Secondaries for Fenders and Blasters a fairly pointless choice


Agent White

 

Posted

This is clearly just my opinion, but I feel when I am making a defender, it doesn't really matter what I choose for a secondary. It seems like the choice will not make or break my toon. My primary is the reason I exist as a defender and any damage I add is purely icing on the cake.

I actually feel the same about *most* blaster secondaries. I do see how the flavor of them is a bit different and can impact some, but FOR ME, the choice doesn't matter much. I won't have much issues liking the primary regardless of my secondary choice. I have some blasters (fire/fire, for example) that I use literally ZERO powers from my secondary.

Am I the only one?


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by shaggy5 View Post
This is clearly just my opinion, but I feel when I am making a defender, it doesn't really matter what I choose for a secondary. It seems like the choice will not make or break my toon. My primary is the reason I exist as a defender and any damage I add is purely icing on the cake.

I actually feel the same about *most* blaster secondaries. I do see how the flavor of them is a bit different and can impact some, but FOR ME, the choice doesn't matter much. I won't have much issues liking the primary regardless of my secondary choice. I have some blasters (fire/fire, for example) that I use literally ZERO powers from my secondary.

Am I the only one?
Defender secondaries are plenty helpful. -resist in sonic, -tohit in dark, etc some secondary sets will go better with some primaries.
I'm curious to see your blaster builds. I can't imagine not using my secondary.


 

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Quote:
Originally Posted by Mr_Kingkillaha View Post
Defender secondaries are plenty helpful. -resist in sonic, -tohit in dark, etc some secondary sets will go better with some primaries.
I'm curious to see your blaster builds. I can't imagine not using my secondary.
I appreciate the input. I know the descriptions say things like -resist and whatnot, but never see much of this in practice. Just the other day I was on my /sonic and I was testing it. My power would hit and the next hit with the same power produced the same numbers. I did this throughout the trial and never saw any change in numbers. Is there something I am not recognizing or doing wrong?


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

I have two level 50 Defenders and their secondary power sets are critical to how they play.

My Empathy/Energy Blast Defender often finds himself in "Corruptor Mode" acting as a DPS character. Some teams just don't need healing, and his choice of secondary set really determines how he plays. I actually chose Energy Blast originally so that he could hammer one opponent with single-target attacks and avoid mass aggro that would distract from healing and buffing. If I had chosen Fire Blast he'd be a VERY different character.

My Dark Miasma/Dark Blast Defender uses both his power sets together. For example, the cone attacks in Dark Blast have great synergy with the cone fear in Dark Miasma and they should all be used together in the same attack chain. The stun from Howling Twilight stacks with the stun from Dark Pit.

I have never really liked Blaster secondaries, but some of them have genuinely useful powers. I mean, why would a Blaster refuse to take Build Up?


 

Posted

Quote:
Originally Posted by shaggy5 View Post
I appreciate the input. I know the descriptions say things like -resist and whatnot, but never see much of this in practice. Just the other day I was on my /sonic and I was testing it. My power would hit and the next hit with the same power produced the same numbers. I did this throughout the trial and never saw any change in numbers. Is there something I am not recognizing or doing wrong?
You're doing something wrong. Debuffs on Defender attacks are quite potent and you're not playing your character to its full potential unless you're using your primary and your secondary.

Regarding Blaster secondaries, that's a bit trickier. They've all got a similar power layout (with the exception of Devices and Energy) so it's a matter of what fits your playstyle and synergizes best with your primary. For example, Devices is a poor pairing with AR but Energy is one of the best mostly due to Boost Range's effects on AR's cones.


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Posted

Quote:
Originally Posted by macskull View Post
You're doing something wrong. Debuffs on Defender attacks are quite potent and you're not playing your character to its full potential unless you're using your primary and your secondary.
OK, but if I am not seeing my numbers change with -res and there is nothing I could do to increase the -res, what could I do differently?


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

My main is an nrg/nrg blapper. So secondaries are very important to me. And mental manipulation is probably one of the best secondaries for blasters.


