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Posts
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There's often, in such dictatorships, a huge gap between the law as written and the law as it's actually enforced. (Take North Korea. Did you know their constitution guarantees freedom of speech? Do you think anybody in North Korea actually has freedom of speech? No.) I think, taking that into account, that the Loyalist Responsibility character is enforcing the law as it's written and not going above and beyond it like many of the NPCs are shown to, generally speaking.
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Quote:They were, in fact, most recently reset on August 16th, 2010, the same day Going Rogue went live.Actually, I think that may not necessarily be the case. An account gets "tagged" with a global name the first time it logs in, that much is true, but this also happens after changes cause global names to be reset. My global is, and has always been, @Samuel Tow, but a few times I'll log in, say something in a global channel and it'll come out as, say, @Emillia Heart, because that's who I'd been playing at the time, only to later be told that globals were reset and global rename tokens issued.
I don't know what causes globals to be reset like this, but they have been reset no less than three times that I can distinctly remember, and probably more times that I've forgotten about. As I understand the process, accounts simply lose their globals altogether and then have to be re-issued a brand new one the first time they log in, which by default is the name of the character they logged in as. Chances are, if a name is not tied to a global, that this player HAS logged in since 2005, but has not logged in since the last global name shenanigans, which was fairly recent if I remember correctly. -
As the topic title says, Virtue's Imperial City is basically impossible to play in right now with ping times of 1100ms or higher. The rest of the server seems okay, but I thought I'd post a heads up for anyone else who might be having trouble.
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Yeah, just run radio/paper missions for a while and you should eventually get more tip drops.
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I don't think the current power disabling code is too flexible when it comes to the area of effect - that is to say, I'm not sure that the devs have the capability to disable powers inside Wentworth's without making Wentworth's its own map, unless they run the risk of disabling powers for anyone who jumps/flies/etc. OVER Wentworth's without going inside, which would be really flapping stupid.
As well, the problems with doing it at the Black Market are well documented (such as the lack of an actual building, and spawn points being close enough to aggro on shoppers).
I agree with macskull, leave the existing markets alone, add a new market building for the people whose computers can't handle playing the game. -
Quote:Notwithstanding that this has nothing to do with programming and would be better asked of Castle, who has anything at all to do with powers, this game is designed around PvE, in which tanks perform their role admirably.Listen please and listen carefully. Tanks should by ALL RIGHTS be the hardest dudes to kill in PvP. It should be so intense that it takes at least 3 non brute like vill to bring him down. Now of course this better be a bad *** Tank and yes same for Butes. A Brute fighting a tank should actually DRAW a crowd. As it stands now Tanks and brutes are made fun of and mostly ignored. And I am SURE u have seen that NO ONE playes Tanks in PvP. Guess what? Theres a damn good reason. Thnk long and hard on this and tell me what you think you guys can do to improve on what roles Tanks and Brutes play in this game thank you.
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The game won't send you to contacts of the opposing Praetorian faction automatically, but you can still get missions from them if you find them manually (for the purpose of performing "undercover" work).
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Quote:My BS/Shield does it. I'm sure Fire/Shield would be better.I just saw some builds for Scrapper Fire/Shield that are purported to be highly effective - softcapped at 45% def, lots of damage, etc.
Anyone familiar with Fire/SD Scrappers that can chime in? One thing I read said that he was even handling +2/8-man solo missions! Realistic? -
All it checks is number of slots, not the position of them.
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Quote:This happens whenever the store goes down. Nothing you can do but wait for it to come back.I logged in a deleted a lowbie character I wasn't playing to make room for a new one. I started to create the new toon then decided to go back to the character select screen because I forgot to check if any of the names I had in mindwere available. When I got back to character select screen the 'online store not available' message popped up and now the character slot I freed up is locked/unavailable and I can't create my character. I also had one unredeemed character slot and it too is now gone. So I can't create my character in the slot I deleted from nor can I add a slot because the one I had left is gone as well.
