Looking for help for Rad defender build please
I'd be more helpful for both you and us to instead create a build then let us critique it. then you would get better a making builds and it would be easier to help fine tune your build and be more specific with advice. that said, whats the secondary? are you gonna team or solo? and how much are you looking to spend?
personally I skip mutation, EM pulse, and chocking cloud. fallout is great but its easily skippable( er well not easily but if you have to take something else its probably the best to drop from what you have left).
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Greetings all
I was looking at starting a new character and thought the Radiation Emissions looked like a good challenge to try. However I'm very intimidated by it, in how many of the toggles are necessary, and particularly the slotting..I'm lost with that in particular. As I really (*really*) stink at making builds I was hoping some kind hearted vet would throw me a bone on this one. I know I want to try to have a build that has Accelerate Metabolism and hasten both three slotted for recharge and stamina at 20, but I think I'm over reaching though. I'm not tied to any secondary really, if anyone has a suggestion I'm more then happy to listen to it. If anyone could post a "cookie cutter" rad build up to like 24, so I can see how you would do it I would really appreciate it! Thank you in advance! P.S. I realize this is discussed to death, I really did try to shuffle through FAQs and pages but I didn't really see any answers that seemed to be recent (faqs I saw were issue 11 or so at the latest.) So my apologies for posting on a discussed thread |
That said, I can help out with your general questions. I've got a guide in my sig for Rad if you want to take a look, its got info on all the powers and slotting recommendations, how to use them etc.
Onwards to question answer time:
Of the toggles Radiation Infection and Enervating Field are critical, Choking Cloud you can skip.
You're definitely not over-reaching to want Hasten and AM 3 slotted for rech and Stamina at 20. In fact I'd strongly recommend it to help with the end costs of the toggles, EF especially.
If you're not tied to any secondary, do you know what you want to do with the character? More teaming or more soloing, etc? That way we can better recommend a secondary for you, though I'd personally rather recommend a Corr Primary
The Melee Teaming Guide for Melee Mans
Anyway,
Accelerate Metabolism and hasten both three slotted for recharge and stamina at 20, but I think I'm over reaching though. |
And in team you have AM and Rad Infection/Enervating Field/Lingering Radiation. So usually you apply those, take a couple potshots... And all the mobs are dead from teammates' blasts, no one notices your own low DPS. (And at higher levels you do have attacks.)
ADD: A few more points to consider:
Yin talismans. Any type, except maybe Accuracy, is extremely useful to lowbie rad defenders, get them as early as you can.
Mezzes, even relatively weak ones, like Tsoo kicks are very dangerous to rads since all their toggles drop if the mez hits and that may mean very fast faceplant. So, you need some sort of strategy to deal with them solo or in a small team. (and yes that's why I don't skip Choking Cloud.)
Endurance, - you need lots and lots of it, Stamina+AM by themselves might be insufficient at higher levels, so you might consider making room in your build for usual shinies. Not that they're required in teams (but they're ultra-nice to have anyway), but they certainly make a difference solo.
Thanks for all the help on this guys
I have a preliminary build for you to look at. Remember I did say I stink at builds . I feel like I'm trying to do a Rad Offender build, and took Radiation as my secondary as well probably more because I've never tried Radiation blast, but also it looked as though the initial two attacks were low endurance, and I've always tried to be endurance mindful until after stamina (I know newbie thinking.)