 

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Quote:
Originally Posted by shaggy5 View Post
OK, but if I am not seeing my numbers change with -res and there is nothing I could do to increase the -res, what could I do differently?
Do you have your combat log tab open? Are you sure your numbers are not changing or are you just looking at the orange floaties? You are firing more than one sonic attack, right? Shriek will stack with scream and knock the resistance down further... shriek will not stack with shriek (from the same caster)


 

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i agree that most blaster secondaries are fairly useless, when im playing a blaster im not gonna use most of the secondary because im a glass cannon

the only secondary i could see as useful is energy manipulation due to all the click buffs such as powerboost, boost range, and build up, the other powers in it are just gravy


 

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Quote:
Originally Posted by MikeRobe View Post
Shriek will stack with scream and knock the resistance down further... shriek will not stack with shriek (from the same caster)
I'm almost positive that it will stack from the same caster. They only last 3-10 seconds on average, with the exception being screech.


 

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I thought they had removed stack from same caster to avoid the crazy -rez stacking that it did in beta on each pulse of the dot. I could be wrong about that though. I know for sure that each different power will stack its -res on top of the previous


 

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Quote:
Originally Posted by MikeRobe View Post
Do you have your combat log tab open? Are you sure your numbers are not changing or are you just looking at the orange floaties? You are firing more than one sonic attack, right? Shriek will stack with scream and knock the resistance down further... shriek will not stack with shriek (from the same caster)
No, you are right, I am not looking at the combat tab. And you are very possibly right that the numbers change a little if I am not looking at orange numbers. At the same time, if we are talking about 2 tenths of a point of orange, is there really a noticeable difference then? If I can, with 3 attacks, ALMOST get one point of orange, am I really happy with the -res? Someone else might be, but I probably don't care that much.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by shaggy5 View Post
This is clearly just my opinion, but I feel when I am making a defender, it doesn't really matter what I choose for a secondary. It seems like the choice will not make or break my toon. My primary is the reason I exist as a defender and any damage I add is purely icing on the cake.
I like icing... don't you? No seriously. I have had team leaders tell me not to blast on my Corruptor even. "Just heal" they'd say. By which they mean, "Just do your supporty thing, whatever the hell that is."

It's silly. You only need as much support as you need to keep people alive, to keep the enemy debuffed, or whatever. Beyond that, heck yes you should blast! Think about it. Even if you did only a THIRD of the damage of a Scrapper, don't you think if you asked that Scrapper if he'd like to be able to do 33% more damage, he'd say "Hell yes!"?


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Posted

Powers I use from Electricity Manipulation on my Elec^3 Blaster:

  • Charged Brawl, Havoc Punch: Both do better damage than either blast from Electrical Blast, and Elec/Elec Blasters are made for blapping; occasional knockback from Havoc Punch is mild mitigation (some is better than none).
  • Build Up: As someone else said, why would you not use this??
  • Thunder Strike: Knockback is good mitigation and does great damage.
  • Power Sink: The defining power of the set.
  • Shocking Grasp: Hold #3 on my Elec^3 (okay, technically hold #2 of 3), allows me to perma-hold EBs, also a good place to 6-slot Lockdown for +Ranged Defense and the +2 Hold proc, or 4-slot Basilisk's Gaze for +Ranged Defense and +Recharge (I forget which set I have in there, probably BG since I use Tesla Cage more often thus it benefits from the proc more often). Oh wait, I have Mako's Bite in there for +Ranged Defense (better than BG) and it also does High DoT.
Can't speak for other secondaries as this is my only Blaster, but I definitely get a lot of use out of Electricity Manipulation.


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Posted

Quote:
Originally Posted by Zem View Post
I like icing... don't you? No seriously. I have had team leaders tell me not to blast on my Corruptor even. "Just heal" they'd say. By which they mean, "Just do your supporty thing, whatever the hell that is."

