RaikenX

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  1. I remember a few years ago...this was brought up by the devs, by way of giving players a choice.

    They had proposed something like 3 or 4 melee sets and 3 or 4 defense sets.

    I don't really remember all of them...but i do remember that for melee, it was Psychic Melee, Dual Blades, and 1 or 2 others. Obviously...DB took the win (i personally voted Psy Melee).

    For the defense side...i can only remember the winner...Willpower. (tho i THINK Psy Armor might've been an option)
  2. Quote:
    Originally Posted by Energizing_Ion View Post
    I have a lvl 29 StJ/Regen brute that I like so far...still have some end. problems though atm
    Performance Shifter: Chance for +Endurance.

    Costs 1 Hero/Villain Merit.

    Get 2.

    Stamina, Quick Recovery.

    Helps. I speak from experience. Running a StJ/WP Brute. 4 slots in stamina (3 end mod, one PF:+end) and 3 slots in QR (one less end mod).
  3. Quote:
    Originally Posted by Pyro_Master_NA View Post
    Ok all you number crunchers, here is a question I have for you. Hypothetical situation. You have capped recharge and capped damage at all times. You have no endurance issues at all. You are also impssible to kill and dont have to worry about getting hit ever. Now here's the challenge:

    What AT and powerset combination under these conditions would pump out the highest single target damage? Keep in mind things like rage, AAO, and soul drain are pointless because theoretically we are talking about always being damage capped.

    I'm guessing it will be something like a fire armor brute because of firery embrace going over the cap. Or maybe a sonic defender or corruptor.
    Chuck Norris...
  4. Quote:
    Originally Posted by Starflier View Post
    As to which is better... hell if I know.

    Are they a good combo? Yes. Archery is good. Trick Arrow is good. The combo eliminates redraw, but Archery only includes one power, Blazing Arrow, to light the Oil Slick (which is, IMO, the best power Defenders get). My favourite part of the set is its autonomy. It doesn't need to target enemies or allies, it just opens up and turns the battlefield into a roiling mass of hellfire and carnage.

    From a numbers standpoint it's good, not great, but it is fun and that's the important part.
    QFT

    This was the one and only defender i've ever ran all the way up to 50. Unlike plainguy, i couldn't really solo worth a plug f$#@...but in a team he was Hades with a bow. Course, I never IO'd him out, either, which is probably why.

    The debuffs he brought, while not as big as the other "they can do it better" powersets, were still quite strong and noticible. I was on more than one team that first went "YAY! We got a healer!" "Nope...sorry...Trick Arrow/Archery." "OMG...TA Sucks!"

    Several melted mobs later...

    "Man..these guys are going down FAST! They weren't this easy before." "Yeah...that would be me debuffing the snot out of them." "TA ROCKS!"

    <cue warm and fuzzies>

    And this was before i got RoA or even Oil Slick. After getting those...it was all downhill from there....for stuff that was on the other end of my bow. OS Arrow, slotted for damage and lit...is Burn patch on steroids. HUGE radius and very respectable damage all on it's lonesome. You tack on Disruption Arrow, and Acid Arrow...and you've got yourself a world of slippery, burning hurt. Add in any other arrows for flavor...and if the mob AI could truly, emotionally hate you...they would.

    A couple of good APP's that go nicely with this combo

    Power Mastery...if for no other reason than Power Build Up. Some debuff buffing...but also that sweet sweet +damage to stack with Aim....and Disruption Arrow...and Acid Arrow...

    Psychic Master, i found worked pretty good too. Mass Hypnosis is a beautiful power on a Trick Archer. Depending on what you're fighting, you can put a group to sleep, debuff the crap outta them (which is most everything except oil slick and acid arrow, because of the KD and Damage respectively), the devastate. Works on most everything, unless is something that can fire back while mezzed (ie has the npc equivalent of a blaster's Defiance.)
  5. Quote:
    Originally Posted by Talen Lee View Post
    Depends; are jokes normally said with utter bitterness dripping from their every sanserif facing?
    Depends on who's telling the joke...
  6. Quote:
    Originally Posted by MriBruce View Post
    Trick arrow/archery is surprisingly effective. People will tend not to take it seriously, but they'll enjoy the debuffs, and as you go you get a lot of them. And archery performs quite solidly as a secondary.
    Took one to 50 and had a blast the whole way. Tricky sticks and pointy sticks? Funnnnn.
  7. Quote:
    Originally Posted by Rangle M. Down View Post
    Both have a chance to proc. It depends on the build if you need both, or neither. If you were having endurance issues before and these took care of them, keep them in. They're also nice to have when you're +recovery has been flat lined, as the procs won't be effected by that.
    Thanks...I was hoping that was the case. And yeah...in both cases...they helped alot. The two toons multi-slotted with this are a Stone/WP and a StJ/WP. Both were a bit heavy on the blue before hand.
  8. It's probably a bit late to ask this as i've already done this on at least 2 toons but...

