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I'm reposting my comment from the MoM thread because it's more relevent/on-topic here (I think):
Quote:Meanwhile Superman, Batman and Wonder Woman spend two minutes chucking Darkseid across the galaxy while Thor, Luke Cage and Spider Woman stop a Skrull invasion dead in it's tracks before it even started. And believe you me, those superheroes dont give one iota about complicated defense mechanics. And they dont get a second or third chance to fail either.TPN is actually far less complicated than MOM in terms of mechanics. It's just a matter of efficiency and tenacity. Both trials were completed during beta, after strategies were figured out. So please don't just say "It's too hard" then go back to running BAF and Lambda.
This is where the Incarnate trials go all wrong. It's MMO limitations versus being at the pinnacle of your superheroic career. The trials should have MASSES of baddies that every participant/AT can take on in small groups via simultaneous complete objectives before everyone turns to focus on the boss(es). It should be a fun, engaging thrill ride for all rather than "fail 5 times, learn the mechanics and THEN farm the event successfully for all time - until the Devs nerf it later."
Again, focus on empowering the players to enjoy, embrace others wanting to partake, and just let rip with those newfound incarnate abilities rather than constantly reminding them to be more clever, restrained and tightly orchestrated.
You're supposed to be a ******* superhero for chrissakes! Dont hide from the boss behind the reactor until he is fully debuffed, pick it up and throw it at him! What's the matter with you?! -
Comment deleted, reposted in more relevent thread. Sorry!
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Quote:Guys, please stop. Both of you, and lets focus on titan weapons.Please quote exactly what was hostile in my response to your post. I merely asked you to provide evidence to back up your statement, and gave you the same advice you gave me about speaking for other people.
If you think that is being hostile then I suggest you need to take a break, go outside, and relax for a while.
Group hug? -
I bought both and love this set to bits. I'm particularly glad the railroad crossing sign made it off the drawing board. Now if you could add a giant STOP sign (maybe unlockable after achieving a Municipal Authority badge perhaps), I'll be all set.
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So I used my monthly allotment points to buy the German Shepard pet. For 100 points out of pocket, it's pure fun to watch, adorable as hell, and complements several toons quite nicely - except when they fight...
Knowing it's a non-combat pet, and remembering how everyone said the Devs should have the dog provide a player buff, I'm here to heartily disagree. That dog should be my all-new, purely optional level 1/inherent brawl power. When I dont use the power, normal non-combat animations should apply. But when I hit brawl, that dog should be gnawing on my target's ankle instead of looking for a belly rub on the sidelines.
Seriously, how hard would it be to make the dog an alternate brawl ability? I'm sure it'd sell a lot more... -
I just got the email this morning and Ive been playing since 2004! I must be blacklisted, lol.
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Shark attack!
Seriously, roll some underwater critters going to war with we, the drylanders. It's time we had a reason to fight in the water. -
Quote:Excellent news! Thank you!We've been closely following your feedback regarding this topic, both here and on the Beta forums. Unfortunately Cheryl, the artist who worked primarily on the Gunslinger Character Modelling, has been extremely pressed for time creating new costume sets and as such hasn't been able to post directly on the beta feedback thread. That being said, the feedback and concerns expressed have been communicated to the art and production team.
To address a few points
We've been trying to add unique and different costume pieces for female options for the sake of overall variety, however I understand some of the concerns being expressed here, as does the rest of the Art and Production team. Moving forward, where possible, we will be making more gender neutral/male pieces created for females so as to more accurately reflect the Communities requests. Because each costume piece has to be individually created (we can't CTRL+C, CTRL+V the pieces from male to female unfortunately), this does mean that we will be offering less overall unique options, however we feel it's important to address this concern.
If anyone took offense to our artistic choices, I apologize. It's not our intent to offend anyone.
Regarding the pretinting of costume pieces: While pretinted pieces give the artists the ability to provide some very unique materials and add more visual interest to select pieces, we dont want to limit your creativity, either. Moving forward, we'll be offering both a pretinted and untinted option for all pieces which we choose to make pretinted.
Thanks
-Z -
FYI, I just opened a chinese fortune cookie and read the following:
"You and your wife will be happy in your life together."
So you see, its not just CoH that is culturally ignorant. Although I'm sure my husband will get a kick out of this fortune. -
Quote:Is the perception still there if the female MM pets were fully clothed? Would anyone assume a Knives of Artemis MM set would be abused for roleplay prostitution purposes? I'd sooner think a KoA pet would turn on its male master for presuming to be the top. And yes, we the gays do roleplay Masters over the male MM pets. Its just but as obvious to the watchful eye because male pets are fully clothed. They'll never allow a male MM pet set with bare chests or just briefs if thats any consolation.At best the idea that they are going to "avoid prostitution" by this decision is a convenient secondary Dev excuse. Trust me when I say the REAL excuse is that they just don't want to spend the time and effort on it. I've been a software engineer for almost 20 years so I can tell when a Dev is using something like "we don't want people to abuse female pets" as a smoke screen for -real- excuses.