It's silly. You only need as much support as you need to keep people alive, to keep the enemy debuffed, or whatever. Beyond that, heck yes you should blast! Think about it. Even if you did only a THIRD of the damage of a Scrapper, don't you think if you asked that Scrapper if he'd like to be able to do 33% more damage, he'd say "Hell yes!"?
Either I was not clear (probably) or you missed my point (maybe). I didn't say I would never blast as a defender as much as I don't care if it is an ice blast, or a sonic blast, or a ______ because no matter what I choose, there is not much difference.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by shaggy5 View Post
No, you are right, I am not looking at the combat tab. And you are very possibly right that the numbers change a little if I am not looking at orange numbers. At the same time, if we are talking about 2 tenths of a point of orange, is there really a noticeable difference then? If I can, with 3 attacks, ALMOST get one point of orange, am I really happy with the -res? Someone else might be, but I probably don't care that much.
It adds up significantly.

http://www.youtube.com/watch?v=wWflNyqXNdg

Rad/Son defender soloing the scrapper rwz challenge. There are lots of video's of /sonic defenders soloing giant monsters etc. if you're just looking at the orange 1's and 2's you're missing how darn many of them there are... and you're missing the rounding - most of those 1's are almost 2's and the 2's are almost 3's


 

Posted

Quote:
Originally Posted by shaggy5 View Post
No, you are right, I am not looking at the combat tab. And you are very possibly right that the numbers change a little if I am not looking at orange numbers. At the same time, if we are talking about 2 tenths of a point of orange, is there really a noticeable difference then? If I can, with 3 attacks, ALMOST get one point of orange, am I really happy with the -res? Someone else might be, but I probably don't care that much.
Defenders get a -20% res debuff with sonic attacks. I'm lazy; I'm not seeing if it's on all powers. Point is, there's no way you are getting "almost one point of orange" due to the stacking debuffs. My /sonic defenders are great at gift wrapping hard targets. Bosses tend to melt as the debuffs stack. I have dropped jaws and proven people wrong in terms of how difficult it is in dropping AVs/GMs. I recall duoing an AV way back in the day on my Rad/sonic and my teammate's first response after it was done was "Whoa."

Also note if you see an increase of one more point of damage, it would be per DoT. If it's a lower level defender, then that makes more sense. Once a higher up /sonic chains attacks together, again, there's no way it's a one point difference unless ridiculously high resist are in play. This also says nothing of the increase in damage that's coming from teammates. I have two level 50 /sonics and bosses quite literally melt before my eyes once the debuffs start stacking.


 

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Quote:
Originally Posted by DarkGob View Post
Powers I use from Electricity Manipulation on my Elec^3 Blaster:
  • Charged Brawl, Havoc Punch: Both do better damage than either blast from Electrical Blast, and Elec/Elec Blasters are made for blapping; occasional knockback from Havoc Punch is mild mitigation (some is better than none).
  • Build Up: As someone else said, why would you not use this??
  • Thunder Strike: Knockback is good mitigation and does great damage.
  • Power Sink: The defining power of the set.
  • Shocking Grasp: Hold #3 on my Elec^3 (okay, technically hold #2 of 3), allows me to perma-hold EBs, also a good place to 6-slot Lockdown for +Ranged Defense and the +2 Hold proc, or 4-slot Basilisk's Gaze for +Ranged Defense and +Recharge (I forget which set I have in there, probably BG since I use Tesla Cage more often thus it benefits from the proc more often). Oh wait, I have Mako's Bite in there for +Ranged Defense (better than BG) and it also does High DoT.
Can't speak for other secondaries as this is my only Blaster, but I definitely get a lot of use out of Electricity Manipulation.
*hugs and cradles the Electric Secondaries*

Yeah, to each their own, of course, but I love my secondaries and often times they feel more defining and important to me than the primaries.
Dark Gob said it well enough for my favorite: The E3 Blaster.

I have a Psychic/Energy Blaster who focuses much more on the melee of the Energy Secondary.
My Archery/Devices is greatly impacted by Devices.
I am loving my new Dark/Dark Blaster and have been heavily enjoying the secondary (and looking forward to being higher level and enjoying the secondary even more).

I know there are different styles, but I can't imagine playing Blasters without indulging in the Secondary Powers. They are often what makes me enjoy Blaster so much.

Anyway... Beyond the aspect of the thrill and utility that the secondaries provide with my Blaster playstyle, themes and concepts and visuals all play a huge role in my enjoyment of playing this game... so the secondaries of my Defenders and Blaster definitely mean a lot to me.
Hrm, my Empathy/Psi Defender is built around being a psychic and having Telekinetic Blast is too great for me to not notice when using other secondaries, hehe.