    Is it worth slotting more than one of these on the same toon? Ie: On a /WP toon, having one slotted in Stamina and another slotted in Quick Recovery. Do they both have a chance to proc or is one going to override the second one?
  9. Quote:
    Originally Posted by DarkSideLeague View Post
    But I would think the pseudopet summon itself would give a single chance to proc - when my Warshade summons the extracted essence the Build Up proc occasionally activates for me.
    I've got no real way of explaining why it's proc'ing on EE...other than it's working on a different pet mechanic, and I could very well be way off base on that. SA works off of the same mechanics and shield charge and lightning rod (the 2 closest powers in usage), both of which can take the +rech proc, yet the proc doesn't work on the caster (you), but tries to proc on the power itself (aka the "pseudo-pet).

    Again...this is from my understanding via reading various posts on the subject. Take that as you will (grain of salt and all that).
  10. I've got a level 49 Stone/WP brute that has some pretty high S/L defence and a pretty decent Energy defense...with some smattering of other damage types...which I accomplished mostly by accident. He easily turned into my toughest toon i've got going for me (ie the very first toon i was able to run a +0x8 mission with) and depending on what he's up against...can plow through stuff with ease. But...there's still stuff that gives him absolute Hades. I laugh at Rikti...but Spiders piss me off. Freakshow struggle in vain...Carnies...they might get lucky. CoT are hit and miss sometimes.

    My Shield/Kin tanker is rapidly catching up though. He's getting to that "really hard to hit" phase...but...as mentioned before...when his defense begins to falter...he doesn't have much else to fall back on. My brute...has all the goodies of /WP. Hopefully, i'll be able to replicate this in my new StJ/WP brute that I'm leveling.
  11. Quote:
    Originally Posted by Dispari View Post
    I like it. I imagine that I kick a guy and cause him to go spinning, and his flailing limbs hit all the people around him.
    <Bip CRACK!> (TWIRL)
  12. Quote:
    Originally Posted by Issen View Post
    So the Force Feedback Proc DOESN'T function in Spring Attack? If that's true it needs fixing.
    FF+Rech doesn't work in SA because it functions like shield charge and lighting rod, ie creates a pseudo-pet. the proc would effect the "pet" and not you. at least that's my understanding.
  13. The biggest "LOL" for me on the T5's is Afterburner.

    Believe i said it on the Beta forums as well...

    For YEARS...people would knock, piss, and moan about how fly was so ssllooww. "Why would you pick fly as a travel power over something like super speed or super jump, unless it's for concept? It's so slow it's pitiful!" and other such comments were all too common on the boards.

    The devs did numerous tweaks over the years with hover and fly, such as boosting the base flight speed, bringing us closer to the cap, until eventually, you could hit the flight speed cap with little to no slotting needed. But of course..."its still too slow".

    Finally, we were granted T5's for travel pools, and fly got Afterburner. A boost to flight speed that goes BEYOND the normal cap. And, with a smidge of slotting (i believe i've read that 2 flight speeds in both fly and afterburner gets you ~80-ish mph...which i just now checked with Mids...and listed like 84.9 mph).

    Here comes the kicker. After the initial joy-gasm subsided..."It's not worth it...it's too slow" comments started cropping up all over the place.

    I said it then...I'll say it now.

    Hello, Square One.
  14. Quote:
    Originally Posted by Shubbie View Post
    No purples means dead weight, and the only way to earn purples is farming
    ...


    ...


    ...


    ...


    ...Words cannot express...


