switches them back into BG mode after that mob is defeated

    Goto Defensive - Allows BG mode without the attack delay that Follow Defensive has. The pets will run back to the selected spot once the mobs have been defeated (in theory)

    Stay Defensive - Does not make them stay for very long, or at all in the case of large spawns
  19. Quote:
    Originally Posted by Veslin View Post
    Bodyguard mode only works when pets are in Defensive/Follow
    incorrect. Goto Defensive also keeps them in BG mode, and this also doesn't cause the attack delay that Follow Defensive has attached to it.
  20. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Stick it in Grounded.
    sounds painful
  21. what I want to know is why is it when I'm inside a building like the vault there seems to be constant car horning going on in there - maybe this is where all the cars have gone... inside buildings to honk incessantly
  22. Steadfast Protection res/+3def should be 1 of the 1st IOs to get - its a lvl 30 and below IO that costs about 15m for the recipe iirc, and worth every bit of inf. Then slot that into any of your resistance toggles (not played War Mace/Elec so couldn't tell you which 1 would be best tbh.)
  23. oh I found I do have an i19 WP/EM tanker build, didn't think I had done one but anyways here you go:

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Energy Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Arctic Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Numna-Heal/Rchg(A), Numna-Heal(3), S'fstPrt-ResDam/Def+(3), ResDam-I(5)
    Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 2: Fast Healing -- Heal-I(A), Heal-I(9), RgnTis-Regen+(11)
    Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(19)
    Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(17), Taunt-I(17), Taunt-I(19)
    Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-End%(15)
    Level 14: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(48)
    Level 16: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
    Level 18: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(21), Aegis-ResDam(33)
    Level 20: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(23), LkGmblr-Rchg+(23)
    Level 22: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(39), Mocking-Rchg(39)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(40), RctvArm-EndRdx(40)
    Level 28: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(36), AdjTgt-Rchg(37)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(34), LkGmblr-Rchg+(50)
    Level 32: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(50), LkGmblr-Rchg+(50)
    Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42)
    Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(48)
    Level 41: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(46)
    Level 44: Block of Ice -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(46)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Resurgence -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(31), Mrcl-Rcvry+(33)
    Level 1: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(34)



    Code:
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    |-------------------------------------------------------------------|
    EDIT: updated build for better Accuracy