Sailboat

Renowned
  • Posts

    3613
  • Joined

  1. No, by all means keep it, you have it fair and square. I will no doubt come up with a good one by the time I decide what secondary to pair with it.
  2. Quote:
    Originally Posted by Johnny_Velocity View Post
    You can make a good looking Stegosaurus with the slate spines and lizard/reptile pieces. The name was even available on my home server, as was "Stegosaur."
    You're the guy who snaked that one out from under me -- the moment I saw the slate spines I went to check that name on Guardian!
  3. I've noticed things with the sounds of entirely unrelated powers that might stem from the same sort of change. Scrapper Martial Arts has a PBAoE, Dragon's Tail, that I believe (I could be wrong, but I thikn the following is true) used to make a distinctive noise when an enemy was struck by the kick, but NOT when it hit no one.

    Now it makes the "struck something" noise automatically whenever you use it, even if no enemy is in the radius, and makes the same noise a second time if one or more enemies are struck.

    This used to be a cool way to find out if there was someone behind you in melee without turning the camera, which is why I am aware of the sounds -- just tap the Dragon's Tail key and, if you hear the noise, turn and pound on the knocked-down foe(s).
  4. Quote:
    Originally Posted by Katten View Post
    Generally speaking (as in discluding psychic enemies) invuln will be more survivable, and is easier to soft cap (consider "I need x amount of enemies to hit soft cap + Bonuses") and also think about what true soft cap to melee is, as the surrounding enemies take a tohit loss.
    Sorry to nitpick you when you're being helpful, but you said in another thread that Invuln debuffs, and here you say "the surrounding enemies take a tohit loss." I think you might be confusing it with WP. Willpower's RTTC debuffs enemy to-hit a little bit, taunts, and raises the player's regen rate a lot per foe.. Invuln's Invincibility boosts the player's defense and to-hit per foe, and taunts, but does not debuff foes.

    Otherwise I agree with your assessment.
  5. Sailboat

    Trying to Adapt

    Yes, even without carefully looking over everything, I have seen a few items where the crafted IO sells for exactly the same as the recipe or the recipe costs millions MORE than the crafted IO...which I don't get. I'm trying to think of the names of the recipes...something in the Analyze Weakness set, maybe?

    It's weird, and it could be caused by someone having a fit of frustration and paying some gigantic price for one or a few recipes, or it could be some new trend I haven't caught on to.
  6. Sailboat

    I hate that

    "There, there, it's okay," he said, placatingly. "Hold still, this won't hurt a bit."
  7. Thanks! How strong is Invuln, especially before sets? I liked it as a Tanker but I'vbe never made an Invuln Scrapper. Before the recent changes I didn't hear good things about them, but I seem to recall some folks commenting on their strength since then.
  8. How about a magic amulet stolen from the COT and, when pursuit got too hot, ditched in a tropical fishtank where it was swallowed by a sea urchin?
  9. Quote:
    Originally Posted by BrokenPrey View Post
    Sadly Oro portal doesn't work on Posi or any TF below 25 now
    WHAT? If only we could go back in time!!!!!!
  10. And the cohtitan.com address has other goodies worth bookmarking.

    By the way, just to nitpick myself, I'm not sure there was maintenance this morning. Yesterday there was, and there's a patch tomorrow.
  11. You mean this one? That looks up-to-date as I understand it, unless today's maintenance changed things.
  12. Bud, have you considered 3- or 4-slotting Invincibility more conventionally and moving those two slots to Taunt? Look at what the 5th and 6th slots of Mocking Beratement give you. The F/C Defense alone would allow you to pull two MORE slots out of Resist Energies and either 5-slot Dull Pain (conventional slotting would be 5 Doctored Wounds) or finish slotting Energy Transfer, your big hitter.
  13. Don't forget to get an Oro portal at 25 to help with the Fedexes.
  14. Sailboat

    The Perfect 10

    Hey all! This has turned into a project for me, and a friend has been participating.

    I've made some of these suggested powerset combinations so far; I plan to make more, the idea being to test how the combinations that you've recommended suit my playstyle.

    I toyed with leveling to 12 for the additional slots and power and most of all, access to level 15 DOs. Level 10-13 DOs slottable at 10 do exist, but they're infrequent drops, and I've been having trouble acquiring them. But I decided to stick with the original level goal, my personal level cap of 10, partly because it's more of a challenge. So I've been slotting TOs and Bronze-rolled level ten set IOs, or even leaving slots empty for now (I know I need to get some IOs or DOs in there to assess relative performance; it's just taking longer than I thought.)

    I don't have access to the builds from here so I'll be vague.

    I made the Kat/Regen Scrapper and the Archery Blaster, but I switched secondaries on the Blaster from Energy to Fire. I thought two frequently-available PBAoEs would better suit my mass-killing than an early Build Up every 90 seconds (or a little sooner with a lvl 10 recharge IO). Not having SOs or decent levels of IOs really alters the calculations about long-recharge powers -- they're a lot less useful.

    I am definitely digging Divine Avalanche and Flashing Steel as a crowd-surviving and crowd-killing combo, especially the six-second recharge on FS. The speed of Gambler's Cut is sort of mesmerizing too. Reconstruction is less useful than I thought, at least until I can get one or two recharges into it...it just takes so long to come back.

    The Blaster has been pulling a lot of aggro off my friend's Rad/Rad Defender even after waiting for him to herd up a rad cloud's worth. Only the Rad Defender's heal is saving me.

    I made a baby Warshade but have yet to level him up for the project.

    More updates eventually.
  15. Sailboat

    Solo Scrapper

    Regen is a strong secondary for any use, but it has four characteristics that recommend it in this case:
    • It's a "smooth" leveling secondary, not weak early, and it has a handy endurance tool to get you going early
    • It does very well in PVP, probably the best Scrapper secondary for that purpose
    • It does not need IOs to perform well
    • Regen does not scale based on enemies around you (like Shields, Invuln, Willpower, and Dark. Therefore, while it sometimes has issues in large team-sized crowds, it won't in normal solo play against small-to-medium spawn sizes, so you're playing to its strengths.

    For primary, anything is good, although the more single-target sets might shine better (Martial Arts, Dark Melee, and Fiery Melee if you discount Fire Sword Circle.)
  16. Quote:
    Originally Posted by Catwhoorg View Post
    On just about every secondary I tend to take 7 attacks, for seperate Single target and AOE 'chains'
    I definitely did this with Claws. Eventually I will have Swipe also partly or entirely slotted, and an AoE from my Ancillary pool, for at least 4 ST and 4 AoE attacks I can chain. (Eviscerate works fine as either a single-target or an area attack, so it can be part of either chain).

    Notice also that Spin is really, really good. It does more damage than any Scrapper PBAoE except Fire Sword Circle, but it's fast-recharging -- more than twice as fast as FSC (20 seconds versus 9 seconds recharge). That combination means it pours out a ton of damage over time in crowds. Note that you can get the recharge down to about 4.5 seconds with just simple frankenslotting to the ED cap; with set bonuses and/or Hasten, you could Spin every 4 seconds.

    Quote:
    Originally Posted by BlackBellatrix View Post
    Focus is definitely a must have power and as soon as you can get it too.
    Yeah. Spines has Impale, which looks like a similar ranged attack, but the main thing that makes them different is Focus has great speed of animation, making it a great way to react in the heat of battle, as opposed to Impale's slow windup. Focus is so flexible you should use it point blank as part of the melee chain, use it to nail runners, to pull, and throw it into any gaps in your AoE chain.
  17. Quote:
    Originally Posted by EmperorSteele View Post
    Personally, I took the energy mastery pool for concept, ie, laser beam eyes (though not energy torrent; it's somewhat counter productive sicne your main defense power relies on foes being close).
    Nitpick: Doesn't the version of Energy Torrent in the Tanker and Scrapper APPs do knockDOWN instead of knockBACK? Admittedly, if you step back to line up the cone, you'd be losing some contact with enemies and thus some saturation of Invincibility, but it would only be for a moment every once in a while and the knockdown mitigation might well be more valuable. Plus Energy Melee could find a use for more AoE damage.
  18. I'm pretty disturbed by this:

    Quote:
    Originally Posted by Catwhoorg View Post
    The Metal Spines on the lower left leg for female players now fits properly on the model
    Stalker - Spines - Impale hit FX should tint properly
    Metal Spines are messed up in other ways. My testing has NOT been exhaustive and it's hard to be clear about what does and does not work, but they're messed up. I cannot make two different colors stick on them (at least, white spine tipped with various colors), they revert to red each time I revisit the tailor, but I can save them as solid black/black.
  19. How about a Trick Arrow/Sonic Defender and a Fire/Fire Tanker?

    The Tanker does plenty of damage, but holds aggro off the Defender much better than a Scrapper, and has more AoE ability.

    The Defender has Immobs and Slows and a knockdown patch that the FireTanker could ignite just by being near to do more damage -- so several ways to hold enemies in a Burn patch -- and the Defender has a TON of resistance debuffs in the primary and secondary that benefit both characters.
  20. Is there anything where +4s are better per hour? Seems to me that if you can kill +4s rapidly you'd kill lower-level foes even more rapidly, so for farming and probably even PLing, +4 wouldn't be where it's at.

    I thought people did +4 because it was challenging or fun, not to do anything "fast."
  21. I do think the unnecessary Kheldian form changes in Wentworth's are attempts to be annoying; they're about the loudest sounds I encounter from other players.

    But the one that bugs me the most is the Build-up noise going off. Some players have Build-up on auto in the markets. Honestly, noise aside, what irritates me is wondering why anyone would put BU on auto? It's much less useful if you don't control the timing of it.

    So every time I hear it I get distracted wondering what's going on in this person's playing experience that says, "Hey, I should surrender one of my most valuable tools to random luck!"
  22. Quote:
    Originally Posted by Justice Blues View Post
    I haven't received 100s, or even 10s of invites a night, but I have been getting them and that is without looking at all.
    And who wants hundreds of invites a night? Seriously.
  23. Quote:
    Originally Posted by QuiJon View Post
    I have absolutely no pride in being able to squeeze out level 1-20 anyone can do it. Its not rocket science. Deleting them simply isjust being dumb. A mid 30s character still has plenty of play left in them. And plenty of time to gain pride in it.
    I haven't done it myself, but I'd guess from what I've seen in broadcast that anyone can get PLed to 50 too.

    I'm not sure I understand there being no pride in leveling up 1-20, but pride in a mid-30s character that is just as easy or hard to play.
  24. This is a textbook example of the right way to ask for help even when you're not sure you'll get any. Best of luck to you!