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Posts
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Thanks for checking. I had someone insisting that converters worked on ALL Sets, regardless of their source telling me that they did work on SBEs. Since I've never bought any (except ATOs via Super Packs), I had no way of testing, myself.
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Quote:Individual pieces are not on sale - they are regular price.You doc references full set sales, which we already knew about. Are the ones he mentioned discounted to 50% singly?
If so, I will definitely be buying at least a dozen procs tonight. At 25%...maybe I'll pick up 3 or 4, but at least a few. Thanks Alpha Wolf! I can actually see a reason for discounting the entire set more than the individuals. I would prefer the 50/33 and 25/15 points to 50/25 and a potential 25/10 though
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EDIT: I misread too, and this is wrong. The individual IOs are on sale, but for a lesser reduction than the full sets.
I have heard - but I have never tested this - that converters work on SBEs. If that is the case, you could buy a full set (at the sale price), and use converters until you have nothing but procs.
However, I must reiterate: The claim that converters work on SBEs is purely hearsay! I strongly recommend that you log into the Test or Beta server to confirm that this actually works before spending cash and finding out it doesn't!
EDIT: If this works, it is still a possible way to get stacks of procs at a cheaper price than individual sales. -
I remember seeing a patch note stating that this was changed so that it could only trigger once per activation, but I can't find that patch note, and even if I could, I'm not certain it would answer my question.
If it's put in an AoE, does it check just once, regardless of the number of targets? Or is it like Force Feedback, where it checks once for each target hit, but can only buff you once, no matter how many are hit?
Bonus question: If it's the former, does it have a chance to proc if there are no targets in range? -
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Quote:Where it lists paid time on your master account does NOT include any free time from referrals or boxed sets, but that free time DOES count towards vet rewards.I am at 4 year 10 month paid time there is still two month for my annual and since I canceled my subs earlier 10 sept will be last day for my vip days so it can't be an early annual one either.
So if you've never referred a friend, have a boxed set code, and have Going Rogue, that's two free months, which makes your 4 years 10 months actually 5 years.
And regardless, as Agge said, you're spreading misinformation. No matter how much you want to believe it, that is NOT how it works. -
I never thought of that, but any of those except the base porter (or Pocket D for redside) would leave you a rather lengthy jog from the next mission, and running out is probably quicker in most cases.
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Quote:Done!4.) More medieval looking weapons in Titan Weapons, I want a big ol' William Wallace claymore!
Excalibur
After completing a Magisterium Trial, you can buy the weapon for 10 Emperyean Merits. Alternatively, you can purchase the recipe off the AH or get it as a drop(It's a Very Rare drop off Pendragon in the Magisterium Trial). Though if you plan to buy it, bring a lot of cash - it's showing 500-750 million for the last five as I type this. -
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As per the quote from Positron above, points granted by your stipend DO NOT count towards your Token total.
However, one thing that a lot of people forget about: As a VIP, you get one token per month, plus an extra one per 12 months subscribed.
You probably just got your anual token. -
Quote:The goal is NOT to retain subscribers, but to maintain or increase subscriber numbers.The *point* is that the system should be set up to encourage everyone to become a subscriber and then remain subscribed. That *is* the goal, isn't it?
It doesn't matter if the same people remain subscribed, or if everyone quits and the same number starts, the bottom line remains the same.
Quote:I want this game to survive and do well, and I want to enjoy playing it. Those are two separate desires, but they are not incompatible. I'm not enjoying it much and do not feel valued as a VIP. They could change that by making VIP status better, and I feel that would also help the game survive.
But if they feel that indulging fringe casual players like myself would break their bank, then obviously they shouldn't do it. And then obviously I should go.
You keep saying that Premium offers a better value because VIP includes nothing of worth to you except the points, of which you get a greater amount as a Premium. Therefore, people are telling you to unsubscribe, and give Paragon your $15/month as a points purchase insteade of a subscription fee.
Quote:Whether that slow bleed of disaffected VIPs spells dooom or not is something we'll just have to wait and see. I think the bleed and the doooom can be easily avoided, and that's why I'm speaking up.
And the fact that we've got multiple devs in positions that used to be filled by only one, we're getting more content, more powersets, and more bugfixes than ever before is proof that Paragon Studios is making more money than ever before.
Quote:This isn't about *me*. This is about a system that isn't doing what it was intended to do -- maximize subscribers. There's a leak in the system, and I was offering suggestions to plug it.
Think about it: If the average player (all numbers from here on are made up) uses 600 points a month, at the current subscription stipend, VIPs need to buy 2400 points a year and T9 VIPs need to buy 600 points a year to reach that amount. That's $5 to $30 PER SUBSCRIBER extra on top of whatever the subscriptions bring in.
Your ONLY suggestion so far to "improve VIPs" has been to increase the number of points a VIP gets. While some people would continue to buy more points on top of that, many, many others would suddenly see no need to buy additional points.
Suddenly, profits are far lower.
