Inv/EM Build Help


Airhammer

 

Posted

Hiya folks. So I've got this tank I've somehow managed to get up to 42 without really exploring the ins and outs of the powers. No, this isn't an AE toon. He's over a year old and has leveled slowly.

In any case, I'm at the point where I can dip into the epic pool and I realized I have no idea the best direction to go with this guy.

What I was really hoping for was sort of the optimum build for an Inv/EM tanker without going into purple IOs. Currently he's got leaping and fitness. I need to retain leaping for RP reasons, but I'm willing to change anything else.

Anyone have a good build in Mid's they can toss me? Would be much appreciated.


 

Posted

Quote:
Originally Posted by BoyScout View Post
Hiya folks. So I've got this tank I've somehow managed to get up to 42 without really exploring the ins and outs of the powers. No, this isn't an AE toon. He's over a year old and has leveled slowly.

In any case, I'm at the point where I can dip into the epic pool and I realized I have no idea the best direction to go with this guy.

What I was really hoping for was sort of the optimum build for an Inv/EM tanker without going into purple IOs. Currently he's got leaping and fitness. I need to retain leaping for RP reasons, but I'm willing to change anything else.

Anyone have a good build in Mid's they can toss me? Would be much appreciated.
I can't give you a specific build, but for the Invuln side you can check out my soft capping guide (linked in my signature). On the EM side I assume you pretty well know what you want; Bone Smasher, Taunt, Whirling Hands, ET & Total Focus.

As far as the APP's go the choice is yours. Energy is getting a new power, Physical Perfection, which is a combination Health/Stamina power at 50% strength so it's an attractive option. I've always been partial to Pyre for Fire Blast and Fire Ball myself; two nice ranged attacks one of which is an AOE. Whatever APP you choose isn't going to be a make or break issue; they all have strengths and weaknesses. Pick one that does what you need to do... with EM I'd be tempted to go Pyre for another AOE attack but it's up to you.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I don't use Mids. On my inv/EM, I took all the primary powers, added Tough, and IO'ed him for +regen (300%). He's pretty darn tough and regen is an easy bonus to get so it was dirt cheap (under 30 million, not counting the +regen uniques which I had lying around).


Paragon City Search And Rescue
The Mentor Project

 

Posted

As a fellow Inv/EM, let me ask:

What do you WANT to DO with him?

Personally, I took the energy mastery pool for concept, ie, laser beam eyes (though not energy torrent; it's somewhat counter productive sicne your main defense power relies on foes being close). I also IO'd her out for psi and energy mitigation with a smattering of recharge. It's no uber-build, but it works fine enough for me for the most part. (I may have to rethink the energy defense part, as almost all energy attacks have an s/l component and my s/l defense is higher anyway)

Now, if you want to tackle Lord Recluse without relying on inspirations or a defender for backup, then yeah, you want as much pure s/l defense as possible. Also, recharge so you can have dull pain be perma.

*shrug*


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Hey Emporor,

Sorry for the delay with my response. To be honest, I went with EM for the... what did someone call them? The 'pink pompoms of doom'? My tank is a bunny, all in pink and white and I liked the idea of the pink animations.

As for what I want to accomplish with him, I guess what every tank wants, or should want, and that's the be the most effective tank he can be for his team. I want to be indestructible If I can do some decent damage at the same time then that's great. EM has a decent AoE attack, but having another would be nice, as it helps with the taunting.

He's 42 now and I'm still not sure where to take him. If anyone has a mid's build for this AT that would be great.


 

Posted

By way of example here is the build I'm using right now. Thus far she seems very durable. This build does not run taunt. The inv toggles are among the best at holding aggro and I like to punch-voke
To add Taunt: drop Laser Beam Eyes and add Taunt with 4 slots and a Mocking Beratment set. OR remove the Aegis slots from Weave and add those 2 to Taunt to 6 Slot a Perfect Zinger set.
I would make that her alternate build if I could afford it. This build is not cheap and took me a loooong time to get to. Call Me Awesome's guide was indespensable as well so read it if you haven't already.

I also found Unstoppable not as valuable as Hasten is to the build. Even with only a single recharge IO Hasten helps on a constant basis where Unstoppable is just an "Oh Crap" button.

