Robotech_Master

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  1. I've never really hit that kind of problem with the 30s—at least not consciously. In fact, I tend to look forward to being able to slot out all the powers I've gotten. Generally speaking, the 30s tend to fly by pretty quickly if you run on TFs and large teams.

    Money for slotting hasn't really been a concern since I've started marketeering. There are certain recipe sets that are cheap to buy and craft that sell crafted for several times as much as they cost to make—Crushing Impact, for instance. Once you've crafted and sold a couple dozen of those, you're sitting pretty for anything short of purples; if you need more cash, just craft and sell a few more.
  2. Alas, the site now lists the $18.50 cards as out of stock. Glad I snagged four of them. Will be interesting to see if they ever come back into stock again.
  3. Quote:
    Originally Posted by Aggelakis View Post
    I will forever and always be calling Ernesto Hess by this name. Hiiiii-larious.
    Eh. I'm sure there was some Council or Fifth Column guy named Rudolf something.

    (Yeah, I don't know where it came from either. It was 3 a.m.)
  4. It seems like a lot of the Weekly Strike Targets are hitting the same Task Force over and over again. Now granted, on the villain side that's unavoidable given that there are a lot fewer Strike Forces there altogether. But it seems like there ought to be more suitable TFs on the hero side—every couple of months, the same ones come around again.

    Why haven't any of the Shadow Shard TFs been WSTs, for instance? (Well, okay, the player base might revolt if Dr. Quaterfield was chosen, but I still think it would be worth it just to watch all the forum posters erupt in foaming apoplexy. ) What about the Ouroboros TFs? (Though granted their low merit rewards would seem insufficient even doubled.) If the Eden Trial can come up repeatedly, where's the love for the Abandoned Sewer Trial? Cavern of Transcendence? Katie Hannon? Rudolf Hess?

    The great thing about the Weekly Strike Targets is that it makes it a lot easier to find teams for particular TFs for a week, but it seems to be most of the TFs chosen are the more popular ones. I'd like to see some of the less-commonly-assayed ones get a shot at it too.
  5. I've noticed that the SG base portal in Indy Port doesn't seem to be rendering unless you're right on top of it. I can click the map marker and navigate to it, but I don't see it unless I'm literally right up next to it.
  6. Given that we're going to be losing the current launch screen when Freedom launches (I'm really not impressed with the replacement. The gaggle of heroes, to me, emphasizes the fact that it's about teamwork and other people—Statesman punching a Clockwork out, not so much), I was wondering if anyone had ever figured out who most of those people were.

    A few of the heroes are readily identifiable, but most of them are complete strangers who, as far as I know, have never been mentioned in any of the canon. Which I find a little odd; I would have thought that it would be the perfect place for showing off named heroes.
  7. I can't get into Pinnacle. It says it can't connect to the login server.
  8. Why get it from eBay? You can get it new from Amazon for $5 plus another $5 or so shipping.
  9. Robotech_Master

    Unicorn horn?

    Quote:
    Originally Posted by AquaJAWS View Post
    Under Full Masks as a Head option
    Then under Detail 1, there's a Narwhal option. Its on the thin side though, but it MAY work.
    How appropriate...it used to be that narwhal horns were commonly mistaken for or passed off as unicorn horns.

    Now if only there were a horse-head option.
  10. Yeah, I've updated the guide to indicate that there may be a glitch in the ordering process--but given that every single person it's happened to has gotten satisfaction after complaining about it, it seems more that they're the victim of their supplier rather than trying to rip anybody off.
  11. I noticed that the marketplace now includes a feature where you can search on the salvage items used to build a recipe. That's great, but it gave me the idea of another related-item search that would be very handy for marketeers to have available.

    I'd like there to be an option on a recipe to "search IO version" that will return a search for the crafted version of that Enhancement. This could be very useful to those who are trying to decide whether to sell an item as it is or craft it and sell that. Likewise, it could be helpful to potential buyers who can decide which version they would rather bid on.

    And a reciprocal search, to "search recipe version" on a marketplace listing of a crafted IO, would be helpful too, for similar reasons. Both of these would save a lot of time and trouble to marketeers who otherwise have to narrow down the level range and re-search in order to find the other version.

    I hope the devs will consider adding this in a future update.
  12. You can also craft Alpha components out of the salvage and Thread drops you get from going on Incarnate Trials. A lot of people tend to consider it a waste since you can use Shards for the Alpha but not for the other stuff, but sometimes it can be faster since you get at least one piece of salvage per trial.
  13. Quote:
    Originally Posted by gameboy1234 View Post
    This. At level 32, I don't think you should slot two EndRedux in any power. You need the other aspects of those powers more (defense, resistance, damage, accuracy).
    Furthermore, since End increases the denominator of a fraction, that means that each additional End you add is less effective than the ones that came before. Using the standard SO valuation of 33%, one End-reduc means you're using 3/4 as much power as you were before. Two means you're using 3/5. The first end-reduc reduces your use by 5 parts out of 20, but your second only reduces it by 3 parts out of 20 further, and a third would only reduce it by 2 parts beyond that.

