Looking for help for Rad defender build please


3dent

 

Posted

Greetings all

I was looking at starting a new character and thought the Radiation Emissions looked like a good challenge to try. However I'm very intimidated by it, in how many of the toggles are necessary, and particularly the slotting..I'm lost with that in particular. As I really (*really*) stink at making builds I was hoping some kind hearted vet would throw me a bone on this one. I know I want to try to have a build that has Accelerate Metabolism and hasten both three slotted for recharge and stamina at 20, but I think I'm over reaching though. I'm not tied to any secondary really, if anyone has a suggestion I'm more then happy to listen to it. If anyone could post a "cookie cutter" rad build up to like 24, so I can see how you would do it I would really appreciate it! Thank you in advance!

P.S. I realize this is discussed to death, I really did try to shuffle through FAQs and pages but I didn't really see any answers that seemed to be recent (faqs I saw were issue 11 or so at the latest.) So my apologies for posting on a discussed thread


 

Posted

I'd be more helpful for both you and us to instead create a build then let us critique it. then you would get better a making builds and it would be easier to help fine tune your build and be more specific with advice. that said, whats the secondary? are you gonna team or solo? and how much are you looking to spend?

personally I skip mutation, EM pulse, and chocking cloud. fallout is great but its easily skippable( er well not easily but if you have to take something else its probably the best to drop from what you have left).


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Posted

Quote:
Originally Posted by Jeava View Post
Greetings all

I was looking at starting a new character and thought the Radiation Emissions looked like a good challenge to try. However I'm very intimidated by it, in how many of the toggles are necessary, and particularly the slotting..I'm lost with that in particular. As I really (*really*) stink at making builds I was hoping some kind hearted vet would throw me a bone on this one. I know I want to try to have a build that has Accelerate Metabolism and hasten both three slotted for recharge and stamina at 20, but I think I'm over reaching though. I'm not tied to any secondary really, if anyone has a suggestion I'm more then happy to listen to it. If anyone could post a "cookie cutter" rad build up to like 24, so I can see how you would do it I would really appreciate it! Thank you in advance!

P.S. I realize this is discussed to death, I really did try to shuffle through FAQs and pages but I didn't really see any answers that seemed to be recent (faqs I saw were issue 11 or so at the latest.) So my apologies for posting on a discussed thread
What PC said. We can help you much more with a build to work with.

That said, I can help out with your general questions. I've got a guide in my sig for Rad if you want to take a look, its got info on all the powers and slotting recommendations, how to use them etc.

Onwards to question answer time:

Of the toggles Radiation Infection and Enervating Field are critical, Choking Cloud you can skip.

You're definitely not over-reaching to want Hasten and AM 3 slotted for rech and Stamina at 20. In fact I'd strongly recommend it to help with the end costs of the toggles, EF especially.

If you're not tied to any secondary, do you know what you want to do with the character? More teaming or more soloing, etc? That way we can better recommend a secondary for you, though I'd personally rather recommend a Corr Primary


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by PC_guy View Post
personally I skip mutation, EM pulse, and chocking cloud.
Choking Cloud is great solo, though. (EDIT: when it's at least 5-slotted, that is. ) Mutation is definitely skippable, and EMP... Well, it might be worth it on Rad/Rad for "OMG, near-wipe" situations (PBU-Aim-EMP-ABlast or Fallout) but I never had a room on my build to test the theory.


Anyway,

Quote:
Accelerate Metabolism and hasten both three slotted for recharge and stamina at 20, but I think I'm over reaching though.
No, you can do that. The price you pay for such a build is that you have room for just two or maybe three attacks until lvl 30 or so and have to take super speed as your travel power, but such a character is perfectly playable both solo and in group, that's how my Rad/Rad defender was built while he was levelling. He could solo all the early EBs (Frostfire-Castillo), although with inspirations and a few faceplants. (Multiple ones in the case of Arbiter Sands, IIRC). Add a stealth IO to sprint (expensive for lvl 20 but doable) and it's not even that slow, you can safely rush to the boss/glowie.

And in team you have AM and Rad Infection/Enervating Field/Lingering Radiation. So usually you apply those, take a couple potshots... And all the mobs are dead from teammates' blasts, no one notices your own low DPS. (And at higher levels you do have attacks.)

ADD: A few more points to consider:
Yin talismans. Any type, except maybe Accuracy, is extremely useful to lowbie rad defenders, get them as early as you can.

Mezzes, even relatively weak ones, like Tsoo kicks are very dangerous to rads since all their toggles drop if the mez hits and that may mean very fast faceplant. So, you need some sort of strategy to deal with them solo or in a small team. (and yes that's why I don't skip Choking Cloud.)

Endurance, - you need lots and lots of it, Stamina+AM by themselves might be insufficient at higher levels, so you might consider making room in your build for usual shinies. Not that they're required in teams (but they're ultra-nice to have anyway), but they certainly make a difference solo.


 

Posted

Thanks for all the help on this guys

I have a preliminary build for you to look at. Remember I did say I stink at builds . I feel like I'm trying to do a Rad Offender build, and took Radiation as my secondary as well probably more because I've never tried Radiation blast, but also it looked as though the initial two attacks were low endurance, and I've always tried to be endurance mindful until after stamina (I know newbie thinking.)