Conserve Power is very beneficial as well with all those toggles to run.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Lady Ion: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/Rchg(5)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam/Rchg(11)
Level 4: Bone Smasher -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(23)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(15), Numna-Heal(15), Dct'dW-Heal(17), Numna-Heal/Rchg(17), Heal-I(19)
Level 8: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 10: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42), Numna-Heal(46)
Level 18: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(31), HO:Cyto(46)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(27), EndMod-I(29), EndMod-I(50)
Level 22: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(36)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(33)
Level 28: Build Up -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit(43), AdjTgt-Rchg(43), AdjTgt-ToHit/Rchg(45)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 32: Weave -- GftotA-Def(A), GftotA-Def/EndRdx/Rchg(34), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 38: Total Focus -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(42)
Level 41: Resist Energies -- RctvArm-ResDam(A), S'fstPrt-ResDam/Def+(45), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam/EndRdx(50)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonuses:
Reactive Armor
(Resist Physical Damage)

  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Barrage)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Touch of Death
(Bone Smasher)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
Numina's Convalescence
(Dull Pain)
  • 12% (0.94 HP/sec) Regeneration
Kinetic Combat
(Air Superiority)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Blessing of the Zephyr
(Fly)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
Luck of the Gambler
(Invincibility)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
Scirocco's Dervish
(Whirling Hands)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Luck of the Gambler
(Tough Hide)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
Crushing Impact
(Energy Transfer)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Touch of Death
(Total Focus)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Resist Energies)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Resist Energies)
  • 3% Defense(All)
Devastation
(Laser Beam Eyes)
  • 12% (0.94 HP/sec) Regeneration
  • 42.2 HP (2.25%) HitPoints
  • 3% DamageBuff(All)


Check out my Published Story Arcs:
The STARBLOOD Trilogy
Part 1: 36381 The Return of STARBLOOD
Part 2: 84623 STARBLOOD: Trail of Blood
Part 3: Coming soon

 

Posted

If I were trying to make an Inv/EM work, I'd want something like this. It isn't softcapped without mobs in range, but it is close.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(13), RctvArm-EndRdx:40(31)
Level 1: Barrage -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(33), T'Death-Dmg/Rchg:40(43), T'Death-Acc/Dmg/EndRdx:40(46), T'Death-Dmg/EndRdx/Rchg:40(46), T'Death-Dam%:40(46)
Level 2: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(3), Dct'dW-Rchg:50(13), H'zdH-Heal/EndRdx:40(17), H'zdH-Heal/Rchg:40(17), H'zdH-Heal/EndRdx/Rchg:40(48)
Level 4: Bone Smasher -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(7), Mako-Dam%:50(11)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(23), RctvArm-EndRdx:40(31)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(34), Mocking-Taunt/Rchg/Rng:50(50), Mocking-Rchg:50(50)
Level 12: Combat Jumping -- ULeap-Stlth:30(A)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(15), Numna-Heal:50(15), Mrcl-Heal:40(40)
Level 16: Super Jump -- Jump-I:50(A)
Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(19), GftotA-Def:40(19), GftotA-EndRdx/Rchg:40(31), GSFC-Build%:50(34), Taunt-I:50(50)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(43)
Level 22: Whirling Hands -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(23), M'Strk-Dmg/Rchg:50(25), M'Strk-Acc/EndRdx:50(25), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(36)
Level 24: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(27), DefBuff-I:50(27)
Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Resist Energies -- ResDam-I:50(A)
Level 32: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/EndRdx:50(33), Stpfy-Acc/Stun/Rchg:50(33)
Level 35: Energy Transfer -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(36), T'Death-Dmg/Rchg:40(36), T'Death-Acc/Dmg/EndRdx:40(37), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(37)
Level 38: Total Focus -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(39), T'Death-Dmg/Rchg:40(39), T'Death-Acc/Dmg/EndRdx:40(39), T'Death-Dmg/EndRdx/Rchg:40(40), T'Death-Dam%:40(40)
Level 41: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42), RctvArm-ResDam:40(42), RctvArm-EndRdx:40(43)
Level 44: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Resist Elements -- ResDam-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 15.8% Defense(Smashing)
  • 15.8% Defense(Lethal)
  • 5.81% Defense(Fire)
  • 5.81% Defense(Cold)
  • 8.63% Defense(Energy)
  • 8.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 19.3% Defense(Melee)
  • 8.63% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 3.6% Max End
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 203.8 HP (10.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 1.65%
  • MezResist(Held) 14.3%
  • MezResist(Immobilize) 14.9%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 2.2%
  • 11% (0.18 End/sec) Recovery
  • 22% (1.72 HP/sec) Regeneration
  • 4.71% Resistance(Fire)
  • 2.21% Resistance(Cold)
  • 5% RunSpeed