    Given the choice between slotting two End Reducs in one power or one each in two powers, you may get a better bargain by slotting them in different powers (unless the one power is a huge end hog).
  14. One point nobody made yet that I can see is that Recall Friend comes in very handy at the early levels, especially if you took your travel power early too. Exemped characters get access to powers 5 levels higher than their exemplared level, which means they could be in a great position to help travel-powerless lowbies get around. (At least until I21 when lowbies get travel powers at level 4.)
  15. Quote:
    Originally Posted by FallenValkyrja View Post
    I just made a purchase of the 60 day card and when I entered it into the NCSoft site I was told that it had already been used. I just contacted the company and am waiting on a reply.
    I just went and ordered another one myself and got the same result. I am waiting on a reply.

    EDIT: They sent me a replacement code. That one had already been used as well, and I complained again. Then they sent me another one that worked. They said that it was an issue with their code supplier sending them a batch of invalid codes.
  16. Quote:
    Originally Posted by Rajani Isa View Post
    Who's that old sourpuss, Roy?
    If she looks like an old sourpuss to you, then you're not as grown up as I thought you were.
  17. I've noticed an interesting market phenomenon as I've dabbled in value-added crafting and selling of common IOs: the L40 IOs, at least of the popular ones like accuracy, damage, and so on usually sell for prices similar to or higher than the L50 versions of those IOs. (Which means I can generally craft them for a lot less than it costs to craft L50s, and sell them for a higher profit.)

    Can anyone hazard a guess as to why they're so much in demand?
  18. It's really kind of ridiculous for a L50 not to have the Clockwork badge long since. You don't even need to hunt for it; I never have. Between the Positron and Synapse TFs I've always had it right away.

    And anyone who actually played the game would have known that. Just because I wrote a guide on PL'ing doesn't mean I always like it. :P
  19. Quote:
    Originally Posted by ChrisMoses View Post
    Thanks for the answers, guys. Robotech Master, I had a few followups:

    Will two T3s of any type unlock a T4? I wouldn't think so, but that kind of seems to be what you're saying.
    No. Only two T3s of the same type, but different sub-types. Two different Spiritual T3s unlock a Spiritual T4. I keep a Cardiac T3 around just in case I should ever be in a situation where I'm willing to swap it in place of my Spiritual to get the different bonuses it offers instead. (Well, actually, once I built it, I have to keep it around; I can't get rid of it. But that's why I built it. Someday I might build it up to a T4, too.)

    Quote:
    The only character I have with the Alpha unlocked is my Ice/Elec Blaster, who has a Spiritual T3. I haven't done anything else with him (besides gain iXP), but I'm working on it. When revisiting the Alpha, I'm reading that the one I chose, Spiritual, seems to be forgotten when applied to the other Incarnate powers (the +Rech of Spiritual won't affect the Lore pets, or Judgement powers, as well as some non-Incarnate powers for that matter).
    Forgotten? It's the one I have on a number of my own Alpha characters. It applies to every single power you have except the Incarnate stuff. If you have a character you want to be able to do stuff faster, it's the best possible one to get. I'm looking forward to T4'ing my Electric/Shield Scrapper so I can do the Lightning Rod/Shield Charge combo ever faster.

    Quote:
    This has me thinking that maybe I need to pick a different one, such as Musculature for the +Dmg. I didn't initially take the +DMG one because I was thinking, "Well, with ED it won't be much to my benefit, and with Build Up and Aim active, I believe I'm at the damage cap already, let alone any Invention set +Dmg bonuses I may have..."

    But then I read that some of the Alpha bonuses ignore ED.
    Yep. 1/6 of the T1, 1/3 of the T2, 1/2 of the T3, and 2/3 of the T4 bonuses ignore ED. Which means that, if you take the T4 Spiritual Alpha that gives 45% of recharge rate, that's like being able to four-slot everything you've previously three-slotted with recharge. And once you start stacking set recharge bonuses and Luck of the Gambler global recharge IOs on top of that...well, my Scrapper won't have perma-hasten when I've finished slotting her out, but she'll only miss it by seven seconds once she has her T4 Spiritual.

    Quote:
    So now I'm thinking I need to start all the way over for Musculature, predominately because Spiritual's buff is ignored by many powers in the game, while the other Alpha affects don't have that Penalty.
    "Many" powers?? Hardly. The powers that ignore Spiritual's buffs are very much the exception (and they ignore every other recharge buff in the game, too) rather than the rule.
  20. Quote:
    Originally Posted by ChrisMoses View Post
    Per the bolded - Does the week start Tuesday, and you must wait 7 days between your time or earning, or can you only earn one within the 7-day period?

    To use a current example, say I did the LGTF yesterday (Monday). Today (Tuesday), the WST changes to Sister Psyche. Do I have to wait until Monday to do it on that character (and is it all the way down to the hour?), or can I do it right away with that character?
    You can do it right away with that character and get a Notice. But you won't be able to do it again with that character for a Notice and bonus merits until the following Tuesday. (Though you can still do it again with that character for badge credit; there are badges for re-doing the weekly strike target once or multiple times, all the way up to 50 times.) It's once during the period, it doesn't matter when during the period it is.

