My Shiny New FF/Rad Defender
Your bubbles are under slotted. They should be 3 slotted for def and not 1.5. PFF only needs 1 def slotting. I really can't imagine why you need to 3 slot Detention Field for recharge unless you are doing PvP and it needs acc regardless.
Having taken your advice and 3 slotted my bubbles for defense, I have gained only a paltry .3% defense in Dispersion Bubble, .4% defense in Deflection and Insulation Shield, and have lost all of the set bonuses. It does not seem worth the loss. Why do you suggest this?
Having taken your advice and 3 slotted my bubbles for defense, I have gained only a paltry .3% defense in Dispersion Bubble, .4% defense in Deflection and Insulation Shield, and have lost all of the set bonuses. It does not seem worth the loss. Why do you suggest this?
|
However, I wanted to be certain that I have not glossed over some set defining power in my eagerness to make him a powerhouse.
|
I would be particularly interested in a suggestion for a replacement power to Recall Friend. I couldn't think of anything for that final power that would be useful without extra slots as my slots were all used up by that point.
|
Other comments:
1. Is +recharge that important to your performance? If it is important, I bet you want hasten. You run out of slots quickly because you want the recharge bonus. And it's also an expensive build if the +recharge does not make you very uber.
2. I guess you are not using repulsion field if it's slotted that way.
3. Maybe use an HO for your detention field to increase its magnitude instead of slotting with a range IO.
It's probably a casual comment without looking at the numbers. And I guess she doesn't really mean replacing all your LotG by generic defense IO, maybe add a slot or something like that.
|
At the very least, adding a fourth slot to all three powers and slotting a Def IO in there will give you very close to +60% Enhancement.
Also, while again, I can't see the numbers, my personal recommendation for an FF/Rad, particularly one that you intended to use balanced in terms of support and offense, is to try to give as much +Dam Set Bonuses as you can. I usually use Red Fortune instead of Luck of the Gambler, and the fourth IO gives the damage bonus. You have no damage bonuses at all from FF, so you need to make your attacks more End efficient. And increasing recharge, while that's the usual recommendation, INCREASES your End costs, instead of decreasing them. While you might be able to keep up with Vigilance, I personally hate counting on it. Particularly since if you are doing well with FF, you should be getting no Vigilance at all.
I'm guessing you're using Luck of the Gambler for the health and regen bonuses, but IMO Red Fortune will be of more use for the damage. At the very least, take the 2 slots out of PFF and put them in Dispersion and Manuevers and put the Red Fortune there. That'll be a "bubble lite" version, where the ally bubbles aren't quite at full power, which is kind of what I did in my early levels. The Explosive Strike is good where you've got it, if you pick up Repulsion Bomb, though, DON'T put it there. (You don't want knockback in Repulsion Bomb, leaving it knockback. Detonation is a good one there)
I'm not a min/maxer, and there may be those who disagree with my suggestions, but that's my advice.
I'm not sure what the numbers are either. I don't know every little detail about Luck of the Gambler and I don't know what level IOs you're talking about slotting, but my calculations are that those three IOs should give +37.5% Enhancement to Def. 3 Def SOs of even level should give you +60% Enhancement to Def. That should raise Dispersion Bubble's Def from 13.75% to 16%. That's more than a 0.3% increase in Defense.
|
I summon WESTLEY!!
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Thank you all for your replies.
To Twilight_Snow: Upon further examination of Repulsion Bomb, I realized that it does knockdown instead of knockback. It seems like an excellent power and has replaced Aim. Thank you for the suggestion. As for the +Recharge, I suppose that it was done merely out of habit. My attack chains generally require far more +Recharge than this guy does. I have also taken your suggestion of putting an HO in Detention Field to heart. Thank you.
To Jade_Dragon: I appreciate you recommendation of Red Fortune as a replacement for LotG. I have reslotted the Big Three accordingly. However, I seem to run into the Rule of Five (regarding the damage buff) after slotting the Big Three.
