Sailboat

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  1. Quote:
    Originally Posted by Oedipus_Tex View Post
    it does pretty much show that only powersets that can really hammer -Recharge should even bother with it against an AV. Ice and Psi sets should step to the front of the line. Cold Domination and Storm might be able to pull it off with -Recharge in the secondary or primary powerset. Everyone else pretty much shouldnt even bother against AVs.
    My Ice/Storm always thought her slows helped out in AV fights (Arctic Air, Snowstorm, Freezing Rain, Jack Frost, and various Ice hold and immobilize powers).
  2. I agree with BrokenPrey that using a set Tankers can't get maximizes your exposure to new stuff.

    If you didn't like those choices, Dark Melee, although a Tanker set, is frequently used in technology concepts, as "nanobots" or "molecular energy" or whatnot, and it synergizes well with SR.
  3. Quote:
    Originally Posted by RobertoLyon View Post
    Ever heard of Masada?
    Okay, that's worth drive-by history buffing.
  4. There are going to be some things you can't beat down by yourself.

    Joined a mid-30s PUG the other night as a Scrapper. Our leader was fighting Devouring Earth at +4.

    Okay, well. Thought about that for a second. I'll be SSKed to him...they'll be +5 to me. All right, DE at +5, it's worth a laugh. At least the leader (the only one who'll be fighting at +4) is a Granite Tank.

    In we go. Buff up, team gets ready, tank runs in...two guys die....third guy...then me. Then everyone dies.

    Okay, fine. We recover and regroup. Mindful that when the DE dropped their Cairns, I was doing 9 points of damage with some of my Scrapper attacks, I explained the importance of attacking the Cairns (for the benefit of the uninitiated, Devouring Earth Cairns buff the DE with massive damage resistance, making them super tough).

    We go back in. Again, everybody dies. Again, I see people valiantly spraying their SO-slotted Tier 2 attacks at +5 DE bosses protected by Cairns. Again, I explain that it's not optional -- we simply must clear the Cairns off in order to do enough damage. No one is going to win dealing out 9 damage and taking 264, 264, 500 before dealing another 9 damage.

    This time I get a reply; one of the other players agrees we need to take out Cairns.

    Back in again. I don't know why everyone pulled aggro off the Granite Tanker, but it kept happening. Maybe he did lots less damage; maybe he didn't have Mud Pots turned on. Everyone goes down again...except this time the Granite Tanker is standing. And fighting.

    Okay. He has Recall Friend (he's a Granite Tanker, after all); he can rumble to a safe spot and then recall us one at a time so we can rebuild.

    I wait.

    He keeps fighting.

    "Uh, you might want to go recall the team?" I suggest.

    "Trying to clear these guys."

    Say what? Um, did I mention he was a Granite/ICE Tanker?

    Here's a Granite/Ice trying to beat down a bunch of +4 Lesser Devoured bosses without clearing the Cairns...he still had Cairns up.

    The whole team of Blasters and Scrappers had bounced off these guys already, and the Tanker is going to do them in with an Ice sword and Granite's penalties and he's going to do it the hardest possible way?

    I don't really have a point to this rant; just amused to see someone struggle up that steep a hill (and assume everyone else would wait indefinitely for it).
  5. I'm bemused by the idea that building to the soft cap could be described as "nerfing" yourself. I know you mean it'll cost you other set bonuses that you had on top of having the soft cap that you had on top of having Shields' overpowered offense, and that it will come out of your unlimited budget.

    I just think that's still a pretty good place to be, nerf or not. :P
  6. Sailboat

    The end is near

    You know who else never Blessed a Zephyr in his entire life?

    Adolf Hitler.
  7. Quote:
    Originally Posted by macskull View Post
    My only complaint with the SSK system is that it is mandatory.
    Well, at least that spares us from having to talk and argue about it every time someone joins a team. "Hey what form of sidekicking do you want?" "Huh?" "Tell him, Bob." "Well, there's two kinds of sidekicking." "Oh? What's the difference?" "Old-style sidekicking is leeching!" "SSK sucks, you dweeb!"

    At least SSK is just click-and-go.
  8. Quote:
    Originally Posted by TameDragon View Post
    /farming but i also want to
    Farming? A Granite Tanker is one of the worst possible builds for farming, specifically because of Granite armor, and Stone melee won't improve it. I guess I could scrounge up some equivalently poor powerset combos, but they'd still be close in badness.

    That's not a knock on Granite/Stone -- it's a great combo for all sorts of things. Rapidly dealing damage to crowds of even-level minions, however, is not one of its strengths.
  9. Quote:
    Originally Posted by New Dawn View Post
    pacifist empaths are probably quicker at healing and more vigilant with buffs than those lost in their attack chains.
    That's an argument against getting lost in your attack chain, not an argument for being a "pacifist" empath with no attacks. Based on my PUG experiences, I could just as easily argue that "pacifist" empaths are probably watching Glee on the television and only occasionally glancing at their monitors. :P
  10. Quote:
    Originally Posted by Another_Fan View Post
    As to it being too powerful ? Well if you have a character that can take 5 movement powers you can trade 4 powers that are redundant and 8 or 12 slots for some defense. If you can do that, it isn't Zypher that is overpowered but your primary or secondary or AT that is badly designed.
    That sounds reasonable until you think about it and realize that people weren't stacking Zephyrs to make an AT functional, they were stacking Zephyrs to push ATs with zero defense all the way up to softcapped. By that logic, everyone in Paragon City should be softcapped.

    Imagine you're Daredevil. You live or die solely by your super reflexes; you're hard to hit. Now imagine that Stan Lee makes every other character in his Universe just as hard to hit and agile as you are. Except that most of the rest of them are ALSO armored, or made of steel, or regenerate, or have force fields, etc.

    You're now the weakest possible superhero in the Stan Lee Universe. Everyone else gets what you get...AND a pony.
  11. Also, you've got 4 heals in Health (3 is the ED cap) and you're slotting to-hit debuffs in Rise to the Challenge, which are of dubious value. At least get 3 heals in it ASAP.

    Also, you may find 3 jumps in Super Leap to be more than enough. Although they're not "useless," I usually leave it at the default slot unless I'm slotting sets.

    Strength of Will probably does not need an endurance discount, since it's a click on a long recharge. Combat Jumping costs so little (.06 end/sec) that I wouldn't bother with end reduction in it, period.

    Otherwise solid-looking build.
  12. Quote:
    Originally Posted by Rangle M. Down View Post
    Although it's argued that it's lost it's reign as the most damaging tank to SD, you've got two things SD doesn't have
    And against smaller crowds of foes, your damage-adding powers (Blazing Aura and Fiery Embrace) don't suffer quite as badly (compared to Shields, whose damage-adding power benefits from more foes surrounding you).
  13. That's just a bayonet on a pistol. :P
  14. Quote:
    Originally Posted by Nanaki View Post
    onlyway i could se something like that is if they wanted to put in gunblades
    What's a gunblade?
  15. Quote:
    Originally Posted by DrMike2000 View Post
    Beyond camoflauge, light armour and claws/blades, what else should someone with Mantis powers be able to do? Leaping?
    Spousal abuse.

    More seriously, they do fly (at least the ones in North America I am familiar with; I know there are many species worldwide).

    The Spines models probably look like a better fit than Claws, but I'm not sure that flying shrapnel is a good representation of how the insect attacks. I might be inclined to go Claws Stalker. For secondary, /SR or perhaps Willpower, which has some animalistic power names.
  16. I dunno, I've seen some real companies write almost unintelligible gibberish.
  17. Without meaning to portray defense and resistance sets as equals in the age of IO set bonuses, I submit that Werner's formula (90% mitigation cap for defense vs 75% mitigation cap for resistance = resist sets take 2.5 times more damage) is not the entire story.

    Namely, the heals.

    Most of the resistance sets have a heal of some kind which can go quite a way toward redressing that imbalance in incoming damage.

    I too decided to try and build a resistance-based toon with negligible defense. I used my Spines/Dark Scrapper. Dark has a terrific heal; all you really need your resistances to do is buy time for Dark Regen to recharge.

    So ultimately I IO-ed him out for endurance, +recovery, and some +damage and +recharge.

    End result is very hard to kill IF and I must repeat IF I am alert with the heal button and good at estimating rates of incoming damage. If I'm lazy or scrapperlocked or ecnoutering lots of weird custom stuff in Architect, it's still pretty easy to take damage faster than the heal fixes, and faceplant.

    As long as I'm on my game, he's a strong Scrapper.
  18. Note that Karma and Steadfast -Knb IOs can be obtained with (relatively cheap) Bronze ticket rolls from AE missions. I've gotten quite a few that way; it's a good option if you find them pricey or hard to find on the market
  19. Sailboat

    Build Up Proc

    More discussion of it here.
  20. Quote:
    Originally Posted by Knightie View Post
    This is an open message to anyone prepared to sell basic IOs in Wentworth for very little profit.

    In particular I'll address the most used level 50 basic IO - Recharge.

    Selling level 50 recharge IOs for 300,000 or less is IMO not very clever. At the rate you're earning (only accounting for the time you actually spend making the enhancements and posting them) you'd be far far better off spending your time doing task forces for merits (and inf) and then spending the merits on Miracle +Recovery IOs and selling them for around 200 million a shot.

