Entropic Chaos 10% chance for heal


Agent White

 

Posted

Is this proc set to heal the "caster" like the pet buildup proc or the "owner" like the healing uniques(other than panacea)?
I had other questions about something else but I can't remember them


 

Posted

For the record, the full title of the Enhancement is "Entropic Chaos: Chance to Heal Self"

It will heal the caster. Since it's a Ranged Damage set, it would be quite sadistic if it healed the target.

Additionally, it will only heal the caster if the caster is a player character. Pets that inherit the proc through propagation will not be able to heal themselves.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
For the record, the full title of the Enhancement is "Entropic Chaos: Chance to Heal Self"

It will heal the caster. Since it's a Ranged Damage set, it would be quite sadistic if it healed the target.

Additionally, it will only heal the caster if the caster is a player character. Pets that inherit the proc through propagation will not be able to heal themselves.
That's too bad I was hoping it would benefit the owner like the healing uniques rather than the caster.


 

Posted

The healing uniques also only affect the caster... |-:


 

Posted

Quote:
Originally Posted by Cheetatron View Post
That's too bad I was hoping it would benefit the owner like the healing uniques rather than the caster.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by GuyPerfect View Post
The healing uniques also only affect the caster... |-:
I think he's trying to do something like slot it in Voltaic Sentinel and have the pet shoot, and the player get healed.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
I think he's trying to do something like slot it in Voltaic Sentinel and have the pet shoot, and the player get healed.
Didn't know VS took ranged sets I could sware i looked into it for this reason but saw that it only took pet sets but yes you hit the nail on the head


 

Posted

Quote:
Originally Posted by Cheetatron View Post
Didn't know VS took ranged sets
I have no idea if it does or not; I didn't check. But as others have said, if you can slot it, the proc will give the heal to the caster (ie, the pet). And since the pet is flagged as an invalid target, the proc will do nothing at all.


@Roderick

 

Posted

The heal is frankly so minor and so infrequent as to be pretty much not worth it.


 

Posted

Quote:
Originally Posted by Agent White View Post
The heal is frankly so minor and so infrequent as to be pretty much not worth it.
True it is effectively worthless, but if it were set to heal the owner it would be interesting


 

Posted

Quote:
Originally Posted by Agent White View Post
The heal is frankly so minor and so infrequent as to be pretty much not worth it.
Yeah? Well, i beg to differ. If you have a lot of single target attacks and sets that give their best bonuses up to 5 pieces, and don't know what to put in the 6th slot, having a built in heal helps insanely, both inside and outside of a fight. Less downtime means you are clearing the content faster!


Freedom: @Negatron T-130
Currently on:
Aenisha - Titan Weapons/Energy Aura Scrapper Redside

--The fatal flaw in every plan is the assumption that you know more than your enemy.--

 

Posted

Lightning Storm takes Entropic Chaos, just sayin'


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Armath View Post
Yeah? Well, i beg to differ. If you have a lot of single target attacks and sets that give their best bonuses up to 5 pieces, and don't know what to put in the 6th slot, having a built in heal helps insanely, both inside and outside of a fight.
and how are you using a healing proc in a ranged damage set -outside- of a fight?

It's your opinion, which you're more than entitled to. But we'll have to agree to disagree. I've used it on a couple characters now and most of the time it tends to fire either when it's not needed (full health or near it) or it comes at a point where it's just not enough. It's a -very- minor heal. Maybe stacked with others it's useful, but it's by no means a reliable means of keeping health up.

You're more likely to get better bang for your buck slotting a damage proc to make sure you're not taking damage to begin with so you don't need to heal


 

Posted

Quote:
Originally Posted by Armath View Post
Yeah? Well, i beg to differ. If you have a lot of single target attacks and sets that give their best bonuses up to 5 pieces, and don't know what to put in the 6th slot, having a built in heal helps insanely, both inside and outside of a fight. Less downtime means you are clearing the content faster!
I ran the calculations on it once. If you slot it in your tier 1 attack and fire it every 4 seconds for a minute it will proc an average of 1.5 times and heal you for about 90 health total. With base hit points for a blaster that's equivalent to 7% regeneration BUT if you have the plus HP accolades and a truer idea of how often you fire your tier 1 it works out to about .75 procs per minute.

That's 45 HP out of 1445 in a minute or about the equivalent of 3% more regen at the cost of a power slot. (ie: definitely not worth it). One thing worth noting though is that blasters can fire their tier 1 and 2 primary and their tier 1 secondary while mezzed. Sleep is a relatively common Mob mez power and sleeps break when the player is damaged, healed, or moved out of position. Since the EC proc is a heal and not regen it will occasionally fire and break a blaster out of sleep. The times that occurs is still relatively low and leaves the proc in the not really worth it range.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Agent White View Post
and how are you using a healing proc in a ranged damage set -outside- of a fight?
I presumed you could understand. By having more life in and after a fight, then the only outcome is that you have less downtime outside of a fight.

