Quantum Evil

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  1. I played it at Origins also. It was alright, but I found it hard to get into.
  2. You mean... the back seat of a Volkswagon?
  3. How about *ME*, Quantum Evil, saving the world from a combined attack by Praetoria, Hamidon (both dimensions), Rikti and Shiva only to sell it on the Galactic Auction House for 3 inf and a wakie.
  4. Normally, I'd rah-rah for Ice/Psy... but coloring those thorns orange to be carrots is HYSTERICAL. Go with the evil Frosty.
  5. So, I finally got my namesake Quantum Evil to level 50. I don't see a lot of builds for Rad/Rad in the first ten pages or so, and I of course want to go all free Fitness and Alpha slotty with him. Anyone have some builds for this? I might even do a solo build and a team build, or maybe single-target and aoe builds. Or one solo ST, one solo AOE and one team.

    Anyway, any suggestion would be grand. It's time to stop with the SOd on this guy.
  6. I'm going to go with the quality of life stuff that CoX has, and the general dev attitude toward the players of "Don't let needless tedium get in the way of booting head" :

    * No need to loot corpses. This alone might keep me no materany sword and sorcery MMOs I try.

    * The new and improved subway and ferry system. Want to go somewhere? Just go!

    * Generic fantasy MMO: There is a three foot fence in front of you. It streches for half a mile. Better get walking, bub.
    CoX: ZZZZZZZZZZOOOOOOOOOOOMMM L-L-L-L-L-E-A-P!!!! "Was that a fence down there?"

    * A market that doesn't auto-return all your stuff after 3 days, making you have to repost constantly and you can actually find the strange stuff not just the ultra-common and crazy valuable.

    * Socketing new loot doesn't change your look except in certain cases and only if you want it to.

    * /em hug my mission TP

    * mission givers with CELL PHONES

    * wakies

    * Ouroborous for those torn between cool content and teams that kick too much butt for your XP bar to handle

    * The Big Red Ball.

    * OK, that last one was just for War Witch to see, remember that idea, swoon and run off to implement it - game capabilities be damned.

    * one click crafting (granted you have to assemble materials from the market usually and some meanie decided to put the crafting tables either way over there inside the Uni or under a badge)

    * Super sidekicking and all of the player bringing together this entails.

    * Co-op zones

    * Alternate builds

    *Speed Boost and the ability to three socket it with +run speed. <3 <3 <3
  7. Funny, I was coming to the Dom forum to talk about exactly this kind of Dominator...



    I'm looking to rebuild her from Ice/Psy/Mu to Ice/Psi/Ice. I've been assembling a bunch of inf for this and I have a budget of roughly 2 billion for it, plus I already have a lot of sets slotted (unfortunately, I changed computers and in my haste to covert my boxes, deleted her Mids file :/ ). I have a few goals in mind:


    * I love love love Arctic Air. This power alone really makes me feel like a Dominator. Everybody around me in lost in a snowstorm, slowed to a crawl and shooting their friends. The few that seem to realize what's going on have to stumble slowly out, only to get shot in the back by their own pals or Jack Frost. I need to keep this. It could be 5 slotted with the Confuse purple set.

    * Ice Patch. Against many many foes, this is a game changer, both solo and on teams. You can keep a whole spawn flopping like landed fish, and you can do so around corners. What's not to love? Slot this with 2 lvl 50 +rech and voila.

    * The AOE immob. It ruins Ice Patch so I specced out of it ages ago and never looked back.

    * The snipe and first Psy Dart stink. Ignore the first, didn't slot the second. It's not even on any of my bars any more. I have better things to do. My build must avoid these.

    * Ice's AOE sleep and AOE slow/recharge powers are great. The sleep is a dream when soloing - and the purple set was cheap. With some set bonus +recharge and a Spiritual Alpha, Shiver is awesome with just a singe acc enhancement. You can keep it perma and even-con enemies are mostly at the -recharge floor with one cast. Stack this with Arctic Air and the -recharge from Psy attacks and even high level AVs are attacking at a third of their usual rate. Soft control FTW. I'd like to keep my purple set in the sleep and just an +acc IO in Shiver.

    * Drain Psyche is cheating. Drain Psyche + Perma Dom + Psy Shockwave in the middle of a howling self-made blizzard is distilled HAX. Those few enemies able to function in the middle of all that confuse, -rech, -movement and stuns will barely dent your up to 80 hits a sec regen. Not to mention capping end recovery is a snap. I've found that it really doesn't need end mod enhancements, so I should put a good Heal set in there. Heck, I don't even need the +recovery IOs because of this. +45% recovery? Pfft, try +450%!