I tried to stagger taking the holy trinity so that I wasn't overloading endurance cost until DO's and later. My play style is more solo missions at the moment, which isn't to say I don't want to group with this toon ( or any of my toons) I just haven't met anyone yet so most of my online time is done doing storyline missions. I don't think I did a reasonable job with this build but again my primary goal with it was to do a Rad emissions that had hasten and AM three slotted by the time I got DO's. Also, I wanted to mention that I have the ninja run power so travel powers isn't that important to me, so between swift, ninja run and sprint I can move fairly fast anyway . The fourth Power pool I'm thinking of taking stealth. Please feel free to flame me all you want. I really would like to get this toon right. Again, I really appreciate the feedback on this!

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 25 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Radiant Aura -- EndRdx(A)
Level 1: Neutrino Bolt -- Acc(A), Acc(3), EndRdx(5), EndRdx(7), EndRdx(13)
Level 2: X-Ray Beam -- Acc(A), Acc(3), EndRdx(5), EndRdx(7), EndRdx(23)
Level 4: Radiation Infection -- EndRdx(A), EndRdx(9), EndRdx(9)
Level 6: Accelerate Metabolism -- RechRdx(A), RechRdx(11), RechRdx(15)
Level 8: Swift -- Run(A)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(15)
Level 12: Lingering Radiation -- RechRdx(A), RechRdx(13), RechRdx(25)
Level 14: Health -- Heal(A)
Level 16: Irradiate -- Acc(A), Acc(17), EndRdx(17), EndRdx(19), EndRdx(19)
Level 18: Enervating Field -- EndRdx(A), EndRdx(23), EndRdx(25)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Aim -- RechRdx(A)
Level 24: Assault -- EndRdx(A)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance






P.S. I choose the "fruitsalad" colors in honor of the defender build :P hehe


 

Posted

Hi, not a bad first swipe. Rad/rad is a classic, successful defender build.

I would go Acc/acc/dmg/dmg/end on your blasts.

3 DOs for End in RI is good prestamina but at level 22 you need 1 Endrdx SO and 2 Tohit debuffers.

I would pick up Superspeed at level 14 just for the stealth component and yes the speed, too. Push all the other powers down a notch with Enervating Field passing to level 22 after stamina. After Irradiate and radiation infection, Aim is a bit pointless in my book. You save a slot, too, with enervating field using SOs at level 22 since you won't need that third slot there.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I'd personally switch Swift, Health and Enerv. Field.
Something along these lines. (sorry for the ancient version of Mids. I just had returned and haven't done any serious build planning yet.):

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

Click this DataLink to open the build!

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 27 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Fitness

Hero Profile:
Level 1: Radiant Aura

  • (A)
Level 1: Neutrino Bolt
  • (A)
Level 2: Accelerate Metabolism
  • (A)
Level 4: Radiation Infection
  • (A)
Level 6: Hasten
  • (A)
Level 8: Enervating Field
  • (A)
Level 10: Irradiate
  • (A)
Level 12: Lingering Radiation
  • (A)
Level 14: Super Speed
  • (A)
Level 16: Hurdle
  • (A)
Level 18: Health
  • (A)
Level 20: Stamina
  • (A)
Level 22: Choking Cloud
  • (A)
Level 24: X-Ray Beam
  • (A)
Level 26: Aim
  • (A)
Level 28: Cosmic Burst
  • (A)
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
  • (A)
Level 1: Sprint
  • (A)
Level 2: Rest
  • (A)
Level 1: Vigilance


 

Posted

And on the yet third thought, yes, Aim can be skipped altogether/taken much later. As for whether to pick Enervating later or early... Well, I'm not sure. Fact is that solo you'd be your own tank (especially with Irradiate as your 2nd attack) so, the more baddies are debuffed, the safer you are...

And if you have NR, Super Speed could be substituted for a third attack... Depends on what you really want to do I guess. Try it either way...


 

Posted

Quote:
Originally Posted by Jeava View Post
Greetings all

I was looking at starting a new character and thought the Radiation Emissions looked like a good challenge to try. However I'm very intimidated by it, in how many of the toggles are necessary, and particularly the slotting..I'm lost with that in particular. As I really (*really*) stink at making builds I was hoping some kind hearted vet would throw me a bone on this one. I know I want to try to have a build that has Accelerate Metabolism and hasten both three slotted for recharge and stamina at 20, but I think I'm over reaching though. I'm not tied to any secondary really, if anyone has a suggestion I'm more then happy to listen to it. If anyone could post a "cookie cutter" rad build up to like 24, so I can see how you would do it I would really appreciate it! Thank you in advance!

P.S. I realize this is discussed to death, I really did try to shuffle through FAQs and pages but I didn't really see any answers that seemed to be recent (faqs I saw were issue 11 or so at the latest.) So my apologies for posting on a discussed thread
I'd recommend */Sonic as your Secondary. Due to the massive res debuff in its attacks, it reinforces your role as debuffer. This is quite a FotM option.

