Psyonico

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  1. there's always the Rikti War Zone... that tends to be able to challenge anyone between 35 and 50.
  2. cleared my cookies: no luck
    cleared my cache: stayed logged in for at least the couple of links that I tried, so next time I visit the forum I'll give it a shot.

    Also, because I like the news feed on the main site, I always log in through cityofheroes.com then click on the forum link (which leads to boards.cityofheroes.com)
  3. Quote:
    Originally Posted by CodeJunkie View Post
    This ^^

    I made this mistake a long time ago. I don't think the "All" option is on by default.
    it's not, the default is set to "For Sale or Bidding"

    I often go to just "For Sale" if I'm looking for an IO, so I don't have to bother looking through the ones that are just bids.
  4. excellent, now we are getting somewhere.

    Quote:
    Originally Posted by Enantiodromos View Post
    The OP asked for why there are objections to Mind/Storm. I explained. My "entire argument" amounts to explaining one objection to Mind/Storm as a choice among a very finite set of possible controller combos.

    I didn't make any arguments that it "is what matters," or that "a troller needs to rely on AoE Containment damage" or that "[a] Controller's main task on a team [is] AoE damage."

    My argument was pretty specific, and didn't depend from any belief on my part that AoE containment damage is the only thing that matters. As you'd know had you read it.
    up until this post, your posts in this thread have simply backed the first statement you made in this thread:

    Quote:
    Storm's best power, hands down, is Freezing Rain. It does just loads of stuff, but the centerpiece of it is that (at its size) it's a huge resistance debuff. Almost any build that can't leverage FR's awesome -Res makes me want to cry
    Now, I have no issue with someone raising a point and then backing it, however, my comment about AoE Containment damage was based on everything that prior to my post.


    Quote:
    Now. In fact-- and this is a rough truth for most controllers and many defenders (fans of FF, Sonic, Empathy, and the Knock* in Storm), mitigation is a self limiting contribution on any decent team, because: debt is negligable and a majority of ATs bring some mitigation even before you talk about face-based aggro splitting.

    Psy, control, healzoring, bubbling, knocking down-- these things are weak contributions, especially because they very quickly become redundant. Only lousy PuGs and some arcane endgame things need more mitigation than any pair of controllers provide.

    Really, that's beyond the scope of this thread though. I believe we were talking to reasons people have for avoiding Mind/Storm. If you find flaws in what I actually said re: that, I'm sure your insight would be worthwhile.
    While I see, and partially agree, on why this is beyond the scope of the thread (and perhaps it's worth a good long thread to discuss it, I have to restrain myself from fully agreeing that it is beyond the scope of the thread, for it does quite a good job of explaining how you came to the conclusion that Freezing rain is the best power in Storm. so, from that standpoint, I can continue.

    Before I do that, however, I would like to note that I made my comment to the OP in one of the earliest posts in this thread, I feel my contribution to the specific topic at hand has been made, and therefore, do not feel bad about this semi-tangent the thread has turned to.

    Hurricane/Gale are, to a Mind/Storm, as important as Freezing Rain/Tornado is to a Fire/Storm.

    While a Mind/Storm can't harness AoE containment as well, it can use KB/Repel more effectively because of the lack of -kb, what this means is that spread out groups/multiple spawns can be quickly and efficiently packed together where more significant AoEers (see: Blasters) can tear the enemies to shreads. While there aren't any numbers to back it up, I wouldn't be surprised if a good Mind/Storm and Blaster combo would produce similar results as a good Fire/Storm and Blaster combo in terms of defeat speed.
  5. The stream of profanities coming out of my mouth right now cannot begin to express my displeasure of the new forums... and I question whether or not I'll actually be able to post this because of that.

    Let me explain. It's not that I dislike the way they are laid out, nor am I not partial to the color scheme... it's all about Firefox.