    Quote:
    Per the bolded - Are you saying you can get two T3 Alphas? Can't you only equip one? Does unlocking/buying the other Alpha provide a level shift even if it isn't equipped?
    You can build more than one Alpha (or, for that matter, Judgement, Lore, or any Incarnate power). They're essentially just a very specialized, unslottable/reslottable form of Enhancement, and you can carry as many of them as you can build.

    The recipes for the T4 of any Incarnate power require you to have crafted two T3s of the same type. For example, a T4 Spiritual Alpha requires two different T3 Spiritual Alphas plus salvage to craft. You don't have to slot or do anything with the second one, but you have to have it in your inventory in order to craft a T4. So, once you've built one T3, if you want a T4 then you start all over with another T1 and build it all the way up to a T3 again. It largely doesn't matter which T3 you build for your second one, since you're never going to be slotting it. Just build what's easiest with the salvage you hqve.

    (For that matter, you could also choose to build an Alpha of an entirely different type and trade them out in different situations. I have a T4 Spiritual on my Fire/Fire Tanker, but I've also got a T3 Cardiac in her inventory that I can use if I ever want to sacrifice that additional recharge rate in order to get more damage resistance.)

    Quote:
    Finally, when equipping my Alpha, I just took the one that I could get the level shift quicker on, so a T3 (the one on the left, whatever that is, in Spiritual I think). Is it worthwhile to get the T4 right away? Or am I fine with just the T3?
    A T4 doesn't confer anything else except additional abilities. It keeps the same level shift. So whether you build to it or wait is up to you. But given that you have to build all the way up to a T3 all over again in order to get it, you may want to put it off until you've gotten T3s in everything.
  21. And indeed, many people don't slot IO sets valued at level 50, even of IO sets that do go that high. Level 30 is considered the magic number for IO slotting, since at that level the values of the IOs themselves are roughly equivalent to SOs.

    The reason for this is that you keep the bonuses IO sets provide only when you're exemplared to no more than 3 levels below the value of the IOs. That is to say, if you had level 50 IO sets slotted, you'd keep the bonuses only when you were exemped to level 47 or better. (You'd still have the value of the IOs themselves, of course, subject to whatever adjustment their values took from exemping.)

    If you slot the IOs at a value of level 30, you'll have those bonuses if you're exemped all the way down to level 27. It's considered a good compromise between power effectiveness and set bonus effectiveness. Indeed, in some ways it's better, because those set bonuses don't degrade from exemplaring the way the face value of enhancements do. If you have five +9% Accuracy bonuses, that's 45% at level 50 or at level 27.

    If you're not planning on much exemplaring, you might want to stick with level 50 for max effectiveness there. (They're also a bit cheaper, since level 30s are in high demand.) But if you stack a bunch of level 30s, you could have a kick-**** character across almost half the game's level range.
  22. Quote:
    Originally Posted by Ironblade View Post
    I have more inf than I know what to do with and the character with the stack of Astrals has 6 powers at Tier 4. So, yeah, the Astrals are pretty useless. I used some to buy an aura for a new toon but most of my toons don't use auras and I actually like the cape mission.
    Dude, if you've got more Astrals than you need, would you mind buying a few of the two Rare recipes in Obliteration at level 30 with them and emailing them to me at @purramedic? I'm trying to complete some sets on one of my characters, and they're not to be found in the market for love or money. They cost 32 Astral Merits each from the vendor at Ouroboros.

    (I can't imagine not being able to find something to do with "too many Astrals", as many characters as I have who I'd like to slot out with rare recipes. I wish I had that problem!)
  23. Basically, the $1.99 is a cheap way to get your first month for a brand new player.

    Of course, it doesn't really get you anything that buying one of the older boxed sets (see second link in my signature) doesn't. It's just cheaper.
  24. I may be weird, but I've almost never had to slot end reductions in my attacks. Generally, just putting them in my more expensive toggles has been enough.

    Speaking of which, give some thought to where you're putting those end reductions. Since they have diminishing returns, your second end reduction in a given power is going to be less effective than your first. Rather than putting two end reductions in a single power, you might want to put one each in two powers. It depends on the cost, of course.

    Another thing: if you have characters with Acrobatics to protect against knockdown, if you can work some Knockback Resist IOs (from Steadfast Protection, Karma, and/or that universal travel power set) into your build (Combat Jumping or Hover are a good place for a Karma, for instance, and you could put the one from the universal travel power into an unused vet reward sprint), you won't need it, which is a little bit of End saved right there.
  25. Robotech_Master

    Impatience creep

    What gets me is moving travel powers up from level 14 to level 4. I mean, for crying out loud, you already get jetpacks just for sneezing, why do you need to be getting inherent travel that early? (Not to mention it makes a mock of Kheldians' ability to fly or teleport from the get-go, and the "City Traveler" vet reward. :P )

    I remember when travel actually used to be hard. And as much as I grumbled about it, and am happy with the recent merging of transport lines, Ouroboros travel ability, and SG base porters, I can't help feeling a little sad that they're making it so easy now.