Below is the modified build. I have also replaced the Thunderstrike set in Proton Volley with Extreme Measures for the additional Melee and AoE defense.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Atomic Fortress: Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Radiation Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Deflection Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx(13), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx/Rchg(43)
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(17)
Level 2: X-Ray Beam -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9), Achilles-ResDeb%(27)
Level 4: Personal Force Field -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
Level 6: Insulation Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(43)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11)
Level 10: Detention Field -- HO:Endo(A)
Level 12: Dispersion Bubble -- RedFtn-Def(A), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(27), RedFtn-Def/EndRdx/Rchg(46)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(42)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Irradiate -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(23), Armgdn-Dmg/EndRdx(25), Armgdn-Dam%(25), FotG-ResDeb%(29)
Level 24: Proton Volley -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(29), ExtrmM-Acc/ActRdx/Rng(31), ExtrmM-Dmg/ActRdx/Rchg(31), ExtrmM-Dmg/EndRdx/Rchg(31), ExtrmM-Acc/Rng/Rchg(33)
Level 26: Repulsion Bomb -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(43), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(45), RzDz-Acc/Stun/Rchg(45), RzDz-Immob%(50)
Level 28: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(37)
Level 32: Force Bubble -- EndRdx-I(A), EndRdx-I(36), EndRdx-I(36)
Level 35: Assault -- EndRdx-I(A), EndRdx-I(37), EndRdx-I(37)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 41: Repulsion Field -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(42), ExStrk-Dam%(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-EndRdx/Rchg(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(50), S'fstPrt-ResDam/Def+(50)
Level 49: Recall Friend -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1425;713;1426;HEX;| |78DAA593594F135114C7EF74B1B4D3BDEC8BB42CB2C9D0AA31022A11914403A6218| |427B5A9ED2D1D1D66483B08BCF9017CF2C5275C88EB47303EF964704BD41813F5BB| |E0596E31C44727EDFF77EF9D73FEE7F4DEDBC5ADB9B01077678416BD6815EBF5C29| |CAC48BB2C6BA16559AADA8EE5AC6EC72EB8CE9A594ACF3B35B726EBF58010A2A311| |5798DDA8540C7855928579535AE5DE83374B457B55968DA562D92CBAA6631766A18| |29BB86C57654DDAAED118E879C7B18C79CB5CADBA611E9BAE0D85623459904570AB| |57CDF524CD97A525D7A115F24C5E5A374B46DED9847A8BE02E6BDBEDD0DE087C2B1| |EA19E7DAF886A42E44438C4D009A311C297BF717EB12370C9F390F188E07BCC7842| |88EF027AC457C8D2549636EEC137470CC604A129CBC8113ADF025242827A39CBE36| |DA6F2E371460BA10A017ED5B49F9B8E72D3D1434D07E110021A1B057E5289D02FC6| |6F82091A6423113C0DF079C52D58D339C9ABB3799CCD3BD97C9CCD75308FA82E236| |C3EC4E6236CEE8780181B89583F6D4B009612AAA1C4790DB72879053024922B64DA| |04012915907A4036CDF7196972F8069316B5A32D93F4A6758A314D683FCB3847E89| |EF122BEC3A44D65B5ED9151F77BC2D10F8C8F8C4F84F4678205591D2AABA34EDD8E| |BA84E31B8C3B8C4D426E8BF003B2BA545617DF9434DF9434DF940CDF940CDF94CC2| |E2111C05CFEE13D7CE6FD7CE6037CE66B60DBAB027A3394D37F084970E8535BD7C7| |4B0387908280410EF00F3EA5ED39F68CF19CF1824FF125E315E136E8B0AA3BBC49F| |773648BB14D78073B3CA6EED0D81855DA8325435532B2D4FE448E71827192903BC5| |68A38D1B84FEB2CA28CB46DDBE837F1D7CE0110BFFACE47D07FF31A1D1CA558CE1F| |2FFF5BC0E377C824B21D065943C88B682A36B28D7717A0347451CDD4429E174FF4D| |B8D169EC0C3634893285328D720F83023A888E124689A0445162287194144A2B4A2| |7CA0ECAFE1F4ABC03D9| |-------------------------------------------------------------------|
Having taken your advice and 3 slotted my bubbles for defense, I have gained only a paltry .3% defense in Dispersion Bubble, .4% defense in Deflection and Insulation Shield, and have lost all of the set bonuses. It does not seem worth the loss. Why do you suggest this?
|
It was my error in not seeing LotG not adding in some defense as well. The planner really should show that in the text versions.
I apologize, Amy_Amp. It seems that I misunderstood your suggestion. However, It does seem that since my current slotting in the Big Three has me in the ED red zone, adding further defense will still award severely diminished returns. Or am I still misunderstanding?
I summon WESTLEY!! |
You're probably overthinking this, Marka.
The most important thing I added to my Force Fielders was something like this.
Basically, an FF defender is doing 90% of their job if they do the following two things:
1) Slot and keep active Dispersion Bubble
2) Slot and keep active Insulation and Deflection Bubble .
The following activities are bonus:
* Staying in a relatively predictable place (24' behind the Firetank, for instance, or "near Area Rug Bob" )
* Running Maneuvers, or playing around with the healing tricorder
* Using a stun or Force Bolt to keep one to three annoying enemies from causing trouble.
* Giving the basic announcements when joining the team. "For best results, keep arms, legs and tendrils inside the big bubble." Like that.
* Using attacks (I think of the entire Rad set as a laser sight for the damage dealers.)
You're not going to ever do a lot of damage. Neutron Bomb and Repulsion Bomb, together, do about the damage of a Blaster fireball. You set the timer, you reshield the team, you do whatever amuses you for the next 3 to 3.5 minutes, you set the timer, you reshield the team... it amuses me to electrocute badguys, knock them down, etc. but that's a minor benefit to the team compared to "nobody gets hit, ever. Not even the blasters."
