Dark/dark def with build needs updating


Adeon Hawkwood

 

Posted

I thought playing blasters and corruptors was always going to be my cup of tea. Boy was I wrong. I had no idea how much fun a defender could be, and as a natural support type person I simply love running my dark/dark defender but her build is certainly outdated. I hoped my husband would one day share my love of COX but that wasn't to be.

Hopefully one of you defender gurus might take a look at her old build and show me how to update her so I can play her to the fullest. Many, many thanks!

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Darkling Moon: Level 50 Mutation Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/EndRdx/Rchg(5), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/EndRdx/Heal/HP/Regen(7)
Level 1: Dark Blast -- Apoc-Dam%(A), Decim-Acc/Dmg(3), Decim-Dmg/Rchg(3), Decim-Dmg/EndRdx(5)
Level 2: Tar Patch -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/Slow(9), P'ngTtl-Rng/Slow(9), P'ngTtl-Acc/EndRdx(19)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Slow%(21)
Level 6: Gloom -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(23), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(37), Apoc-Acc/Rchg(40)
Level 8: Howling Twilight -- RzDz-Stun/Rng(A)
Level 10: Shadow Fall -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(11), LkGmblr-Def(11), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(17)
Level 12: Dark Pit -- RzDz-Acc/Stun/Rchg(A), RzDz-Acc/Rchg(13), RzDz-EndRdx/Stun(13), RzDz-Acc/EndRdx(15), RzDz-Stun/Rng(15)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Super Jump -- ULeap-Stlth(A), Zephyr-ResKB(43)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(42), RgnTis-Regen+(43)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(43), P'Shift-End%(46)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(27), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 28: Tenebrous Tentacles -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(46), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50), GravAnch-Hold%(50)
Level 30: Fearsome Stare -- SipInsght-%ToHit(A), SipInsght-Acc/ToHitDeb(31), SipInsght-ToHitDeb(31), SipInsght-Acc/EndRdx/Rchg(31), SipInsght-Acc/Rchg(33), SipInsght-ToHitDeb/EndRdx/Rchg(37)
Level 32: Dark Servant -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-Acc/Rchg(33), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(34)
Level 35: Night Fall -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(37)
Level 38: Blackstar -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 41: Power Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(42), RechRdx-I(42)
Level 44: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Recall Friend -- Winter-ResSlow(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 6: Ninja Run
Level 18: LEGACY BUILD



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Posted

Three things jump out at me looking at this build:

1. Howling Twilight is under-slotted. This can be used pre-emptively as an AUTO HIT low mag stun (which stacks nicely with dark pit), AUTO HIT Slow/-Recharge, as well as the advertised team AoE heal.

2 A Veteran respec into leadership seems like a strong course of action. Assault is almost 20% additional damage for you and your teammates. Manuvers base defense is 3.5% across the board. Tactics provides 12.5% increase in to-hit, PLUS the boosted perception for the sneaky arachnos and resistance spawns.

3. I am not seeing the synergy right away from the power mastery powers. Some defender abilities such as EM Pulse, Accelerated Metabolism, the sonic, thermal, and forcefield buffs feature a strong synergy with Power Build Up. I tend to favor the dark mastery for my dark users or else electric mastery for endurance replenishment. Dark mastery features oppressive gloom, dark consumption and soul transfer, which I like on my nuking defenders. Dark pit + howling twilight + oppressive gloom would look <ahem> STUNNING on your defender.

Other minor quibbles: most of my /dark users take hasten for faster HT, TP, fluffy respawn, and nukes. Fluffy should take at least 5 of a nice accurate to-hit debuff set. His base PbAoE Chill of the Night debuff is ~30%. That is BIG. Almost all of the dark servant's powers apply tohit debuff as well. Putting a single slow in Tar Patch is more than ample, more is overkill. I don't like wasting accuracy components in it. I usually just slot two generic IO recharge reductions. I usually 6 slot shadow fall, pumping as much defense, resistance and kb protection as I can afford. Shadow fall is unusual in that it provides resistance to psionic damage; so slotting resistance pays off.

Finally, is there anything better than Spiritual for the incarnate alpha slotting of a Dark Defender?


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Antarcticaa View Post
I hoped my husband would one day share my love of COX but that wasn't to be.
Here's the build that I use:

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Lumin: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(3), Nictus-Acc/EndRdx/Rchg(5), Nictus-Heal(37), Nictus-Heal/HP/Regen/Rchg(43)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(37), Thundr-Dmg/Rchg(48)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(48), Thundr-Dmg/Rchg(50)
Level 4: Tar Patch -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(7), TmpRdns-Rng/Slow(15)
Level 6: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(9), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb(34)
Level 8: Shadow Fall -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(11), GftotA-Def(11), GftotA-Run+(33), S'fstPrt-ResDam/EndRdx(36), S'fstPrt-ResDam/Def+(48)
Level 10: Hover -- Srng-EndRdx/Fly(A)
Level 12: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-Acc/Fear/Rchg(13), Abys-Acc/EndRdx(13), Abys-EndRdx/Fear(25), Abys-Fear/Rng(42)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(40)
Level 18: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(19), Lock-Acc/Rchg(19), Lock-Rchg/Hold(23), Lock-EndRdx/Rchg/Hold(40), Lock-%Hold(46)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(21), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31)
Level 22: Howling Twilight -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(36), RechRdx-I(39)
Level 24: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(27)
Level 26: Recall Friend -- Range(A)
Level 28: Moonbeam -- ExtrmM-Acc/Dmg(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(36)
Level 32: Dark Servant -- Cloud-Acc/ToHitDeb(A), Cloud-ToHitDeb/EndRdx/Rchg(33), Cloud-ToHitDeb(33), EoCur-Acc/Hold/Rchg(34), Nictus-Acc/Heal(39), G'Wdw-Acc/Hold/Rchg(46)
Level 35: Assault -- EndRdx(A)
Level 38: Tactics -- AdjTgt-ToHit(A), GSFC-ToHit/EndRdx(39), AdjTgt-ToHit/EndRdx/Rchg(40)
Level 41: Dominate -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-Acc/Rchg(42), Lock-Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(43), Lock-%Hold(46)
Level 44: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(45)
Level 47: World of Confusion -- Pplx-Acc/EndRdx(A), CoPers-Conf(50), CoPers-Conf%(50)
Level 49: Black Hole -- Acc-I(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- RechRdx(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal(A), Numna-Heal(25), Numna-Regen/Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(27), EndMod(34)



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***
Lumin (D4,50), Caelestes Lux (PB,50), Corpus Operandi (MM,50)

 

Posted

Quote:
Originally Posted by Psylenz View Post
Three things jump out at me looking at this build:

1. Howling Twilight is under-slotted. This can be used pre-emptively as an AUTO HIT low mag stun (which stacks nicely with dark pit), AUTO HIT Slow/-Recharge, as well as the advertised team AoE heal.

2 A Veteran respec into leadership seems like a strong course of action. Assault is almost 20% additional damage for you and your teammates. Manuvers base defense is 3.5% across the board. Tactics provides 12.5% increase in to-hit, PLUS the boosted perception for the sneaky arachnos and resistance spawns.

3. I am not seeing the synergy right away from the power mastery powers. Some defender abilities such as EM Pulse, Accelerated Metabolism, the sonic, thermal, and forcefield buffs feature a strong synergy with Power Build Up. I tend to favor the dark mastery for my dark users or else electric mastery for endurance replenishment. Dark mastery features oppressive gloom, dark consumption and soul transfer, which I like on my nuking defenders. Dark pit + howling twilight + oppressive gloom would look <ahem> STUNNING on your defender.

Other minor quibbles: most of my /dark users take hasten for faster HT, TP, fluffy respawn, and nukes. Fluffy should take at least 5 of a nice accurate to-hit debuff set. His base PbAoE Chill of the Night debuff is ~30%. That is BIG. Almost all of the dark servant's powers apply tohit debuff as well. Putting a single slow in Tar Patch is more than ample, more is overkill. I don't like wasting accuracy components in it. I usually just slot two generic IO recharge reductions. I usually 6 slot shadow fall, pumping as much defense, resistance and kb protection as I can afford. Shadow fall is unusual in that it provides resistance to psionic damage; so slotting resistance pays off.