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Quote:I think the only reason they bothered to put out a new retail box at all was so that they could get retail shelf presence. From what I understand, most video game retailers had stopped carrying CoH because the existing retail box was too dated.However, they could have made the Architect system only available through buying the Architect Edition and left everything else for the free release... if they weren't trying to lure back previous players with I14, why did they have a reactivation/Double XP weekend a few weeks after release? Since AE was given free to everyone, even if AE DID bring them back to the game they didn't have to pay anything to get it... in other words a guaranteed lost $20 by not forcing the purchase like they are doing with GR.
And the Architect Edition wasn't a good starting point, since it had CoH, CoV plus the touted Architect mission creation system as well as HALF THE PRICE POINT OF GOING ROGUE?!? If Marketing is "being smart" with Going Rogue, when it came to Architect Edition then Marketing was "being not smart".
Ashes to ashes,
Pheonyx
In that sense, it wasn't really a lost $20, because without the Architect Edition box on Gamestop's shelves, there wouldn't have been ANY CoH retail box available for purchase in stores, I think. -
Quote:Bosses only generally make like 5% of a mission, though, so... yeah.i can tell you this. Aoe has very little impact vs a boss. Its useful against minions and slightly less useful vs Lts. This is from playing the game since I2 with the caveat that i dont fight malta, koa or low level cot and single player.
Sure, 7-8 people throwing a fireball will make a dent in a boss and demolish a spawn , but shouldnt it? that is the value of teamwork. I guarantee that a spawn throwing just basic attacks at one toon will do a number on anything but amrored At's
Theres plenty of games out there that DEMAND, not just ask but DEMAND that you take your team against one mobile. This game is the only one ive seen that goes with the idea that 1 player is more or less = to 3 minions.
(i played wow and have heard stories, ive seen FF11 played and heard stories, so Cox still is more aoe centric) -
Quote:I take that to mean that the potential exploit isn't fixable by its nature. I've no idea what it might be, but either way, if that's the case, it's probably in the game's best interest that we not try and dig this one up. :PLots of people are asking me if there was or is a problem with the streakbreaker. To the best of my knowledge, it was and is still working fine.
A bug in the streakbreaker wouldn't be something that would lend itself to be particularly exploitable either (any more than it already is, which is not really), and if it wasn't exploitable I would have written an article about the change to inform players. -
Quote:I read most of it, yes, so I'm aware there are a few different controversies flying here at once. There's the Shield Charge errors which Castle acknowledged (the only point I commented on), there's the question of balance of Fiery Melee versus Dark Melee (which I'm not qualified to comment on), and of course, there's the concerns about Fiery Aura being underpowered as well (which I think has merit).I don't think anyone is saying what you think they are saying. Have you read the thread?
I'm getting a strong feeling a lot of people posting haven't actually read what they are posting about.
It's also fair to say that the people crying about it are a minority in this thread, if an extremely vocal one. The argument goes back further, though; people made the same argument about the Blessing of the Zephyr nerf, and whatever you or anyone else thought about that one, I stick to the belief that how long something has been in a flawed state is not an argument in favor of leaving it flawed.
When something's broken, you fix it. And ultimately, there are very few of us on these forums who are objectively qualified to identify something as "broken" or "not broken". To be fair, I wouldn't consider myself qualified to make that judgment; I pretty much reserve that for the people who actually have access to the code. What we are qualified to identify is whether or not we "like" or "dislike" something.
Ultimately, it is the responsibility of the developers to make a good faith effort to ensure that player power remains within the range for which they have designed the game, or at least reasonably close, and when outliers are discovered (either way), to rein them in by correcting those outliers to more normalized values. It is entirely possible (and in the case of something like Blessing of the Zephyr or Shield Charge, likely) that there will be people who "dislike" the change, but if the expected power curve around which the core of the game is designed is being thrown out of whack, it needs to be corrected, period.
That all said, I do agree with the other posters that it's fairly disturbing that something this massive slipped under the radar, and wonder if perhaps it wouldn't be in the powers team's interest to do a once-over of all the player powersets to make sure they are in fact performing where the documents say they're supposed to, across the board, because if one error like this can get through, I would be highly surprised if there weren't more. -
Quote:Streakbreaker?This is a change that could have saved you, or killed you. From virtually level one to level 50. You just wouldn't know it was responsible.