    The new forums hate firefox, and therefore I hate these forums. it seems at least 50% of the time when I try to do *anything* I am logged out and have to log in... then there's probably about a 75% chance that I won't stay logged in THROUGH THE LOGIN PROCESS!

    please! don't make me use internet explorer... oh, how I loathe internet explorer!
  6. Quote:
    Originally Posted by Jorlain View Post
    Thunderous blast is also bonus awesome for being a "cheap" nuke. It doesn't kill your whole end bar if it's full when you use it. This is the only blast set nuke that does this.
    actually, it does drain your end completely, only Rain of Arrows and Full Auto don't drain your end bar.

    And OP: I always take my nukes on defenders, if nothing else, for the great panic button they make thanks to their secondary effects
  7. Quote:
    Originally Posted by srmalloy View Post
    Quote:
    Originally Posted by Rush_Bolt View Post
    Yes.

    For reference, EMPA+PBU, once slotted, is a 65s Mag 3 Hold. Which also has a chance for +1 Mag, which is enough to hold most Bosses.

    Plus PBU's also a decent +DMG boost. While it is on a pretty long recharge, it's nice to have for a really good hit
    And when PBU+EMPA doesn't grab the boss, a quick follow-up with Ice Arrow will deal with the problem.
    and when you really want to go overkill, you hit the Vanguard accolade before PBU.
  8. I've tried to stay out of this thread as much as possible, because Enan and I have a history of heated debates.

    That being said... Enan's wrong. :P

    You're basing your entire argument on the (faulty) assumption that AoE Containment damage is what matters on a team.

    in fact, the only time I can think of when a troller needs to rely on AoE Containment damage would be a team with only 1 controller and the rest tanks, since any other team combo would have some means of reasonable damage (whether it be direct damage through ATs like Scrappers or Blasters, or indirect damage through Defenders with buffs/debuffs or extra controllers, who can add to containment) and lets face it... a 1 controller/7 tank team isn't exactly the most common combination.

    A Controller's main task on a team is *not* AoE damage, it is control, and Mind/Storm brings quite a bit of that to the table. A non-grav controller trying to leverage freezing rain for AoE containment is putting the team at a disadvantage, since they are negating one of it's biggest assets, the knockdown.
  9. Quote:
    Originally Posted by Ignatz View Post
    Guessing this is for solo play...EM/WP is quite good against EB's and can solo quite well. In fact, just about anything/WP is probably more than adequate against EB's. My experience extends to EM/WP(before and after the nerfs) and Stone/WP Brute...both of which were easy to solo...1-50.

    Edit: If by some small chance this is for team play, you are asking the wrong questions.
    even if he's talking team play, WP is more than adequate.
  10. Quote:
    Originally Posted by Ignatz View Post
    Outside of (all?) stealth powers, all defensive powers stack.
    except hide, that should stack with any other stealth power... except I Think that other stealth powers don't stack with hide... not sure though.

    technically, phase shift can be used with other stealth powers.
  11. for the same reason Doms can't control their pets.
  12. Updated August 3, 2009
    Official Guide Post Editor for the update was Psyonico


    COLOR GUIDE a quick reference to issues
    Game release - Issue 1
    Issue 2
    Issue 3 - 5
    Issue 6 - 7
    Issue 8 - 10
    Issue 11-14

    DEFENDER GUIDES

    This thread is for posting Guide or FAQ links for Defenders. Please create your guides in the "Player Guides" forum (since posts in that section do not roll off) and link the thread here. Also, do not post your guide in this thread - only the link to your guide. For non-Defender guides, check the master list of all Guides in the Guide to Guides.

    Failing any clear identifier from the poster, I will go by the original post date vs. Issue releases (I1: 6/30/04, I2: 9/17/04, I3: 1/5/05, I4: 5/5/05, I5: 9/1/05, I6: 10/28/05, I7:6/6/06, I8 :11/28/06) - e.g., if it was posted in March/05, it is an I3 Guide.

    If you wish to submit a Defender guide to the list, please place the link in this thread. We cannot sift through the hundreds of individual threads to find a posting, so be sure to 1) place your guide in the "Player Guides" forum, nowhere else and 2) post a link to it in this "Defender Guides" thread!




    DEFENDER (See Controller Guides for some Primary power discussions.)

