New animations for Tp..PLEASE
Well, i'm not saying remove it, just give us options, like the flight emotes
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Unless it comes in with custimization TP is not the type of power you can make emotes for.
why not, fly got it
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Fly can be toggled. Teleport is not a toggle, it's a click power with a single, reasonably short animation.
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But let's be honest; I've never seen teleport done in TV, movies, comics or books in just such a manner. Personally, it can take as long and be as interruptible as it is without having a basically bizarre animation. Maybe just a lowering of the head or something, but the Powerflex-Isometric-Stretch-Armstrong move is a little meh.
Obviously it's not just me. Like he said, drop the animation completely even. That would be fine.
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If it didn't have SOMETHING, it'd be lame. Just "pop" and there you are. With the animation, at least you've got something to look at and judge your timing with, since it IS a clicky power.
If they made one animation for each of the Origins, *and you could choose among them* ... maybe. But not if it was enforced per-origin, and certainly it's not an emote-possible power so choosing on the fly (like flight, pardon the pun) is extremely unlikely.
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If it didn't have SOMETHING, it'd be lame. Just "pop" and there you are. With the animation, at least you've got something to look at and judge your timing with, since it IS a clicky power.
If they made one animation for each of the Origins, *and you could choose among them* ... maybe. But not if it was enforced per-origin, and certainly it's not an emote-possible power so choosing on the fly (like flight, pardon the pun) is extremely unlikely.
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Good idea. When someone picks teleport, we could get 6 powers added: [Teleport.Mutant], [Teleport.Magic], [Teleport.Science], [Teleport.Technology], [Teleport.Natural] and [Teleport]. Then, we could choose which one we put in our tray and which animation is used... much the same way that the Veteran [Sprint] variants are done currently.
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If it didn't have SOMETHING, it'd be lame. Just "pop" and there you are. With the animation, at least you've got something to look at and judge your timing with, since it IS a clicky power.
If they made one animation for each of the Origins, *and you could choose among them* ... maybe. But not if it was enforced per-origin, and certainly it's not an emote-possible power so choosing on the fly (like flight, pardon the pun) is extremely unlikely.
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Good idea. When someone picks teleport, we could get 6 powers added: [Teleport.Mutant], [Teleport.Magic], [Teleport.Science], [Teleport.Technology], [Teleport.Natural] and [Teleport]. Then, we could choose which one we put in our tray and which animation is used... much the same way that the Veteran [Sprint] variants are done currently.
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That would be unneccessarily messy for the backend. Every time Castle would need to change the Teleport power he'd have to change each variant as well, not to mention that BAB would have to make 30 new animations for each of the new variants. An animation for each model, male, female, and huge, for both on the ground and in the air.
Also, the Sprint variants clutter up my enhancement screen too much, it'd be the same thing with these new Teleport powers.
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If it didn't have SOMETHING, it'd be lame. Just "pop" and there you are. With the animation, at least you've got something to look at and judge your timing with, since it IS a clicky power.
If they made one animation for each of the Origins, *and you could choose among them* ... maybe. But not if it was enforced per-origin, and certainly it's not an emote-possible power so choosing on the fly (like flight, pardon the pun) is extremely unlikely.
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Good idea. When someone picks teleport, we could get 6 powers added: [Teleport.Mutant], [Teleport.Magic], [Teleport.Science], [Teleport.Technology], [Teleport.Natural] and [Teleport]. Then, we could choose which one we put in our tray and which animation is used... much the same way that the Veteran [Sprint] variants are done currently.
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yeah i like that!
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That would be unneccessarily messy for the backend. Every time Castle would need to change the Teleport power he'd have to change each variant as well, not to mention that BAB would have to make 30 new animations for each of the new variants. An animation for each model, male, female, and huge, for both on the ground and in the air.
Also, the Sprint variants clutter up my enhancement screen too much, it'd be the same thing with these new Teleport powers.
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Shhhhh with your logic and stuff. My suggestion was a spur of the moment one with no thought whatsoever to any of the factors you mentioned. I never claimed it would be easy or viable... simply a single way to implement the idea that had been suggested.
Do you know of a better way to change the animation of a travel power without getting rid of the existing one?
