Vigoray's POWER Suggestion Thread


ClawsandEffect

 

Posted

Power Name: Metallic Armor
Archetypes: Tank, Scrapper, Stalker, Brute


1. MetalArmor
You coat yourself in clad metallic armor of which is the sturdiest in all of Paragon City.(+Resisance, Smashing+Lethal DMG 20%) Recharge: Fast

2.ReflectiveArmor
You suit up in more armor, this armor is designed to resist damage from afar using its reflective effects, Also modorately resists energy damage. (+Resistance, Ranged+Energies 10%) Recharge: Fast

3. Reenforced Metals
By equipping this armor you gain much resistance to all damage, and all debuffs on you (immobile, stun, Holds ect. -Acc.)
(+Resistance to ALL Damage, 6%) Recharge: Fast

4. Damaging Pads
You suit up with certain pads of spikes that damage all enemies nearby. (Minor DoT, Area) Recharge: Fast

5. Repair Metal
You take a few seconds to repair your armor, resulting in health and small damage increase for a short time.This will also give resistance to all effects for this small time. (+Health, Damage, Resist All Effects. 20 seconds.) Recharge: Long

6. Aimbot Enhancing Armor
Equipping this armor will make your accuracy increase for every enemy around you. This willstack to 6 enemies. (+Accuracy, 4%every enemy.) Recharge: Medium

7. Full Armor
You suit up with more damage resising armor. This armor is harder and stronger than ever, resisting all damages. Also defending greatly against smashing and lethal. (+Resistance, ALL 7%. Huge resistance, Smashing+Lethal) Recharge: Fast

8. Metallic Beast
Your new armor makes you a metal beast! For 2 minutes your accuracy, damage, endurance rate, defences are increase dramatically. (+Resistance ALL 15%, +End.Rate, +ACC, +DMG) Recharge: Very Long



That is my new power suggestion! Thanks for reading. Please post your suggestions like mine below. Happy to hear from you too! I have redone it a touch to fit what you all have said!





Thannks to all who responded and suggested, very much appreciated!


 

Posted

So you want a power set that caps Scrapper resistance to all damage types after slotting?

No....that's not overpowered at all.

Also, your numbers put you at 53% Resistance to Smashing and Lethal damage, unslotted. And 58% resistance to Energy and Negative Energy. Slotting would get Tankers and Brutes very close to their 90% resistance caps.

The devs are NOT going to give us a power set that lets us cap resistance to every damage type in the game. Not without severe drawbacks (look at Granite Armor in the Stone Armor set for an example of what I mean)

But it isn't that overpowered, there is no defense in the set at all, and you neglected to add mez protection.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
But it isn't that overpowered, there is no defense in the set at all, and you neglected to add mez protection.
It also has Ranged Resistance in the T2 power, which doesn't exist. Unless that was a typo, and was meant to be ranged defense.


@Roderick

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
But it isn't that overpowered... you neglected to add mez protection.
Well, that's certainly a way to keep it balanced. No mez protection or debuff resistance on a damage resist set.


 

Posted

Here's the problem with the set:

The resistance numbers are WAY too high.

With the numbers given, slotting with SOs to 55% enhancement yields:

Smashing/Lethal resistance of 82.15%
Energy/Negative resistance of 89.75%.
The lowest resistances are Toxic, Psionic, Fire, and Cold, which come it at 51.15%.

That's 0.25% away from the Tanker and Brute resistance cap for Energy/Negative, and you can slot to get more than 55% enhancement pretty easily. Unslotted Tough will hit the cap for S/L resistance.

And the lowest resistances are still higher than the non-focused resistances on any other set. Invulnerability gets a lot of S/L resistance, Electric Armor gets a lot of Energy resistance, Dark Armor gets a lot of Negative and Psionic resistance. This set, as proposed, caps 4 different resistance types on just SO slotting. With creative use of the upcoming set bonus changes, you could potentially cap resistance to ALL damage types. That is way too powerful.

The set also has no mez protection. With no native defense powers in the set, you're going to be hit with every mez that comes your way. If they implemented this set as it sits, expect to spend 3/4ths of your time mezzed and helpless. Granted, the set only has 8 powers, so you could just add a power that gives it.