Quote:What happens to me...well, obviously nobody here cares, and nobody in Paragon Studio cares, and I'm losing the ability to care also, so it's just not important. -
Doesn't the monthly spending limit cap at $200? Or is that per card, so you could still spend the full $900 all at once by cycling multiple CCs?
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Quote:Those two sentences mean the same thing. Had I omitted the quotes, or had I quoted "answered Soon", then it would mean what you're taking it as.No he said any questions about release dates will be answer WITH "Soon"
not that they'd be answered "Soon".
Try replacing the word in quotes with any other word:
Any questions about release dates will be answered "bologna."
Am I saying that the answer will be "bologna", or that the answer will be given bologna? Hint: only one of those even makes sense. -
The old quote from Zwillinger said that Super Pack 2 would be released no sooner than August.
On the Coffee Talk, Zwillinger said that Release dates will not be given out via the Coffee Talks, and ANY questions about release dates made during them will be answered "Soon"
Also during the Coffee Talk, Synapse said that the ability to buy Super Pack 2 via Reward Tokens would be added after I24.
It's been stated several times in the past that when Super Pack 2 becomes available via Tokens, SP1 will be remover from the T9 rewards. However, during the Coffee Talk, Zwillinger confirmed that SP1 will remain available for purchase with points. -
Well, you could buy the big pile of points, and then use them to buy 22 months worth of IO and AH licenses.
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Quote:Pretty much any store-bought buff will persist through death, but "turn off" while you are dead. Time spent dead still counts towards their total duration. This includes, but may not be limited to:The Mystic Fortune buffs all last 20 minutes, dead and/or alive.
-Mystic Fortune
-Secondary Mutation
-Team and Dual Inspirations, and the Store-Bought versions of standard Inspirations that you can get via Paragon Rewards.
-Amplifiers
-XP Boosters
-Windfall
-Prestige Boosters
Most of these wouldn't do anything relevant while dead anyways. I haven't tested if XP Boosters, Windfall and Prestige Boosters turn off while dead. I would hope that they don't, but I wouldn't be surprised if they do. -
Quote:Adeon is correct, as usual. ;DThese are all globals which means that they will work even if the power is off. They will also work if the power is unavailable due to exemplaring. BUT they will stop working if you exemplar more than 3 levels below the level of the IO (except for the Gladiator's Armor IO which is a PvPIO and as such ignores the normal exemplaring restrictions).
If you want to know how to tell the difference:
Globals always just state the bonus they provide. They work just like set bonuses.
Procs always either list a percentage chance to trigger or state that they give a certain benefit (usually for 120s) when the power they are slotted in is used. When slotted in a toggle, these require the power to be active for them to do anything.
Procs are pretty much the opposite of Globals for availability when exemplaring - They will function while you are exemplared to any level, regardless of the level of the Proc. However, they cannot be used (obviously) if you exemplar low enough to lose access to the power they are slotted in. -
For Out-of-Set conversions, the result is ALWAYS from a different set. The system will randomly pick any set other than the current one from the Category or Rarity (depending on the conversion type), then will pick an IO from that set. That means that to get something from the same set using Rarity conversions, you'd have to convert once to get a different set, then convert again and hope it went back to the original set.
If you're after an IO from the same set as the piece you already have, do an In-Set conversion. This will generate a random piece from the same set other than the original one, meaning that you'll have a 1 in 5 chance of getting the piece you want (better odds if the set has less than 6 pieces).
Edit to add more clarity: It IS possible to turn any piece from any set into any other piece in the same set, but only with In-Set conversions. All pieces in the set have the same chance, except the piece you are converting from which cannot occur.
I suspect that you're trying to do something I did once: I got a piece of Freebird as a Mission Complete drop, and since it was level 15 (minimum for that set), I tried converting it to the +Stealth IO. It took me seven rolls of it flipping between the Fly and the Fly/End before it finally became the Stealth. The next two times I tried it, I got the Stealth IO on the first conversion.
In the case of 3-piece sets, you'll always have a 50% chance to get the one you want, or a 50% chance to get the "other one". Grab a coin, and flip it a bunch of times. Heads, you got the piece you want, tails, you didn't. It's likely that you'll see several "lucky" streaks, and several "unlucky" ones.
Remember that Random has no memory. Just because you rolled badly several times previously doesn't mean that a good roll is "due". Each roll has the same probability as any previous roll.
Quote:Not exactly. Rarity conversions are odd.By rarity will take an uncommon and reroll and turn it into any uncommon. It will take a rare and can reroll into any other rare. And the same for Very Rare.
So, converting yellows to oranges can be done via Category and within Set, but never within Rarity. Converting by rarity always nets the same rarity.
Rarity does NOT go by the rarity of the enhancement - it goes by the rarity of the SET. In the case of sets that have a mix of Rare and Uncommon pieces, it seems to be considered an Uncommon set. The first time I noticed this, I did a rarity conversion on a Rare piece of Gaussian's Synchronized Fire Control (a mixed set), and got an IO from an all-yellow set. -
Quote:Does Dehydrate accept Accurate Healing sets? If so, you could slot the Touch of the Nictus proc for a chance for +End to yourself. You still won't drain End from foes, but as was already mentioned, draining NPC's End is pointless unless you can also stop their Recovery.I'm not sure if this have been discussed before or not; But- Wouldn't it made more sense if the Dehydrate Power from Water Blast pool drained the endurance of mobs and recovered ours overtime instead of HP? Where is the creativity of credibility when it comes to a "WATER" power pool? Anyway, just random thought, was bored and posted it here. I would like to see what others think about this?