I tried to stagger taking the holy trinity so that I wasn't overloading endurance cost until DO's and later. My play style is more solo missions at the moment, which isn't to say I don't want to group with this toon ( or any of my toons) I just haven't met anyone yet so most of my online time is done doing storyline missions. I don't think I did a reasonable job with this build but again my primary goal with it was to do a Rad emissions that had hasten and AM three slotted by the time I got DO's. Also, I wanted to mention that I have the ninja run power so travel powers isn't that important to me, so between swift, ninja run and sprint I can move fairly fast anyway . The fourth Power pool I'm thinking of taking stealth. Please feel free to flame me all you want. I really would like to get this toon right. Again, I really appreciate the feedback on this!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 25 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Radiant Aura -- EndRdx(A)
Level 1: Neutrino Bolt -- Acc(A), Acc(3), EndRdx(5), EndRdx(7), EndRdx(13)
Level 2: X-Ray Beam -- Acc(A), Acc(3), EndRdx(5), EndRdx(7), EndRdx(23)
Level 4: Radiation Infection -- EndRdx(A), EndRdx(9), EndRdx(9)
Level 6: Accelerate Metabolism -- RechRdx(A), RechRdx(11), RechRdx(15)
Level 8: Swift -- Run(A)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(15)
Level 12: Lingering Radiation -- RechRdx(A), RechRdx(13), RechRdx(25)
Level 14: Health -- Heal(A)
Level 16: Irradiate -- Acc(A), Acc(17), EndRdx(17), EndRdx(19), EndRdx(19)
Level 18: Enervating Field -- EndRdx(A), EndRdx(23), EndRdx(25)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Aim -- RechRdx(A)
Level 24: Assault -- EndRdx(A)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
P.S. I choose the "fruitsalad" colors in honor of the defender build :P hehe
Hi, not a bad first swipe. Rad/rad is a classic, successful defender build.
I would go Acc/acc/dmg/dmg/end on your blasts.
3 DOs for End in RI is good prestamina but at level 22 you need 1 Endrdx SO and 2 Tohit debuffers.
I would pick up Superspeed at level 14 just for the stealth component and yes the speed, too. Push all the other powers down a notch with Enervating Field passing to level 22 after stamina. After Irradiate and radiation infection, Aim is a bit pointless in my book. You save a slot, too, with enervating field using SOs at level 22 since you won't need that third slot there.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I'd personally switch Swift, Health and Enerv. Field.
Something along these lines. (sorry for the ancient version of Mids. I just had returned and haven't done any serious build planning yet.):
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 27 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Fitness
Hero Profile:
Level 1: Radiant Aura
- (A)
- (A)
- (A)
- (A)
- (A)
- (A)
- (A)
- (A)
- (A)
- (A)
- (A)
- (A)
- (A)
- (A)
- (A)
- (A)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
- (A)
- (A)
- (A)
And on the yet third thought, yes, Aim can be skipped altogether/taken much later. As for whether to pick Enervating later or early... Well, I'm not sure. Fact is that solo you'd be your own tank (especially with Irradiate as your 2nd attack) so, the more baddies are debuffed, the safer you are...
And if you have NR, Super Speed could be substituted for a third attack... Depends on what you really want to do I guess. Try it either way...
Greetings all
I was looking at starting a new character and thought the Radiation Emissions looked like a good challenge to try. However I'm very intimidated by it, in how many of the toggles are necessary, and particularly the slotting..I'm lost with that in particular. As I really (*really*) stink at making builds I was hoping some kind hearted vet would throw me a bone on this one. I know I want to try to have a build that has Accelerate Metabolism and hasten both three slotted for recharge and stamina at 20, but I think I'm over reaching though. I'm not tied to any secondary really, if anyone has a suggestion I'm more then happy to listen to it. If anyone could post a "cookie cutter" rad build up to like 24, so I can see how you would do it I would really appreciate it! Thank you in advance! P.S. I realize this is discussed to death, I really did try to shuffle through FAQs and pages but I didn't really see any answers that seemed to be recent (faqs I saw were issue 11 or so at the latest.) So my apologies for posting on a discussed thread |
I've played a Rad/Rad and found that the stacking def debuffs weren't as effective, but */Rad is a lot of fun. I'd probably pick */Rad if I were playing anything other than a Rad/*.
*/Ice is often liked for its sheer DPS, with two AoEs that do extremely high damage for a Defender.
I'd take every Rad/* power as soon as it's offered, with the exceptions of Mutation, Choking Cloud, Fallout and EMP, all of which fall under "your mileage may vary".
I think Mutation is nice on a team at earlier levels, even if you plan on re-speccing out of it once you get to 50.
Fallout is good paired with Recall Friend, but less useful without it (dying players have a habit of running away from the combat).