On my first FF defender, I had a friends list with about forty Blasters on it. Pardon the archaic management term, but the synergy is beautiful. You sit there and rake in the XP, while the four blasters on your team wreak spectacular revenge on every nasty villain that ever used them as a warehouse broom. Ever hear someone say "Ooh, let's do another Malta mission"? It's like there's a curtain eighty feet ahead of the team and anything that comes past the curtain ... explodes.
Of course, if you ever let the kitchen timer get down to zero everyone's AT turns into "skull" and it's your fault. And it can be a little boring, smiling like a Buddha in the middle of a B-52 strike. But I like it.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Fair enough, Fulmens. I appreciate your input, and I am glad to hear that my Defender will perform well in your eyes. I always enjoy your posts, and I am thankful for your time. I particularly enjoyed the link you gave. I think I have one of those somewhere around here...
Me and a friend played as a duo a couple of months back all the way to fifty. A pair of FF Defenders with the difficulty setting turned up high - we like to team approximately the same build so the strengths of the set become 'overkill'.
Force Fields is a much maligned and misunderstood set. As a Force Field defender I loved it.
The only downside was the (painfully) slow animation times of several of /radiation blast's attacks. This should not be a problem on larger teams, but may be a source of consternation, if you have any degree of 'impatience' like me.
^^^looks up at Fulmens' post^^^
The players that receive the most benefit from FF are those with the least amount of mitigation, blasters. After that ...
after that... defenders and controllers.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I agree with Fulmens and BurningChick on their points about FF.
In the high level game, with a well thought out IO build even Blasters can establish excellent damage mitigation. Soft-capping Defense to range is not hard (but it is expensive) to do. That's where the one-trick pony aspect of FF takes a hit in "want on my team" mentality of players compared to other Defender sets.
- B.
Crey Threat Assessment: Bayne
Virtueverse: Bayne
The Defenders of Paragon
To be fair, though, it seems that most players do not utilize well thought out IO builds. I would wager that, at most, you average player utilizes Common IOs and possibly some frankenslotting.
Atomic Fortress has just reached level 16, and has completed the Hollows story arcs (including the Cavern of Transcendence!). I would like to once again thank you all for your input regarding his build. He is performing quite splendidly.
KABOOM!
I tested the duration with an HO slotted (I think it is the endoplasm), the length is always 30 seconds. Regarding the magnitude, I'm not very sure. The mid says that it increases the magnitude. The in-game power description say it doesn't after I slotted an HO into the power. When I search the forum, this issue was raised before. Some said they tested it on EB/AV (as a defender) with success, some said the HO doesn't do anything. Maybe someone who has done extensive testing on detention field can clarify this. Even if the magnitude does increases, I'm not sure if it is intended though.
Edit: I did some small testings using a mission with Ghost Widow. With 1 endoplasm exposure HO, detention field is effective up to +3 AV and +2 EB. With 2 such HOs, the detention is effective for +4 AV (don't know if it's effective for +5) and up to +3 EB. The detention time is 30 seconds unchanged by HO. With HO slotted, the ingame power information says that the detention time is increased instead of the magnitude. Either the ingame display is wrong, the effect of HO in detention field is bugged or both the ingame info and the HO is bugged at the same time.
To the Illustrious Denizens of the Defender Forum!
Code:
I have just finished the design for my new FF/Rad Defender. He appears to be able to adequately fulfill his support role on a team as well as administer his own share of punishment to the criminals. However, I wanted to be certain that I have not glossed over some set defining power in my eagerness to make him a powerhouse. So, I ask that you veterans take a look at him, and I hope that you will be so kind as to offer any advice that you may have. I would be particularly interested in a suggestion for a replacement power to Recall Friend. I couldn't think of anything for that final power that would be useful without extra slots as my slots were all used up by that point.
Now, without further ado: Atomic Fortress!!!!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Atomic Fortress: Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Radiation Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Deflection Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(13)
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(17)
Level 2: X-Ray Beam -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9), Achilles-ResDeb%(27)
Level 4: Personal Force Field -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
Level 6: Insulation Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Rchg+(15)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11)
Level 10: Detention Field -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43), Range-I(46)
Level 12: Dispersion Bubble -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(27)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(42)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Irradiate -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(23), Armgdn-Dmg/EndRdx(25), Armgdn-Dam%(25), FotG-ResDeb%(29)
Level 24: Proton Volley -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(33)
Level 26: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(45), AdjTgt-Rchg(50)
Level 28: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(37)
Level 32: Force Bubble -- EndRdx-I(A), EndRdx-I(36), EndRdx-I(36)
Level 35: Assault -- EndRdx-I(A), EndRdx-I(37), EndRdx-I(37)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 41: Repulsion Field -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(42), ExStrk-Dam%(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-EndRdx/Rchg(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(50), S'fstPrt-ResDam/Def+(50)
Level 49: Recall Friend -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance