Brutes getting Regeneration?


Arkyaeon

 

Posted

No, I'm not asking if the devs have said anything about it, because chances are, they haven't. I'm asking all of you, the experienced and knowledgeable playerbase of my beloved Virtue, how likely you think it is that Brutes will ever get Regeneration as a secondary set.


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Posted

Well, technically you could do it if you lowered all the regeneration bonuses to a quarter or half what they are on a Scrapper. It would still need to spend quite a bit in testing both internally and on the beta server in order to get the numbers right.

And don't forget all the people who would be up in arms about the "nerfs" to the set. Regeneration has a long history of alternately being stupidly overpowered and screwed with and it's only in the last couple of years that it's really been balanced. Once people saw the numbers that would be needed to balance it for Brutes the wailing would be loud and bitter indeed.

Do not ask about Tanks though. They'd need to start the bonuses at a quarter of Scrapper levels and work down from there.


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Posted

Quote:
Originally Posted by Oldeb View Post
Do not ask about Tanks though. They'd need to start the bonuses at a quarter of Scrapper levels and work down from there.
What about Blasters? =D


 

Posted

Never happening, red names have said as much in the past.

Sorry, Regeneration is one powerset that is unlikely to ever proliferate any further. I'd be willing to bet Castle would take the powerset out back and shoot it if he could.


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Posted

Quote:
Originally Posted by Smersh View Post
Never happening, red names have said as much in the past.

Sorry, Regeneration is one powerset that is unlikely to ever proliferate any further. I'd be willing to bet Castle would take the powerset out back and shoot it if he could.
I'm fairly certain they tried. But let's face it... we are talking about Regen here, shooting it isn't the most effective way to get rid of something that heals too much.


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
I'm fairly certain they tried. But let's face it... we are talking about Regen here, shooting it isn't the most effective way to get rid of something that heals too much.
They should try cutting off the head of regen and see it that works...


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Posted

Quote:
Originally Posted by je_saist View Post
actually the devs have said something about it.

Not. Happening.

The last time I said something about this subject was just last month: http://boards.cityofheroes.com/showp...8&postcount=22
While I've never heard anything to that extent, I'll just point out that my Willpower Scrapper has more health sans TF Commander than my Stone Brute does with all of the health-boosting accolades. And that's on top of Willpower potentially having better regen than Regen at least some of the time.

If anything, due to Brutes and Tanks being more focused on taking burst damage, I wouldn't be surprised if Regen for them was underpowered. I'd also probably switch Moment of Glory and Instant Healing around in the set and tweak them appropriately.


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Posted

Quote:
Originally Posted by IanTheM1 View Post
And that's on top of Willpower potentially having better regen than Regen at least some of the time.
WP has better regen only while surrounded by a bunch of enemies (who are, presumably, beating on you), while Regen has vastly superior regen whenever the Regen wants, by popping a cooldown. That's a significant difference right there.

Instant Healing coupled with the higher health base of Brutes or Tankers would simply be overpowered. Though with tweaks to that, the powerset might work.


 

Posted

Yeah it should be noted WP can have just as much standing(no badies) regen as regens ... but they got no heal or dull pain or blah blah

Personally while I'm not entirely against regen coming to the big boys... it just doesn't seem feasible. I feel WP more than covers that gap while not being squishy heh



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Posted

Quote:
Originally Posted by Arkyaeon View Post
Yeah it should be noted WP can have just as much standing(no badies) regen as regens ... but they got no heal or dull pain or blah blah
Untrue. With no one in RttC, without set bonuses, WP can get about 500% regen. Regen standing around can get over 600%, plus a 50% heal (around 650 for Scrappers, would be over 900 for Tankers, about 1500 for a Tanker with Dull Pain going) every 30 seconds, plus an additional 800% regen for 90 seconds every five and a half minutes (this puts a Scapper with Dull Pain up at around the same regen numbers - not percent, but raw health/sec - as my fairly IO'd Tanker does with a fully satuated RttC).

A Regen Tanker would regen about 190 health/sec while Instant Healing and Dull Pain were up. A Regen Brute could probably reach a similar point with some +maxhealth bonuses, having the same health cap as Tankers (and can still get 160 health/sec with just powers/accolades).

A fully IO'd WP Tanker with a saturated RttC can hit about 135-140.


 

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Quote:
Originally Posted by je_saist View Post

Not. Happening.

Ever.


 

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Originally Posted by Eiko-chan View Post
Untrue. With no one in RttC, without set bonuses, WP can get about 500% regen. Regen standing around can get over 600%
Either Mids' is wrong, I'm misinterpreting something, or you might be incorrect. Comparing Regen and WP on Scrappers: FH + Integration just about equals HPT + FH + RttC with a single enemy in range.


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Posted

I was comparing Scrapper Regen to Tanker WP. It's possible Tanker WP has lower Regen values than Scrapper WP.

EDIT: No, I see the problem: I did RttC with no enemies, not one.


 

Posted

Well I don't think you understood what I was talking about.... without using powers or baddies like I said in the post!! My WP tanker has 80 hps .... that is pretty close to a regen not using anything

edit I should say fully sloted On both ends...



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Posted

Quote:
Originally Posted by Eiko-chan View Post
Untrue. With no one in RttC, without set bonuses, WP can get about 500% regen. Regen standing around can get over 600%, plus a 50% heal (around 650 for Scrappers, would be over 900 for Tankers, about 1500 for a Tanker with Dull Pain going) every 30 seconds, plus an additional 800% regen for 90 seconds every five and a half minutes (this puts a Scapper with Dull Pain up at around the same regen numbers - not percent, but raw health/sec - as my fairly IO'd Tanker does with a fully satuated RttC).

A Regen Tanker would regen about 190 health/sec while Instant Healing and Dull Pain were up. A Regen Brute could probably reach a similar point with some +maxhealth bonuses, having the same health cap as Tankers (and can still get 160 health/sec with just powers/accolades).

A fully IO'd WP Tanker with a saturated RttC can hit about 135-140.
Nitpick: IIRC, heal powers like Dull Pain and Reconstruction are always based on max HP before any enhancements, so a 50% heal on a L50 scrapper is always 669 HP, even after buffs to the max HP.

Given what I've seen WP do, I don't think Regen would be that overpowered on Brutes. I actually suspect like others in this thread that it would be underpowered for them because they'd bite off more aggro than they could possibly handle.