    What you're doing is a relative waste of your time. You'll find players will pay 400,000 and even if you aren't the only one selling at that price you'll still be getting a much better return on your investment of time.

    PS. If your intention is to undercut everyone else trying to make a reasonable profit, to drive us out of the market so you can then raise your prices and still have the whole market then you can forget it, because I'm not going anywhere (and I very much doubt I'm the only one). I'm going to keep checking the prices in Wentworth, forcing you to grind away your time as that's the only way you're going to keep me from making a reasonable profit from my time. You want to work at this like it's a real job? Be my guest. It's your time to waste. When I'm not checking the market I'll be the one doing TFs and making your rate of return look pathetic.


    This is an open message to anyone using Earth’s atmosphere in its current chemical composition.

    In particular I'll address the most used component of the atmosphere, its 20.946% oxygen.

    Living in an atmosphere composed of 20.946% oxygen is not very clever. At the rate you’re breathing (only accounting for the time and energy you actually spend inhaling and exhaling) you’d be far far better off breathing concentrated bottled oxygen than this mix of mostly inert gases you have to inhale about 600 million times in a lifetime.

    What you’re doing is a relative waste of your time. You'll find animals who can hold their breath for a very long time and animals with slower metabolisms who breathe hundreds of thousands of times fewer than you do -- if you had a lower metabolism or breathed a mixture much richer in oxygen, you could be getting a much better return on your investment of time.

    PS. If your intention is to breathe the air everyone else is breathing and keep a reasonable metabolism, to drive other life forms out of the environment so you can then raise the oxygen content and have the whole planet then you can forget it, because I’m not going anywhere (and I very much doubt I’m the only aerobic life form on Earth). I’m going to keep metabolizing atmospheric oxygen and releasing carbon dioxide and other gases, forcing you to grind away with your lungs and diaphragm trying to compete for the same resources. You want to work at this like it's a real job? Be my guest. It's your time to waste. When I'm not inhaling, I'll be the one exhaling and making your rate of respiration look pathetic.
  21. I haven't analyzed the set bonuses, but generally speaking, Weave looks underslotted -- you'll want end reduction, and probably a bit more defense; is a second def buff in Combat Jumping really better than a third def buff in Weave?

    And True Grit is not slotted for healing/hit points at all?
  22. Quote:
    Originally Posted by Knightie View Post
    I'm not talking about random acts of kindness, I'm not talking about dumping stuff on the market that was made for badges. Did I suggest for one second that stuff like that doesn't happen? No. Did my original message seem even remotely like I was talking to you if that's why you post stuff cheap?

    I'm talking to the person who's treating this like a poorly paid job, who's churning off cheap IOs like they're in a sweat-shop. I'm not telling you that manufacturing IOs to make influence is a bad thing. I'm just suggesting that you might want to make a reasonable profit out of it.
    Wow. This is the first time I can recall seeing a thread asserting that prices are TOO LOW in the market and that people should CHARGE MORE. You should have put this in the Market Forum so it could serve as a stark contrast to most of the other threads there.
  23. Quote:
    Originally Posted by Call Me Awesome View Post
    I'll admit it, while I enjoy tanking and do it a lot I actually play almost everything... I've found controllers are about my second favorite AT. For things like the STF I rarely get to play them though... usually people want me to tank.
    I have a defense-focused Invulnerability/Super Strength Tanker using some of the ideas from your guide. I have actually been in groups assembling for task forces and been asked by a buddy, "Dude, we can't find a tank...would you mind switching to your beast again?"
  24. Sailboat

    Ice/Storm?

    Man, I don't know a thing about PVP.

    However, I was once ambushed in Warburg by a Mastermind. I think he had made himself and his bots invisible, or else team-teleported them onto me; they just sort of appeared all around me. My Ice/Storm Controller was stunned (and back then that turned off all your toggles!)

    I hit a break free, a large green, and Glacier (heh, fortunately everything was clumped tightly around me, and I held most of his bots). Then I began firing up Hurricane, Arctic Air, Lightning Storm, Tornado, and Snowstorm, and Freezing Rain.

    Then I took to the sky. As I rose up, the player snarled something in local about my playing unfairly, and fled.

    Your guess is as good as mine as to whether he was a good, experienced PVPer who got more than he could handle, or a really bad one anybody could have sent packing. But that's my one experience with Ice/Storm in PVP -- the guy who got the drop on me ran away swearing.
  25. It's worth pointing out that many secondary effects are equally, or even less, effective. Sonic's -res is the Cadillac of secondary effect debuffs, much better than the others, generally speaking. -def isn't so bad if you compare it to, well, anything other than Sonic.

    So it's not really that -def is undesirable or sub-par, so much as it's "wow, Sonic's -res debuff is, um, really strong."