Finally, is there anything better than Spiritual for the incarnate alpha slotting of a Dark Defender?
I am in complete agreement with what you've said. Leadership seems a natural choice. Problem is, in order to work everything in like hasten and the leadership pool, I'd need to drop what, recall friend? What would you slot shadow fall with?


 

Posted

Quote:
Originally Posted by Antarcticaa View Post
I am in complete agreement with what you've said. Leadership seems a natural choice. Problem is, in order to work everything in like hasten and the leadership pool, I'd need to drop what, recall friend? What would you slot shadow fall with?
I don't know exactly what he uses but I suspect his general strategy is to use a mix of Defense and Resistance IOs to build up Defense, Resistance and Endurance reduction. If you slot set IOs with Res/End or Def/End you can build up all three pretty effectively. Additionally it's a good place to stick a LotG Recharge IO.

Optionally you can also stick knockback protection IOs and/or a Steadfast Protection +3% Defense IO in it although depending on your build you may want to stick those in your Epic Pool shield.


 

Posted

This is my build, with leadership. Is not extremely expensive if you are willing to grind a few alignement merits. The only thing I miss is Petrifying Gaze, I will try to fit in when new Mids come with ATO sets, probably dropping recall friend

Hami-Os can be changed by any def/end IO

EDIT: Posted wrong build, this one is mine

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/Heal(5), Nictus-Heal/HP/Regen/Rchg(5)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(17), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-Rchg/EndRdx(19)
Level 6: Tar Patch -- RechRdx-I(A)
Level 8: Shadow Fall -- LkGmblr-Rchg+(A), HO:Cyto(19), HO:Cyto(21)
Level 10: Super Jump -- Zephyr-ResKB(A)
Level 12: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(23), SipInsght-Acc/Rchg(23), SipInsght-ToHitDeb/EndRdx/Rchg(25), SipInsght-Acc/EndRdx/Rchg(25), SipInsght-%ToHit(27)
Level 14: Howling Twilight -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(45), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(45), RzDz-Acc/Stun/Rchg(46), RzDz-Immob%(46)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(31), Cloud-%Dam(50)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Cloud-%Dam(21), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(33)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(34), HO:Cyto(34)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 26: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(37)
Level 30: Recall Friend -- Winter-ResSlow(A)
Level 32: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(40)
Level 35: Life Drain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Build%(42), Theft-+End%(43)
Level 38: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43)
Level 41: Dark Embrace -- S'fstPrt-ResDam/Def+(A)
Level 44: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Soul Transfer -- Dsrnt-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

I posted my own DDDD build some time ago, here.
In my case, I felt the Fighting pool was unnecessary as long as I had good positional defense bonuses from IO sets, Shadow Fall, Hover and Tactics.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I don't know exactly what he uses but I suspect his general strategy is to use a mix of Defense and Resistance IOs to build up Defense, Resistance and Endurance reduction. If you slot set IOs with Res/End or Def/End you can build up all three pretty effectively. Additionally it's a good place to stick a LotG Recharge IO.

Optionally you can also stick knockback protection IOs and/or a Steadfast Protection +3% Defense IO in it although depending on your build you may want to stick those in your Epic Pool shield.
Yes, 3 defense, 3 resist IOs, mix in a little endurance with some kb resist. Feel free to improvise but 6 slots is what shadow fall craves.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Yes, 3 defense, 3 resist IOs, mix in a little endurance with some kb resist. Feel free to improvise but 6 slots is what shadow fall craves.
How does she look to you now?

