Psylenz

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  1. I agree, just eating that first attack from your foes makes a whole lot of difference with the seeker drones.
  2. Psylenz

    Test Server Down

    After the queue fiasco with the dual pistols beta testing, perhaps they are inviting waves of testers a little more methodically.
  3. Psylenz

    That Sizzle

    Ah ha! Mediocre? I like all the AoE in dual pistols you can get some debuff sizzle going on. I think dual pistols is better suited to defenders than it is to blasters!

    Anybody's nerdrage going up a wee bit? And, thanks Umbral.
  4. Psylenz

    That Sizzle

    We need a good thread to raise up the hackles on all the defenders' spines. Something to get things going like a good H34lz0r vs Fruitsalad build. Or, bring up how 8 defenders out perform any other mix of ATs. Something for the Westleys, the Mighty Storms, the Jocks and Rigel Kent's to sink their teeth into. A real good rant against Kinetics team support hasn't been promoted for a while.

    Does the statement that chem rounds in your dual pistols being the primary focus for defender dual pistol users get anybody's juices going?
  5. Psylenz

    Want AOE Monster

    I concur with Bots or Thugs with Storm as a secondary.
  6. Psylenz

    Chat Windows

    There is that and the windows reset in the general commands. It resets all the windows to default, except for that bottom default chat window. I can't seem to get it to come back.
  7. Psylenz

    Chat Windows

    My search fu is weak tonight. I have a character somehow I deleted the bottom chat tab. I want to reset the UI to the default and I can fix stuff from there.
  8. Quote:
    Originally Posted by Grey Pilgrim View Post
    Ummmm, Voo runs things his own way, as he likes them, so stick it in your ear if you want something else?

    Heck, 6 man Posi runs aren't that bad. I did that last time when I had that many interested and couldn't find more. You do get a few more Ruin Mages, perhaps, but nothing too earth-shaking. (hmmm, pun intended?)
    I didn't mean to offend someone with a varying opinion, in fact, I said I was intrigued by the 5 man team effort on Positron. (In times passed, multiple madness mages seemed more difficult than ruin mages.)
  9. Just hit level 28, sign me up. I try to knock down all the non-fliers.
  10. Intriguing, when I try to build a small team, I like to run with just 3.
  11. Have you heard of the Posi-Busting Elf? Ice/FF controller
  12. I am all in with Howl myself. It's a big cone for team play but it's also a big debuff.
  13. Quote:
    Originally Posted by Twilight_Snow View Post
    Maybe the +7.5 recharge IO also gives defense.
    Nope. It just adds to the completion of the LotG set bonuses.

    I summon WESTLEY!!
  14. I am skeptical of noxious gas having no hold component. It does have an animation where the affected enemy stands there and pukes which effectively is a hold.

    aha, per the wiki

    Quote:
    The vomiting Hold effect is rare (less than a 1% chance of occurring per half-second), unaffected by Enhancements and buffs, and applies only to human critters and to other players in PvP, but it has enough magnitude to surpass any protection in the game and is unaffected by status resistances and PvP mez suppression.
  15. Psylenz

    Necro Angst

    Quote:
    Originally Posted by ShoeTattoo View Post
    I've found that buffing up accuracy and damage is very good for zombies and grave knights. Three accuracy and three damage works well for zombies. Two accuracy and three damage and a heal or achilles -res proc in the sixth slot works well for grave knights. The set bonuses you are getting with how you slot your tier 1 and tier 2 minions are probably not making up for the lost damage.

    If you can get one or both +10% pet resistance procs into soul extraction, that will really help minion survival.

    Finally, the previous poster's point about endurance seems accurate to me. I'd suggest taking that third slot out of stamina and putting it into enchant undead or dark empowerment; having two endurance reduction slots in each of those powers really helps for re-summoning. An end reducer in cauterize and one in each shield would also really help you manage endurance better.
    Yikes, getting 3 more slots for the zombies at level 29 is a problem, along with 2 more slots for enchant and dark empowerment even if I move one from stamina.

    The main problem I am having is that zombies go down, and before I am finished summoning, casting upgrades and throwing out resistance shields, they are all already half-dead again. The second re-summons is what gets me.
  16. I would slot closest to Amy's but I think 3 SOs for end reduction in enervating field could be a bit much. I'm not crazy about Aim. I missed slotting for Accuracy in Lingering Radiation previously. This build will give a lot of successful mileage.
  17. Hi, not a bad first swipe. Rad/rad is a classic, successful defender build.

    I would go Acc/acc/dmg/dmg/end on your blasts.

    3 DOs for End in RI is good prestamina but at level 22 you need 1 Endrdx SO and 2 Tohit debuffers.

    I would pick up Superspeed at level 14 just for the stealth component and yes the speed, too. Push all the other powers down a notch with Enervating Field passing to level 22 after stamina. After Irradiate and radiation infection, Aim is a bit pointless in my book. You save a slot, too, with enervating field using SOs at level 22 since you won't need that third slot there.
  18. Psylenz

    Necro Angst

    I have difficulty getting the IO levels to download right. I hope this helps.