I've played a Rad/Rad and found that the stacking def debuffs weren't as effective, but */Rad is a lot of fun. I'd probably pick */Rad if I were playing anything other than a Rad/*.

*/Ice is often liked for its sheer DPS, with two AoEs that do extremely high damage for a Defender.

I'd take every Rad/* power as soon as it's offered, with the exceptions of Mutation, Choking Cloud, Fallout and EMP, all of which fall under "your mileage may vary".

I think Mutation is nice on a team at earlier levels, even if you plan on re-speccing out of it once you get to 50.

Fallout is good paired with Recall Friend, but less useful without it (dying players have a habit of running away from the combat).

I love CC, but some people here hate it. It isn't a must-have-immediately power, but if your Secondary lacks any real mitigation or pulls you into melee range, it's a good investment.

You should be able to fit Hasten and Stamina in by 20, but I'd only double-slot them (or any particular aspect of a power) until you get the flood of slots in your 30s.

LR will also need Recharge. RI and EF both need End Reds.

If you get AM to perma (not happening before IO sets), then you might be able to respec out of Stamina entirely. My team build does that quite happily.


 

Posted

Quote:
Originally Posted by Jeava View Post
I tried to stagger taking the holy trinity so that I wasn't overloading endurance cost until DO's and later.
Well, if you're not picky about your origin you can do this:
Talisman of the Sleeping Lion Available to lvl 10 (although actually unlocking that shop in Fault isn't possible solo until lvl 15.) and acts as SO for all intents and purposes, except it doesn't combine with the real things, only with itself. My own rad/rad was Mutation, so I got uber-damage instead.

0.94 end drain with all the toggles exceept Sprint and SS, - a bit high, but manageable.

Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 21 Technology Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Fitness

Hero Profile:
Level 1: Radiant Aura
  • (A) Healing
  • (19) Healing
Level 1: Neutrino Bolt
  • (A) Damage Increase
  • (5) Damage Increase
  • (9) Damage Increase
  • (17) Defense Debuff
Level 2: Accelerate Metabolism
  • (A) Recharge Reduction
  • (3) Recharge Reduction
  • (3) Recharge Reduction
Level 4: Radiation Infection
  • (A) Endurance Reduction
  • (5) Endurance Reduction
  • (13) To Hit Debuff
  • (13) To Hit Debuff
Level 6: Hasten
  • (A) Recharge Reduction
  • (7) Recharge Reduction
  • (7) Recharge Reduction
Level 8: Enervating Field
  • (A) Endurance Reduction
  • (9) Endurance Reduction
Level 10: Irradiate
  • (A) Endurance Reduction
  • (11) Damage Increase
  • (11) Damage Increase
  • (15) Damage Increase
  • (15) Recharge Reduction
  • (17) Recharge Reduction
Level 12: Lingering Radiation
  • (A) Recharge Reduction
  • (19) Recharge Reduction
Level 14: Super Speed
  • (A) Endurance Reduction
Level 16: Hurdle
  • (A) Jumping
Level 18: Health
  • (A) Healing
Level 20: Stamina
  • (A) Endurance Modification
  • (21) Endurance Modification
  • (21) Endurance Modification
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance


 

Posted

Pretty close to the slotting I would do.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 25 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Radiant Aura -- EndRdx(A)
Level 1: Neutrino Bolt -- Acc(A), Acc(3), EndRdx(5), Dmg(7), Dmg(13)
Level 2: X-Ray Beam -- Acc(A), Acc(3), EndRdx(5), Dmg(7), Dmg(23)
Level 4: Radiation Infection -- EndRdx(A), ToHitDeb(9), ToHitDeb(9)
Level 6: Accelerate Metabolism -- RechRdx(A), RechRdx(11), RechRdx(15)
Level 8: Swift -- Run(A)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(15)
Level 12: Lingering Radiation -- Acc(A), Acc(13), RechRdx(25)
Level 14: Health -- Heal(A)
Level 16: Irradiate -- Acc(A), Acc(17), Acc(17), EndRdx(19), EndRdx(19)
Level 18: Enervating Field -- EndRdx(A), EndRdx(23), EndRdx(25)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Aim -- RechRdx(A)
Level 24: Assault -- EndRdx(A)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance


 

Posted

I would slot closest to Amy's but I think 3 SOs for end reduction in enervating field could be a bit much. I'm not crazy about Aim. I missed slotting for Accuracy in Lingering Radiation previously. This build will give a lot of successful mileage.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
I would slot closest to Amy's but I think 3 SOs for end reduction in enervating field could be a bit much. I'm not crazy about Aim. I missed slotting for Accuracy in Lingering Radiation previously. This build will give a lot of successful mileage.
After I played a Ill/rad based on Tom Foolery's solo build, I've come to the conclusion that EF is fine at 2 slotting for end reduc. It will be a little harder early on, but you can eventually put two level 50 common IOs in there and that will be more than enough. RI doesn't "need" the end reduc in it either. I'm not against the heavier slotting for end reduc in either power though. Those are rather classic slottings. If you have slots to toss around, or want a certain set bonus out of RI, then by all means go for it.