Knight, i find the proc pretty useful for my Huntsman, when he has no ways of green bar sustenance other than greens. When Single Shot has an animation of ~1 sec and an activation cycle of ~1-1.5 secs, while Burst has almost the same animation time for ~2-2.5secs cycle time, without going into the maths, the numbers that you have provided seem way better.

For some ATs and powersets, i can agree that this proc should not be very useful, especially if you have a heal of some sorts. But, depending on your build, it can be useful in its own way.


Freedom: @Negatron T-130
Currently on:
Aenisha - Titan Weapons/Energy Aura Scrapper Redside

--The fatal flaw in every plan is the assumption that you know more than your enemy.--

 

Posted

Quote:
Originally Posted by Psylenz View Post
Lightning Storm takes Entropic Chaos, just sayin'
does it do any good there?


 

Posted

Quote:
Originally Posted by Cheetatron View Post
does it do any good there?
None at all.

The Entropic proc is OK in some powers as a little sop or if used in an entire chain as a bit more than that.

If you can fully saturate an attack chain with an average cast time of C and you spend P percent of the time fighting, then the equivalent +Reg is 10% * 5% / (1 + HP bonus pct) * 240s * P / C. (That's chance to proc times heal as a percentage of MaxHP times number of casts per 240s, which is the period it normally takes to Regen 100% of your MaxHP.) If you have, just for argument, 20% +HP, your average cast (in ArcanaSecs) is 1.8 and you spend 70% of the time fighting then the equivalent +Reg is around 40%.

I did a build like this for a FF/En Def (with only +6% HP) and achieved a +64% Equivalent in continuous fighting (i.e. plinking Targeting Drones), but in practice and using Force Bolt as a filler I managed +45%. Breaking it down from the logs I was getting the following +Reg equivalencies: Power Bolt 20.4%, Power Blast +11.7%, Power Burst +9.6% and Force Bolt +3.2% (limited by not being used unless nothing else was available).

In a soft-capped FF Def chasing +Reg (for the obvious reason) and +Rech (since the toon has passive defenses having a full attack chain is nice) it's not bad, but not great either. For ranged attackers who aren't tough enough for a bit of healing to make much difference or who have real self-heals, it's pretty irrelevant.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Quote:
Originally Posted by Cheetatron View Post
True it is effectively worthless, but if it were set to heal the owner it would be interesting
There's no such setting.

Procs can either affect the target of the power they're slotted into, or self. They can't be "set" to affect some other random entity nearby.

By putting it in Voltaic Sentinel (if it took the set, which others have pointed out that it doesn't), or Lightning Storm, you're effectively slotting it in all the pet's attacks. You aren't directly associated with any of those. The only place a proc could possibly fire on the "owner" is if the pet had a power that targeted you, like Demon's resist shield, or Dark Servant's heal.

Otherwise it might have a chance to heal you when you summon the pet, but that's about it.


 

Posted

Quote:
Originally Posted by Armath View Post
I presumed you could understand. By having more life in and after a fight, then the only outcome is that you have less downtime outside of a fight.

Knight, i find the proc pretty useful for my Huntsman, when he has no ways of green bar sustenance other than greens. When Single Shot has an animation of ~1 sec and an activation cycle of ~1-1.5 secs, while Burst has almost the same animation time for ~2-2.5secs cycle time, without going into the maths, the numbers that you have provided seem way better.

For some ATs and powersets, i can agree that this proc should not be very useful, especially if you have a heal of some sorts. But, depending on your build, it can be useful in its own way.
I actually tried this in my Sonic/Ice blaster. I had the EC chance for heal in Shriek, Scream, and Shout. I also had the Sandman chance for heal in Sirens and in Frozen Aura (It checks per target in those powers and can proc multiple times per cast). Even in this most extreme case Aid Self was measurably better and I switched all the healing procs out when I respec'd.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Back in the bad-old-days where you didn't have merit vendors and plentiful hero/villain merits, etc., entropic chaos had a point. You could use it to get 6.25% global recharge to help with permadom (or whatever) and not have to pay for decimation. You got a cheaper set with a pointless heal and sucky accuracy.

In today's market though, it is a little bit of a stretch to think entropic chaos still has much of a point. I'm sure there will be many defenders of it, but it is just too meh... I still have it on some "legacy characters" though.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator