Bots/Time build
Without actually looking at your build, I would suggest not going Spiritual Core. Pets benefit from your alpha slotting however they don't benefit from Recharge. You could go Musculature for your pets or go Cardiac/Vigor and strip out a bunch of endredux IOs in your build and save 6-7 slots to use on other stuff like more recharge.
Also slot Temporal Selection with 2 rchg IOs and ditch the golgis. With 2 rchg IOs you can keep it (almost) up on 3 pets permanently (or even better, 3 players, if you're in such a situation).
Time Crawl is fine with just an acc/end IO. Health is overslotted. Slot Scorp Shield with 1 lotg rchg + and 5 red fortunes for rchg, same deal for Farsight. You could also potentially strip a couple slots out of Slowed Response since you don't really need any of Analyze Weakness's set bonuses, so you could frankenslot with less slots and not really lose anything.
Also, slot Photon Grenade for damage, not stun. It's only a 30% chance to stun and that doesn't even stack with your other mezzes which are Holds (Distortion Field, Time Stop). Furthermore I'd ditch the Immob proc also, only being a 20% chance for mag 2 and being unable to stack with anything else you have. Drop 5 posi blasts in there (make sure to include the damage proc), and you will be doing alot better in terms of dealing damage and provoking more effectively. And while the base damage is low, 71 damage per cast is alot better than 31, and that will be buffed by slowed response.
I'd also take Upgrade Robot, Slowed Response, and Chrono Shift earlier and put off Teleport or Recall Friend til later.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
NetCat: Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Fighting
Power Pool: Presence
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(3), BldM'dt-Acc/Dmg/EndRdx:50(5), BldM'dt-Acc:50(5), BldM'dt-Dmg:50(7)
Level 1: Time Crawl -- TmpRdns-Acc/EndRdx:50(A)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Rchg:50(7), Dct'dW-Heal:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-EndRdx/Rchg:50(11)
Level 4: Boxing -- Dmg-I:50(A)
Level 6: Equip Robot -- EndRdx-I:50(A)
Level 8: Time's Juncture -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(15), DarkWD-Rchg/EndRdx:50(15), DarkWD-ToHitDeb:50(17), DarkWD-Slow%:50(17)
Level 10: Temporal Selection -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 12: Protector Bots -- Empty(A), DefBuff-I:50(19), HO:Cyto(21), HO:Golgi(21), EdctM'r-PetDef:40(23), SvgnRt-PetResDam:50(23)
Level 14: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(25), S'fstPrt-ResDam/EndRdx:30(25), ResDam-I:50(27)
Level 16: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27)
Level 18: Distortion Field -- BasGaze-Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(29), BasGaze-Acc/EndRdx/Rchg/Hold:30(29), BasGaze-Slow%:30(31), Lock-%Hold:50(31), G'Wdw-Dam%:50(31)
Level 20: Time Stop -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(33), BasGaze-Acc/Rchg:30(33), BasGaze-Acc/EndRdx/Rchg/Hold:30(33), Lock-%Hold:50(34)
Level 22: Provoke -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(45), Mocking-Taunt/Rchg/Rng:50(48), Mocking-Acc/Rchg:50(50), Mocking-Taunt/Rng:50(50), Mocking-Rchg:50(50)
Level 24: Photon Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(34), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dam%:50(36)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(36), BldM'dt-Acc/EndRdx:50(37), BldM'dt-Dmg:50(37), BldM'dt-Acc:50(37), ExStrk-Dam%:20(39)
Level 28: Farsight -- LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(39), RedFtn-Def/Rchg:40(39), RedFtn-EndRdx/Rchg:40(40), RedFtn-Def:40(40), RedFtn-Def/EndRdx/Rchg:50(40)
Level 30: Recall Friend -- Zephyr-ResKB:50(A)
Level 32: Upgrade Robot -- EndRdx-I:50(A)
Level 35: Scorpion Shield -- LkGmblr-Rchg+:50(A), RedFtn-EndRdx/Rchg:50(42), RedFtn-Def/EndRdx:50(42), RedFtn-Def/Rchg:50(42), RedFtn-Def:50(43), RedFtn-Def/EndRdx/Rchg:50(43)
Level 38: Slowed Response -- Achilles-ResDeb%:20(A), AnWeak-Acc/DefDeb:50(43), AnWeak-DefDeb:50(45)
Level 41: Chrono Shift -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(45), Dct'dW-Heal/Rchg:50(46), RechRdx-I:50(46), Dct'dW-EndRdx/Rchg:50(46), Dct'dW-Heal/EndRdx:50(48)
Level 44: Teleport -- Zephyr-ResKB:50(A)
Level 47: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48)
Level 49: Assault -- EndRdx-I:50(A)
Level 50: Cognitive Radial Flawless Interface
Level 50: Cardiac Core Paragon
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(11)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(13), EndMod-I:50(13)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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I 6 slotted taunt for an extra bit of defence and 7.5% recharge enhancement etc.
