Psylenz

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  1. Lightning Storm takes Entropic Chaos, just sayin'
  2. The best beast mastery character name I have seen so far was on Exalted: Timmy in the Well
  3. Psylenz

    Best team build

    Quote:
    Originally Posted by BasketballJosh1289 View Post
    Ok so say I am looking to do lots of damage; I would like to still be able to support. Solo will rarely be a thing I do with this toon. I am looking to run lots and lots of Itrials with him. What about a build for that? Still Son/rad?
    Sonic/Rad will definitely be successful. Because of the ticking mechanics of scourge, ice storm and blizzard can really bring down a large number of spawns. I wouldn't count it out. I do believe MOAR HOWL will enable the entire team to do more damage versus ice blasts ability to reduce incoming damage through the slows.
  4. Temporal selection is, however, VERY useful for increasing the regeneration of a pet, especially the little guys. Which pet doesn't like +damage?

    Chronoshift also boosts regeneration and recovery, while only your mastermind and non-pet allies get the recharge boost.
  5. Flying over Steel on my magic carpet en route to dispatch/// I mean get information from Lady Jane on my new Dark Dom
  6. Psylenz

    Best team build

    Quote:
    Originally Posted by BasketballJosh1289 View Post
    What is a good team build for a corruptor? I would like it to be at least one part radiation. I know nothing of corruptors so I am asking for a lot of info and a full build. Thanks for help.
    One part radiation, I am guessing the secondary. Sonic/Rad, Rad/Rad, Dark/Rad, and of course Fire/Rad are wonderful support characters.
  7. Psylenz

    Best team build

    A number of combinations come to mind for team support. You can't go wrong with Sonic/Kin, Ice/Cold, Fire/Thermal. What kind of 'team support' do you favor?
  8. I will be looking for more mastermind teammates after 5PM . Dr. Scotch is feeling pretty full of himself now that he has his chill mastery frozen armor to go with the scotch and soda.
  9. Psylenz

    Bots/Time build

    Quote:
    Originally Posted by Crysys View Post
    I don't understand why a /Time MM even bothers with Provoke, especially when coupled with Bots. Bots/Time/Mace is easy to softcap to everything for PVE, and most things for iTrials. Take TP self and TP yourself (not bots) into middle of spawn. TJ debuffs the spawn's To-Hit (helps to keep your bots virtually softcapped) AND holds aggro while your bots open up from range.

    <snip!>
    |-------------------------------------------------------------------|
    QFT

    I developed this playstyle first for me on my Bots/storm. It plays very much like Bots/Time except you get more defense and more heal/regen with /Time

    Time Juncture has the slow and the other debuffs to grab the aggro. Nothing grabs aggro short of a tanker's taunt like slow and with distortion field to add to the hate, you should be good w/o provoke.
  10. Quote:
    Originally Posted by Inquisitor_NA View Post
    Two questions, one filled with rage, the other normal, Mastermind forum:

    1. How do I get my bots/traps' bots to 60% Defense without relying on my secondary? It's not like I can control my Force Field Generator or buff it to keep a Victoria from murdering it, and right now it's like every time I go on an iTrial with Victorias and I'm not massively buffed or tanked for, a Victoria can just approach my bots and kill five in .3 seconds, dooming me to fifteen to twenty seconds of resummoning/re-equipping on the off chance it didn't kill me too; a long time in a BAF, an eternity in Keyes/LAM/TPN which are all very kinetic trials. And in something like Apex? I might as well become a one-powerset villian, because I sure as hell can't pause to resummon my bots without either 15 swords jumping at me or getting bombed by magic swords halfway through summoning a batch.

    2. A slightly less rage-y post: I've been running a Demons/Time MM which I've been finding entertaining so far at level 18, but... do Demons and Time have any synergy? I don't think Time has +res, and demons do Res instead of Defense... am I missing something? Is this not gonna work out in long run, or does it?
    I can speak to the time/resistance synergy. As noted above time juncture has modest -tohit which couples with defensive type pets, but -damage does so very well with the pets. It on the order of a pre-resistance shield, the damage potential is lowered, yet the resistance buffs of the demons still apply at their enhanced rates.

    As stated, the PbAoE heal for melee attacking pets is very nice. The other thing you might remember is you can PRE-heal before the fit hits the shan and you say PANCAKE! The heal ticks continue to benefit the affected allies for a modest duration.

    Another power to consider is temporal selection. The recharge boost is wasted on pets, still very good for allies, but even solo - the targets damage is boosted as well as the target's regeneration.

    With the -damage from time juncture, the heal and regen from temporal mending, the added regen from time selection, and even more heal from Chronoshift (whose heal is boosted on temporal selection targets), the time manipulation set is very durable, on the order of Forcefields, Traps, Sonic, Dark, and Storm.

    Dark's big feature is the psy resistance in shadow fall, where Time has the -damage and damage type does not matter.
  11. I cannot speak for ricodah, but when we did an all-MM ITF and there were 4 (?) gang wars and/or living hellfires. It was no gimmick, the crew totally owned the big bad Cimeroran/Nictus beast.
  12. I will add that Rad Blast for an empath is particularly good, even if you confine your attacks to the single target proc monster neutrino bolt targeted through your favorite damage dealer, the single target stun of cosmic burst to knock out bothersome foes, and at least one good AoE attack (electron haze, irradiate, neutron bomb all have their benefits).

