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It's worth noting that, with SOs, a tank can hit the defense soft cap to Psi with Minerals (and pool powers). So moving the other armors up to par with Minerals would let the set hit the defense soft cap to everything (except Toxic, which doesn't have a defense) on SOs alone. Much as I like the set, that seems like too much buff -- it would be better than Super Reflexes if you cut granite out of the set entirely and put nothing at all in its place. That wouldn't be fair to the other sets.
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Inherent. From the related form inhere (to be an essential or intrinsic part of; to be fixed or permanently incorporated with something). From the same Latin root from which we derive coherent and adherent.
Unless your powerset died and left you the costume change emote in its will, it's not inherited. -
Quote:I love KB too, but Gale has that accuracy penalty and Hurricane is autohit and has a monster debuff.I've never understood people who don't mind the repel in Hurricane but despise the KB in Gale. Gale is a tool that has it's uses, the key, I think, is knowing when to use that tool.
Of course I learned the value of KB a looong time ago on my energy/energy/force blaster so I have a bias towards the usefulness of KB that not too many people share.
My take on the OP's question is "Storm by a mile." A Stormie can floor enemy to-hit with Hurricane alone on SOs, and to paraphrase Alien, "In solo, no one complains about knocback."
Hurricane's debuff is actually better than the defense soft cap. Enemies have the same floored chance to hit you, but 'Cane's knockback has them ragdolled a significant portion of the time, during which time they cannot attack at all, so their chance to hit is zero. If you don't mind throwing things around, it's awesome.
Storm has other fun powers too, of course, including one of the game's best debuffs (Freezing Rain). But when you can literally reduce your enemies to rag dolls flopping helplessly at your feet with one power, all the other powers are just gravy. -
Nevertheless, buffing Blaster ranges would be a direct buff to Blasters without adding anything at all to melee-centered ATs or the buffers/debuffers.
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Quote:Well, this looks like a compromise between the pro-knockback and the elminiate-all-knockback factions. You can eliminate knockback in one key area, but it won't disappear from the game.Thanks.....
Very disappointed to see that the -kb proc will be a unique and it wont be global either... This would have totally changed my signature toon..oh well back to hover blasting....
Since knockback is a fundamental -- perhaps THE fundamental -- superhero effect, it never seemed likely it would be entirely eliminated from the game. This compromise may be less than you hoped for, but it does have some utility. -
Made my first Beast Mastery Mastermind tonight.
It's been along time since I played a Mastermind with any enthusiasm, and back in the day I didn't really value the in-set attacks much, even when I took them. But I've been having fun with the Hawk power in this set. The knockdown is great, and even better is the casual way the Mastermind raises one hand to call the hawk, which then streaks in to the attack.
So I was playing on team chat with a bunch of old friends, and we were all excited (first night for our new superteam). We were low-level, of course. At one point, while we were waiting for one member to return to the keyboard, a Hellion across the street started rubbing his palms together in the "plot" emote. Right there in plain view. Like we didn't amount to any threat!
"Oh, THAT'S a hawk!" I said, raising one hand indolently.
SKREEEE! Whoosh! BAM! Down he goes!
Priceless. -
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Quote:This, for me, is huge. The short-range attacks are the heavy hitters. This change will eliminate the need to close in to use them; they can be chained with the other attacks at standoff range, adding both speed and ease-of-use to their already strong damage. VERY nice. Good news for hover-blasting too. :PShort Range Attacks:
- Short range attacks, i.e. 40ft attacks like Blaze, etc, are having their range extended to 80ft, the same as other attacks in the set.
- This change also effects Corruptor, Defender and Dominator sets (And I assume PPPs, if they have any such attacks)
Perhaps (non-Blaster) characters with Force Bubble will like this change the most, though. :P -
Well, I have a little-played character named "The Thrice-Damned Mother," and she'd never drawn any GM attention. (Concept is she lost three children in a fire, went mad, and now controls three Fire Imps as a Dominator).
So I'm betting it was indeed the "G" word that did you in. -
I don't think so. By definition, "grind" is a word used by people who resent doing what's required to earn the exp. I submit that anyone who considers himself to be "grinding" will not find the time spent "reasonable."
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Quote:Your screenie is hard to read at that resolution, but it looks like there's another sale for 999,999,999 in the last 5? Good gravy, you did find a nice niche.Fess up!
On the off chance you'd like a refund, send me a screenshot of your "winning" bid and I'll keep the 1m I was aiming for and email you the rest.
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Just saw that. No clue what it means. The word "absorb" does not appear in the patch notes.
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I dunno, I see a lot of min-maxers dismiss mezzes as not that valuable -- particularly weak mezzes, which a Tier 1 pool mezz would indeed be. I hardly ever see power players recommend skipping status protection, however.
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Quote:So Redoptic is using Nethergoat as an example of an outsider the forum regulars picked on?Context is everything.
The quoted post below was the 155th post in the thread. It was also the last post in the thread. The quote below is the full post, including the quote of the OP.