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

D3: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp
  • (A) Numina's Convalescence - Heal
  • (3) Numina's Convalescence - Heal/Recharge
  • (3) Numina's Convalescence - Endurance/Recharge
  • (5) Touch of the Nictus - Accuracy/Healing
  • (5) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 1: Dark Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (25) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Thunderstrike - Accuracy/Damage/Recharge
  • (27) Thunderstrike - Damage/Endurance/Recharge
Level 2: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (21) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (21) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (23) Dark Watcher's Despair - Recharge/Endurance
Level 4: Gloom
  • (A) Apocalypse - Damage
  • (11) Apocalypse - Damage/Recharge
  • (11) Apocalypse - Accuracy/Damage/Recharge
  • (13) Apocalypse - Accuracy/Recharge
  • (13) Apocalypse - Damage/Endurance
  • (15) Apocalypse - Chance of Damage(Negative)
Level 6: Tar Patch
  • (A) Recharge Reduction IO
Level 8: Howling Twilight
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (15) Pacing of the Turtle - Damage/Slow
  • (17) Pacing of the Turtle - Accuracy/Endurance
  • (17) Pacing of the Turtle - Range/Slow
  • (19) Pacing of the Turtle - Endurance/Recharge/Slow
Level 10: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense
  • (34) Reactive Armor - Resistance/Endurance
  • (34) Reactive Armor - Resistance
  • (36) Reactive Armor - Resistance/Recharge
Level 12: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Steadfast Protection - Resistance/Endurance
Level 16: Tenebrous Tentacles
  • (A) Ragnarok - Damage
  • (31) Ragnarok - Damage/Recharge
  • (31) Ragnarok - Accuracy/Damage/Recharge
  • (31) Ragnarok - Accuracy/Recharge
  • (36) Gravitational Anchor - Chance for Hold
Level 18: Fearsome Stare
  • (A) Siphon Insight - ToHit Debuff
  • (45) Siphon Insight - Accuracy/ToHit Debuff
  • (45) Siphon Insight - Accuracy/Recharge
  • (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (46) Siphon Insight - Accuracy/Endurance/Recharge
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
Level 22: Night Fall
  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Chance of Damage(Energy)
  • (37) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Accuracy/Damage/Endurance
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
Level 26: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 28: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 30: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Dark Servant
  • (A) Siphon Insight - ToHit Debuff
  • (33) Siphon Insight - Accuracy/ToHit Debuff
  • (33) Siphon Insight - Accuracy/Recharge
  • (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (48) Siphon Insight - Accuracy/Endurance/Recharge
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
Level 38: Tactics
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (40) Rectified Reticle - To Hit Buff
  • (42) Endurance Reduction IO
Level 41: Oppressive Gloom
  • (A) Absolute Amazement - Stun
  • (42) Absolute Amazement - Stun/Recharge
  • (43) Absolute Amazement - Accuracy/Stun/Recharge
  • (43) Absolute Amazement - Accuracy/Recharge
  • (43) Absolute Amazement - Endurance/Stun
  • (50) Absolute Amazement - Chance for ToHit Debuff
Level 44: Dark Embrace
  • (A) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance
  • (48) Reactive Armor - Resistance/Recharge
  • (50) Reactive Armor - Resistance/Endurance/Recharge
Level 47: Dark Pit
  • (A) Recharge Reduction IO
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (7) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (9) Performance Shifter - EndMod
  • (9) Performance Shifter - EndMod/Accuracy


 

Posted

A few thoughts that occur as I look as the build (without Mids unfortunately):

Dark Pit has rather low base accuracy, without more slots (or a lot of global accuracy) it will be very underwhelming and likely of little use to stack with your other stuns. OG on the other hand can be quite effective with just its base slot. I'd consider trying to rearrange slots to use the Absolute Amazement in Dark Pit rather than OG.

Without Mids I can't see your totals ... but I suspect the Kin Combats in Boxing are inf better spent elsewhere as overall you are mixing positional defense bonuses with typed defenses. Aim to focus on one over the other. Build on whatever native defense you have the most of.

Get the 5th Ragnarok in TT for the +recharge.

Gloom - slot a To Hit damage proc in here over the Apoc Damage, you'll average more damage as you are already well up against ED for damage. Procs bypass this limitation.

Have to run for now.


 

Posted

Drop SS and put a celerity proc in sprint, you will get full invis with sprint+shadowfall. I would also drop Dark pit. With these 2 slots you can get Soul Drain and Dark Consumption