Just 2 more things, then it looks like you're set.
1) I'd take out the Dark Watcher proc and move it to Slowed Response. Then change the slotting of Analyze weakness to:
Achilles Heel Proc
AW: Acc/rchg
AW: Acc/rchg/end
lvl 50 rchg IO
The main purpose of slowed response is -res. The -def it has is good enough at base value. Slotting it as such will also make it perma on hard targets and have it recharged about 10 seconds quicker for mob to mob use.
2) I would also add a kismet proc to weave. You could make room for it by ditching either the Ghost Widow proc in Distortion Field or either the res/end or res IO in Tough.
I don't understand why a /Time MM even bothers with Provoke, especially when coupled with Bots. Bots/Time/Mace is easy to softcap to everything for PVE, and most things for iTrials. Take TP self and TP yourself (not bots) into middle of spawn. TJ debuffs the spawn's To-Hit (helps to keep your bots virtually softcapped) AND holds aggro while your bots open up from range.
Seriously, Provoke is not needed when Tankerminding as a /Time MM. Wasted power pool. You've got better tools in your secondary and better uses of your END that does the same thing. TP into spawn with TJ running (Aggro), drop Distortion Field under your feet (+More Aggro) and the -TOHIT, -DMG, -everything else you've just debuffed on that spawn means you are holding as much aggo as you did via Provoke AND hurting them to boot. With softcapped DEF (easy for a /Time without purples), you don't even have to bother with Bodyguard mode any further. I think I ran on Aggressive mode from late 30's till end of life of toon.
Below build provides following:
-Softcapped DEF to EVERYTHING BUT PSI for PVE content
-Softcapped to S/L/E/NE for iTrial content
-Psi DEF is at 42% so pretty near softcap for PVE
My Bots are 55%+ DEF to everything but Psi (38% there)
The above accomplished via several permas and IO bonuses:
-PermaHasten
-Perma ChronoShift
-Perma Powerboosted Farsight (that's ~20% DEF to EVERYTHING right there...was exploiting Enzymes for ~26% DEF boost, but just put in recharges now, still freaking awesome boost to DEF).
-Several bonuses from IO's
-The shield from Bots
I've not even added in the -TOHIT (which is virtually same as +DEF) from TJ.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I don't understand why a /Time MM even bothers with Provoke, especially when coupled with Bots. Bots/Time/Mace is easy to softcap to everything for PVE, and most things for iTrials. Take TP self and TP yourself (not bots) into middle of spawn. TJ debuffs the spawn's To-Hit (helps to keep your bots virtually softcapped) AND holds aggro while your bots open up from range.
<snip!> |-------------------------------------------------------------------| |
I developed this playstyle first for me on my Bots/storm. It plays very much like Bots/Time except you get more defense and more heal/regen with /Time
Time Juncture has the slow and the other debuffs to grab the aggro. Nothing grabs aggro short of a tanker's taunt like slow and with distortion field to add to the hate, you should be good w/o provoke.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I'm just trying it out. I quite like provoke though. Gives me recharge and S/L. And provoke does = more agro. If you can suggest a way to get some more S/L (Trying to get the incarnate softcap), I can drop Provoke and get sumin else like hasten.
Anyway, that is my semi finalized build. Just needing feedback on provoke it seems.