I love CC, but some people here hate it. It isn't a must-have-immediately power, but if your Secondary lacks any real mitigation or pulls you into melee range, it's a good investment.
You should be able to fit Hasten and Stamina in by 20, but I'd only double-slot them (or any particular aspect of a power) until you get the flood of slots in your 30s.
LR will also need Recharge. RI and EF both need End Reds.
If you get AM to perma (not happening before IO sets), then you might be able to respec out of Stamina entirely. My team build does that quite happily.
I tried to stagger taking the holy trinity so that I wasn't overloading endurance cost until DO's and later.
|
Talisman of the Sleeping Lion Available to lvl 10 (although actually unlocking that shop in Fault isn't possible solo until lvl 15.) and acts as SO for all intents and purposes, except it doesn't combine with the real things, only with itself. My own rad/rad was Mutation, so I got uber-damage instead.
0.94 end drain with all the toggles exceept Sprint and SS, - a bit high, but manageable.
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 21 Technology Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Fitness
Hero Profile:
Level 1: Radiant Aura
- (A) Healing
- (19) Healing
- (A) Damage Increase
- (5) Damage Increase
- (9) Damage Increase
- (17) Defense Debuff
- (A) Recharge Reduction
- (3) Recharge Reduction
- (3) Recharge Reduction
- (A) Endurance Reduction
- (5) Endurance Reduction
- (13) To Hit Debuff
- (13) To Hit Debuff
- (A) Recharge Reduction
- (7) Recharge Reduction
- (7) Recharge Reduction
- (A) Endurance Reduction
- (9) Endurance Reduction
- (A) Endurance Reduction
- (11) Damage Increase
- (11) Damage Increase
- (15) Damage Increase
- (15) Recharge Reduction
- (17) Recharge Reduction
- (A) Recharge Reduction
- (19) Recharge Reduction
- (A) Endurance Reduction
- (A) Jumping
- (A) Healing
- (A) Endurance Modification
- (21) Endurance Modification
- (21) Endurance Modification
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Pretty close to the slotting I would do.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 25 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Radiant Aura -- EndRdx(A)
Level 1: Neutrino Bolt -- Acc(A), Acc(3), EndRdx(5), Dmg(7), Dmg(13)
Level 2: X-Ray Beam -- Acc(A), Acc(3), EndRdx(5), Dmg(7), Dmg(23)
Level 4: Radiation Infection -- EndRdx(A), ToHitDeb(9), ToHitDeb(9)
Level 6: Accelerate Metabolism -- RechRdx(A), RechRdx(11), RechRdx(15)
Level 8: Swift -- Run(A)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(15)
Level 12: Lingering Radiation -- Acc(A), Acc(13), RechRdx(25)
Level 14: Health -- Heal(A)
Level 16: Irradiate -- Acc(A), Acc(17), Acc(17), EndRdx(19), EndRdx(19)
Level 18: Enervating Field -- EndRdx(A), EndRdx(23), EndRdx(25)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Aim -- RechRdx(A)
Level 24: Assault -- EndRdx(A)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
I would slot closest to Amy's but I think 3 SOs for end reduction in enervating field could be a bit much. I'm not crazy about Aim. I missed slotting for Accuracy in Lingering Radiation previously. This build will give a lot of successful mileage.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Greetings all
I was looking at starting a new character and thought the Radiation Emissions looked like a good challenge to try. However I'm very intimidated by it, in how many of the toggles are necessary, and particularly the slotting..I'm lost with that in particular. As I really (*really*) stink at making builds I was hoping some kind hearted vet would throw me a bone on this one. I know I want to try to have a build that has Accelerate Metabolism and hasten both three slotted for recharge and stamina at 20, but I think I'm over reaching though. I'm not tied to any secondary really, if anyone has a suggestion I'm more then happy to listen to it. If anyone could post a "cookie cutter" rad build up to like 24, so I can see how you would do it I would really appreciate it! Thank you in advance!
P.S. I realize this is discussed to death, I really did try to shuffle through FAQs and pages but I didn't really see any answers that seemed to be recent (faqs I saw were issue 11 or so at the latest.) So my apologies for posting on a discussed thread