Fire/Shield Scrapper Build
Well when I17 hits you're not going to have soft capped defense to Range and AoE.
Castle Post
Blessing of the Zephyr: • Decreased the 2 piece set bonus from this set from +3.125% Ranged Defense, +1.563% Energy and Negative Energy Defense to +1.25% Ranged Defense, +.625% Energy and Negative Energy Defense. • Decreased the 3 piece set bonus from this set from +3.125% AoE Defense, +1.563% Fire and Cold Defense to +1.875% AoE Defense and +.938% Fire and Cold Defense. • This set's bonuses were significantly decreased as the 2 and 3 piece set bonuses were far too powerful allowing players to easily stack 5 copies of these buffs for minimal slot usage. |
I haven't analyzed the set bonuses, but generally speaking, Weave looks underslotted -- you'll want end reduction, and probably a bit more defense; is a second def buff in Combat Jumping really better than a third def buff in Weave?
And True Grit is not slotted for healing/hit points at all?
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
@Sailboat Its slotted for the +Defense bonus on that set. (True Gift)
-Yes, actually it is, that second defense buff is more balanced.
@Broken, thats exactly what the build was made for, so yeah it will. :P
Its still in its beta stage so. >_>
Melee - 47.4%
Ranged - 45.4%
AOE - 46.655%
I did the math, it has softcap all around.
I would look more along the lines of this now you have slots to play with; If you want to drop SJ and go with Ninja run and switch out for char or something and fireball you can just a few Ideas
You could also replace one of the Mako sets with crushing impact to get another 5% recharge
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Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
@Broken, thats exactly what the build was made for, so yeah it will. :P Its still in its beta stage so. >_> Melee - 47.4% Ranged - 45.4% AOE - 46.655% I did the math, it has softcap all around. |
Melee 47.4%
Ranged 47.3%
AoE 47.9%
You will be losing 3.75% ranged and 2.5% AoE when I17 hits.(2 BoTZ now for ranged is 6.25% after I17 they will only be 2.5%. So 6.25-2.5=3.75, and with AoE you get 6.25 now and after it will be 3.75% with 6.25-3.75=2.5%) So your new number after I17 will be
Melee 47.4%
Ragned 43.55%
AoE 45.4%
So I was wrong about AoE but your ranged is still under. Again this is when solo with one in ranged of PF you will be over.
Tough and Weave need to be slotted better. If you run those toggles, and you should, you're going to burn through end like crazy. And two defense IO's in combat jumping doesn't make sense when you only have two slots in weave.
I'm guessing you're only using the botz kb resists to get the aoe bonus, but with the coming nerf, you're wasting those slots for tiny bonuses that could be better used elsewhere, like in tough and weave.
Heres my new build for when the BotZ changes go live
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Pyrobladez: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(37)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(7), S'fstPrt-ResDam/Def+(19)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def(13)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(15), Numna-EndRdx/Rchg(21), Numna-Heal/EndRdx/Rchg(23), Numna-Regen/Rcvry+(31)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(19)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(46)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(21)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(33)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Mrcl-Rcvry+(A)
Level 24: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Acc/Rchg(29), P'Shift-Acc/Rchg(29), P'Shift-EndMod(31), P'Shift-End%(31)
Level 26: Boxing -- Dsrnt-I(A)
Level 28: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(50)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(37)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(36)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 38: Weave -- LkGmblr-Rchg+(A), S'dpty-Def(42), S'dpty-Def/EndRdx(42), S'dpty-Def/Rchg(43), S'dpty-Def/EndRdx/Rchg(43), S'dpty-EndRdx(46)
Level 41: Char -- RechRdx-I(A)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Build%(48)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
Here is my no BotZ build, the Hecatombs can be replaced with Crushing Impact if you looking to save a little inf.
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Critique and such, need to know if I'm screwing up anything. >.>
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Scorch
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (13) Touch of Death - Chance of Damage(Negative)
Level 1: Deflection- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Recharge
- (17) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Endurance
Level 2: Battle Agility- (A) Serendipity - Defense/Endurance
- (15) Serendipity - Defense/Recharge
- (39) Serendipity - Endurance/Recharge
- (39) Serendipity - Defense/Endurance/Recharge
- (43) Serendipity - Defense
Level 4: True Grit- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Cremate- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (7) Touch of Death - Damage/Recharge
- (11) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (13) Touch of Death - Chance of Damage(Negative)
Level 8: Combat Jumping- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (9) Blessing of the Zephyr - Knockback Reduction (4 points)
- (43) Defense Buff IO
- (46) Defense Buff IO
Level 10: Active Defense- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 12: Swift- (A) Run Speed IO
Level 14: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Health- (A) Healing IO
Level 18: Fire Sword Circle- (A) Scirocco's Dervish - Accuracy/Damage
- (19) Scirocco's Dervish - Damage/Endurance
- (19) Scirocco's Dervish - Damage/Recharge
- (21) Scirocco's Dervish - Accuracy/Recharge
- (21) Scirocco's Dervish - Accuracy/Damage/Endurance
- (23) Scirocco's Dervish - Chance of Damage(Lethal)
Level 20: Stamina- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod/Accuracy/Recharge
- (34) Performance Shifter - Accuracy/Recharge
- (34) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - Chance for +End
Level 22: Against All Odds- (A) Taunt Duration IO
Level 24: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Incinerate- (A) Touch of Death - Accuracy/Damage
- (27) Touch of Death - Damage/Endurance
- (27) Touch of Death - Damage/Recharge
- (29) Touch of Death - Accuracy/Damage/Endurance
- (29) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Chance of Damage(Negative)
Level 28: Boxing- (A) Accuracy IO
Level 30: Tough- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
Level 32: Weave- (A) Defense Buff IO
- (40) Defense Buff IO
Level 35: Shield Charge- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 38: Phalanx Fighting- (A) Defense Buff IO
Level 41: Char- (A) Basilisk's Gaze - Accuracy/Hold
- (42) Basilisk's Gaze - Accuracy/Recharge
Level 44: Greater Fire Sword- (A) Mako's Bite - Accuracy/Damage
- (45) Mako's Bite - Damage/Endurance
- (45) Mako's Bite - Damage/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
Level 47: Breath of Fire- (A) Detonation - Accuracy/Damage
- (48) Detonation - Damage/Endurance
- (48) Detonation - Damage/Recharge
- (48) Detonation - Damage/Range
- (50) Detonation - Accuracy/Damage/Endurance
Level 49: Hasten- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 0: Ninja Run
Level 1: Single Shot