    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 48 Natural Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Thermal Radiation
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Speed
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Zombie Horde -- BriL'shp-Acc/Dmg(A), BriL'shp-Acc/EndRdx(3), BriL'shp-Acc/Dmg/EndRdx(3), BriL'shp-Acc(5), BriL'shp-Dmg(5)
    Level 1: Warmth -- H'zdH-Heal/EndRdx(A), H'zdH-Heal/EndRdx/Rchg(7), H'zdH-Heal/Rchg(7), Heal(19)
    Level 2: Fire Shield -- ResDam(A), ResDam(9), ResDam(9)
    Level 4: Cauterize -- RechRdx(A), Heal(11), Heal(11)
    Level 6: Enchant Undead -- EndRdx(A)
    Level 8: Hurdle -- Jump(A)
    Level 10: Plasma Shield -- ResDam(A), ResDam(13), ResDam(13)
    Level 12: Grave Knight -- BriL'shp-Acc/Dmg(A), BriL'shp-Acc/EndRdx(15), BriL'shp-Acc/Dmg/EndRdx(15), BriL'shp-Acc(17), BriL'shp-Dmg(17)
    Level 14: Teleport -- Range(A)
    Level 16: Health -- Heal(A)
    Level 18: Soul Extraction -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(25), Acc-I(25)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Power of the Phoenix -- RechRdx-I(A)
    Level 26: Lich -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(27), SipInsght-Acc/Rchg(27), ToHitDeb(29), ToHitDeb(29)
    Level 28: Forge -- RechRdx-I(A)
    Level 30: Recall Friend -- Empty(A)
    Level 32: Dark Empowerment -- Empty(A)
    Level 35: Heat Exhaustion -- Empty(A)
    Level 38: Melt Armor -- Empty(A)
    Level 41: School of Sharks -- Empty(A)
    Level 44: Shark Skin -- Empty(A)
    Level 47: Spirit Shark Jaws -- Empty(A)
    Level 49: Knockout Blow -- Empty(A)
    ------------
    Level 1: Brawl -- Dmg(A)
    Level 1: Sprint -- Jump(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Supremacy
  19. Psylenz

    Necro Angst

    Quote:
    As for macros, I seldom bother with them. I put the grave knights on aggressive and keep the zombies and lich on defensive follow (BG), both teamed and solo.
    This tactic doesn't work since the grave knights prefer to dark blast at range you have to push the zombies into battle with goto/defensive.
  20. Psylenz

    Necro Angst

    Secondary is thermal. I pull with a vet staff, usually black wand, with a quick nemesis staff chaser so the target is more than half dead on arrival. Zombies chase all flyers, chase all runners, chase the damn skyraider teleporters. I hit goto/defense or follow/defense they act like they don't care until their current target is dead. If I hit follow/passive, I am dead before they switch back to defensive. I have been running on +1/+4, +1/+2 is too easy. I can extract, resummon fast enough before I am dead. I usually use combat tp to flee after all minions are dead to rebuild and hope I can break free of immobilize before the rest of the guys show up to gank me.
  21. Psylenz

    Necro Angst

    Does anyone else find that the zombies become intolerable to play level 27-30. God knows I cant make this one get to 32 and see the 2nd tier upgrade. So damn squishy and so damn impossible to order around with macros.
  22. Quote:
    Originally Posted by Talionis View Post
    Is there a real problem with Kin/Electric damage or is it that the damage is broken up over a lot of small tics and numbers?

    I know it is missing the Medium range high damage attack of most sets. Which really hurts your single target damage, but is it really lacking in AoE damage? Ball Lightning and Short Circuit do recharge fairly quicklyl. And they seem like a lot of small numbers which might mean that its a perception thing, not an actual less damage thing.
    I think you have to include the nuke in the dps. With a blue cab and transference you are right back in the fight. Kins can take a lot of mez, though and that can really hurt getting chain stunned or chain held.
  23. Quote:
    I would not triple slot swift, and only double slot it perchance to put stealth proc in it.
    MEA CULPA MEA CULPA!!

    SWIFT takes NO set IO enhancements, honestly I was thinking sprint.

    Also should be noted: HURDLE takes no travel IO sets either.
  24. I would not triple slot swift, and only double slot it perchance to put stealth proc in it.

    From my personal experience, I like to put as much tohit debuff in the Dark Servant as I can. I six slot him with a set to get extra endurance reduction and the like. Everything that the Dark Servant performs includes a tohit debuff component including the Twilight Grasp heal. Chill of the Night is one of the strongest debuffs in the game and shorting that enhancement leaves the Dark Servant's build lacking.

    I will let someone else tackle the Voltaic Sentinel.