Positron TF "Can Opener"
Any scrapper can solo it. I did it the other day on a shield/dark. I would stay away from spines myself, spine burst just isn't strong enough at that level to really be effective. Broad sword is also to slow for my taste.
The fastest solo runner for posi I have used is a purpled/pvped out elec/dev blaster built to run in Bloody Bay.
If you really want to build for it I would go all the way to 50 and then slot down on an alt build. A lot of those set bunuses will X down with you if the enhancement is the right level.
"If a system can be exploited, it will be exploited. And if a developer thinks their system cannot be exploited, it'll be exploited like a new actress in her first porn movie." Sanya Weather MMORPG Examiner
I think I'd go with Kat/Regen. It should work better at that level than WP.
Also see this thread, it had some interesting ideas.
Maybe the following is a starting point.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Posi Runner: Level 25 Science Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Hero Profile:
Level 1: Gambler's Cut -- Acc-I(A), Dmg-I(3), Dmg-I(5), Dmg-I(7)
Level 1: Fast Healing -- Heal-I(A), Heal-I(15), Heal-I(15)
Level 2: Flashing Steel -- Acc-I(A), Dmg-I(3), Dmg-I(5), Dmg-I(7)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(25)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 8: Divine Avalanche -- Acc-I(A), Dmg-I(9), Dmg-I(9), Dmg-I(11), RechRdx-I(11)
Level 10: Dull Pain -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 12: Reconstruction -- Heal/Rchg(A), Heal/Rchg(23), Heal/Rchg(25)
Level 14: Super Speed -- Stlth(A)
Level 16: Integration -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: The Lotus Drops -- Acc-I(A), Dmg-I(19), Dmg-I(19), Dmg-I(23)
Level 20: Build Up -- RechRdx-I(A)
Level 22: Hurdle -- Jump-I(A)
Level 24: Swift -- Run-I(A)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx/RunSpd(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I've been thinking of rolling a character that can solo the Positron TF as fast as possible. Since, the new ssk rules allow for powers up to 5 level highers than exempted, this TF probably can be done with a lot more efficiency. I'm thinking that a sub 45 minute time is possible.
One of the possible "can opener" combinations I've thought of is a Katana/WP scrapper. -def to deal with those annoying ghosts, +def from divine avalanche, mez protection, innate regen and decent offensive capability. The only thing that concerns me is what to leave out. In looking over various build possibilities, it would seem that I would have to leave out either Build Up or Mind Over Body. I think the following are required: Primary - Sting of the Wasp, Gambler's Cut (or Flashing Steel), Divine Avalanche, Lotus Drops Secondary - High Pain Tolerance, Fast Healing, Indomitable Will, RttC, Quick Recovery Pools: Hasten, SS That leaves me with one power pick, and I could either have Build Up or Mind Over Body. I'm leaning on taking Build Up. While I'd miss the resistance of MoB, I'm thinking that Divine Avalanche would make me a pseudo SR scrapper with regen. I plan to level the character up to 25 and just stop xp. She'll be my Positron soloer. I'm stopping at level 25 only because there's some recipes I'd like at that specific range, and I plan on doing a lot of random rolls with the merits. Thoughts? |
You absolutely don't need MoB for Posi when you have DA and RttC. Take Build Up, as it'll help you clear away the mobs faster.
Caring about mitigation on a speed Posi TF is in my opinion a complete waste as you're going to fight -1/x2 mobs, especially on a level 25 character who doesn't have that many slots to go around. I'd pick a secondary that helps your offense (regen or WP for QR, shield for AAO, fire dark or elec for their damage aura), get the mez protection as well (and a KB IO for secondaries without KB protection), leave everything with the base slot and focus on attacks.
By the same token I like Claws over Katana for that task ; Katana is fine and there's no problem with it, but the +def in DA just isn't needed and Claws can do better DPS (better tohit as well with FU, which is useful in that skyway hostage mission against CoT for example) at these low levels.
Caring about mitigation on a speed Posi TF is in my opinion a complete waste as you're going to fight -1/x2 mobs, especially on a level 25 character who doesn't have that many slots to go around. I'd pick a secondary that helps your offense (regen or WP for QR, shield for AAO, fire dark or elec for their damage aura), get the mez protection as well (and a KB IO for secondaries without KB protection), leave everything with the base slot and focus on attacks.
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-1 or +0, eh. I've started soloing Posi TFs in I13 and never felt any mitigation from the secondary was needed or useful. YMMV, obviously.
The main pains in the posi are the cot ghost and valz. Clockwork aren't that bad. The ghost are weak vs nrg and so are clockwork. Valz are weak vs just about everything. I think elm/regen, elm/wp, elm/ela, and elm/fire would do good. At that level, heals would be ideal. /regen might actually be a tad better due to QR being available allowing you to take more attacks and not needing to try fit in stamina in at 20 and two heals with one granting toxic res.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
My own claws/regen runs Posi pretty fast. Regen specifically for the click heals and Qucik Recovery for low downtime.
A good chunk of the time for a run is taken gettting actually between the missions and the Fedexes, so a true speed runner needs to be SS or maybe SJ.
After that the secret of a good speed run is really playstyle. Know which missions to skip to the end (literally a scrapper can just run past the mobs in the boss/guards missions), and which you need to fight in.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Don't forget to get an Oro portal at 25 to help with the Fedexes.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Don't forget to get an Oro portal at 25 to help with the Fedexes.
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"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Wha?? How do you solo a Positron? I thought you needed 3 to start and one could drop. How can it be solo'd?
Wha?? How do you solo a Positron? I thought you needed 3 to start and one could drop. How can it be solo'd?
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Thanks for all the input folks. I think I'm in the right track, though a good argument can be made for both claws as an alternate primary and regen as an alternate secondary.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
-1 or +0, eh. I've started soloing Posi TFs in I13 and never felt any mitigation from the secondary was needed or useful. YMMV, obviously.
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Now that Fire/Ment's get Drain Psyche, Aim, Build up, Blaze, and 3 wide Area AoE's I'm pretty sure that is the way I'd go for any Posi Speed runner.
I've yet to try one in i16 with the HUGE additions of Build up, Blaze, and Drain Psyche but I would imagine my previous times will be greatly improved upon. I can't really see many if any scrappers (you know I love them) being able to keep up with that.
Requires 3 to start. first character stays, second character logs off (but stays on the team and doesn't quit), the third quits before the first mission and is only there to fullfill the minimum TF requirement.
Thanks for all the input folks. I think I'm in the right track, though a good argument can be made for both claws as an alternate primary and regen as an alternate secondary. |
Unless you aren't dual-boxing...
Sadly Oro portal doesn't work on Posi or any TF below 25 now
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For example, I was running a Sister Psyche the other day on my 50 BS/Shield and was leading the team until a zone wide DC happened. I could use the O-portal just fine the entire TF but nobody else on the team could, including the other 4 level 50's. After the DC and the star passed I could still use the portal and the new leader suddenly could as well.
I'd tentatively label that as a bug with the system... it could be intended behavior like you're saying or it could be yet another unintentional bug. By the way, everyone on the TF who was at least 25 had no problem actually USING the portal; but only I and the new team lead could actually summon it. Three of our teammates who dinged 25 on the TF were able to get the badge with no problems... I didn't ask if they could then use their shiny new portal.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I've been thinking of rolling a character that can solo the Positron TF as fast as possible. Since, the new ssk rules allow for powers up to 5 level highers than exempted, this TF probably can be done with a lot more efficiency. I'm thinking that a sub 45 minute time is possible.
One of the possible "can opener" combinations I've thought of is a Katana/WP scrapper. -def to deal with those annoying ghosts, +def from divine avalanche, mez protection, innate regen and decent offensive capability.
The only thing that concerns me is what to leave out. In looking over various build possibilities, it would seem that I would have to leave out either Build Up or Mind Over Body. I think the following are required:
Primary - Sting of the Wasp, Gambler's Cut (or Flashing Steel), Divine Avalanche, Lotus Drops
Secondary - High Pain Tolerance, Fast Healing, Indomitable Will, RttC, Quick Recovery
Pools: Hasten, SS
That leaves me with one power pick, and I could either have Build Up or Mind Over Body. I'm leaning on taking Build Up. While I'd miss the resistance of MoB, I'm thinking that Divine Avalanche would make me a pseudo SR scrapper with regen.
I plan to level the character up to 25 and just stop xp. She'll be my Positron soloer. I'm stopping at level 25 only because there's some recipes I'd like at that specific range, and I plan on doing a lot of random rolls with the merits.
Thoughts?