Edit: Spelling
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Shhhhh with your logica and stuff. My suggestion was a spur of the moment one with no thought whatsoever to any of the factors you mentioned. I never claimed it would be easy or viable... simply a single way to implement the idea that had been suggested.
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Which is why it's a bad idea. If you're incapable of actually taking into account all of the other obvious factors that would need to be addressed to include a change, you don't need to be making the suggestion. Learn the game before you start deciding that it needs to be improved, especially in way that have already been mentioned in the past.
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Shhhhh with your logica and stuff. My suggestion was a spur of the moment one with no thought whatsoever to any of the factors you mentioned. I never claimed it would be easy or viable... simply a single way to implement the idea that had been suggested.
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Which is why it's a bad idea. If you're incapable of actually taking into account all of the other obvious factors that would need to be addressed to include a change, you don't need to be making the suggestion. Learn the game before you start deciding that it needs to be improved, especially in way that have already been mentioned in the past.
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folks used to say that about power customization too, didn't they?
and they probably got the same types of responses too
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If it didn't have SOMETHING, it'd be lame. Just "pop" and there you are. With the animation, at least you've got something to look at and judge your timing with, since it IS a clicky power.
If they made one animation for each of the Origins, *and you could choose among them* ... maybe. But not if it was enforced per-origin, and certainly it's not an emote-possible power so choosing on the fly (like flight, pardon the pun) is extremely unlikely.
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Good idea. When someone picks teleport, we could get 6 powers added: [Teleport.Mutant], [Teleport.Magic], [Teleport.Science], [Teleport.Technology], [Teleport.Natural] and [Teleport]. Then, we could choose which one we put in our tray and which animation is used... much the same way that the Veteran [Sprint] variants are done currently.
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Sorry but this makes no sense to me, how/why would a Tech origin character gain access to a Mutant animation?
But we do need another/more teleport animations, the current animation is reason 2 for while I never take teleport, it is plain and boring. Even no animation at all would be cooler.
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That would be unneccessarily messy for the backend. Every time Castle would need to change the Teleport power he'd have to change each variant as well, not to mention that BAB would have to make 30 new animations for each of the new variants. An animation for each model, male, female, and huge, for both on the ground and in the air.
Also, the Sprint variants clutter up my enhancement screen too much, it'd be the same thing with these new Teleport powers.
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Shhhhh with your logic and stuff. My suggestion was a spur of the moment one with no thought whatsoever to any of the factors you mentioned. I never claimed it would be easy or viable... simply a single way to implement the idea that had been suggested.
Do you know of a better way to change the animation of a travel power without getting rid of the existing one?
Edit: Spelling
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Maybe in a similar method to which they dealt with costume change emotes...?
Of course, BaB would still have to create a ton of animations for the various methods of TPing, and they'd have to un-bake the current animation from the power...then add in <lots of work>.
I've always found this game to be far more hard-coded than it needed to be. Of course, that does tend to save processing time, but still...
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Sorry but this makes no sense to me, how/why would a Tech origin character gain access to a Mutant animation?
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With The technology that we are able to role Play our characters having, a Technology Origin Hero (or villain) could easily make their entire power usage look like anything from any other origin.
Sufficiently advanced Technology is indistinguishable from Magic (or Mutant, Science, and Natural)...
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
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Sorry but this makes no sense to me, how/why would a Tech origin character gain access to a Mutant animation?
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With The technology that we are able to role Play our characters having, a Technology Origin Hero (or villain) could easily make their entire power usage look like anything from any other origin.
Sufficiently advanced Technology is indistinguishable from Magic (or Mutant, Science, and Natural)...
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The point was why is it one Origin would be able to use any other Origin's animation?
I could see how tech could roleplay in, but what about Mutant using Natural? Natural using Magic? Magic using Tech? Science using Magic? Mutant using Science? Or any other ways it could go.
I mean, when I start a new player I am stuck with that one origin power if there is a reason why a Tech origin can use a Mutant animation why don't I have access to its origin power?
He's a mutant among his kind but all of them can naturally TP.
If you can't RP it you aren't trying.
