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Posts
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At level 21, fighting +4s may not be your fastest gain per hour anyway.
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"The portal does not know where to send you."
I get this now on...um...at least two of the Tina McIntyre Oro arcs and a Mariah Jenkins one. Can't "teleport to contact" either from the crystal that gives missions or the big central one.
These are newly-started arcs, not old leftover ones that something could have gone wrong in.
I am used to using the "teleport to contact" feature as an addition to my repertoire of fast travel tips.
What gives? Did the arcs change? Are Oro crystals broken? Something wrong with my characters? Devs decide they don't want us teleporting to contacts? -
Indeed. Many times when a team suddenly loses control of a situation, I've thrown Tornado out. This is especially good if you can cast it through a doorway into the next room...it will rampage around keeping everything busy while your guys fall back and get reorganized.
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Energy Torrent in the Tanker/Scrapper masteries does knockDOWN, not knockback, specifically so that it doesn't knock foes away from a melee player. Energy Torrent in other pools/sets still does knockback, so confusion is understandable.
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Now that I have my Fire/Fire Tanker finally built out on Guardian, I want to bring her to a TT event before I-19 hits and sends me back to the drawing board! Looks like we're out of Tuesdays in October though.
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Quote:I agree. The purple sets give great global recharge (and global accuracy) bonuses. But some builds don't get much from those, or prefer to get other bonuses not typically found on purples. Defense is probably the archetypal (heh) example of this -- for all practical purposes, the purple sets don't give you significant defense* and most tankers probably want defense more than recharge.Purple sends lend themselves very well to high damage/recharge builds, because umm... well... that's their big significant effect. If you want to build for sheer survivability, the recharge can help a lot with Dull Pain but otherwise there's a lot of cheaper options that will accomplish similar results.
And as noted, some builds get very little benefit from recharge...Willpower is the easiest example offhand. All its powers are passives or toggles except the Tier 9, One With The Shield, which is one of the few powers specifically set not to benefit from recharge.
Get purples if they help you and you can afford them, but don't get them just because they're the most expensive thing you can find to spend money on and assume that means you've got a good build. (I'm addressing that to a certain subset of players and not you specifically).
* Two of the purple sets give Ranged Defense, I think, but they're Mezz sets (one is Confuse, iirc) and hard to fit onto a Tanker. -
Quote:Maybe color the top part of the bar, the normally-all-but-impossible-to-achieve part, a bright red? So it looks like the overdrive/redline part of a tachometer? Brutes could still get there but would understand the situation is an extreme.The only problem I see with these suggestions, is that you can actually get to a 100% full fury bar with the Frenzy alignment power.
Of course the rest of the time, there is that big nagging space that you simply can't fill no matter what you do. -
I have that exact same slotting and it sure seemed to go off a lot for me back a few issues ago when I played the character heavily. It could have changed but I doubt it. It gets to roll the proc on more guys if you clump them up tightly instead of scattering them (Lightning Storm has a tiny AoE); maybe that accounts for the difference in our observations?
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Quote:No, that's a reference to Very Rare Invention sets, the names of which appear in purple.Are HOs what people refer to when saying they're purping out their character?
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Okay, searching Paragonwiki not only fails to lead me to some listing of what the new team search function colors mean, it doesn't even turn up any likely-looking clues. And searching on Issues 18, 17, 16 and 15 don't seemt o contain it either, at least not with any headings I recognize as pertaining to team search colors.
I could dig back through the patch notes on the main site, but I know this has to have been summarized in the Wiki somewhere. Can anyone point me to it? -
Quote:Interestingly, I think all the target caps work that way. Pedulum, the axe cone attack, is capped at 5 targets, and has a 50% chance of knockdown.While it's true that the target cap has always been five, that's somewhat misleading for a power that does a hit roll for every tick of damage. The target cap may have been five before the change, but each tick had a chance to hit a different mob, meaning you would often do damage to many more than five targets (assuming you were able to leverage the power effectively).
In large crowds, uf it's picking out 5 enemies, making a to-hot roll on each, and then making a 50% chance of knockdown on each one, we'd expect to often see fewer than 5 foes hit and usually only 2.5 or so knocked down.
But the actual power in use almost always knocks down 5 enemies if the crowd has substantially more than 5. It behaves as if it's checking 50% knockdown on each guy and just keeps rolling until it collects 5 or runs out of enemies in the crowd, whichever comes first, then stops.
I don't know for sure how it actually works, but it sure looks like that's how it works. The implications seem to be that AoEs will work better than one might expect from their descriptions.
