Looking for Recommendations for a fun Farming Tank


Battlekin

 

Posted

Well Ive been on Freedom for a couple months now, and most of my farmers are on Guardian.

I figured I'd save some cash and not do another transfer and just take up this opportunity to roll up another toon to feed my altitis. For redside I already have a couple farmers. SS/Wp brute io'ed to the gills, and a dm/shield for a nice mix of single target and aoe's.

So, for doing +0/+8's, What would you guys recommend as killing the fastest? I'd love the ability to do +4/+8's for pl'in friends if they ever come back to the game. I have tossed the idea around about a Spines/wp scrapper, so if you know of another scrapper combo, I'd even consider that.

First I thought of Ice/Fire. Nice dmg aura, good aoe's from fire, decent end management, decent survivability.

Shield/fire seemed it would be decent also. SC, Good aoe's still, still survivable, but would have to keep an eye on the end bar.

Shield/elec and Shield/Ice seemed to be interesting too, but i havent played /Elec or /Ice. I've read that AAO helps ice's low dmg and single target attacks and /ice still seems to have an aoe or 2, but not sure if they get the job done.

/Elec seems to have tons o'aoe's, but what If i decide to add boss's to the map, for pool C & D drop chances.

I havent even considered taking Epic PP into consideration for these builds, so I'm all up for suggestions.


 

Posted

Fire/SS/Pyre or Shield/SS/Pyre both make great farming builds. I run my Fire/SS all the time and have a blast.

Shield/Elec may work well too. Mine is too low to really tell, but in the right situation it can tear groups of minions apart.


 

Posted

Quote:
Originally Posted by Calash View Post
Fire/SS/Pyre or Shield/SS/Pyre both make great farming builds. I run my Fire/SS all the time and have a blast.

Shield/Elec may work well too. Mine is too low to really tell, but in the right situation it can tear groups of minions apart.
Thanks for the reply. I'm curious about your Fire/SS. Do you currently have alot of io's for recharge on that build for healing flames? How high can you handle comfortably without sweating too much ie. +2/+8's ?

I guess I should of stated in the original post that I'm looking for something that doesnt require too much inf investment. I know sometimes investing can bring back greater returns, but I hate the idea of spending a ton on a farmer so i can spend a ton on something else I guess its a never-ending circle either way.

Thanks again!


 

Posted

Quote:
Originally Posted by snake1313 View Post
Well Ive been on Freedom for a couple months now, and most of my farmers are on Guardian.
I've got my Shield/Electric to 35 now, and that tanker looks like it definitely has potential in this, and will have more once I get some of the attacks maxed for recharge.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by snake1313 View Post
Thanks for the reply. I'm curious about your Fire/SS. Do you currently have alot of io's for recharge on that build for healing flames? How high can you handle comfortably without sweating too much ie. +2/+8's ?

I guess I should of stated in the original post that I'm looking for something that doesnt require too much inf investment. I know sometimes investing can bring back greater returns, but I hate the idea of spending a ton on a farmer so i can spend a ton on something else I guess its a never-ending circle either way.

Thanks again!

My Fire/SS has a lot of IO's, and is my long-term project. Primary he is built for +Recharge, then +Recovery and +Regen. I skipped out on Weave so my Defence is near nil.

How high I can handle vs what I enjoy is are two different things, and do depend on mob type. Drop any Fire/ tank on a demon farm and the settings mean nothing. Against primary S/L mobs I can max the settings out, as can most generic builds.

My personal preference is +2/+5. Gives me a good challenge if I herd on MA's without having to resort to countless inspirations.

It is hard to beat a Fire/ as a solo farmer, just for all the built-in utilities that keep you independent. Shield/ has a good advantage with Shield Charge as it makes a great Alpha mitigation utility.


 

Posted

um the best farmer for tanks is a fire/fire/pyre

b.a./combustion/burn/consume/fire sword circle/f.e./b.u./fireball = win!

i can say some of the other guys posts are right..they can do ok. better then ok but their not the king of farming.

they might not be the "funniest" farming tanks( funniest is to your personal preference) but its the best hands down


 

Posted

Nakoa, my main tank, has the best farming tank build I've seen. He's fire/stone/fire. It's very end heavy, but once slotted with IO sets to mitigate it, he can keep up with a fire/kin troller on a good run. The reason stone is a better secondary than, say, fire is because of -essentially- Seismic Smash. It's huge single target damage, bigger than anything else a tanker can get.

Jump into the mob with Blazing Aura on. Hit Tremor and knock it all down, hit Burn while they are still getting up, hit Fireball while they are starting to scatter. Find the boss or lt. Use Seismic Smash and take him out. By the time you take the boss, everything else is dead from AoE and splash.

Honestly, the build is useless before IO sets, and good ones. If you are just using standard IOs or SOs, then fire/fire/fire is probably the best. I've IOed for damage, accuracy, and recovery and he can keep it up all day with an occasional hit of Consume.


Never argue with stupid people. They drag you down to their level and beat you with experience.

@vanda1 and @nakoa2

 

Posted

Is there anything where +4s are better per hour? Seems to me that if you can kill +4s rapidly you'd kill lower-level foes even more rapidly, so for farming and probably even PLing, +4 wouldn't be where it's at.

I thought people did +4 because it was challenging or fun, not to do anything "fast."


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Coldmed View Post
um the best farmer for tanks is a fire/fire/pyre

b.a./combustion/burn/consume/fire sword circle/f.e./b.u./fireball = win!

i can say some of the other guys posts are right..they can do ok. better then ok but their not the king of farming.

they might not be the "funniest" farming tanks( funniest is to your personal preference) but its the best hands down
A well played Shield/Fire/Pyre may give you a run for your money. It also depends on what you are farming and what your farming goal is. I can also see /Elec being big for farming but as I said I have not tested it yet.

In the end you are looking at ether Fire/ or SD/ for the top tier solo farming sets. I would put Willpower up there too, if only for the +recovery keeping your downtime to a minimum.


 

Posted

Quote:
Originally Posted by Calash View Post
A well played Shield/Fire/Pyre may give you a run for your money. It also depends on what you are farming and what your farming goal is. I can also see /Elec being big for farming but as I said I have not tested it yet.

In the end you are looking at ether Fire/ or SD/ for the top tier solo farming sets. I would put Willpower up there too, if only for the +recovery keeping your downtime to a minimum.

My shield/ice is faster than my fire/ice. I have a shield/fire too... guess which one is the fastest? Shield Charge > Burn.


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by Ice_Ember View Post
My shield/ice is faster than my fire/ice. I have a shield/fire too... guess which one is the fastest? Shield Charge > Burn.
Dumb question, but of your shield/fire and your shield/ice which do you enjoy more. Im assuming the shield/fire pulls ahead in the aoe'age dept.


 

Posted

Quote:
Originally Posted by Ice_Ember View Post
My shield/ice is faster than my fire/ice. I have a shield/fire too... guess which one is the fastest? Shield Charge > Burn.
Still waiting for the numbers you were going to get months ago to prove or disprove that

The real question is AAO vs Fiery Embrace and Shield Charge vs Burn/Blazing Aura/Consume


 

Posted

Quote:
Originally Posted by Calash View Post
Still waiting for the numbers you were going to get months ago to prove or disprove that

The real question is AAO vs Fiery Embrace and Shield Charge vs Burn/Blazing Aura/Consume
I have posted the the times for missions several times.

Heroic setting to avoid bosses (prior to the new change to mission difficulty.) 5 missions in AE, same mob type for each mission. Mob type changed randomly but all 5 missions were identical. Each mission was a defeat all on the small cargo ship map (3 main rooms). 5 runs were done for the average time. If a spawn was missed it would skew the results. SO's only for each tank. (I used the free respec on my second build of the fire/ice for a different IO build, so all future tresting will be done on test server.)

Shield/ice would complete the missions in 5:40 while the fire/ice was in 9:00. If a spawn was missed it did affect the time, those results were tossed. Only perfect(?) runs were counted. Rounding the numbers... it is basically 30% faster.

Shield Charge affects 16 and with saturated AAO and BU, it would defeat all the minions and nearly defeat the Lt's. SC and BU is an awesome combo every 45 seconds. 427 points of Damage to 16...

Burn and Ice patch only affect 5 at a time. FE and BU is a great combo... every 90 seconds. FE would need to have the recharge time slashed in half to be competitive. Burn DoT is only to 5 at a time...

For the record... I did not use Ice Patch on either toon. Yes, this affects Burn since mobs run from it. Mobs do not run from Shield Charge... I was comparing the primary set to see which was truly the most offensive based tank primary. After I finish IO'ing my fire/ice (both builds) I will run the missions again using Ice Patch and Quicksand to see if an IO'd fire/ice can beat an SO'd Shield/ice. (so far, it is not looking promising.)

Looking at the base numbers it is not hard to see. After slogging through boring runs... it was not hard to show either.

Hero stats does not record all the damage properly, but time for completion, after removing the times of when spawns were missed, is an easy basis of comparison.

AAO does help Ice melee's pitiful single target damage. Even if you dont saturate AAO, the constant bonus is far greater than a 100% (80%) boost every 90 seconds of FE (after investing three recharges where AAO only needs a taunt or an end reduction)

After I IO out the shield/fire... it will be my farming toon. +0/+8/no bosses will be very fast. Even going with +2/+8/no bosses will be fast for more influence.

(the fire/ice has all the accolades while the shield/ice had none. Since the shield had 40% to all, it didnt really matter. If you dont get hit you dont lose health. After I get to get the accolades on the two shield tanks they will be even better.)


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by Calash View Post
A well played Shield/Fire/Pyre may give you a run for your money. It also depends on what you are farming and what your farming goal is. I can also see /Elec being big for farming but as I said I have not tested it yet.

In the end you are looking at ether Fire/ or SD/ for the top tier solo farming sets. I would put Willpower up there too, if only for the +recovery keeping your downtime to a minimum.
i have both..both purpled out...the only issue i see with shield is the lack of a consume type power honestly...i know long fights can really suck up the end when your doing freaks and you get alot to rez up.

and i got great recovery on both but having comsume really does help. its not that they cant farm as fast but with comsume you dont have to stop which ='s faster times farming


 

Posted

My vote would be (in no particular order):
Shield/Fire/Pyre
Ice/Fire/Pyre (or Energy Mastery)
Fire/Fire/Pyre (or Energy Mastery, in case you need to keep them on their backsides in and Burn longer, also a great opener.)




Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.

 

Posted

Gonna put my two cents in here...I've been farming with fire/ss/earth for awhile and really like it, for a few reasons:

-Quick sand keeps enemies in burn patches
-Stalagmites gives you one more AoE to throw around
-Salt Crystals is a good "oh ****" power if you get overwhelmed and everything else is on cooldown.

I can handle BM farm +2/+5 solo without breaking a sweat, and have done BM +2 8-man spawns solo successfully, just a bit slower. Other upside is that it's a cheap build...mine uses mostly old Hammie-Os and a few cheap IO sets (doctored wounds, efficacy adapter, stuff around that price) for some recharge, and runs quite well.


This is not a signature.

 

Posted

I enjoy farming with my Shield / SS / Pyre. Shield Charge and Footstomp take care of the minions and Lt.'s and KO Blow (and other single-targe attacks) take care of the Bosses. Is it the fastest? I don't know, but it's effective, enjoyable and it's as fast as I need it to be.


 

Posted

Quote:
Originally Posted by NuclearMedicine View Post
My vote would be (in no particular order):
Shield/Fire/Pyre
Ice/Fire/Pyre
Fire/Fire/Pyre

qft.


 

Posted

Quote:
Originally Posted by peacemind View Post
Gonna put my two cents in here...I've been farming with fire/ss/earth for awhile and really like it, for a few reasons:

-Quick sand keeps enemies in burn patches
-Stalagmites gives you one more AoE to throw around
-Salt Crystals is a good "oh ****" power if you get overwhelmed and everything else is on cooldown.

I can handle BM farm +2/+5 solo without breaking a sweat, and have done BM +2 8-man spawns solo successfully, just a bit slower. Other upside is that it's a cheap build...mine uses mostly old Hammie-Os and a few cheap IO sets (doctored wounds, efficacy adapter, stuff around that price) for some recharge, and runs quite well.
I'd love to see ur build for Fire/SS/Earth. Looks like a killer combo.


 

Posted

I have a Shield/SS/Pyre and a Shield/Fire/Pyre - I'd say they're both fun and both effective. Of course...there are differences in the two, but for overall effectiveness they're pretty even. The one thing that SS has going for it is Rage. Sure the crash is annoying but can be managed - and that leaves you with a big damage boost the rest of the time. My SD/SS has Stamina and both Numina/Miracle uniques but still has End issues from time to time too.

For farming purposes, I can't imagine anything being much better than Shield/ (and I've played almost every other tank Pri/Sec in my 5 years) simply because the offensive nature of AAO and Shiled Charge. In a high recharge build you can use it every spawn and if you pick up the AAO buff in the middle of the group, you can easily down the minions in one shot and clean up the rest with other AoE's. No other primary set has a mini-nuke like that.

By the way, I run two farms (BM and Freaks) at +2 / 8 man / no bosses. Sometimes I'll even throw bosses in. They take a little longer but the extra inf/xp/drops come in handy sometimes. I can handle this difficulty with no real problems at all and it goes fast.


 

Posted

One thing that nobody has really entered so far is that the Fire/Fire/Pyre is going to have more trouble surviving than the Shield/Fire/Pyre on any content that isn't specifically minion/lt farming. Having had both IOed out to a fair degree, nothing can approach the survivability of my softcapped Shield/Fire. The other benefit I have found to SD over FA is that immob>Burn takes too much time to line up and do the damage compared to one large-radius smash from SC.

Now, Shield/SS/Pyre compares more closely to Shield/Fire/Pyre, however I dislike the Rage crash. It just breaks the flow too much. YMMV.


 

Posted

Quote:
Originally Posted by Battlekin View Post
One thing that nobody has really entered so far is that the Fire/Fire/Pyre is going to have more trouble surviving than the Shield/Fire/Pyre on any content that isn't specifically minion/lt farming. Having had both IOed out to a fair degree, nothing can approach the survivability of my softcapped Shield/Fire. The other benefit I have found to SD over FA is that immob>Burn takes too much time to line up and do the damage compared to one large-radius smash from SC.

Now, Shield/SS/Pyre compares more closely to Shield/Fire/Pyre, however I dislike the Rage crash. It just breaks the flow too much. YMMV.
dont forget... Burn only affects 5 at a time. Shield Charge will hit 16.


YMMV---IMO
Ice Ember

 

Posted

I agree, Shield/Fire/Pyre is a devastating combo. Mine's mostly IO'd, I still have some tweaks to do here and there, but even in it's current modest state the thing's a beast. If you can boost recharge and/or run Hasten ( without draining your blue bar) the combo is especially dangerous.


I have a Shield/SS/Energy and it's a decent combo but that Rage crash is a total drag. I'm trying to figure out how to get his recharge up so I can stack it, hopefully getting rid of the -20% Defense which is a total killer at times.




Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.