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He knew more I think than they usual AE baby, but was still had been only playing a week. Got his first 50 in that time. I thought about global friending him, but I didn't want him to think I was a creep or something
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Kudos to you for helping, but anyone who has been playing for a week and has a VEAT will get no help from me.
If people don't do the dirty work themselves, they don't have a right to the spoils IMO. Let him suffer through the learning process, he should have done it the first time around.
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... for a lot of the stuff in the game, asking long-time players is the dirty work. No contact or mission ever tells you that you can check how long your pets last through the power window, or where the forums are, or the pros and cons of toggles as far as endurance burning. Unless you want to banish somebody back to Ye Darke Ages of Issue 0 when nobody know where Founder's Falls was and Talos was the dark, scary, forbidden land of death, asking other players is by far the best way to learn this stuff.
Forumites: All those AE kiddies don't know anything about the game! I hate grouping with them at high levels! They're always incompetent and ignorant!
AE Kiddy: *asks questions to try educating himself about the game*
Forumites: SHUT UP, YOU.
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Actually, most of the threads I've seen where an AE kiddy is asking legitimate questions about the game, the players sigh and answer them anyway, trying to tactfully advise the player to play through the game the proper way. -
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Port Oakes is, IMO, the most annoying zone to reach once you out-level it... plus it is required travel to pay for your Upkeep. Aside from that, Cap is a smorgasbord of all that ya need. Honestly, if you have those two, there really aren't too many places you can't get to easily with you base, Ouro and the Ferry.
Ohhhhh, if you can manage to get it, the RWZ Beacon would be useful as well.
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Port Oakes I figured, though the irony might be in that the porter won't be working when I need it the most. And there's plenty of ways to get to Cap already... so just another thing to get while raiding.
Time to go orienteering! -
This came up in another thread, and I thought about it a while ago- a villainous Epic Archetype, similar to SoA, where you play an Arachnobot or a Tarantula.
Hear me out here. Kheldians already get non-standard forms to shapeshift into, why not have a powerset where we can be something weird full time? The spider skeleton is one of the few exotic bodytypes we have in the game, and I feel it isn't taken advantage of often enough.
The devs don't want to make another 'unlocked at 50' EAT, and I agree. Instead, it could be tied into a Strike Force, involving a renegade faction of Tarantulas, and/or Arachnobots gaining sentience.
The powers could be along the lines of SoA with branching. It's an idea anyway, a fun one I think. I wanna be a spider. -
Due to my incredibly erratic playing hours, all my characters are in personal alt SGs, and heroside I'm setting up teleporters to the more hard-to-reach zones, which have come in handy. Out of habit, I've done the same thing villainside- but given the fewer, more accessible zones, I'm having trouble deciding what beacons to use. I have to get some beacons first too.
Which zone would be the most handy to have a beacon to? If you've got blueside ideas, post them too, I'd like to know where my next blueside porter should go. -
We don't really have a smashing weapon set besides Mace, I don't see why we couldn't have it.
There's plenty of comics precedent. Robin, Donatello, Daredevil... -
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FF is far and away the most boring secondary to play on a MM.
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You clearly don't use Force Bolt often enough. -
That and the levels until Super Jump can seem like eternity sometimes. Depends how much you team.
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And if you were in a cave map, he may well have taken a different route than you did.
Running bosses are unpredictable. -
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I'm really not that sure that much "skills" are required for this game. Since this game is balanced around SOs, often a well-geared party can just bulldoze through TFs without any consideration for strategy. Things just die so fast, even at the max difficulty setting, that it doesn't matter who's in what position. Also, since XP debt means absolutely nothing once you hit 50, there's really no significant punishment for dying.
You would almost have to specifically set up certain situations just to be challenged.
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If this was true, you wouldn't hear nearly as many PuG horror stories.
The game is relatively easy. That doesn't mean you can let your guard down. -
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Oh yeah, and which server are you on?
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I made a Defender Cold/Ice on Freedom. My name is Zummi!
I'll wait till i15 to make a MM and cross it over to the heroes, besides defenders sound better PvE-wise.
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MM's are the consummate PVE character. Very versatile and easily soloable. With a set IO build i could probably solo max difficulty. With SOs, I have no problems soloing Challenge 3.
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You need IOs? -
Comedy answer: To open beer can.
Cool answer: Because sometimes he doesn't just want to annihilate you with magic, tear you apart with his metal arms or get his henchmen to swarm you. Sometimes he'll just pull out that pistol and shoot you in the head. -
I've already got more costume tokens on many characters than I know what to do with.
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He ran past you while you got up to get a sandwich.
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You'd want to slot it into your most-used knockback power, I assume.
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Power customisation has been said by the devs to be very hard, and very time consuming. They didn't think of it when the game was originally made (which was when having cosmetic control over your character was a novelty), and the programming would have to be changed big time.
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See, this is why you read the mission text.
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Then they need to specify Escape == Timed. Theres no timer. They either need to state it or put the timer up there.
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But it can't be timed. The mission failure depends on whether the target gets to the door, and you can slow down, distract or defeat them. -
I might use a similar tactic that I used for my Blaster- soften up foes from range, finish them off in melee. I might just have to experiment.
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And don't forget Teleport Foe is a popular method of removing a Mastermind from the protection of his pets.
Masterminds in PvP are generally slow but strong. They're probably closer to Tankers. -
See, this is why you read the mission text.
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He knew more I think than they usual AE baby, but was still had been only playing a week. Got his first 50 in that time.
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He's lucky he ran into you instead of the local chapter of Purity Watch, a spin-off of the Kontent Kops.
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And thanks to AE farm babies, there's a lot more of them. That may not be a good thing.
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The Hollows isn't too bad either, though it's a rough neighbourhood and finding good teams can be hard.
Also, paying attention to the story on Task Forces (or at least reading them on Paragonwiki afterwards) can be rewarding. -
A lot of hero lore, especially at low levels, is much older than villain stories and less well written. However, there are a lot of diamonds in the rough.
At 22, you haven't seen anything yet. If you've done Faultline, I suggest moving on to Striga and Croatoa. A lot of players here can likely recommend some of the better arcs as well. -
From my limited experiences in PvP, I've had Bots masterminds repeatedly hand my cape to me. So I think you'll do fine.