Help Understanding HOs
Clearly, you're a man that needs more HOs...
HO stands for Hamidon Origin. A HO gives the Same bonus as an equivalent SO, but to multiple aspects of the power. So, Acc/Dam HOs give 30-some percent boost to both Accuracy and Damage. Unlike IOs, their level of boost is 'relative', rather than fixed. They also don't have any set bonuses. HOs are 'old school'.
One can also acquire lower-level ones from the Crystal Titan and Hydra.
Be Well!
Fireheart
Here you go!
http://paragonwiki.com/wiki/Hamidon-Origin
Jets L50 eLx3 Blaster (1300 Badges) @Jets or @Jets Too
L50 Stalker, 4-Tankers, 3-Scrappers, 2-Dominators, 2-Arachnos, 3-Brutes, Blaster, 4-Controllers, Defender
Are HOs what people refer to when saying they're purping out their character?
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If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Hmph, well, I guess I misunderstood HOs all together. Do many people use the very rare stuff? What kind of sets to tanks use? I'm assuming it's ridiculous in price, curious all the same.
Purple sends lend themselves very well to high damage/recharge builds, because umm... well... that's their big significant effect. If you want to build for sheer survivability, the recharge can help a lot with Dull Pain but otherwise there's a lot of cheaper options that will accomplish similar results.
My personal opinion is that I would not purple a tank out unless it was /fire or shield/ as an example. I'd use it for something high damage or I'd make a Dominator with them
HOs are nice but in general they are good for very specific niches within builds. For instance, invincibility getting cytoskeletons. Or defence getting either membrane or enzymes. Or Fortitude getting... I forget In general I would be inclined to stick with sets.
I'
Anyway, I was told to three slot Invincibility with cytoskeleton exposure but what other powers would I slot HOs in for the build? |
Another use might be for a controller that wants to slot a Hold for maximum damage and mez.
Because IO set IOs often come with endurance and recharge bonuses as well you may still be better off Frankenslotting these powers if you have four or five slots. But when you've only got two or three slots and just care about accuracy and the effect (damage/mez), you might consider HOs.
Additionally, there's a bug specific to certain HO's dealing with Defense/DefDebuff.
Membrane and Cytoskeleton Exposures provide +20% defense apiece.
Now, compared to an L50 IO providing 25.5% defense apiece, that's not-so-good.
However, due to the way Defense/DD works with HO's, many defense powers can ALSO accept Enzyme Exposures. These provide a 33% DD with a 33% EndRed and a 20% ToHit Debuff. BUT! Due to how Def/DD works, slotted into a defense power, it provides 33% Defense instead.
So this is providing better augmentation than a Level 50 single-aspect IO PLUS End Redux, PLUS (for powers like Invincibility in Super Strength, which also allow for ToHit buffs), a 20% ToHit improvement.
http://paragonwiki.com/wiki/Hamidon_..._Types_Exploit
This is why Enzymes are so ridiculously expensive.
On top of this, you can combine Hami-O's just like you do TO, DO, and SO enhancements. However, if you de-slot them and try to sell them, the +'s get stripped off.
Purple sends lend themselves very well to high damage/recharge builds, because umm... well... that's their big significant effect. If you want to build for sheer survivability, the recharge can help a lot with Dull Pain but otherwise there's a lot of cheaper options that will accomplish similar results.
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And as noted, some builds get very little benefit from recharge...Willpower is the easiest example offhand. All its powers are passives or toggles except the Tier 9, One With The Shield, which is one of the few powers specifically set not to benefit from recharge.
Get purples if they help you and you can afford them, but don't get them just because they're the most expensive thing you can find to spend money on and assume that means you've got a good build. (I'm addressing that to a certain subset of players and not you specifically).
* Two of the purple sets give Ranged Defense, I think, but they're Mezz sets (one is Confuse, iirc) and hard to fit onto a Tanker.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I've mentioned this before but I'm working on my first serious tank. With Call Me Awesome helping I think I've made a nicely built lvl 47 Invulnerable/Super Strength toon. Obviously I'm not done but I'm already curious about HOs. I don't exactly have the influence but I'd like to learn more about what to slot and where. Are HOs what people refer to when saying they're purping out their character?
Anyway, I was told to three slot Invincibility with cytoskeleton exposure but what other powers would I slot HOs in for the build?
My Power Selection:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 46 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- Empty(A)
Level 1: Jab -- Empty(A)
Level 2: Temp Invulnerability -- Empty(A)
Level 4: Dull Pain -- Empty(A)
Level 6: Punch -- Empty(A)
Level 8: Haymaker -- Empty(A)
Level 10: Unyielding -- Empty(A)
Level 12: Resist Energies -- Empty(A)
Level 14: Taunt -- Empty(A)
Level 16: Kick -- Empty(A)
Level 18: Invincibility -- Empty(A)
Level 20: Knockout Blow -- Empty(A)
Level 22: Tough -- Empty(A)
Level 24: Air Superiority -- Empty(A)
Level 26: Fly -- Empty(A)
Level 28: Tough Hide -- Empty(A)
Level 30: Rage -- Empty(A)
Level 32: Unstoppable -- Empty(A)
Level 35: Hurl -- Empty(A)
Level 38: Foot Stomp -- Empty(A)
Level 41: Weave -- Empty(A)
Level 44: Conserve Power -- Empty(A)
Level 47: Physical Perfection -- Empty(A)
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run