Dark/dark def with build needs updating
Three things jump out at me looking at this build:
1. Howling Twilight is under-slotted. This can be used pre-emptively as an AUTO HIT low mag stun (which stacks nicely with dark pit), AUTO HIT Slow/-Recharge, as well as the advertised team AoE heal.
2 A Veteran respec into leadership seems like a strong course of action. Assault is almost 20% additional damage for you and your teammates. Manuvers base defense is 3.5% across the board. Tactics provides 12.5% increase in to-hit, PLUS the boosted perception for the sneaky arachnos and resistance spawns.
3. I am not seeing the synergy right away from the power mastery powers. Some defender abilities such as EM Pulse, Accelerated Metabolism, the sonic, thermal, and forcefield buffs feature a strong synergy with Power Build Up. I tend to favor the dark mastery for my dark users or else electric mastery for endurance replenishment. Dark mastery features oppressive gloom, dark consumption and soul transfer, which I like on my nuking defenders. Dark pit + howling twilight + oppressive gloom would look <ahem> STUNNING on your defender.
Other minor quibbles: most of my /dark users take hasten for faster HT, TP, fluffy respawn, and nukes. Fluffy should take at least 5 of a nice accurate to-hit debuff set. His base PbAoE Chill of the Night debuff is ~30%. That is BIG. Almost all of the dark servant's powers apply tohit debuff as well. Putting a single slow in Tar Patch is more than ample, more is overkill. I don't like wasting accuracy components in it. I usually just slot two generic IO recharge reductions. I usually 6 slot shadow fall, pumping as much defense, resistance and kb protection as I can afford. Shadow fall is unusual in that it provides resistance to psionic damage; so slotting resistance pays off.
Finally, is there anything better than Spiritual for the incarnate alpha slotting of a Dark Defender?
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I hoped my husband would one day share my love of COX but that wasn't to be.
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Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Lumin: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(3), Nictus-Acc/EndRdx/Rchg(5), Nictus-Heal(37), Nictus-Heal/HP/Regen/Rchg(43)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(37), Thundr-Dmg/Rchg(48)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(48), Thundr-Dmg/Rchg(50)
Level 4: Tar Patch -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(7), TmpRdns-Rng/Slow(15)
Level 6: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(9), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb(34)
Level 8: Shadow Fall -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(11), GftotA-Def(11), GftotA-Run+(33), S'fstPrt-ResDam/EndRdx(36), S'fstPrt-ResDam/Def+(48)
Level 10: Hover -- Srng-EndRdx/Fly(A)
Level 12: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-Acc/Fear/Rchg(13), Abys-Acc/EndRdx(13), Abys-EndRdx/Fear(25), Abys-Fear/Rng(42)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(40)
Level 18: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(19), Lock-Acc/Rchg(19), Lock-Rchg/Hold(23), Lock-EndRdx/Rchg/Hold(40), Lock-%Hold(46)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(21), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31)
Level 22: Howling Twilight -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(36), RechRdx-I(39)
Level 24: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(27)
Level 26: Recall Friend -- Range(A)
Level 28: Moonbeam -- ExtrmM-Acc/Dmg(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(36)
Level 32: Dark Servant -- Cloud-Acc/ToHitDeb(A), Cloud-ToHitDeb/EndRdx/Rchg(33), Cloud-ToHitDeb(33), EoCur-Acc/Hold/Rchg(34), Nictus-Acc/Heal(39), G'Wdw-Acc/Hold/Rchg(46)
Level 35: Assault -- EndRdx(A)
Level 38: Tactics -- AdjTgt-ToHit(A), GSFC-ToHit/EndRdx(39), AdjTgt-ToHit/EndRdx/Rchg(40)
Level 41: Dominate -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-Acc/Rchg(42), Lock-Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(43), Lock-%Hold(46)
Level 44: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(45)
Level 47: World of Confusion -- Pplx-Acc/EndRdx(A), CoPers-Conf(50), CoPers-Conf%(50)
Level 49: Black Hole -- Acc-I(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- RechRdx(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal(A), Numna-Heal(25), Numna-Regen/Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(27), EndMod(34)
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***
Lumin (D4,50), Caelestes Lux (PB,50), Corpus Operandi (MM,50)
Three things jump out at me looking at this build:
1. Howling Twilight is under-slotted. This can be used pre-emptively as an AUTO HIT low mag stun (which stacks nicely with dark pit), AUTO HIT Slow/-Recharge, as well as the advertised team AoE heal. 2 A Veteran respec into leadership seems like a strong course of action. Assault is almost 20% additional damage for you and your teammates. Manuvers base defense is 3.5% across the board. Tactics provides 12.5% increase in to-hit, PLUS the boosted perception for the sneaky arachnos and resistance spawns. 3. I am not seeing the synergy right away from the power mastery powers. Some defender abilities such as EM Pulse, Accelerated Metabolism, the sonic, thermal, and forcefield buffs feature a strong synergy with Power Build Up. I tend to favor the dark mastery for my dark users or else electric mastery for endurance replenishment. Dark mastery features oppressive gloom, dark consumption and soul transfer, which I like on my nuking defenders. Dark pit + howling twilight + oppressive gloom would look <ahem> STUNNING on your defender. Other minor quibbles: most of my /dark users take hasten for faster HT, TP, fluffy respawn, and nukes. Fluffy should take at least 5 of a nice accurate to-hit debuff set. His base PbAoE Chill of the Night debuff is ~30%. That is BIG. Almost all of the dark servant's powers apply tohit debuff as well. Putting a single slow in Tar Patch is more than ample, more is overkill. I don't like wasting accuracy components in it. I usually just slot two generic IO recharge reductions. I usually 6 slot shadow fall, pumping as much defense, resistance and kb protection as I can afford. Shadow fall is unusual in that it provides resistance to psionic damage; so slotting resistance pays off. Finally, is there anything better than Spiritual for the incarnate alpha slotting of a Dark Defender? |
I am in complete agreement with what you've said. Leadership seems a natural choice. Problem is, in order to work everything in like hasten and the leadership pool, I'd need to drop what, recall friend? What would you slot shadow fall with?
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Optionally you can also stick knockback protection IOs and/or a Steadfast Protection +3% Defense IO in it although depending on your build you may want to stick those in your Epic Pool shield.
This is my build, with leadership. Is not extremely expensive if you are willing to grind a few alignement merits. The only thing I miss is Petrifying Gaze, I will try to fit in when new Mids come with ATO sets, probably dropping recall friend
Hami-Os can be changed by any def/end IO
EDIT: Posted wrong build, this one is mine
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/Heal(5), Nictus-Heal/HP/Regen/Rchg(5)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(17), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-Rchg/EndRdx(19)
Level 6: Tar Patch -- RechRdx-I(A)
Level 8: Shadow Fall -- LkGmblr-Rchg+(A), HO:Cyto(19), HO:Cyto(21)
Level 10: Super Jump -- Zephyr-ResKB(A)
Level 12: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(23), SipInsght-Acc/Rchg(23), SipInsght-ToHitDeb/EndRdx/Rchg(25), SipInsght-Acc/EndRdx/Rchg(25), SipInsght-%ToHit(27)
Level 14: Howling Twilight -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(45), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(45), RzDz-Acc/Stun/Rchg(46), RzDz-Immob%(46)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(31), Cloud-%Dam(50)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Cloud-%Dam(21), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(33)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(34), HO:Cyto(34)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 26: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(37)
Level 30: Recall Friend -- Winter-ResSlow(A)
Level 32: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(40)
Level 35: Life Drain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Build%(42), Theft-+End%(43)
Level 38: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43)
Level 41: Dark Embrace -- S'fstPrt-ResDam/Def+(A)
Level 44: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Soul Transfer -- Dsrnt-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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I posted my own DDDD build some time ago, here.
In my case, I felt the Fighting pool was unnecessary as long as I had good positional defense bonuses from IO sets, Shadow Fall, Hover and Tactics.
I don't know exactly what he uses but I suspect his general strategy is to use a mix of Defense and Resistance IOs to build up Defense, Resistance and Endurance reduction. If you slot set IOs with Res/End or Def/End you can build up all three pretty effectively. Additionally it's a good place to stick a LotG Recharge IO.
Optionally you can also stick knockback protection IOs and/or a Steadfast Protection +3% Defense IO in it although depending on your build you may want to stick those in your Epic Pool shield. |
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Yes, 3 defense, 3 resist IOs, mix in a little endurance with some kb resist. Feel free to improvise but 6 slots is what shadow fall craves.