I'm just trying it out. I quite like provoke though. Gives me recharge and S/L. And provoke does = more agro. If you can suggest a way to get some more S/L (Trying to get the incarnate softcap), I can drop Provoke and get sumin else like hasten.
Anyway, that is my semi finalized build. Just needing feedback on provoke it seems. |
So I'm working on my bots/time MM again. I've learn a fair bit about builds and I'm making this toon go villain anyway for RP reasons.
This toon is gonna be a mostly soloer, with some itrials. Mostly SSAs for the hero merits. The blank slot is for the AoE defence MM ATO. My plan is open with provoke, hit off grenade, and let my bots do their job while I keep taunting.
For incarnate, I'm going Longbow Core, Spiritual Core, Cognitive Radical and Rebirth. Do you guys have any suggestions which don't involve me slotting purples?
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
NetCat: Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Fighting
Power Pool: Presence
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(3), BldM'dt-Acc/Dmg/EndRdx:50(5), BldM'dt-Acc:50(5), BldM'dt-Dmg:50(7)
Level 1: Time Crawl -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(7)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Rchg:50(9), Dct'dW-Heal:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-EndRdx/Rchg:50(11)
Level 4: Boxing -- Dmg-I:50(A)
Level 6: Equip Robot -- EndRdx-I:50(A)
Level 8: Time's Juncture -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(17), DarkWD-Rchg/EndRdx:50(17), DarkWD-ToHitDeb:50(19), DarkWD-Slow%:50(19), EndRdx-I:50(21)
Level 10: Temporal Selection -- HO:Golgi(A), HO:Golgi(21)
Level 12: Protector Bots -- Empty(A), DefBuff-I:50(23), HO:Cyto(23), HO:Golgi(25), EdctM'r-PetDef:40(25), SvgnRt-PetResDam:50(27)
Level 14: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(27), S'fstPrt-ResDam/EndRdx:30(29), ResDam-I:50(42)
Level 16: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), EndRdx-I:50(31)
Level 18: Distortion Field -- BasGaze-Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(31), BasGaze-Acc/EndRdx/Rchg/Hold:30(31), BasGaze-Slow%:30(33), Lock-%Hold:50(33), G'Wdw-Dam%:50(42)
Level 20: Time Stop -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(33), BasGaze-Acc/Rchg:30(34), BasGaze-Acc/EndRdx/Rchg/Hold:30(34), Lock-%Hold:50(34)
Level 22: Provoke -- Acc-I:50(A)
Level 24: Photon Grenade -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(36), Stpfy-Acc/EndRdx:50(36), Stpfy-Stun/Rng:50(36), Stpfy-Acc/Stun/Rchg:50(37), RzDz-Immob%:30(42)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(37), BldM'dt-Acc/EndRdx:50(37), BldM'dt-Dmg:50(39), BldM'dt-Acc:50(39), ExStrk-Dam%:20(39)
Level 28: Farsight -- RedFtn-Def/Rchg:50(A), GftotA-Def/Rchg:40(40), DefBuff-I:40(40), GftotA-Def/EndRdx:40(40)
Level 30: Recall Friend -- Zephyr-ResKB:50(A)
Level 32: Teleport -- Zephyr-ResKB:50(A)
Level 35: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(43)
Level 38: Upgrade Robot -- EndRdx-I:50(A)
Level 41: Slowed Response -- Achilles-ResDeb%:20(A), AnWeak-Acc/DefDeb:50(43), AnWeak-DefDeb:50(45), AnWeak-Acc/Rchg:50(45), AnWeak-Acc/Rchg/EndRdx:50(45), AnWeak-DefDeb/EndRdx/Rchg:50(46)
Level 44: Chrono Shift -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(46), Dct'dW-Heal/Rchg:50(46), RechRdx-I:50(48), Heal-I:50(48), EndRdx-I:50(48)
Level 47: Maneuvers -- LkGmblr-Rchg+:50(A), EndRdx-I:50(50), LkGmblr-Def/EndRdx:50(50)
Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
Level 50: Spiritual Core Paragon
Level 50: Cognitive Radial Flawless Interface
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(13), Heal-I:50(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(15), EndMod-I:50(15)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run