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Wow, I asked for mid's build and I certainly got em. Now to decide which way to go

Both have great ideas for me. I do have leaping rather than flight, and I have to keep that. He's a bunny after all.

Curious as to whether either of you actually use Boxing? Heraclea has slotted it, but it's always seemed a throwaway power to get to Tough and Weave. I don't usually bother even putting it on my power bar, let alone putting an enhancement in it. Know something I don't? Seems to me that EM has plenty of decent attacks already. Throw in temps like Sands of Mu and your 36 month reward (if you've got it) and you're more than set with attacks.

Wanted to thank the both of you for your help.


 

Posted

Quote:
Originally Posted by BoyScout View Post
Curious as to whether either of you actually use Boxing? Heraclea has slotted it, but it's always seemed a throwaway power to get to Tough and Weave. I don't usually bother even putting it on my power bar, let alone putting an enhancement in it. Know something I don't? Seems to me that EM has plenty of decent attacks already. Throw in temps like Sands of Mu and your 36 month reward (if you've got it) and you're more than set with attacks.

Wanted to thank the both of you for your help.
Even if you don't use it, it's a good IO mule. I usually four-slot it with a set like Kinetic Combat or Smashing Haymaker that gives a S/L defense bonus. And if you're using it solely for the set bonus, you don't have to worry about enhancement levels or slotting it completely, just getting the right number of set IOs in it for the bonus.

For example, if I'm slotting Kinetic Combat, I'll replace the very expensive and hard to find KC Dam/End/Rchg with the knockdown proc IO, which is much less expensive and hard to find. Also, if I'm actually going to use the attack, I usually put in at least one more slot from another set so it's fully slotted. I don't bother with that if it's just being slotted for the bonus.

Hope that helps!


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

If you take Combat Jumping instead of Air Superiority then you will probably need to slot Boxing with Kinetic Combat or Smashing Haymaker to get closer to the soft cap on defense. You can also slot Combat Jumping for more defense if you need it.

Happy to help. Lord knows I appreciate it when I post questions on here.


Check out my Published Story Arcs:
The STARBLOOD Trilogy
Part 1: 36381 The Return of STARBLOOD
Part 2: 84623 STARBLOOD: Trail of Blood
Part 3: Coming soon

 

Posted

Quote:
Originally Posted by BoyScout View Post
Curious as to whether either of you actually use Boxing? Heraclea has slotted it, but it's always seemed a throwaway power to get to Tough and Weave.
If you are Energy Melee, you will be using Boxing. A lot. Energy Melee almost requires the selection of a fast recharging, fast animating power pool attack to fill in the dead time. The Stupefy set is inexpensive also, and gets you valuable endurance and health bonuses. Stupefy could go almost anywhere in your build if you want it; but Boxing takes it without detracting significantly from your damage.

If I could work in Air Superiority I would take that too. My level 50 with the set is Fire/EM; she has Air Superiority because she took Kick to slot up for an anti-knockback bonus. Then again, Fire has more skippable powers than Inv.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by BoyScout View Post
Curious as to whether either of you actually use Boxing? Heraclea has slotted it, but it's always seemed a throwaway power to get to Tough and Weave. I don't usually bother even putting it on my power bar, let alone putting an enhancement in it. Know something I don't?
It depends. On my inv/EM, I have Boxing six-slotted and it's part of my attack chain. I have a fire/fire with Boxing four-slotted. My dark/dark is only level 25 but he has Boxing in his attack chain. Most of my tank are pretty lean on attacks and Boxing is tons better than Brawl.

On the other hand, my shield/axe tank has Tough with no additional slots and it's not in my power tray. A big part of the reason for this is that it forces a redraw. EM, fire and dark don't have a weapon.


Paragon City Search And Rescue
The Mentor Project

 

Posted

I've respeced since making my post: i had to drop build up and conserve power from my old build, but since shes built partially for recovery, she's very efficient. And this is without any purples. There IS some expensive stuff in here, though.

All defense except psi is 31.7% with one foe in melee. Psi is at 24%. S/L resist is 89.2, all other non psi resist is 29.9 (aw come on game, throw me a bone and make it an even 30!), while psi resist itself is 26.8. Got 270% regen and 187% (3.58/s) recovery and only 1.02 end/s with 5 toggles running. I only turn on Focused Accuracy if i think I need it; I only took it for the extra set bonuses. Overall, I think it's a solid teaming build. Solo it may have a problem over an extended period, but hey, there's tanking for ya.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

DX-3: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx(3), Aegis-Psi/Status(5)
Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 2: Temp Invulnerability -- ImpArm-ResPsi(A), S'fstPrt-ResDam/Def+(5), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(13)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 6: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(19), ImpArm-ResDam/EndRdx(39)
Level 8: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam(21), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam/EndRdx/Rchg(23)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rng(23), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(25)
Level 12: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx(27)
Level 14: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 16: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Acc-I(40)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), GftotA-Def(34), GftotA-Def/EndRdx(43)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Mrcl-Rcvry+(36), Mrcl-Heal(40)
Level 24: Stamina -- EndMod-I(A), EndMod-I(40)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 28: Boxing -- C'ngImp-Acc/Dmg/Rchg(A)
Level 30: Tough -- ResDam-I(A), Aegis-ResDam/EndRdx(37), TtmC'tng-ResDam/EndRdx(37)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), GftotA-Def/EndRdx(42), GftotA-Def(42)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Super Jump -- Jump-I(A)
Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(43), AdjTgt-EndRdx/Rchg(46)
Level 44: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 47: Laser Beam Eyes -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 12.4% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 4% Enhancement(Heal)
  • 39% Enhancement(Accuracy)
  • 61.3% Enhancement(RechargeTime)
  • 105.4 HP (5.63%) HitPoints
  • MezResist(Immobilize) 9.35%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.95%
  • 16.5% (0.28 End/sec) Recovery
  • 62% (4.85 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 26.8% Resistance(Psionic)


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

This is the build I use for my Invun Em. No purple set and soft capped with a baddie and invince.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Ra Sewage: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: Resist Physical Damage RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Barrage KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 2: Temp Invulnerability RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(9)
Level 4: Bone Smasher KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11), C'ngImp-Acc/Dmg:50(43)
Level 6: Dull Pain Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(15), Dct'dW-Rchg:50(15)
Level 8: Unyielding RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam:40(19)
Level 10: Taunt Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(19), Mocking-Acc/Rchg:50(21), Mocking-Taunt/Rchg/Rng:50(21)
Level 12: Combat Jumping LkGmblr-Rchg+:50(A), Zephyr-Travel:50(23), Zephyr-Travel/EndRdx:50(46)
Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(23)
Level 16: Swift Run-I:50(A)
Level 18: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(25)
Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-End%:50(27), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc:50(29)
Level 22: Invincibility GSFC-Build%:50(A), GSFC-ToHit:50(29), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(33)
Level 24: Hasten RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
Level 26: Boxing Acc-I:50(A)
Level 28: Build Up AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(34), AdjTgt-Rchg:50(34), AdjTgt-ToHit/EndRdx/Rchg:50(34), AdjTgt-EndRdx/Rchg:50(36)
Level 30: Tough RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(37)
Level 32: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def:50(37)
Level 35: Energy Transfer KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), P'ngS'Fest-Acc/Dmg:30(46), P'ngS'Fest-Dmg/EndRdx:30(48)
Level 38: Total Focus KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40), P'ngS'Fest-Acc/Dmg:30(43), P'ngS'Fest-Dmg/EndRdx:30(46)
Level 41: Focused Accuracy AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(42), AdjTgt-ToHit/EndRdx/Rchg:50(42), AdjTgt-EndRdx/Rchg:50(42), AdjTgt-ToHit/EndRdx:50(43)
Level 44: Resist Energies RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45)
Level 47: Resist Elements Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(48), Aegis-ResDam/EndRdx/Rchg:40(48)
Level 49: Tough Hide LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet


@Ra Ra

 

Posted

I've always struggled to enjoy my Invul/Energy tank due to endurance issues (& the never ending urge to try new alts) but since I saw Physical Perfection added to the Energy Mastery pool I've been trying to figure out a spec I'm finally happy with. My goals: hit my S/L defense caps (inspired by Call Me Awesome's advice, linked in his sig above); keep Air Superiority & Flight (old favorites); try to get enough recovery to finally stop watching my endurance; & boost my recharge.

So this is the build I came up with, I thought I'd share in case it offered something useful - or in case someone could help me improve it. No purples, but a couple of expensive sets no doubt.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Terseus: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(40), S'fstPrt-ResDam/EndRdx(40)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 2: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Rchg(11)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21)
Level 10: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rng(25), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(27), Mocking-Rchg(29)
Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(29)
Level 16: Hurdle -- Empty(A)
Level 18: Health -- Heal-I(A), Heal-I(31), Heal-I(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
Level 22: Invincibility -- EndRdx-I(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(34)
Level 24: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(37)
Level 28: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 32: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(40)
Level 35: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/Rchg(46)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46), P'Shift-End%(48)
Level 47: Energy Transfer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(48), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(50), C'ngImp-Acc/Dmg/EndRdx(50), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 49: Unstoppable -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet

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I seem to be a little over the S/L cap, but I can't figure out how to tweak things so I boost recharge, recovery or regen while staying at cap. Any suggestions would be very welcome.


L50 as a Tank, Mastermind, Soldier, Blaster, Defender & Brute so far. Still trying testing alts in search of my 'main'. So many possibilities!

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Personally, I took the energy mastery pool for concept, ie, laser beam eyes (though not energy torrent; it's somewhat counter productive sicne your main defense power relies on foes being close).
Nitpick: Doesn't the version of Energy Torrent in the Tanker and Scrapper APPs do knockDOWN instead of knockBACK? Admittedly, if you step back to line up the cone, you'd be losing some contact with enemies and thus some saturation of Invincibility, but it would only be for a moment every once in a while and the knockdown mitigation might well be more valuable. Plus Energy Melee could find a use for more AoE damage.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Here is my build as it is on live. Survives very well and I never have an issue with Unstoppable drop although I rarely need it. Has enogh defense (35% with one foe in range ) that he can survive most things well. EM is a slow set but IMO im a tank so I dont worry so much about DPS.

Eventually I will get some LoTG recharge in the build to speed up attacks and shoot for perma-dull pain ( im very close right now )


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Excalibur: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(5)
Level 1: Barrage -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(5)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(13)
Level 4: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(50)
Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(19), ImpArm-ResDam(21), S'fstPrt-ResDam/Def+(21)
Level 10: Hurdle -- Jump-I(A)
Level 12: Kick -- Acc-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(43), Numna-Heal(43), Numna-Regen/Rcvry+(43)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 22: Whirling Hands -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(25), Sciroc-Acc/Dmg(25), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(29)
Level 24: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 26: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(34)
Level 28: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(46)
Level 30: Resist Physical Damage -- ResDam-I(A)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(34), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(37)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Unstoppable -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Taunt/Rng(48), Mocking-Rchg(50), Mocking-Acc/Rchg(50)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 8.63% Defense(Psionic)
  • 4.25% Defense(Melee)
  • 3% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 8.55% Max End
  • 73% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 105.4 HP (5.63%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 8.8%
  • MezResist(Terrorized) 2.2%
  • 11% (0.18 End/sec) Recovery
  • 70% (5.48 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 11.3% Resistance(Psionic)


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Heres my tank, I slotted for def and max health only so theres no global recharge or much of anything else really.
At the time this build only cost me 400m-ish. The 2 purple melee IO's being the most expensive of course, followed by the Reactive armours (Fairly rare set) and then the Kin Combats.

I can tank 6 GM's all at the same time, tested in PI. Can also tank LR with no trouble/inspires at all.

The only hole is of course, Psi...Those Rikti Magus' will floor you.

Hope it helps.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Brutal Bud: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
------------
Level 1: Resist Physical Damage
(A) Aegis - Resistance
(3) Aegis - Resistance/Recharge
(3) Aegis - Resistance/Endurance
(5) Steadfast Protection - Resistance/+Def 3%


Level 1: Barrage
(A) Hecatomb - Damage/Endurance
(42) Hecatomb - Accuracy/Recharge


Level 2: Temp Invulnerability
(A) Reactive Armor - Resistance
(9) Reactive Armor - Endurance
(9) Reactive Armor - Resistance/Endurance
(11) Reactive Armor - Resistance/Endurance/Recharge


Level 4: Bone Smasher
(A) Kinetic Combat - Accuracy/Damage
(5) Kinetic Combat - Damage/Endurance
(7) Kinetic Combat - Damage/Recharge
(7) Kinetic Combat - Damage/Endurance/Recharge


Level 6: Dull Pain
(A) Miracle - Heal
(11) Miracle - Heal/Recharge
(13) Miracle - Heal/Endurance


Level 8: Combat Jumping
(A) Luck of the Gambler - Defense
(43) Luck of the Gambler - Defense/Endurance
(43) Luck of the Gambler - Defense/Recharge


Level 10: Unyielding
(A) Reactive Armor - Resistance
(13) Reactive Armor - Resistance/Endurance
(15) Reactive Armor - Resistance/Recharge
(17) Reactive Armor - Endurance


Level 12: Swift
(A) Run Speed IO


Level 14: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 16: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(17) Numina's Convalescence - Heal
(46) Numina's Convalescence - Heal/Endurance
(46) Healing IO


Level 18: Invincibility
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(19) Luck of the Gambler - Defense
(19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(23) Luck of the Gambler - Defense/Endurance
(25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(27) Luck of the Gambler - Defense/Endurance/Recharge


Level 20: Stamina
(A) Performance Shifter - Chance for +End
(21) Performance Shifter - EndMod
(21) Performance Shifter - EndMod/Recharge
(31) Performance Shifter - EndMod/Accuracy
(37) Performance Shifter - EndMod/Accuracy/Recharge
(46) Performance Shifter - Accuracy/Recharge


Level 22: Whirling Hands
(A) Obliteration - Damage
(23) Obliteration - Accuracy/Recharge
(25) Obliteration - Damage/Recharge
(31) Obliteration - Accuracy/Damage/Recharge
(33) Obliteration - Accuracy/Damage/Endurance/Recharge
(34) Obliteration - Chance for Smashing Damage


Level 24: Kick
(A) Accuracy IO


Level 26: Tough Hide
(A) Gift of the Ancients - Defense/Endurance
(27) Gift of the Ancients - Run Speed +7.5%
(29) Gift of the Ancients - Defense
(34) Gift of the Ancients - Defense/Recharge


Level 28: Taunt
(A) Mocking Beratement - Taunt/Range
(29) Mocking Beratement - Taunt/Recharge/Range
(33) Mocking Beratement - Taunt/Recharge
(34) Mocking Beratement - Recharge


Level 30: Tough
(A) Reactive Armor - Resistance
(31) Reactive Armor - Endurance
(33) Reactive Armor - Resistance/Endurance
(36) Reactive Armor - Resistance/Endurance/Recharge


Level 32: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(43) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 35: Energy Transfer
(A) Kinetic Combat - Accuracy/Damage
(36) Kinetic Combat - Damage/Endurance
(36) Kinetic Combat - Damage/Recharge
(37) Kinetic Combat - Damage/Endurance/Recharge


Level 38: Total Focus
(A) Kinetic Combat - Accuracy/Damage
(39) Kinetic Combat - Damage/Endurance
(39) Kinetic Combat - Damage/Recharge
(39) Kinetic Combat - Damage/Endurance/Recharge