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Quote:Not strictly voluntary. If you had an Item of Power in your base, the most you could do is limit the times when others could raid your base. However, the availability of IoPs was so limited that the point was damn near moot.Base raiding has been disabled since Issue 13, and before that it was strictly a voluntary thing.
As to the Premium base, Disappearing Girl is right. When my account goes Premium, I retain my SG, access to my base, and my Super Leader status. The only thing I lose is the ability to pay rent.
The base is fully functional for 2 weeks after rent is due, at which point power and control are cut off. Storage items need neither power nor control, so they remain useable until the base is locked 2 weeks after power is cut. That means that you only need to invite a VIP to pay your rent once every 8 weeks.
If you're unable to find a VIP you trust completely, edit the bottom rank so it has NO permissions other than paying Rent. That way, they won't be able to do anything harmful to your base. -
Quote:Only if you were buying your points $5 at a time (or $15, since the bonus at that level wouldn't be enough to get an extra reward token until your tenth purchase).It's also available if you have 8 Paragon Reward Tokens. Since all players start with one and you get a bonus one for purchasing any amount of points you need six more you'd need to buy 7200 points which would cost $80.
The $50 bundle gets you 5 or 6 tokens, depending on how many previous points you had. So by buying a $50 bundle, followed by one or two $5 purchases, you can cut a fair amount off that $80.
EDIT: I totally mathed that wrong. The $50 bundle gets you 3 tokens, with 1000 points towards your next token. two $15 purchases gets you two more bonus tokens and 240 more "banked" points, which gets the 6th with the $80 Adeon said.
If you were to buy the tokens in the $5 or $15 bundles, 7200 would cost $90. I should probably stop trying to do math in my head when tired. -
Quote:I don't understand.To answer everyone in regards to what I do with my points ; I save them for power sets, though unfortunately I never have enough to get the said powerd while being tier9 and end up having to purchase points.
If you're T9, you get 550 points a month. Save them for 2 months and you have 1100 points. Buy a powerset, and you have 300 points left. Next month, you get 550 more and have 850. Buy another powerset, and you've still got 50 points left
If you AREN'T T9, you get 400 points a month. Save for 2 months, and you get a free powerset.
It's rare that we get more than one powerset per two months, and if you average them out, I'm pretty sure that we get less than 2 powersets per 3 months. So as a T9, you ARE getting your powersets for free with your subscription, unless you're using those points for something else.
As an added bonus, any powerset you buy, you get to keep, even if you lapse to Premium, so that means that the powerset is yours until the servers are shut down.
The only reason I can think of that you "have" to buy extra points is that you erroneously think that your points will expire if unspent. That simply isn't the case - once you get points they remain on your account until you spend them (or the game is shut down). They never expire, and they stack wil no limit (or a ridiculously high one that they don't expect us to reach). -
Quote:That's the crux of it: DO the devs want to do it? If they really wanted us to have trial versions of powers, they could have had a trial worked into the store when they contranced it. They could unlock the Test Server, in whole or in part, for Premium players. They could create free versions of the powersets that only include the first three powers (Like it and want the full version? Buy the power, delete and reroll!).Tho I'm pretty sure that ways to let people try stuff would still be possible if they wanted it.
Or they could tell you to go play the game, team with people using the new powers, and decide if you like it based on what you see and/or the in-game real numbers.
Quote:I still remember when this kind of talking was about power customization.
It went from "impossible", to "it can be done but it's the core of the game so a lot of work" to "here come power customization yay"!
Nothing is impossible if they wanna do it! ^_^
I honestly think this falls into the realm of "Don't Wanna", as opposed to "Too Difficult/Can't Do It."
However, you could always log into Twitch.tv tomorrow for the coffee talk and try to ask during the Q&A at the end, or log into Facebook for Freedom Friday and ask there. -
Quote:When I started (pretty close to when you did, judging by join dates), there were NO restrictions on trial accounts. The restrictions were added later, but not much. They've been place at least 3 years, probably closer to 4, IIRC.Except the teaming part, which I think you're wrong since I tried it with a mate and we teamed with no problems (oh and we were both using trials!
Quote:But I don't think that getting to try something before spending my money on it is such a ******* ABSURD idea.
I honestly don't know why it's so hard to understand for you guys really.
Test server does NOT exist - and never has - for you to test out builds, try new powersets, etc. That has always been an unintended side benefit to it. Test exists to test upcoming builds and patches, to make sure that as many game-breaking bugs as possible can be found before they can actually break the game. Beta exists for a similar reason, but it is intended for material that isn't even close to a release. That's why the Test forums are viewable by all, but the Beta forums are hidden from non-subscribers.