    However...I'm actually concidering sigging this quote if only for the sheer "WTF" factor...
  15. Psy/MM blaster (i don't care what you say...i had FUN with him...except with robots and undead stuff...so there! ) used his secondary EXTENSIVELY. Heck...half my AoE was in there! And then there's drain psyche, concentration (build up) a melee blap or two (course...i never actually TOUCHED the guy....so does that still count? heh)..whats not to love? Well...ok...maybe WoC...that's kinda meh.
  16. Quote:
    Originally Posted by Daemodand View Post
    Casting them will interfere with Combo building and DPS, so I'd say no.
    The DPS part I'll give you. But the fear effect is applied after using Spinning Strike...which resets your combo meter to 0. And if i'm understanding the question right, OP is talking about stacking fear mag, which I'd assume would be; Spinning Strike (Combo level 3, reset to 0) > Presence Pool Fear Power...then continuing assault. So...wouldn't interfere with combo building more than anything else would at that point.
  17. Quote:
    Originally Posted by Mint View Post
    im having a very tough time deciding between a SJ/SR scrapper and a SJ/WP scrapper and a SJ/WP brute. Im wanting big time offense and survivabilty.

    I would think that a brute with willpower would do better than a scrapper with willpower on survivabilty and also with fury be able to hold his own, but someone was telling me that a scrapper with willpower and a brute with willpower wasn't that much difference cause they were saying that you can reach a cap or something with a brute and he would be weaker compared to the scrapper cause the scrapper can get his cap alot higher in something, I dont understand that much though I guess about these cap stuff.
    I personally went with the Brute route of this combo for the survivability factor. The biggest difference between scrappers and brutes with WP largely boils down to +HP and Regen. Brutes have a higher HP cap than scrappers do, which helps boost the effectiveness of +Regen.

    Before Fury accumulation, scrappers definitely lead in the damage dept. With a good amount of fury...the gap is signifigantly less, all things considered.
  18. Quote:
    Originally Posted by Zem View Post
    What are they going to call it? Sucker Punch?
    ...Perfect! I +1 this.
  19. Quote:
    Originally Posted by Shubbie View Post
    OKie I will ask two and only two questions.

    Do you think people playing weak sets leech off people playing strong sets in a team?
    As long as they're actively participating, contribution is contribution, no matter how minor or "weak", thereby...not leeching. (Which for the record, having the main aggro sponge on follow and "rocking the aura" does NOT count for this!)

    Quote:
    Do you think some sets are strong and some are weak?
    As they say..."Not all things are created equal." From a pure numerical standpoint, yes. There are variances in strength level. And frankly...this is how it SHOULD be. I'd expect someone like the Hulk or Superman to knock a guy clean through a concrete wall. Deadpool, or Batman...not so much.

    Quote:
    bonus question

    Does someone who has no clue, takes flurry and other such nonsense powers, slots range increases and knockback.

    Do they leech?
    I actually took that power once...back when i had no clue what i was doing. Crappy power choices, horrid slotting, 3 travel powers...terrible, TERRIBLE toon. But I still did what I could on teams to the best of my toon's ability. Never once did I sit back and let everyone else do the work for me. Therefor...I wasn't leeching.

    Quote:
    If so what is the difference between the person who leeches by ignorance and the one who leeches by being inherently weak?
    Just to humor you...

    Leeching by ignorance. I usually place the "put tank on follow, put heal aura on auto, sit back and eat a pizza" nimrods in this category. Which ALSO pretty much falls under the "one dipsh!t on the team that's not doing crap" label. Now, there MIGHT be times where this happens for legit reasons, like someone dual-boxing, or having to go AFK for a few minutes. OK...Fine. I can deal with that. I'm more referring to the idjits that do this FULL TIME!

    Leeching by inherently weak. Um...as long as the guy (or girl, as the case may be) is actively DOING something...they're NOT LEECHING! It was said best up thread that leeching is standing at the door and /em dance 'ing. Or in other words...NOT DOING CRAP! As long as you're moving around and attacking/buffing/debuffing and generally trying to be useful, you're not leeching. I don't care if person A hits someone for 100 points of damage, and person B hits someone for 1000 points of damage. Person A is still doing SOMETHING other than just sitting there with their thumb up their rear end and admiring all the pretty colors on the screen.