    The rad attacks take less endurance, which means running the leadership toggles won't put you in a bind if you need to use empathy abilities. A constant sequence of neutrino bolts, especially packing proc punch will make a difference.
  13. I have four masterminds on Exalted. Each would jump at the chance to do this, even four tries

    Last night we ran a lil ole Sis Psyche with 5 Masterminds and 1 Rad/Dark Corruptor. Easy as can be, smooth as silk, set on +1/X8. Much XP was had by all. Sir Hextor got his accolade on Tex Morrow.
  14. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I don't know exactly what he uses but I suspect his general strategy is to use a mix of Defense and Resistance IOs to build up Defense, Resistance and Endurance reduction. If you slot set IOs with Res/End or Def/End you can build up all three pretty effectively. Additionally it's a good place to stick a LotG Recharge IO.

    Optionally you can also stick knockback protection IOs and/or a Steadfast Protection +3% Defense IO in it although depending on your build you may want to stick those in your Epic Pool shield.
    Yes, 3 defense, 3 resist IOs, mix in a little endurance with some kb resist. Feel free to improvise but 6 slots is what shadow fall craves.
  15. It's kind of counter-intuitive, but a Necro/Storm is very very capable.
  16. Quote:
    Originally Posted by Bradley_IFV View Post
    I've had a couple of fleshed out suggestions for new Mastermind primaries in the Lady-Jades's Power Suggestion Box for some time now. One is for Plants, which has scrappy Briars, supporting Flowers, and a lockdown Shambler, uses Thorny Assault personal attacks, and includes a Weed power for henchmen that allows them a chance to "grow back" automatically if defeated. The other is for Thought Control (which I still need to revise), which has controlled Civilians, Agents, and a hero Thrall, who are given physical and then psionic resources to make them more powerful. The Thought Control MM needs a better angle for heroic use, and I need to change some of the powers (add ranged attack for base Tier 1, swap Mind Lance for other personal attack, stick to basic Confuse instead of Charm Foe). I'll try to post the revised version later today.

    Cold Domination, Kinetics, and Radiation Emission are the only existing secondaries (Pain is approximately Empathy for this discussion) that have yet to be proliferated over to MM's - any thoughts as to why?
    This would actually work since so many of the mechanics are already in place in different features
  17. Three things jump out at me looking at this build:

    1. Howling Twilight is under-slotted. This can be used pre-emptively as an AUTO HIT low mag stun (which stacks nicely with dark pit), AUTO HIT Slow/-Recharge, as well as the advertised team AoE heal.

    2 A Veteran respec into leadership seems like a strong course of action. Assault is almost 20% additional damage for you and your teammates. Manuvers base defense is 3.5% across the board. Tactics provides 12.5% increase in to-hit, PLUS the boosted perception for the sneaky arachnos and resistance spawns.

    3. I am not seeing the synergy right away from the power mastery powers. Some defender abilities such as EM Pulse, Accelerated Metabolism, the sonic, thermal, and forcefield buffs feature a strong synergy with Power Build Up. I tend to favor the dark mastery for my dark users or else electric mastery for endurance replenishment. Dark mastery features oppressive gloom, dark consumption and soul transfer, which I like on my nuking defenders. Dark pit + howling twilight + oppressive gloom would look <ahem> STUNNING on your defender.

    Other minor quibbles: most of my /dark users take hasten for faster HT, TP, fluffy respawn, and nukes. Fluffy should take at least 5 of a nice accurate to-hit debuff set. His base PbAoE Chill of the Night debuff is ~30%. That is BIG. Almost all of the dark servant's powers apply tohit debuff as well. Putting a single slow in Tar Patch is more than ample, more is overkill. I don't like wasting accuracy components in it. I usually just slot two generic IO recharge reductions. I usually 6 slot shadow fall, pumping as much defense, resistance and kb protection as I can afford. Shadow fall is unusual in that it provides resistance to psionic damage; so slotting resistance pays off.

    Finally, is there anything better than Spiritual for the incarnate alpha slotting of a Dark Defender?
  18. Psylenz

    Staying Alive

    All the previous advice I would pay attention to. There are ways to shed aggro as well. On my defenders, I often 'cross' the battle scene. This gives taunts, aoe attacks, dark/shield/empath/invincible auras a chance to grab the aggro from that pesky guy chasing you. I don't always play or stay in melee, but my support characters stay close and cross the field when necessary.
  19. I think that a Buff/melee-range-attack (weapon or otherwise) would be fine. We already have such things on redside. I call them Night Widows and Bane Spiders. The attacks aren't as deadly as stalkers and the buffs aren't as complete as regular defenders, but the model exists!
  20. I am home. Catch you all in game. Be there or be... a tetrahedron?
  21. You can contact me @psylenz. I am usually online after 6PM during the week now. @Model Nine can get you hooked up. @TopDoc is another.
  22. I was thinking of all the debuff - purely debuffing set of TA with 4 empaths (for the 8 Adrenaline Boosts). Consider 8 Flash Arrows with the irresistible tohit debuff on a hard target.
  23. Quote:
    Originally Posted by Subject87 View Post
    Is this still going on? I could make a Thugs/Pain or something to join in.
    Please do join in. We like to catch people up. As for me, I don't mind the exemplar edition of xp one whit. All MM teams rock.