Nethergoat's profile
Quote:Total Posts: 19,031
Posts Per Day: 6.45
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Context, my boy, context. If you can quote it you can link to it, so the rest of us can see the full context of what you're talking about.
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All right, so it's NOT the "official death of level pacting."
I am getting pretty tired of thread titles that baldly assert something to be true but turn out to be entirely opinion, or even just a question. -
Quote:Yeah. But so what? If people as a whole don't like suggestoins, you can't make them like suggestions by changing forums. Wherever suggestions wind up being put most of the time, people will grow accustomed to seeing them there and, if they don't like reading them, ignore them or the subforum itself. Unless you start tricking people by titling the threads deceptively, which is just lame, or deliberately hopping from forum to forum and hiding each suggestion in a new place, like an Easter egg. "I put this into a different forum to generate more views" is kind of abusing everyone else's goodwill. And I say this as someone who has posted numerous suggestions in that forum, and who frequents it.I also think it comes down to the fact that many people see the 'Suggestions' section of the forum as a place Suggestions go to die
Quote:Part of it also emanates from the content police that frequent that section who are glibly condescending, dismissive and outright bitter at times towards an idea that didn't originate from a "known" forumite or one of there friends.
Just look around the forum. Good suggestions seem to generate a fair amount of positive response, no matter who they come from. People are quite willing to say, "hey, I support this!" It's never occurred to me to judge a suggestion on anything but its merits as I perceive them. There are a lot of posters whose names I recognize, but none I feel any need to suck up to with false flattery.
Badly-thought-out suggestions, redundant ones, and incomplete ones tend to fare worse. One pattern you'll see often is when someone posts a very commonly-asked-for suggestion, because that person himself/herself hasn't been reading the Suggestions forum regularly, and people are dismissive. Sure, they might be coming across as rude, but it's not a very solid counterargument to say "I want you to pay more attention to me even though I myself haven't been paying attention to everyone else."
People who put in at least some effort to see if their casual inspiration has already been suggested, and discover that it HAS been done to death, typically refrain from posting it. We don't see those threads, of course, which may bias casual readers toward the impression newcomers are dealt with harshly. Without endorsing harsh treatment of anybody, I would argue that the preponderance of threads that garner significant negative responses actually did at least one thing to deserve, if not negativity, at least indifference. -
Heh. I agree that Staff is addictive, been having a blast with it. And I applaud the OP's choice of Broadsword/Shield, that's a very smashy combo with a few nice tricks. I always say "Broadsword is a toolbox, and every tool is a can opener. And the can contains Whoopass."
But for the OP's question, I personally think Claws/WP is the way to go. While a lot of sets are Scrapperlocky, this pairing has the following advantages:
- (Scrapper version) Claws is both unusually rapidly-recharging and low on endurance. This facilitates endless slashing, and simplifies attack chains.
- Because it is fast but does not really deal out big-hitter damage, Claws means you keep slashing away rapidly. It's not like Lightning Rod/Shield Charge, which are huge, stunning area attacks, followed by a lengthy recovery -- using Claws is mesmerizingly continuous.
- WP has literally no clicks, if you avoid the Tier 9. No distractions. The only way to leverage its power is to stand in a crowd of enemies, the essence of Scrapperlock.
- WP is strong enough to stand up to crowds.
- WP gives tons of extra endurance. Coupled with Claws, you essentially never have to worry about End. Just claw them up, baby!
- A single use of Claws' Spin is one of the best PBAoEs in the game, and over time the high-recharge Scrapper version deals out even more damage than Fire Sword Circle. A hard-hitting PBAoE that comes back much faster than any other is tailor-made for Scrapperlock. No aiming, just hit it.
This combo is unsubtle. Even Follow-up, your build-up analog, should be part of a chain that you have memorized, so it doesn't require any thuoght to use.
To fight as a Claws/Willpower Scrapper is to enter a fugue state, to emerge at some point in the future, to find yourself alone, breathing steadily, and soaked in red. - (Scrapper version) Claws is both unusually rapidly-recharging and low on endurance. This facilitates endless slashing, and simplifies attack chains.
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I don't understand why so many suggested changes to the game show up in this forum. Right now on the front page of this forum we have several that are clearly suggestions:
Dead and new IO suggestions
Tanker Changes Coming
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Can haz costumes like these?
and some that are arguably suggestions to marketing/management, if not suggestions to the programmers:
Cheap marketing idea!
Television Commercials
But this isn't unusual, I see a lot of ideas suggested in various forums, almost randomly.
So what I'd like to suggest is that we establish a forum specifically for suggestions and ideas, and direct people there. Maybe it could be All-Access as well, just we can benefit from crowdsourcing everybody's ideas. -
I could probably spend a lot of time just dealing out knockdown and knockback to various enemies, and watching them ragdoll. That never gets old.
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Do you have access to the alignment system? If you can earn alignment merits, they're a great way to obtain high-priced IOs pretty reliably.
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