    * What will soon be my newest toy: Sleet. Holy cow, is this good. AOE slow, -rech, a bit of damage to show them who's boss, and monster nerfs to their defense and resistance. Two of the few ways that I hadn't been messing with enemies in one AOE package! (I already stun, hold, sleep, knockdown, knockback, slow, -recharge, confuse, -regen, -recovery, and immobilize mobs.) Sleet was actually the reason I was posting for build help - I wanted to include it and disagreed with some major choices in a couple builds I had checked out (I am not a fan of aoe immobs. They screw up my Ice Patches).
    I'm not sure what to do with it yet except for the Achilles' Heel -resist proc and a bunch of -def bonus.

    * TK Thrust. I like it and have to have it. It has high damage, and a little knockback can be good for positioning purposes, getting that boss off your case purposes and "Throw fools helluva far" purposes. I don't get builds that don't take this if only to make beating bosses and EBs much faster.

    * I won't be taking Hibernate due to Drain Psyche, though I'd miss the "Oh crap" button that it is.

    * However, everything else in the /Ice Epic pool is sooooo tasty. With Frozen Armor, I could probably get my smash/lethal defenses to 25%, which nicely deflects half of the usual attacks that would land (more would be great). Hoarfrost is not just a nice heal now and again, but the +30% hit points means that Drain Psyche becomes that much better. Woo to the hoo! Ice Storm would be fancy, too. Even with a lot of +rech it is probably not up *every* spawn, but it can get a decent amount of AOE damage to stack on Psy Shockwave and Psy Scream. Not to mention it make enemies try to scatter realllly slowwwwly. Which is nice because then they are not attacking you. Plus, it's all thematic and stuff. Each of these are probably going to need to end up with 3 to five slots.


    Anyway, I love this character and I am looking forward to really min-maxing her. Now if only Perma Dom could be made easier with Alpha slotting...


    tl;dr version:

    I want some build help, too. Here are my wants and thoughts in a somewhat organized wall of text. Any help or thoughts would be grand. Happy recharge nerfing!
  8. I feel that any changes to the buff regimen need to be considered very carefully. Any system that promotes the "Buffbot" habits from my DAOC days would be worse for teaming than "Fillerz pls!!1!" and AE monkeys ever were.


    The last thing we need is every TF having two spots filled with buffbot characters being run on somebody's second computer, doing nothing but auto-firing a few buffs while being set to follow the main tank.

    Not so horrible, but still *supremely* grating to my nerves, is that if most buffs got turned into 5 minute PBAOE buffs, the active buffers would turn us into City of "Gather!!" inside of a week. It's bad enough that we have the early-game legacy of "Wait here why I pull. HEY! WTF why you not wait and why the bad guys all feared/stunned/Ice Slicked and now my Tank e-peen job useless?". Turning teams into an endless argument of "Come over here for buffs that you don't want! OMG COME HERE! WE NOT MOVE UNTIL YOU COME HERE!" would ruin all but the most civil SG teams.

    I *like* PuGs. But they are bad enough as it is. Lets tread very very carefully here folks.


    (Writer's note: I only have one high level Kinetics character. But, I like to play him when I want a truly frenetic game experience. buffbuffhealbuffbuffFulcrumattherighttimebuffTrans ferencehealbuffbuff *toss in an aoe for giggles* buffhealbuff etc. I actually kind of like the endless buffing of trying to keep a team at the fullest +rech, health, end, status prot, and run speed that I possibly can. YMMV.)
  9. Quote:
    Originally Posted by halfflat View Post

    A whole lotta maths

    Halfflat's analysis was just what I was hoping for: a general metric for comparing the three, best usable versus 'normal' minions and Lts (i.e. not ones that debuff, and not Bosses or higher that will make you eat pavement with a few good hits in a row). Again, far from perfect but a satisfying way comparison.

    I like the Done in 60 method too, if only for estimates of just how nice a build is in non-TF/GM/AV situations.
  10. Quote:
    Originally Posted by Biospark View Post


    45% = (125.2/1*0.05)/60 = 41.733%

    This is a very enlightening post and highlights well the difference between the linear progression of +regen and the exponential curves f+def and +resist. My question then is, that 41.733% is a % of what exactly?
  11. Quote:
    Originally Posted by Lobster View Post
    Yeah, the numbers look great. And this is definitely a character where I have time to "throw my hands up" and bring down some debuffage.

    Unfortunately, he's just not that fun to play at the moment. The horrible jack AI is part of that. But mainly, I got distracted by my elec/ice, which is much more fun for me... I'm guessing the elec/ice will probably be my next 50.
    Jack does drive me ape sometimes. I occasionally will summon him on as 'as needed' basis, since he usually opens with a hold when he is first summoned -- versus an EB that can be a lifesaver. On the other hand, that moronic popsicle sometimes is a sub-zero aggro-magnet, so...