Level 41: Weave
(A) Luck of the Gambler - Defense/Endurance
(42) Luck of the Gambler - Defense/Endurance/Recharge
(42) Luck of the Gambler - Defense


Level 44: Resist Energies
(A) Aegis - Resistance
(45) Aegis - Resistance/Endurance
(45) Aegis - Resistance/Recharge
(45) Aegis - Endurance/Recharge
(48) Aegis - Resistance/Endurance/Recharge


Level 47: Resist Elements
(A) Aegis - Resistance/Endurance
(48) Aegis - Resistance
(48) Aegis - Resistance/Recharge


Level 49: Maneuvers
(A) Gift of the Ancients - Defense/Endurance
(50) Gift of the Ancients - Run Speed +7.5%
(50) Gift of the Ancients - Defense
(50) Gift of the Ancients - Defense/Endurance/Recharge


------------
Level 1: Brawl
(A) Accuracy IO
Level 1: Sprint
(A) Run Speed IO
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Gauntlet


------------
Set Bonus Totals:
8% DamageBuff(Smashing)
8% DamageBuff(Lethal)
8% DamageBuff(Fire)
8% DamageBuff(Cold)
8% DamageBuff(Energy)
8% DamageBuff(Negative)
8% DamageBuff(Toxic)
8% DamageBuff(Psionic)
23.6% Defense(Smashing)
23.6% Defense(Lethal)
16.8% Defense(Fire)
16.8% Defense(Cold)
9.56% Defense(Energy)
9.56% Defense(Negative)
3% Defense(Psionic)
18% Defense(Melee)
10.5% Defense(Ranged)
16.4% Defense(AoE)
5.4% Max End
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
15% FlySpeed
323.3 HP (17.3%) HitPoints
15% JumpHeight
15% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 11.6%
MezResist(Stun) 2.2%
15.5% (0.26 End/sec) Recovery
42% (3.29 HP/sec) Regeneration
5% Resistance(Fire)
45% RunSpeed
2.5% XPDebtProtection



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Member of the Stoned Templars


{|-|} Easy Kills {|-|} A&TC {|-|}

 

Posted

Bud, have you considered 3- or 4-slotting Invincibility more conventionally and moving those two slots to Taunt? Look at what the 5th and 6th slots of Mocking Beratement give you. The F/C Defense alone would allow you to pull two MORE slots out of Resist Energies and either 5-slot Dull Pain (conventional slotting would be 5 Doctored Wounds) or finish slotting Energy Transfer, your big hitter.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Bud, have you considered 3- or 4-slotting Invincibility more conventionally and moving those two slots to Taunt? Look at what the 5th and 6th slots of Mocking Beratement give you. The F/C Defense alone would allow you to pull two MORE slots out of Resist Energies and either 5-slot Dull Pain (conventional slotting would be 5 Doctored Wounds) or finish slotting Energy Transfer, your big hitter.
Not really. I IO'd this tank a few months back and it seems to work fine as is. It is a nice idea though, i wouldnt mind slotting DP more but eh i'd have to spend more time, Inf and effort then.



Member of the Stoned Templars


{|-|} Easy Kills {|-|} A&TC {|-|}

 

Posted

Quote:
Originally Posted by Heraclea View Post
If you are Energy Melee, you will be using Boxing. A lot. Energy Melee almost requires the selection of a fast recharging, fast animating power pool attack to fill in the dead time. The Stupefy set is inexpensive also, and gets you valuable endurance and health bonuses. Stupefy could go almost anywhere in your build if you want it; but Boxing takes it without detracting significantly from your damage.
I agree, you'll want a fast attack - It's called Energy Punch and you get it at level 2.

The only reason to choose Boxing is to open up Fighting and... Well, I understand that you'd need it to make yourself 'bulletproof', but I'm astonished at the idea that Invulnerability isn't... invulnerable enough.

Be Well!
Fireheart


 

Posted

This is mine, hope it helps. Before this build, used to have around 35% psi res, but found it useless, nowadays I mainly rely on ranged def against Psi dmg, for the rest of damages, so far no problems. I have no problem tanking but mind you, this tank is unable to solo anything, he's only useful in teams:

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