    As an alternate look...when someone is sidekicking a lowbie toon (let's say below DO levels for the sake of this) with a high level toon (SO levels and beyond), and the lowbie is at least TRYING to do something, even though he may often miss his targets, do low damage when he does hit, or have somewhat less effective debuffs, or his heals may not be spectacular, or whatever else you can think of, but is generally putting himself at risk and in harm's way...mean that the lowbie is leeching? OR...him sitting at the door while everyone else on the team runs on ahead and clears EVERYTHING in the mission while he sits back and collects free xp for absolutely NO EFFORT? I ask this because I am in the former of the two. If i happen to be on a low toon, and for some reason get on a team of higher level players, I'll do whatever I can to help out...even if its not much. I REFUSE to just sit there and do nothing. Even if the team is composed of friends of mine that wouldn't have a problem with me hanging back...I'm STILL right there in the thick of it. Why? Cuz i refuse to be a leech.

    Apparently...your definition of "leeching" is dramatically different than what most people accept.
  20. StJ/WP Brute named Brawler T, was originally a scrapper named Scrappah T. He is my next incarnation of Mr. T in the Co...-verse. He had to be a brute cuz...well...HE'S FRIKKIN' MR. T!!

    Edit: Hmm...i should make a stalker version of him too...that doesn't use Hide cuz...HE'S FRIKKIN' MR. T!!
  21. Quote:
    Originally Posted by Mr_Kingkillaha View Post
    Where did you buy street justice from? I got mine free from the paragon market with my free points, didnt pay a cent for it.
    In other words, I only continue to pay my monthly sub and I am going to get every new powerset for free. If you blew all your points on emotes or some crap you can still wait and get the powersets for free, eventually.

    You can't really blame NCSoft for your impulsiveness.
    Quote:
    Originally Posted by BrandX View Post
    More players need to realize this.
    ...and this. Now...if you actually went and BOUGHT $10 worth of paragon points (800 pts) and THEN purchased Street Justice. Ok...THEN you might have a leg to stand on. Personally...i didn't pay a dime.
  22. Quote:
    Originally Posted by ClawsandEffect View Post
    I like it.
    I'm not overly concerned about it having massive AoE. (what is with the obsession with everything having massive AoE anyway? Does everything have to be a farming set?)
    Quote:
    Originally Posted by Dispari View Post
    If your only requirement for a set to be good is that it has to be better than SS, you'll probably never play another melee set again.

    Claws and Dispari pretty much sum up my thoughts. Regarding the whole "it doesn't measure up to SS" crud. Like Dispari said...if that is your measuring stick...then most anything short of a powerset full of nothing but earth-shattering kabooms of "I win" is probably gonna fall flat. Or at least that's the impression i sometimes get from all the forum posts i see about the uberness that is SS. Personally...i think that SS blows! (GASP! Imagine that. A SS hater!) I've never gotten a SS toon past level 8. It bores me way too much and is too slow for my tastes.

    StJ isn't SS...get over it.
  23. I can personally speak for the Earth/Earth combo.

    Rocky Martin is one of my better dommies, i think. He's got plenty of control options in Earth Control and I usually have at least something up that will shut down every spawn. I tend to alternate between Stalagmites+Stone Cages and Quicksand+Earthquake mostly, and Volcanic Gasses whenever it's up.

    Damage wise, he hits like a 2-ton truck. /earth is a more melee oriented assault set, but it comes with some pretty nice mitigation in the way of KD, stuns, and a mag 4 hold in seismic smash. Plus, /earth is one of the sets that has Power Boost, which just makes your already good controls even BETTER.
  24. Quote:
    Originally Posted by Blackdragon1686 View Post
    ...Claws...
    ...except that you can't pair Claws with Shield Defense. heh

    EDIT: Aneko beat me to it...
  25. Quote:
    Originally Posted by Deus_Otiosus View Post
    On top of that, it also requires you to be totally committed to the Leaping Pool.

    The Leaping pool is good overall, but its still a consideration.
    I fail to see how this is any different than how it has been in the past for those with toons that wanted/needed KB protection from Acrobatics...save that you can now get that same protection by slotting various IO's. And I know there are still a great many people out there that still do this very thing because they don't mess with IO's that much.

    Same syndrome, different reason.

    Same Charleston Chew...different flavor. LOL