Also, if I'm interpreting the powers correctly, it also softcaps S/L/E/N defense with proper slotting. It's hard to tell, but I think that's what he means by some of the wording.

My suggestion: If you are going to suggest an armor set like this, first take a look at the existing armor sets in the game to get your base numbers. Also, look at how the sets are laid out. Every set has a hole or a weakness. This one's weakness seems to be Fire/Cold defense, which isn't really a weakness because a LOT of the Fire/Cold attacks in the game are paired with S/L, which means the ridiculous amount of S/L defense also contained in this set will defend against it.

I'm not trying to be mean, but this set is not very well thought out and needs a lot of work before it is something the devs would even consider thinking about maybe doing someday.

If I get a chance, I'll do a re-work of your suggested set that isn't quite as broken in various ways.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Vigoray-I like the idea of this set. Of course the devs would need to tweak the numbers, but the overall concept...yeah that rocks man. Good looking out. Cheers.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Here's my stab at a reworking:

Tier 1) Armor Plating: S/L resistance. 22.5% (Scrapper, Stalker, Brute), 30% (Tanker) Toggle .21 EPS.

Tier 2) Insulated Shielding: E/N/F/C resistance. 11.25% (Sc, St, B) 15% (Tanker) Auto-power. End drain resistance.

Tier 3) Deflective Shell: S/L/E defense 11.25% (Sc, St, B) 15% (Tanker) Defense Debuff resistance. Toggle: .21 EPS

Tier 4) Brace for Impact: Mez resistance (Hold, Sleep, Stun) KB Protection. Self slow (minor, not as bad as Rooted). Toggle: .21 EPS.

Tier 5) Combat Awareness: +Resist (S/L/E/N/F/C) 5% for first enemy in melee range, 1.5% for each additional enemy, up to 10 targets. -Resist 7.5% to enemies in melee, up to 10 targets. Taunt aura. Toggle: .52 EPS

Tier 6) Well-Fitted 25% global End reduction. Auto-power.

Tier 7) Ablative Plates +Absorb 25% of base HP, enhanceable. 60 second duration, 240 second recharge.

Tier 8) Not sure what to put here.

Tier 9) Impervious: +Resistance (All but Psionic) 30% (Sc, St, B) 40% (Tanker) +Defense (S/L/E/N/F/C) 20%. +Regen, +Recovery. Self Immobilize. Toggle with 3 minute duration and long recharge.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Thanks all who have suggested. I have re done the powers and percentages. It is more leveled out and will now resist debuffs. Any mor equestions and other suggestions will be considered too!


 

Posted

um bold letter guy there is an official power suggestion thread, I'd suggest you use that


 

Posted

I did.


 

Posted

The last power can have higher resists still, as it is not a power that will be used all the time.

It should either have A) a very long recharge and a crash, or B) have a shorter recharge that cannot be reduced, and less of a crash. That will make it comparable to the Tier 9 of other powersets.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

This is just a quick suggestion but here:

Primary
Mastermind Powerset:


Illusions Pets

1. Illusional Bantor (Minor DMG)

2. Summon Decoys (PETS)

3. Simulated Blast (Moderate DMG)

4. Enchant Illusions (PETS Enhance)

5. Control Visions (Light DMG, AREA Confuse)

6. Summon Master Illusions (PETS)

7. Consruct Decoy Imps (TONS OF WEAK PETS) Like Living Hellfire

8. Summon Banshee (PET)

9. Illusions Empowerment (PETS Enhance)

This is my small idea. I didnt take alot of time but it was a quick idea that popped into my head. Thanks for reading!


 

Posted

This one is much more solid than your first suggestion.

I would say that it would be better to re-use some powers from Illusion Control and/or Psychic Blast for the personal attacks.

Probably Psionic Dart or Mental Blast as the Tier 1, Spectral Wounds as the Tier 2, and Psychic Scream or Psionic Tornado as the Tier 3/AoE.

Tier 1 pets would be Decoys, Tier 2 could be similar to the Haunts from Darkness Control, and the Tier 3 pet could be Phantasm.

Add a utility power of some kind and off you go (I would lean toward Spectral Terror as the utility power)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.