    ** GENERAL
    Defender Protection Comparison - Force Field, Sonic, Cold, and Thermal (dahk99) [I12]
    Self Defense Guide (DrMike2000) [I11]
    Watchmen On the Walls: The Defender AT (Orodreth) [I7]
    Defenders and Controller Secondaries : What Should I Be? (Blueeyed) [I6]
    Defending the Team: A Defender's Guide to Battle (BlackSly) [I5]
    The Compleat Defender Ancillary Pools (DodgerTA) [I3]
    Regarding Defenders (JusticeZero) [I3]
    Neem's Guide to Choosing Your Defender (Capt_Neem) [I3]
    Guide to Anchor Powers (FAQ & Screenshots) (Deadboy_champion) [I2]


    ***PRIMARIES

    **COLD DOMINATION
    Guide to Cold Dominating (Turbo_Ski) [I12]

    **DARK MIASMA
    Darkity's Guide to Dark/Dark Defenders (Darkity) [I13]
    Nephryte’s Dark/Rad/Dark Defender Notes (Chyll) [I10]
    Welcome to the Dark Side... Dark/Elec Defender (Rayne_Gun) [I9]
    Dark Maisma, Radion Blast and You (Gyffes) [I8]
    Dark/Dark Defender's Guide: Issue 6/ED (BlackestNight) [I6]
    Dark Miasma/Electrical Blast Guide (Steel_Angel) [I2]
    Dark Miasma/Dark Blast Guide (Kalyth) [I1]

    **EMPATHY
    Empathy - How to Buff (Psyonico) [I12]
    Empathy/Psi Blast: an I-11 Guide (The_Laughing_Man) [I11]
    PewPewPew: a Guide to Empathy/Energy Blast (Psyonico) [I10]
    Everything you Wanted to know about Heal0rz*, but were Afraid to Ask (Bakta_hero) [I10]
    Empathy/Sonic Scrapper (Linea_Alba) [I9]
    Phantastik's Guide to the PvP Empath (Phantastik) [I8]
    Show Some Sympathy: I8 guide to team support emp (Trashman) [I7]
    OttercubDC’s Empathy/Sonic Defender Guide (v2.0) (OttercubDC) [I7]
    Jovani's Empath Guide vs 3 & Post ED (Jovani) [I6]
    Static's I6 Guide to Empathy/Electricity Defenders (oOStaticOo) [I6]
    Opinionated Guide to Healing(Fire_Cat) [I4]
    Empath Bind Guide (Red_Fall) [I4]
    In-Depth Guide to Empathy Defenders V2.0 (Tenthletter1979) [I3]
    Empathy - A Defender's Guide V1.0 (LadyMage) [I3]
    Empathy Guide (Starfox) [I2]

    **FORCE FIELD
    The Force Fielder's Bible (Philotic) [I11]
    Mar-Vin's Guide to FF/Rad Defending (MarVin) [I6]
    Starshield's Guide to FF/NRG DefTrolling (Starshield) [I6]
    CDN_Guardian's Guide to FF/NRG Offenders v5 (CDN_Guardian) [I6]
    Fission Wall's I6 guide to FF/Rad (Ninja) [I6]

    **KINETICS
    A Guide to Kinetics/Sonic Blast (v2.0) (Kossy) [I11]
    OttercubDC’s Kinetic/Dark Defender (v1.0) (OttercubDC) [I10]
    So you want to be a Kinetics/Rad Scrapfender? (Neutrino_Siphon) [I10]
    Electron Girl's guide to Kinetics scrappers (Luminara) [I6]
    Kinetics - A Defender's Guide V5.0 (Ladioss_Sopp) [I5]
    Kinetics/Electrical Blast Meleefender Guide V3.0 (Issue 5 Update) (Quason) [I5]
    Kinetics: A Different Look V2.0 (LuchadorFuerte) [I5]
    Kinetics/Radiation Blast Guide Ver.1.0 (Energizing_Ion) [I3]
    Kinetics Guide for Non-Defenders (Kinetic_Kitten) [Pre-I1]