Besides even if I'm wrong and we must take Positron at his word on this that the MAIN reason is the "avoiding prostitution" theory then I could only consider that to be absolutely hypocritical on his part in light of the player character costume items available to us.
So there are our choices: either Posi's being disingenuous or hypocritical - take your pick.
Female costumes definitely need work, no question. And I'm sure the Devs are reading in support even if Marketing/Legal are barring them from comment. At some point though, the sexism trickles downward from corporate/Korea. It's not just a sexism issue, its a culture-clash issue too. -
Quote:Keynote starts, Zwill talks about the Player Focus Group and how they got a lot of good info from there, and wanted to do that, but bigger. Thus the Pummit...
Honestly, I'm not particularly wowed by any of this. The fact that they're incorporating solo Incarnate content into a zone revamp tells me a bunch of things got bumped back in the schedule because they need a stronger Incarnate events menu in order to keep VIPs subscribed (and even lure some back).
I hope they quit focusing on the Incarnate trials after this issue. It feels like there's but a handful of folks now faithfully playing along with Incarnate trials and I think they'd get a lot more mileage if they allowed small, 8-man teams as well as leagues. If anything, they need an Incarnates only zone (no revamp!) that gives folks something memorable and personally epic-climactic to enjoy in terms of being "the ultimate superhero" - at least that's my thought on it. I'll keep an open mind to I22 but it sounds really anti-climactic after all the Dominator/bases hype. Methinks I23 will be much more involving and beneficial to the overall game culture, so I'll hang in there for that.
Oh, yay for the flying carpet but we really need a post-modern, space-age flying saucer disc too (keep it simple, sleek, and starkly aerodynamic). The kids may love the boogie board but the adults want something a little more nuovo and customizeable. -
Quote:Honey, they're making guest appearances on U-stream every week. What more can they do?I think the devs are waiting for the Summit for Big Announcements, which leaves not much for a producer's letter beyond, "Still working on Alpha trials. Introducing some themed, seasonal trials. Ginormous weapon set coming up. Etc. etc."
Anyway, more disappointing to me is that the devs have been awfully quiet over the last year -- they rarely show up to interact with the plebes on the regular forum. -
It was rough. I mean really rough. I don't want to say it outright sucked because it didn't.
In fact, once I bought back all the stuff I used to have after 7+ years of game play (which cost more than anything I've spent in the Paragon Market while I was a VIP) I was pretty happy with Premium status (didn't miss the Incarnate content AT ALL, I have to admit) however I did miss a ton of QoL features that I used to have.
- No ability to create a supergroup? Hmmm...
- Can't post on the forums? Meh, I'm sure I'm not missed. Sucks that I can't ask questions about undiscovered bugs though.
- No more monthly Paragon Points? Shame to lose freebies but... ok.
- No more in-game customer support? When did ever they follow up in-game in the same day? June 2006?
- No access to Exalted server? Ouch, I rolled more toons there than I realized.
- I CANT QUEUE for DEATH FROM BELOW?!! H.E.L.L. N.O.
You wouldn't think not being able to queue for the lowbie trials would be the deciding factor and sway me to re-up but it did. Now knowing as a longtime player/former VIP what QoL options I'd be getting back in the process, this was a no brainer. But for Premium alumni coming back to the game who don't know what they're missing unless they upgrade? I think you risk losing them completely.
Call me crazy, but I think you'd get more Premiums turning VIP if you had a pop-up message listing out VIP ugrades they could get every time they clicked on/tried to utilize a disabled QoL feature. I think a lot more people would upgrade to VIP rather than right the game off completely (because nobody is going e-diving through the site trying to find the side-by-side comparisons chart; they'll just stop playing instead if they don't see a huge difference from the last time they were on in 200x). Seriously, its really hard to tell how its changed when all the QoL improvements aren't tangible. Just food for thought.
Now give me back my stuff!!! -
If it helps, Ill tell you what Incarnate system improvements would make me come back as a VIP paid subscription:
1) Lower the cooldown time on powers. The more often I can use them, the better Ill feel about investing time to earn them.Right now, the enforced recharge time is way too long to make it worth my while to bother earning these abilities. Alpha slot + normal abilities are all I need.
2) Give me solo-friendly trial content. Id feel much more powerful with my newfound abilities if I didn't need 18+ other heroes to help me all the time. The trials make me feel weaker/dwarfed in comparison to being able to solo/run small teams for the last 50 levels. I mean I shouldn't feel "smaller" post 50 right?
3) I dont want even more salvage drops; I just want nicer, simpler crafting options! Scale down the required salvage needs for each tier. Why farm/craft for 30+ different untradeable ultra-rare salvage types?
4) Incarnates should have access to "offworld" content that we dont otherwise see in lvls 1-50. Get me off planet earth already and take me around the intergalactic cosmos I'm supposed to be defending!
Do that and my hubby and I will gladly resub and play Incarnates more often. -
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Quote:With good reason. Aion failed to address the hostile PvP reqyirement that prevented PvE players from feeling immersed. I know the "western" team had no control over that but truth be told, had NCsoft just introduced PvP optional servers, the game would still be thriving today.Aion does seem to have not lived up to their expectations, and been overtaken by Rift as the WoW alternative for a lot of people.
Shame to hear anyone got laid off though. Hopefully that didn't extend to PS. -
Quote:No, I'm male. My husband and I were legally married in an enlightened state in 2008, but we now reside in a license-friendly state that is working on becoming enlightened.Wait, wait, wait, wait, wait......wait.
wait.
Husband? Rubberlad is female?
(or not, and lives in an...enlightened state?) -
Seriously? You've got to hide this thread. My husband has been pressuring me to downgrade from VIP and this thread gives him all the ammunition he needs to say "just go Premium and be done with it." Neither one of us is a big fan of Incarnates but if he finds out that premium includes the base game for free minus incarnates and AE (which we never touch) I'm screwed!
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Never mind, I found a workaround. In case someone else has the same issue:
1) Pause City of Heroes (normal game) update.
2) Update COH Subscriber Beta - wait until it begins patching.
3) Pause COH Subscriber Beta update.
4) Resume City of Heroes (normal game) update.
And finished! -
Why?! Why did you have to run concurrent patches for the live and VIP beta servers today? I'm now seeing a 2hr wait to download a 69mb patch just to get on the Live server and enjoy Halloween! Is there a workaround for this or do I have to wait til tomorrow/the weekend for everyone to finish patching the VIP beta server just so I can enjoy Halloween with my friends?
*so frustrating!!!* -
Quote:From the contract perspective, its not an unfair request. I've negotiated many software webhosting agreements where "downtime" language has been added to protect the customer's expectation of 24/7 access to the web-based software tool. Usually it's the customer being guaranteed restoration of service within x timeframe or the vendor is required to credit the customer back for y days of service outage.While I sympathize- theres no way in hell you'll get it. No MMO is going to open that pandora's box, nor should they. Is it inconvient? Hell yes. But at the end of the day, it's a game. It's not a staple necessary for living. Do you play EVERY day of that 30 month sub? Most don't. You pay for access to the game. However, these are physical mechanical devices and sometimes they need off time for repair/maintenance/upgrades etc. It happens, it's not the norm, so enough already.
Most times, the game service has been restored within 24 hours, so you can't say cumulative down time should equal a credit of some kind. Now if the devs offer folks a free ____ token in apology for the constant downtime, I think that would be reasonably appreciated in lieu of points. But they don't have to do it. -
I've seen your definition of 'retcon' and its way different than mine.
Retcon to me is saying Freedom Phalanx never existed or launching CoH2 without the basic staples that make CoH so easily identifiable. How do you personally define "retcon" ? -
Quote:Now see, I saw his closing statement still in the context of his operational position - ie what kind of boss would I be if I hired new staff to be creative but then held them back from doing the job I hired them to do? It's Posi being honest and still making the best operational decision he can make without feeling like a hypocrite.I was pretty clear about this at the top of my first post: Positron specifically states his operational position as being willing to break backstory canon that hasn't made it into the story yet, but cautions writers not to break canon that is already within the game. By "operational position" that seems to be how he actually manages the dev team. That I agree with, and that's fine.
But then Positron goes farther in his blog, expanding on the *reasons* for his position, and his foundational reasons for that position don't stop there, they go all the way to stating that good story should trump canon: that canon should not "stifle" writers.
That's where I disagree with Positron. That's what canon is *supposed* to do: its *supposed* to stifle writers so they don't go flying off and writing whatever they want. If you don't want to stifle writers, you don't have continuity, you have an anthology.
The only limit to evolving new continuity while still acknowledging pre-established canon is imagination (or lack thereof). I've not seen CoH retcon any of its past. Its evolved with a nod to its own history while moving the story and environments forward into new creative directions. Only bad writers and editors retcon the past- and it's always because those folks lack flexibility and imagination when faced with other peoples contributions. And so they wipe the slate clean because its easier to start fresh than creatively renovate and improve upon.
Posi is *not* one of those people who hits the retcon button if he could.
As a longtime player, I can see he likes to share the creative opportunities. First Ward is a stunning example.
As a published author, I respect his regrets and generosity when it comes to writing the continuing story that someone else started. It's not an easy decision.
As someone who manages people, I admire his ability to mentor creativity and success in his staff. No easy task for a developer who has been working on the same game for nearly 10 years.
I think all of you have reason to fear anytime new leadership comes aboard and says "lets make it easy on ourselves and retcon everything." That is a bad business move, but you don't stifle writers who say "this was good but lets expand on it in a new way." Good writing stays relevant no matter what - and so do good development decisions - which is why we should all be glad Posi is still on board and sharing his vision for the game after all this time. Even better though, he is mentoring others to share their vision too and thats not something we should ever take for granted or seem ungrateful for.
No Arcana, he's definitely not advocating 'retcon' to protect creativity. He is just being a good boss.
As always though, we can agree to disagree. -
I took Posi's post to mean "Don't allow unpublished backstory to hold back good writing/writers." In no way is he advocating a retcon of published backstory. Am I wrong?
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