Also, other people in this thread need to quit crying. If we hypothetically discovered an archaic law on the books that said murder wasn't illegal as long as it was committed between the hours of 2 and 4 AM, would you argue that we should allow murders between 2 and 4 AM to remain legal just because "that's how they've been for 235 years"?
No? I think not.
So why then do we have people crying it's unjust to nerf Shield Charge, a power that singlehandedly badly devalues every single other Scrapper secondary in high-end play, just because it's been this powerful for a year? -
I started getting those just before my last card's fan died on me
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Quote:Nitpick: IIRC, heal powers like Dull Pain and Reconstruction are always based on max HP before any enhancements, so a 50% heal on a L50 scrapper is always 669 HP, even after buffs to the max HP.Untrue. With no one in RttC, without set bonuses, WP can get about 500% regen. Regen standing around can get over 600%, plus a 50% heal (around 650 for Scrappers, would be over 900 for Tankers, about 1500 for a Tanker with Dull Pain going) every 30 seconds, plus an additional 800% regen for 90 seconds every five and a half minutes (this puts a Scapper with Dull Pain up at around the same regen numbers - not percent, but raw health/sec - as my fairly IO'd Tanker does with a fully satuated RttC).
A Regen Tanker would regen about 190 health/sec while Instant Healing and Dull Pain were up. A Regen Brute could probably reach a similar point with some +maxhealth bonuses, having the same health cap as Tankers (and can still get 160 health/sec with just powers/accolades).
A fully IO'd WP Tanker with a saturated RttC can hit about 135-140.
Given what I've seen WP do, I don't think Regen would be that overpowered on Brutes. I actually suspect like others in this thread that it would be underpowered for them because they'd bite off more aggro than they could possibly handle. -
Quote:A correction to make here, and I don't have the post link handy but go search Positron's posts.This was confirmed a long time ago by Castle. I don't have the links (tried to find it) but it was in one of the early Q&A's when they first announced going rogue.
Basically a "Rogue" will be able to buy insp only from the opposing faction.
You will not as a villain be able to buy/sell from wentworths or offer/accept trades from the opposing faction.
I am still amazed at how naive people are to think that they would allow this to happen. It would require the same programming they have been refusing to produce ever since the markets went live. They will never merge the Villain and Hero markets, its been said time and time again.
-Kiri
You're correct in that a "Rogue" cannot buy things on Wentworth's. However, continued play of the Going Rogue side-switching system will allow someone in a formerly redside AT to make the step from "Rogue" to full-out "Hero", at which point they will be just like any other character that was blueside in the first place - shops at Wentworth's, is locked out of the Rogue Isles.
In short, the alignment spectrum is blue -> light purple -> dark purple -> red, and as I understand it from Positron's posts, in playing side-switching you skip one of the purple stages - i.e. you either go blue->light purple->red or red->dark purple->blue. You can certainly stop at purple, though, and that has its own set of advantages and disadvantages.
Hero: Shops at Wentworth's. Can't enter the Rogue Isles. Can only team with other heroes (except in RWZ/Cimerora/Pocket D). Can only initiate hero story arcs/TFs.
Vigilante: Shops at Wentworth's. Can enter the Rogue Isles. Can team with anyone. Can only initiate hero story arcs/TFs, but can join teams doing villain story arcs/SFs, presumably.
Rogue: Shops at the Black Market. Can enter Paragon City. Can team with anyone. Can only initiate villain story arcs/SFs, but can join teams doing hero story arcs/TFs, presumably.
Villain: Shops at the Black Market. Can't enter Paragon City. Can only team with other villains (except in RWZ/Cimerora/Pocket D). Can only initiate villain story arcs/SFs.
The devs haven't said anything about how vigilantes/rogues will function in PvP zones yet. I suspect, however, that they'll continue to be treated as someone of their more pure faction (i.e., in RV, a vigilante will be treated the same as a hero)
Edit/addition: It would _have_ to work this way, because if a former villain goes all the way hero (not rogue, not vigilante, but hero) but was still required to buy on the Black Market, he would effectively be unable to buy from any market, because of being locked out of the Rogue Isles. -
AFAIK, Freedom's still generally regarded as the largest population, although I think Virtue is generally right on its heels.
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First post after redname!
The official site has "Demon Summoning" spelled wrong (as "Demon Summmoning", 3 Ms) on the "Featured Content" tab. -
Quote:The current D&D Online is really a fairly faithful representation of 3.5's rules, or at least as close to them as you can get (IMO) in a real-time game environment. The only setting they used is Eberron, but Eberron's definitely not a bad setting, IMO (your mileage may vary).I wish I had copied and pasted what I thought would counter WoW. I thought a Dungeons and Dragons MMO could have been a viable rival to WoW if they had done this:
Based it on 3.5 edition (not sure if the current D&D MMO is)
Included epic levels
Expansion packs up to and including Forgotten Realms, Dark Sun, Dragonlance, Eberron, et al Maybe even an expansion dedicated to other planes of existance
But look at what the D&D MMO turned out to be instead. I guess I shouldn't have set my expectations so high. (And after that, I don't anymore, for any game. Except Super Street Fighter 4. I get to be Guy again.)
I actually wish they would hurry up and get a PC game out of some kind (single player or MMO, either way) based off 4E's rules, because those rules are _perfect_ for a video game and I'm shocked no one's taken it up yet.
But, for what it's worth, DDO is my second-favorite MMO to play after CoX, and I enjoy it for a lot of the same reasons I enjoy CoX - it's just less refined in those aspects than our game is. -
Quote:We have this to an extent (grinding TFs for merits), although it's less evident than when you used to get recipes directly.There is 1 key difference. You are doing the same thing over and over, but in wow you have a goal. You might be grinding the same few dungeons 100 times, but generally for better gear so you can move on to better things (ie the latest raid encounters). The ability to progress your character (non-rp wise) in anyway is simply appealing to many, which is what I feel CoX lacks.
Personally I can not wait for the end game system Posi is working to arrive. I would love to dust off some of my L50's for some advancement. -
Quote:I'm personally of the opinion that WoW's success is at least 90% attributable to the fact that it has "Blizzard Entertainment" on the box, but I can address the other points as well...I was reading the massive awards page and thought to myself, "What would it take for CoX to be better than WoW?" This might be a hard question to answer other than one obvious solution.....WoW disappears.
But outside of that how is it that WoW remains on top? Is it that it has longevity? Is it that it's genre is the most popular? Is it that it has great expansion packs? Is it the graphics? What gives? I've been playing CoX on and off for a number of years now and I hate seeing the numbers dwindle. The streets are much more quiet than they used to be. Less raids going on. Ah, but the costume contests are still a plenty....in which I rarely win unless I happen to catch an early morning CC where like 10 people are there. (BIASED JUDGES!)
I just want to see CoX reign supreme. Do you think Going Rogue and Ultra Mode will help alot or just a little? I wonder how many folks will even be able to enjoy ultra mode with the system requirements and all.
Longevity: Well, yes, but CoX has longevity too. More than WoW, actually, I believe.
Expansion packs: No real comment; in my experience, each new expansion actually tends to upset the hardcore players because of perceived concessions to casual players.
Graphics: WoW has actually, perhaps oddly, made a point over the years of keeping its graphics relatively simplistic compared to its competition. People make fun of WoW's poor character models (and they are pretty poor) and general cartoony look (more so, ironically, than CoH), but what they miss in this fact is that WoW is capable of running on an extremely wide range of hardware - you can play WoW passably well even on cheap integrated graphics. I had a friend who used to raid decently well (low FPS, but playable) on a computer that could barely handle CoV at absolutely minimum settings. -
Merging the lists would likely still cause name conflicts, because the character databases would have to be merged.
The only way they could avoid that would be to have the EU servers still use a different character database than the US servers while simultaneously being on the same server list. I imagine it would be possible, but there'd likely be some hiccups in functionality that would be less than intuitive to people (like global friends or channels not functioning cross-database).