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Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
D3: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp
- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Recharge
- (3) Numina's Convalescence - Endurance/Recharge
- (5) Touch of the Nictus - Accuracy/Healing
- (5) Touch of the Nictus - Accuracy/Endurance/Recharge
- (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Thunderstrike - Accuracy/Damage
- (23) Thunderstrike - Damage/Endurance
- (25) Thunderstrike - Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (27) Thunderstrike - Accuracy/Damage/Recharge
- (27) Thunderstrike - Damage/Endurance/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (21) Dark Watcher's Despair - To Hit Debuff/Endurance
- (21) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (23) Dark Watcher's Despair - Recharge/Endurance
- (A) Apocalypse - Damage
- (11) Apocalypse - Damage/Recharge
- (11) Apocalypse - Accuracy/Damage/Recharge
- (13) Apocalypse - Accuracy/Recharge
- (13) Apocalypse - Damage/Endurance
- (15) Apocalypse - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (A) Pacing of the Turtle - Accuracy/Slow
- (15) Pacing of the Turtle - Damage/Slow
- (17) Pacing of the Turtle - Accuracy/Endurance
- (17) Pacing of the Turtle - Range/Slow
- (19) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (34) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (37) Steadfast Protection - Resistance/Endurance
- (A) Ragnarok - Damage
- (31) Ragnarok - Damage/Recharge
- (31) Ragnarok - Accuracy/Damage/Recharge
- (31) Ragnarok - Accuracy/Recharge
- (36) Gravitational Anchor - Chance for Hold
- (A) Siphon Insight - ToHit Debuff
- (45) Siphon Insight - Accuracy/ToHit Debuff
- (45) Siphon Insight - Accuracy/Recharge
- (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (46) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Chance of Damage(Energy)
- (37) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Damage/Range
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Siphon Insight - ToHit Debuff
- (33) Siphon Insight - Accuracy/ToHit Debuff
- (33) Siphon Insight - Accuracy/Recharge
- (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (48) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (A) Rectified Reticle - To Hit Buff/Recharge
- (40) Rectified Reticle - To Hit Buff
- (42) Endurance Reduction IO
- (A) Absolute Amazement - Stun
- (42) Absolute Amazement - Stun/Recharge
- (43) Absolute Amazement - Accuracy/Stun/Recharge
- (43) Absolute Amazement - Accuracy/Recharge
- (43) Absolute Amazement - Endurance/Stun
- (50) Absolute Amazement - Chance for ToHit Debuff
- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Celerity - +Stealth
Level 2: Rest
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (9) Performance Shifter - EndMod
- (9) Performance Shifter - EndMod/Accuracy
A few thoughts that occur as I look as the build (without Mids unfortunately):
Dark Pit has rather low base accuracy, without more slots (or a lot of global accuracy) it will be very underwhelming and likely of little use to stack with your other stuns. OG on the other hand can be quite effective with just its base slot. I'd consider trying to rearrange slots to use the Absolute Amazement in Dark Pit rather than OG.
Without Mids I can't see your totals ... but I suspect the Kin Combats in Boxing are inf better spent elsewhere as overall you are mixing positional defense bonuses with typed defenses. Aim to focus on one over the other. Build on whatever native defense you have the most of.
Get the 5th Ragnarok in TT for the +recharge.
Gloom - slot a To Hit damage proc in here over the Apoc Damage, you'll average more damage as you are already well up against ED for damage. Procs bypass this limitation.
Have to run for now.
Drop SS and put a celerity proc in sprint, you will get full invis with sprint+shadowfall. I would also drop Dark pit. With these 2 slots you can get Soul Drain and Dark Consumption
I thought playing blasters and corruptors was always going to be my cup of tea. Boy was I wrong. I had no idea how much fun a defender could be, and as a natural support type person I simply love running my dark/dark defender but her build is certainly outdated. I hoped my husband would one day share my love of COX but that wasn't to be.
Hopefully one of you defender gurus might take a look at her old build and show me how to update her so I can play her to the fullest. Many, many thanks!
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Darkling Moon: Level 50 Mutation Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/EndRdx/Rchg(5), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/EndRdx/Heal/HP/Regen(7)
Level 1: Dark Blast -- Apoc-Dam%(A), Decim-Acc/Dmg(3), Decim-Dmg/Rchg(3), Decim-Dmg/EndRdx(5)
Level 2: Tar Patch -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/Slow(9), P'ngTtl-Rng/Slow(9), P'ngTtl-Acc/EndRdx(19)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Slow%(21)
Level 6: Gloom -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(23), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(37), Apoc-Acc/Rchg(40)
Level 8: Howling Twilight -- RzDz-Stun/Rng(A)
Level 10: Shadow Fall -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(11), LkGmblr-Def(11), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(17)
Level 12: Dark Pit -- RzDz-Acc/Stun/Rchg(A), RzDz-Acc/Rchg(13), RzDz-EndRdx/Stun(13), RzDz-Acc/EndRdx(15), RzDz-Stun/Rng(15)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Super Jump -- ULeap-Stlth(A), Zephyr-ResKB(43)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(42), RgnTis-Regen+(43)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(43), P'Shift-End%(46)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(27), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 28: Tenebrous Tentacles -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(46), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50), GravAnch-Hold%(50)
Level 30: Fearsome Stare -- SipInsght-%ToHit(A), SipInsght-Acc/ToHitDeb(31), SipInsght-ToHitDeb(31), SipInsght-Acc/EndRdx/Rchg(31), SipInsght-Acc/Rchg(33), SipInsght-ToHitDeb/EndRdx/Rchg(37)
Level 32: Dark Servant -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-Acc/Rchg(33), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(34)
Level 35: Night Fall -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(37)
Level 38: Blackstar -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 41: Power Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(42), RechRdx-I(42)
Level 44: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Recall Friend -- Winter-ResSlow(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 6: Ninja Run
Level 18: LEGACY BUILD