    I really need to tweak my own Ice/Psi/Ice build. Having an Ice epic pool fits my theme better than Mu does right now, and the reaons I took Mu in the first place (healing pet, sorta god mode), I just don't use as often as I ought to -- but I KNOW I'd get mileage out of Sleet. Oh goody would I ever.
  12. You know... I'd really underestimated Sleet until I put this build in Mids.
  13. Quote:
    Originally Posted by Pyro_Master_NA View Post
    That formula sounds right (haven't checked it myself, but looks about there) but your statement here is a little too hopeful. See, softcapped def and capped res happen rather easily in some way shape or form, but capped regen is VERY rare, and I'm rather certain that even an IH popped AB boosted regen scrapper won't be hitting the regen cap. I'd wiki it, but I have other posts to skim through and only a few minutes to stay on right now.
    I see it all the time on my Ice/Psi Dominator, but Drain Psyche is HAX.


    I'd mainly be using that metric as a an extremely rough comparison model between the three main types of "make my green bar not go away"*.


    * don't get on my case about hard and soft controls :P I know, I know.
  14. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Personally it doesn't surprise me at all, in fact I'm surprised they came in third and not second. There are a lot of people who played Blueside exclusively for various reasons ... With Going Rogue it makes sense that a lot of these people would make praetorian/heroic versions of the redside ATs to see how they compared. Of the redside ATs the two that differ the most from the blueside ATs are Dominators and Masterminds. On the inverse the two blueside ATs that don't have a solid redside counterpart are Controllers and Blasters which are the 2nd and 3rd most common heroside ATs to switch.

    This is a very solid point.
  15. Quote:
    Originally Posted by Rikis View Post
    Dominators have always been better than Controllers. Even before their revamp, but now that they've been freed up for dirty hero hands to molest, they're gonna be overused .
    Oh, I know. My second 50 was a Dom and that's still one of my most played characters. But, nearly everyone seems obsessed with Fire/Kin and Ill/Rad Controllers, so it came as a shock to me.
  16. Color me SHOCKED Doms got the 3rd highest AT made in Praetoria.

    Is that for real?
  17. Quote:
    Originally Posted by DSorrow View Post

    Time to Defeat = (MaxHP / (DPS * (1 - Res) * (Enemy_ToHit - Def) * Enemy_Acc - Regen)
    Some quick minion/Lt damage numbers would make this formula useful for my purposes. Maybe an overall comparison of Time To Defeat for capped Defense, Resist or Regen.
  18. Quote:
    Originally Posted by Pyro_Master_NA View Post

    So regen is a static reduction. Now lets look at this.

    Defense character is rolled against 100 points of damage through 10 attacks form surrounding enemies at 10 points of dmg a piece (scenario 1). Say 30% defense, he takes 2 of the attacks and 20 dmg. Now 1000 points of damage from said 10 enemies in 10 attacks (scenario 2). He takes 2 again for 200 dmg. He still negates 80% total.

    Resistance character has 50% res, takes scenario 1. He gets 5 hits and 25 pts dmg. Now same character takes scenario 2, and 250 pts, still 50% negated (using 50% tohit of enemies).

    Now regen takes scenario 1. He takes half the hits, so 50 incoming damage, and heals it up, he is A.OK. Now he takes scenario 2 and 500 pts of damage, still the same 75hp/s regened, even though damage attempted to be dealt is way higher.
    Definitely, it's not an easy comparison to make. But if we smooth alpha damage out over the time it takes the baddies to fire said alpha and recharge some attacks, we could get an estimate of typical minion/Lts DPS, divide it by 2 for the ones missing, and do a very very general comparision of softcapped Defense to capped Resist to really good +regen. This would have a very tenuous use, but as a thought experiment it would be fun. I'd do it, but I dont know the power names for say, Freakshow, so I can't find the Real Numbers (tm) that would let me gauge this.


    tl;dr version - yeah, regen , defense and resist are very different. It's still be marginally useful and very interesting to check it out. Just for Rularuu's sake don't use it for balance arguments!
  19. What about if we assume that the player doing the fighting is a level 50 Scrapper, without accolades, fighting even-con minions and Lts? This way there is a constant stream of damage coming in rather than big spikes. We could, as an exercise, choose a common faction (such as Freakshow) and if somebody has the numbers on the average dps of said minions and Lts we could guesstimate just how many of these foes a max regen character of this type could fight. Then, using the same enemy DPS metric, we could compare a hypothetical softcapped defense Scrapper with no damage resistance fighting these baddies and compute the max number of foes he could face and keep the incoming DPS equal to his regen. We could have a very very rough idea then of comparable defense to regen numbers.

    It would be of limited use to be sure, but interesting.
  20. Why not just make an AE mission with an AV you'd like to fight and a tiny map? (I recommend the casino one)
  21. NO KIDDING! I swear: every time it snows, or there are flowers to be planted or they want to fix a leak, the devs come over to borrow my tools. Then I have to wonder who has what and chase them down to get everything back. It's really aggravating.
  22. I tend to put the recipe into a stored slot on the market, then reference it as I am buying the salvage, then grab everything at once.
  23. You could try something with high Defense, and she could be Kinetics and you'd be set -- you'd survive alpha, she'd heal you and max your damage and voila.
  24. Quote:
    Originally Posted by mr. Dj View Post
    lets get this done.



    the base rent is too damn high!!