unmaking enhancments
I support the idea. Many other game that feature crafting do also feature breaking down.

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well i have been crafting a lot lately and some items were unavail or crazy high prices,even using ae tickets items were unavail for awhile.
seems a fair trade.
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But salvage isn't the serviceable material here. Salvage doesn't do much but make invention enhancements and temp powers. The serviceable and versatile material in this equation are the enhancements themselves. Why break down an enhancement for its salvage when you can just convert the enhancement into another enhancement that you'd rather have?
So rather than ask for a means to break down enhancements, I'd suggest a means to better control how you convert enhancements into other enhancements.

well i have been crafting a lot lately and some items were unavail or crazy high prices,even using ae tickets items were unavail for awhile.
seems a fair trade. |
Gee when I run into that "problem" I find that running some missions gets me more than enough salvage to continue.
It's a great idea, but..It occurs to me any Enhancement you might want to break down would have been easy enough to find components for in the first place.
I felt a way to break down Incarnate powers back to there original components with maybe a penalty of randomly loosing one might be useful not needed but useful.
It seems like too much coding effort for a problem that can be solved by placing a bid on the market, and while waiting for it to fill going to punch some bad guys who might drop the salvage anyway.
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I understand the idea, but this isn't a normal MMO where crafting is something you level up and most of the product you produce is useless.
It could be potentially benefitial in a small number of situations, but probably not enough to be worth the development time.




Commons, just roll - and be sure you're in the right level range and type (magic or tech.) If you're not sure which is which, peek at Paragonwiki. Fill up with what you don't need, drop it on the market or in storage and go back.
AE cannot run out of salvage short of the game itself shutting down, at which point the issue is moot.
well some of the players are playing the market more than the game. and will drive up the price of items for profit. i saw brass going for 100k and when you have say 500 if a item with 2000 bidding,getting the items is some times hard.
yes AE does not run out.and i have the problem of having to run some of the ae mission to get enough tickets to purchase. I would have to either solo the ae or find some free farm. and i prefer the "live" content.
as the same salvage as a lvl 10 IO will also make a lvl 25 IO , it would be nice to "upgrade" to the higher one. of course I would still have to purchase the recipe .or get it as a drop or have it memorized on my crafter toon.
knowing which mobs would be most likely to drop a certain type of salvage is possible,but the RNG can sometimes work againest you.
and as some of you may know during/after a 2xp weekend or when a new powerset is released the market really goes wild.
one of the reasons we can now buy recipes either with alignment merits or astrial or emerits is I and other people complained /requested of another way to get recipes as certain sets you would have 0 on market and maybe 300 bidding and some of the bidders would bid like 500 mill for a recipe(not saying anything is wrong with that but not all of us have access to 2-3 billion like some of the farmers)
i was just suggesting another way of getting salvage.
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I don't know that guy at the AE counter told me he was out of Sapphires, but could sell me 2 Ruby's for the same price. Seemed a bit fishy so I didn't take it.
Shortly thereafter Longbow agents came and arrested the guy. The female on the other side of the counter was so overwhelmed with work she quit.
AE employees where referring everyone to their shop on Kings Row until they were back up in service.
So I think they can run out of salvage and even close shop.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
ok so you all think it is not a good idea,fine.
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One of the things the Devs designed into the game was that some resources would be consumed. There was very specific intent to use up stuff, since an unending supply of new stuff is always entering play.
Ideas for ways to get around that and make salvage effectively "immortal" are going to face an uphill battle in persuading the Devs to drop this longstanding design philosophy.
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how about the ability to unmake IOs ? make them back into the salvage that was used to create them, and lose the inf.it will let us recycle some of the salvage to make other or higher lvl IOs
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