I myself and really liking the new Burn, but the character I'm using it most on has 3 other AoEs and a damage aura, so I am throwing Burn into a chain and not relying on it for all my AoE. -
One of my favorite Tankers had the good fortune to have six-slotted his Tier one attack during my IO buildout...and put a Purple damage proc into it, too. Now that that attack does Bruising, it's very nice -- rapid-recharging, frequent hard-hitting proc, and the Bruising debuff for my big hitters. I've done 594 and even over 600+ damage with my big hitter following Bruising. It doesn't move my overall sustained damage per second to Scrapper levels, but no Scrapper would be embarrassed to turn out a 600-point hit at level 50.
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Quote:Well, Burn works with the same number of targets it did before the change. And the same number of targets it has for years. Now, it's true that in the distant past it affected more targets, but that's kind of outside the scope of the OP.Burn works with FE, though I have largely stopped using Burn since they changed it due to it doing less damage to less targets.
After some testing I see that Burn adds the FE damage to the initial large pulse (reported in the regular combat log) and does not appear to add it to the DOT patch (reported in the pet damage log). That's okay by me; it's nice to know I am not "wasting" Fiery Embrace time if I hit Burn. -
New-look Burn seems to get the benefit of Build Up...but not Fiery Embrace? Am I seeing that correctly?
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It's good that your character has powers you like and not the same powers as everyone else...but a lot of people find Dark Pit useful (it stuns bosses if you have any other stun power) and Nightfall is a very good power for general combat (perhaps not so much against AVs, though, which seems to be your specialty).
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Remember, we almost have enough slots now to have everything. If they added even a few slots I could slot everything I wanted all the way up to the ED caps, and we'd all look very much alike.
Like Local_Man, I see this as a good incentive to pick up small situational powers I usually skip, like Rise of the Phoenix or Stealth. -
So far I haven't bought the new expansion. I am considering doing so.
I understand I can buy a box in a sotre or go to the NCSoft online store. I have vague memories of people saying that if you bought it one way you'd get more perks than if you did the other way...although that may have been pre-ordering. I've looked around and can't find anything clarifying this, but I assume others have blazed this trail before me.
Are there any differences? What's the best way to get the expansion?
Thanks! -
Quote:I don't think they do. Why on earth would anyone farm at +4? The purpose of farming is killing rapidly in bulk for rewards, something that's difficult to do at +4 and if you CAN do it at +4 you can do it FASTER at +0. And the rewards are no greater in terms of drops and it's questionable whether influence from defeats is any better, since it's slower.The only place where people face +4 mobs are in Mothership raids(energy damage intensive) and Farms(Which I have no troubles with).
Now some people do fight at +4 to power level someone else, but we already have a term for that. It's power-leveling, not "farming."
Plenty of people play missions at +4 for the challenge or for bragging rights, which is just dandy...but if they claim they're "farming" they're doing it suboptimally. Farming is by definition not about increasing challenge. -
Quote:No disrespect intended -- I'm the poster who called Stone "the king of 'I'm still standing'" above. I was just showing that some sets, properly built and played, can reach the durability a high level Stone tanker already started at.Well, perhaps I could make it a bit more impressive?
I have almost no IO's or sets yet. This was on a build that only has SO's and generic IO's.
I will agree that your stand as an invuln is quite impressive. I had an Inv/DB tank at one point, just didn't like the feel of it. -
Quote:Impressive. But some other builds can reach that level.Hell, Granite Armor is what allowed Molly Magma to survive ALONE against the mass nictus ambush at the top of the mountain in the first ITF mission when the rest of the team wiped. Molly was the only melee character due to the scrapper dropping early in the mission, and there were many more Black Dwarf mobs than Molly could keep aggroed.
Ironclad, my Civil-War-themed Invulnerability Tanker, did exactly that. Surrounded by negative-energy-using Black Dwarfs (remember, Inv does not get especially good resistances to negative) and defense-debuffing Romans, he made his stand while the res of the team rezzed, wiped again, and hospitaled. When they returned, he was on his third or fourth recharging of Dull Pain and the team's brute sent a tell: "HOW are you STILL ALIVE???" -
I'm not disputing your finding Stone (or any set) not to your taste, but really, in what way did ED affect Stone's survivability relatively more than other sets? Is it not still the king of "Hey, I'm still standing!" regardless of ED?
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"Corrupt Pig" would be a fantastic villain name. Just sayin'.
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Quote:Some particularly useful low-level knockback resist IOs have been selling consistently for 20-30 million (more of those sales at 30 than 20, to be precise).With everything worth getting in WW is like 20+ million inf....the 2 billion cap is really not that much. We need them to raise it to maybe 5-10 billion.
WHO'S WITH ME!!!!!!
Last week I picked up two of those for 300,000 each.
How do I do it? Mind control, baby. -
New-look Burn no longer has the "avoid" mechanic, so the Ice Patch is not necessary any more to keep them trapped in Burn.
However, it's excellent mitigation that helps beef up Fiery Aura, so don't let the change to Burn deter you.