New Weapon: Staff


BBQ_Pork

 

Posted

I've been given some thoughts to a new power set for Scrappers, Tankers, and Stalkers. Several times in the past, i've been hearing some people say that using a Staff as a weapon would be interesting.

Some possible Staff Weapons;

Long Staff
Quarter Staff
Extension Staff (A Staff that appears the size of a small stick, but enhances to the size of a staff when used.)
Pole Staff

Anyone else agree?


 

Posted

Can you flesh this out a bit?
Like maybe draw up a powerset, please.

I can only assume that it would be:
Mostly smashing damage.
Not available for use with the Shield defensive set, as it would mostly be two-handed?
Might have Knockdown, Knockback or Chance to Stun as possible side effects of some of the powers.
Would probably have a PBAoE.
Would probably have Build Up or something similar.
Would have a smidge more range (like 1-3 ft more) than other melee weapon sets.
Might have a cone attack of smacking the ground and producing an effect like Claws: Focus?

Unless you have other ideas, which I hope you will share.


So far, all you've provided is a few ideas for skins for the weapon animation.


 

Posted

actually, that about somes up my ideas.

lol


 

Posted

Then I suggest you look through This thread, stickied at the top of this very forum, where you might find a few versions of your idea, fleshed out in greater detail.
It's a tad long, but worth a read.


 

Posted

I like this idea, we need a staff powerset of some sort.


 

Posted

This has been suggested ... a number of times. I'd personally prefer this to be the next power set, but they appear to be going with Pistols and Demon summoning.


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Posted

[ QUOTE ]
NO MOAR S/L DAMAGE WEAPON SETS.

[/ QUOTE ]herein lies the problem, we cannot, thus far, customize the appearence of elemental weapons, unsure if that will be addressed by i16 or not, but as it stands, people really like weapon customization, so its not surprising that this comes up a lot, especially since i can think of several popular comics and manga characters who use a staff of some kind. furthermore, most real life weapons are smashing or lethal, broadly, so you are kind of limited if you are emulating them. most of the elemental sets are fairly broadly defined, so a second ice melee, while cool(no pun intended) would be equally redundant. Its possible, look how many ways they have repackaged energy to us, and water or lava might be conceptual ideas. so unless we get new damage types, or want to go to the pain of having a full toxic set, or a full psionic melee set, you are kind of scraping a conceptual wall.


 

Posted

[ QUOTE ]
NO MOAR S/L DAMAGE WEAPON SETS.

[/ QUOTE ]

Gotta love it when people say no to one idea yet never bring up suggestions on what they want.


 

Posted

Sure I agree as I do everytime someone mentions it. The fact remians the players will mostly poo poo it and the devs have zero stated plans to add them.

Yeah sucks donkey balls.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

I'd love a staff powerset.


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Posted

We don't really have a smashing weapon set besides Mace, I don't see why we couldn't have it.

There's plenty of comics precedent. Robin, Donatello, Daredevil...


 

Posted

[ QUOTE ]
NO MOAR S/L DAMAGE WEAPON SETS.

[/ QUOTE ]
See, this presents a moral dilemma for me.

I would LOVE to see more options for character creation, and like the idea of a Staff Melee set... but, OTOH I totally agree with the dude I quoted as well. Perhaps we could come up with some sort of a weapon set that involves a weapon set that ISN'T Smashing/Lethal.

How about a Spear set that does Toxic damage?
" " a staff that does energy damage via an electric element a la the Magna Guards from Star Wars.
" " a psychic lance set that acts at increased range to most melee sets and does psychic/smashing damage?

Just a few off the top of my head ideas.



 

Posted

[ QUOTE ]
NO MOAR S/L DAMAGE WEAPON SETS.

[/ QUOTE ]

The problem with saying "no more s/l damage sets" is that you're castrating the ability for the devs to actually create new sets. Remember, there are only 8 damage types. The set has to make sense within the confines of that. If a set does fire damage, it has to generate heat of some kind. If a set does cold damage, it has to leech heat in some way. To do smashing damage, you just have to bludgeon something. To do lethal damage, you have to cut or pierce something.

The problem with creating more melee sets without biting the bullet and simply using more smashing/lethal damage is that you're going to be getting increasingly specific in the design of the power set. Look at all of the people that get angry because Fire, Ice, and Stone Melee all use weapons rather than simply being purely elemental. Now consider an entire power set that generates all of those issues. Everyone would want to have a different weapon (though this wouldn't be as big of an issue if the set were designed with weapon customization in mind and allowed the player to use different weapons with the same static effect around the weapon). Once you create a set for a specific damage type, you generally prevent that same damage type from being used again. To maintain the suitably generic flavor of the sets, you need to figure out some new form of the damage type (energy got diversified into electricity, sonic, and generic energy). Too bad none of the other damage types are really generic enough (like "energy") to actually be expandable beyond their current forms.

It also creates the problem of players wanting to have different elements around their weapons. If it's possible to have a hammer surrounded by electricity, why can't we also have a hammer enveloped in fire, darkness, or cold? It opens a pointlessly huge pandora's box, especially when there are still other thematic weapons and damage types that could have taken the set's place without being as thematically restrictive.

Personally, I don't really care what type of damage the set deals as long as it makes sense. Sure, smashing and lethal are, on average, more resisted (which I kinda wish Castle would address somewhat by modifying the base damage of player powers according to damage type; Fire gets extra damage and less average resistance), but that's not going to prevent me from playing a set, especially if it's well designed. Katana was a great set to play, even compared to my Dark Melee. I'm pretty sure a Staff set will be just as fun to play, even if it is "hobbled" by the fact that its damage isn't exotic (though, for Scrappers, smashing is actually pretty rare: it's just DM and MA that do it for now and the smash in DM isn't particularly significant even in the early powers). Damage type does less to determine a set's general effectiveness than overall design does.

My big problem with you're blanket denial of all s/l damage weapon sets is that, while I'd much rather have Psychic Melee or Sonic Melee than new s/l weapon sets, I'd rather have Staff Melee, Spear Melee, and Streetfighting than Electrical Hammer, Flaming Sword, or Ice Axe. Those last three are simply too far out of bounds for me to make more than a single character functionality concept with.


 

Posted

[ QUOTE ]
Sure I agree as I do everytime someone mentions it. The fact remians the players will mostly poo poo it and the devs have zero stated plans to add them.

Yeah sucks donkey balls.

[/ QUOTE ]

I recall BABs expressing interest in a staff set. Most likely quarterstaff, I'd bet. There is a LOT on the devs' plate though. Many, many things are put on the back burner. Still, I never expected Flashback or Weapon Customization to happen adn they have. It appears even power customization is coming along, and I'd long since abadoned hope of that happening.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

[ QUOTE ]
My big problem with you're blanket denial of all s/l damage weapon sets is that, while I'd much rather have Psychic Melee or Sonic Melee than new s/l weapon sets, I'd rather have Staff Melee, Spear Melee, and Streetfighting than Electrical Hammer, Flaming Sword, or Ice Axe. Those last three are simply too far out of bounds for me to make more than a single character functionality concept with.

[/ QUOTE ]

Exactly. S/L is the way to go in order to preserve character concept options. I have a Dual Blades Scrapper who uses psi-blades. Sure they only do Lethal damage, but considering if they were part of an actual Psi-blade set they'd still be doing at least some Lethal damage, I don't care.

If Dual Blades were "Fiery Rapiers of Flaming Death!" I don't think you'd see quite so many characters using them.


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