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Posted

In addition, if you are playing a /en, /elec, /mm, /ice, or /dark blaster and you aren't using your secondary, then I really don't know what to tell you. Hell, my Fire/fire uses as much of my secondary as possible. Why? Because he's a virtual rolling nuke with the sheer AoE he pumps out and I'll be damned if that isn't a hell of a lot of fun.


 

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I suspect his blaster complaint is most likely due to not getting in the middle of the fight and punching mobs in the face. If you hang back and shoot, then yeah, the secondary is (mostly) pointless. If you get in the mosh pit and flail around your secondary can make quite a difference.


 

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Psy/MM blaster (i don't care what you say...i had FUN with him...except with robots and undead stuff...so there! ) used his secondary EXTENSIVELY. Heck...half my AoE was in there! And then there's drain psyche, concentration (build up) a melee blap or two (course...i never actually TOUCHED the guy....so does that still count? heh)..whats not to love? Well...ok...maybe WoC...that's kinda meh.


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Quote:
Originally Posted by shaggy5 View Post
Am I the only one?
Maybe not, but it doesn't stop your opinion from being a bit silly.


 

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Quote:
Originally Posted by Necrotech_Master View Post
i agree that most blaster secondaries are fairly useless, when im playing a blaster im not gonna use most of the secondary because im a glass cannon

the only secondary i could see as useful is energy manipulation due to all the click buffs such as powerboost, boost range, and build up, the other powers in it are just gravy
Dude, you're doing it wrong...

Quote:
Originally Posted by DarkGob View Post
Powers I use from Electricity Manipulation on my Elec^3 Blaster:
  • Charged Brawl, Havoc Punch: Both do better damage than either blast from Electrical Blast, and Elec/Elec Blasters are made for blapping; occasional knockback from Havoc Punch is mild mitigation (some is better than none).
  • Build Up: As someone else said, why would you not use this??
  • Thunder Strike: Knockback is good mitigation and does great damage.
  • Power Sink: The defining power of the set.
  • Shocking Grasp: Hold #3 on my Elec^3 (okay, technically hold #2 of 3), allows me to perma-hold EBs, also a good place to 6-slot Lockdown for +Ranged Defense and the +2 Hold proc, or 4-slot Basilisk's Gaze for +Ranged Defense and +Recharge (I forget which set I have in there, probably BG since I use Tesla Cage more often thus it benefits from the proc more often). Oh wait, I have Mako's Bite in there for +Ranged Defense (better than BG) and it also does High DoT.
Can't speak for other secondaries as this is my only Blaster, but I definitely get a lot of use out of Electricity Manipulation.
^^ This. My Elec/Elect blaster spends most of his life in melee range punching stuff in the face. Having a decent tank around helps of course.


 

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Quote:
Originally Posted by Talen Lee View Post
Maybe not, but it doesn't stop your opinion from being a bit silly.
Well, if you knew me, you would know it is a foregone conclusion that I am a bit silly.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by shaggy5 View Post
This is clearly just my opinion, but I feel when I am making a defender, it doesn't really matter what I choose for a secondary. It seems like the choice will not make or break my toon. My primary is the reason I exist as a defender and any damage I add is purely icing on the cake.

I actually feel the same about *most* blaster secondaries. I do see how the flavor of them is a bit different and can impact some, but FOR ME, the choice doesn't matter much. I won't have much issues liking the primary regardless of my secondary choice. I have some blasters (fire/fire, for example) that I use literally ZERO powers from my secondary.

Am I the only one?
Oh, friend. You are making a major mistake here. The secondary is huge for blasters.

For example:

AR/Energy. Energy turns AR into a monster with boost range and build up alone. Throw in power boost for the defense bonus, and even better, conserve power for obvious reasons and energy really makes AR shine. Seriously. Boost Range on 3 cone powers is tons of fun.

Example 2:

Dual Pistols/MM. Dual pistols is an in your face set. MM is perfect for it with additional AOE, a build up type power and, best of all, sweet sweet drain Psyche. Really makes DP awesome.

We have not even begun to discuss the secondary powers I take to get set bonuses (example: world of confusion for the purople set).

In short: friend, I think you are missing out.