IO Procs and Powers with Pseudo-Pets


 

Posted

I have a couple questions regarding the effectiveness of IO procs in certain powers.

First question:
Would slotting Devastation: Chance of Hold in Jolting Chain be effective? Would the proc have a chance of firing with each jump of the chain, so that when I fire it off into a large mob, each guy getting knocked off his feet has a 15% chance of getting hit with a mag 2 hold? Or does it only apply to the initial target of the power, or worse, hold the pseudopet (I've seen the Jolting Chain pseudopet killed by Destroyer Blast Master bonfires)?

Second question:
Is it worthwhile to slot in Achilles' Heel: Chance of Resistance Debuff into a power like Sleet or Frozen Rain, which already has a Resistance Debuff component? My question is if the debuff stacks, or is the smaller debuff from Achilles' Heel ignored because it came from the same caster as the bigger one from, say, Sleet? Does it fire, since the sleet/frozen rain power is technically a pseudopet?

An extension of that second question concerns using procs in a power like Lightning Storm. For a long time I had a Devastation: Chance of Hold proc in there on my /storm controller, but it never seemed to go off. Do procs not really work with pseudopet powers like that? For that matter, would slotting Fortunata Hypnosis: Chance of Placate in Static Field be effective?

Thanks for the help. I've always been a little confused on how it all interacts.


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Posted

1) I tried this and found it to be pretty ineffective. I never noticed it actually hold anything and eventually respecced out of it.

2) This works really well for my /Cold. In theory you'll get more out of your resistance debuff and subsequent resistance debuffs, since resistance debuffs are resisted by resistance.

No idea on #3.


 

Posted

Quote:
Originally Posted by Doc_Reverend View Post
First question:
Would slotting Devastation: Chance of Hold in Jolting Chain be effective? Would the proc have a chance of firing with each jump of the chain, so that when I fire it off into a large mob, each guy getting knocked off his feet has a 15% chance of getting hit with a mag 2 hold? Or does it only apply to the initial target of the power, or worse, hold the pseudopet (I've seen the Jolting Chain pseudopet killed by Destroyer Blast Master bonfires)?
Chain leaping powers work by granting the target a temporary power. I am not certain, but because of this I do not think that the proc effect can be attached to the temp power. I could be incorrect on this however - they may have made specific code changes to support this. Hopefully someone with more experience with chains can comment and either confirm or deny this.


Quote:
Second question:
Is it worthwhile to slot in Achilles' Heel: Chance of Resistance Debuff into a power like Sleet or Frozen Rain, which already has a Resistance Debuff component? My question is if the debuff stacks, or is the smaller debuff from Achilles' Heel ignored because it came from the same caster as the bigger one from, say, Sleet? Does it fire, since the sleet/frozen rain power is technically a pseudopet?
They stack. Achilles Heel's effect has its own effect line. Every distinct effect has its own consideration for stacking with other powers and stacking with itself. Achilles Heel never stacks with itself, even from other casters, but it (and all other known effects) always stack with different effects, even if they "do" the same thing, like damage resistance debuff.

This is quite worth doing, IMO.

Quote:
An extension of that second question concerns using procs in a power like Lightning Storm. For a long time I had a Devastation: Chance of Hold proc in there on my /storm controller, but it never seemed to go off. Do procs not really work with pseudopet powers like that?
They work. I have seen this exact proc combination work. Procs work in all kinds of pets*, including Pseudo pets.

Quote:
For that matter, would slotting Fortunata Hypnosis: Chance of Placate in Static Field be effective?
If it's a pseudo pet I would expect it to work. However, it will probably placate with respect to the pesudo pet, which wouldn't be very useful.

* Procs in pets may do unexpected things. They only proc when the pet is using a power with an effect the set the proc came from can enhance. For example, a Dark Servant with a Trap of the Hunter proc can only trigger that proc when using its Tenebrous Tentacles. However, a Cloud Senses proc, which works in toHit debuff powers, will work in every power the Servant has except its hold, because only the hold has no -toHit component.


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Posted

Quote:
Originally Posted by Doc_Reverend View Post
For a long time I had a Devastation: Chance of Hold proc in there on my /storm controller, but it never seemed to go off.
I have that exact same slotting and it sure seemed to go off a lot for me back a few issues ago when I played the character heavily. It could have changed but I doubt it. It gets to roll the proc on more guys if you clump them up tightly instead of scattering them (Lightning Storm has a tiny AoE); maybe that accounts for the difference in our observations?


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Posted

It's possible I just never noticed the proc firing with Lightning Storm. I had two +Hold procs in my single target hold and one in my AoE hold, so another lightning ball sound effect sound might've been unnoticed in the melee. Oh well.

I think I'll just slot Jolting Chain with 4 Thunderstrikes and call it a day.


You want to know the secret of the world? It's this: Save it, and it'll repay you, every second of every day.
@Dr. Reverend - My DeviantArt Gallery
Crow Call - Gods of the Golden Age

 

Posted

Chains were fixed so as not to break when the proc fails, and to work with the proc.

so... Devastation chance to hold will work, and it works quite well for me in Jolting Chains.


Quote:
Originally Posted by VoodooGirl View Post
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Posted

Quote:
Originally Posted by Mega_Jamie View Post
Chains were fixed so as not to break when the proc fails, and to work with the proc.

so... Devastation chance to hold will work, and it works quite well for me in Jolting Chains.
Me too


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Posted

Quote:
Originally Posted by Doc_Reverend View Post
Is it worthwhile to slot in Achilles' Heel: Chance of Resistance Debuff into a power like Sleet or Frozen Rain, which already has a Resistance Debuff component? My question is if the debuff stacks, or is the smaller debuff from Achilles' Heel ignored because it came from the same caster as the bigger one from, say, Sleet? Does it fire, since the sleet/frozen rain power is technically a pseudopet?
I have the proc in Freezing Rain. It's not easier to see whether or not it works as those Orange debuff markers always appear. I assume it does.

Quote:
An extension of that second question concerns using procs in a power like Lightning Storm. For a long time I had a Devastation: Chance of Hold proc in there on my /storm controller, but it never seemed to go off. Do procs not really work with pseudopet powers like that? For that matter, would slotting Fortunata Hypnosis: Chance of Placate in Static Field be effective?
The Hold proc should work, but I have not tried it. It's possible it effects the pseudo pet itself, but the 'tesla cage' would appear on the storm itself.

Chance for Placate seems like it should work better that it seems to. Both Sleep and Placate break when the affected target is attacked. I also am not sure if the procs roll every 10 seconds or every 2 in Static Field; I presume 10.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Chance for Placate will Placate the enemies to the owner of the power that procd. Which means (and the first part is assumption, the second part fact) that if it works just like self heal proc, it will have a chance to placate enemies when you first lay it down which will placate them to you. and them subsequent procings will have a chance to placate them to the pseduo-pet.

So its fairly useless, just like the self heal, when placed in Static Field.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*