    **RADIATION EMISSION
    Best at Everything: A short guide to Rad/Sonic (Jock Tamson) [I11]
    DodgerTA’s Rad/Rad I10: A Twink’s Guide (DodgerTA) [I10]
    DrObvious’s Miniguide to AV fighting with a Rad/* (DrObvious) [I6]
    Why I Like Radiation Emission/Radiation Blast (rayaguas1) [I2]
    The Radiation Emission/Electrical Blast Defender (Erratic) [I1]
    THE Radiation Emission/Dark Blast Defender Post (ChaoticDNA) [Pre-I1]

    **STORM SUMMONING
    Guide to Storm Summoning/Energy Blast, I12 (Myriad) [I12]
    Be a Thunder God : Storm/Elec/Elec PvP Guide (Counter_Agent) [I8]
    Guide to Storm/Dark Blast Defenders (CDN_Guardian) [I7]
    A little guide for a Storm/Electric build (AquaStorm) [I6]
    The Mighty Storm Defender's I6 (I7) guide: No more wire hangers! [I6]
    Hero of a Thousand Roles: A Storm Summoning/Dark Blast Guide V1.1 (Daibanchou) [I3]
    A Guide to Storm Summoning Powers (v1.1) (ZealotOnAStick) [I1]

    **SONIC RESONANCE
    Comprehensive Guide to the Sonic/Sonic Defender (HeavyMettle) [I11]
    A Guide to Sonic/Sonic (updated for Issue 10, with IOs) (Dalcharis) [I10]
    Sonic/Sonic Defender Build (BloodPython) [I7]
    Sonic Resonance/Sonic Blast Defender Guide (Scarlett) [I5]

    **TRICK ARROW
    So your TA isn't Tricky enough for you? (Storyteller) [I13]
    The Trick Arrow Enchiridion (Luminara) [I11]
    Sharp Pointy Sticks and You (Luminara) [I7]
    Laughing Last: Trick Arrow Defense 101 (Possibility) [I6]
    Trick Arrow: GP's Guide for Defenders (Goofy_Parrot) [I5]


    ***SECONDARIES

    **ARCHERY
    The Archery Codex (Luminara) [I11]
    Sharp Pointy Sticks and You (Luminara) [I7]

    **DARK BLAST
    Guide to Storm/Dark Blast Defenders (CDN_Guardian) [I7]
    Electron Girl's guide to Kinetics scrappers (Luminara) [I6]
    Dark/Dark Defender's Guide: Issue 6/ED (BlackestNight) [I6]
    Hero of a Thousand Roles: A Storm Summoning/Dark Blast Guide V1.1 (Daibanchou) [I3]

    **ELECTRICAL BLAST
    Welcome to the Dark Side... Dark/Elec Defender (Raye_Gunn) [I9]
    Be a Thunder God : Storm/Elec/Elec PvP Guide (Lei_Kung) [I8]
    A little guide for a Storm/Electric build (AquaStorm) [I6]
    Static's I6 Guide to Empathy/Electricity Defenders (oOStaticOo) [I6]
    Dark Miasma/Electrical Blast Guide (Steel_Angel) [I2]

    **ENERGY BLAST
    PewPewPew: a Guide to Empathy/Energy Blast (Psyonico) [I10]
    Guide to Storm Summoning/Energy Blast (Myriad) [I9]
    Starshield's Guide to FF/NRG DefTrolling (Starshield) [I6]

    **PSYCHIC BLAST
    Empathy/Psychic Blast - A Defender's Guide (The_Laughing_Man) [I8]
    Comprehensive Guide to Psychic Blast V1.0 (SoulHealer) [I1]

    **RADIATION BLAST
    Nephryte’s Dark/Rad/Dark Defender Notes (Chyll) [I10]
    DodgerTA’s Rad/Rad I10: A Twink’s Guide (DodgerTA) [I10]
    So you Want to be a Kinetics/Rad Scrapfender? (Neutrino_Siphon) [I10]
    Dark Maisma, Radion Blast and You (Gyffes) [I8]
    Mar-Vin's Guide to FF/Rad Defending (MarVin) [I6]
    Fission Wall's I6 guide to FF/Rad (Ninja) [I6]
    Kinetics/Radiation Blast Guide Ver.1.0 (Energizing_Ion) [I3]

    **SONIC BLAST
    Best At Everything: A Short Guide to Rad/Sonic (Jock Tamson) [I11]
    A Guide to Kinetics/Sonic Blast Defenders v. 2.0 (Kossy) [I11]
    Sonic/Sonic Defender Build (BloodPython) [I7]
    OttercubDC’s Empathy/Sonic Defender Guide (v2.0) (ottercubdc) [I7]

    (Last updated by Psyonico on 8/03/09)
  13. well, since the change to pet recharge, it probably wouldn't be quite as overpowered now... but something about bots at the damage cap still sounds wrong.
  14. wow, lots of hate going on in this thread.

    All I have to add at this point is on my Mind/FF I probably would have done the same thing. and I have *lots* of control options.

    There are just certain times when force bubble is your best option.
  15. N N N N Necropost!

    was it strictly necessary to bring this up? it was mentioned in the patch notes, you know.
  16. Psyonico

    NA Lounge

    Quote:
    Originally Posted by Psyonico View Post
    lol, silly Europeans
    Quote:
    Originally Posted by Coin_ View Post
    *gasps*

    Right, this means war!!......or at the least a Monty Python Fish Slap

    http://www.youtube.com/watch?v=IhJQp-q1Y1s
    I think I like you.
  17. Psyonico

    NA Lounge

    lol, silly Europeans
  18. I like 3-4 slots in it, you want it to hit reliably, so at least 50% accuracy is good, extra defense debuff is nice, then the -res proc

    I like
    Shield Breaker Acc/Rech, Acc/-Defense
    Achilles' Heel -def, -res proc
  19. Psyonico

    No one loves me!

    apparently you have to work hard to quote pyramid on these new forums...

    that's sad.
  20. Psyonico

    No one loves me!

    Quote:
    Originally Posted by Prof_Backfire View Post
    Remove 'healing' from your vocabulary.
    /signed
  21. Psyonico

    Dark/Rad Help

    Dark Miasma, Radiation Blast, and You

    I'm in the process of recovering all of the links since the forum change-over.
  22. Wow, thanks, I've updated the list of which guides are still missing, and I'm going to continue searching for them as well, but that was a huge help
  23. Quote:
    Originally Posted by Peacemoon View Post
    Weaknesses:
    i) No reliable containment outside of Total Domination. Mass hypnosis can set up initial containment, but it breaks early.
    ii) No knockback protection (Means Tornado has to be reserved for groups or elite bosses)
    between Gale, Hurricane, Telekinesis, and a wall, the knockback protection thing really isn't an issue. get everything into a corner and drop tornado, using TK and/or Hurricane to keep the more or less in place.

    mind you, my mind/storm is only 24, so my practice from this comes more from my storm defenders.
  24. your best bet is going to be slot for damage, not debuffs. Dark Miasma will put enemies easily at the to-hit floor, so it's really a waste to not slot damage.

    as for guides Darkity has some excellent information.
  25. Quote:
    Originally Posted by Umbral_NA View Post
    [ QUOTE ]
    796% or 7.96%?

    [/ QUOTE ]

    796% regen or 696% +regen or 1.99% max health every second.

    The interesting thing to mention is that, after a certain point (I'm too lazy to math it atm), it's less efficient to add more regen than it is to add more +hp. Where IO sets and */wp is concerned, +hp is almost always going to be better simply because you've already got a large amount of +regen to operate off of and a comparatively smaller amount of +hp.

    My general rule (until I does the math specifically) is that after about 400-500% +regen, I stick to +hp.
    true... which is why I focused on maxing out HP before I started building massive amounts of +regen

    however, your math is wrong, my 796% regen is actually about 3.3% of my max hp every second, IE: approximately 108 HP/Sec