Indeed, and the reason why I said "choose between them" is because the moment anyone suggests Origin-based anything and not allow it to be chosen, someone ELSE comes along and whines about it NOT being fair to them.
A mage might use a tool found in an abandoned science lab. A mutant may be able to change reality and appear to use magic.
The point being, given certain options at character creation, yes very similar to the prestige sprints, it WOULD be a nice way to customize the characters even further.
Given the fact that we do now have what appears to be the long-awaited and much-discussed power customization ability, largely, I believe, due to the fact that Paragon Studios now has twice as many people working for them than they did... I don't see it being a real problem for programming.
At this point, they've got the man power. Now they just need the time to do it, and given how much cooler things are looking these days for the company, I don't think that'll be a problem.
Please read my FEAR/Portal/HalfLife Fan Fiction!
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Post Deleted by Moderator_08
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Then prove it. Please. Come up with a legitimately valid idea.
You're on a public forum. You're going to get your idea torn apart. If you're idea is legitimately a quality one that had actually been thought out, it wouldn't get torn apart. You didn't think it out, much less actually form a full, useful suggestion, so it got torn apart.
Simple: don't do anything. Teleport's animation is fine the way it is. It's not a problem so it doesn't need to be fixed, and if you want to make the argument that a Mutant Teleporter should have a different animation than a Technology Teleporter, remember that Mutant Fire Blasters throw fire the exact same way as Technology Fire Blasters. Everyone in the game uses the same powers in the same way (with only a few exceptions).
If/when we actually get the ability to change our animations as we wish, then it might actually be an issue to address, but only if Teleport is actually unique in not getting animation options. Interestingly enough, it's in the same boat as nearly every other power in the game and those exceptions that do exist have been specifically mentioned as being incredibly code and process intensive making the actual likelihood of a similar mechanism being use highly unlikely.
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And, for the record, I didn't make the suggestion to change the animation for TP in the first place.
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Z_I readily admitted that it was a doubtful idea and, if it were implemented in a method to actually solve the problem you perceive, it would most likely be done in the described manner. The problem I had was that you posted your idea without any consideration for all of the factors that would actually need to be addressed and outright said it. If you don't know what would need to be done or what other problems your "improvement" would cause, then you shouldn't be making the suggestion in the first place, especially when it's a suggestion that is part and parcel of a larger issue that players have been asking for since the game started. There's even a stickied thread entitled "Consolidated Power and Weapon Customization Thread" within this very forum that this would fit within perfectly.
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Wow! Right, because I posted before considering every possible angle it must be that I know nothing about the game and how it works?
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It either demonstrates and inability or an unwillingness to do so, which, since you specifically mention that you never claimed it would easy or viable, demonstrates a lack of actual capability to deal with the issue of complex systems such as power interactions, the programming, and the balancing concerns. It was poorly thought out, by your own admission, which, if you want to be taken seriously, isn't a very smart move.
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BTW, why don't you lobby to have the Suggestions Forum closed, since many ideas have already been discussed?
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Considering the number of actual new ideas that get sent through the runner here, I'd rather this forum wasn't shut down, especially since all of the discussions that come here to die would instead find their way to other threads and forums where there isn't a similar level of concentration of information as here (though Archetypes and Powers General Discussion gets pretty close). I'd simple prefer people to actually have well thought out, quality ideas that haven't been repeatedly discussed elsewhere than rehashing of ideas that have already been discussed with numerous statements of "this is how animations actually work" and "this is how powers actually work".
I thought the whole point of this discussion forum was to take an idea that was suggested (hence the name) and improve upon it until it was easily implementable and viable?
All I did was place the first step-stone in that direction. If that is beyond your grasp, then perhaps you ought to find a different forum to dismantle. I don't harbor any particular delusions that my idea was without fault (hell, I stated as much already), however you storming in here and claiming I should only post an idea once every possible angle has been considered and every possible issue solved (while also leveling an attack against my ability to think and my knowledge of the game)... sort of negates the need for discussion, doesn't it? I mean, if I posted a "perfect" idea, all that would result is a long line of /signed-s and /unsigned-s... which just so happens to be against the forum rules.
Also, you handwaving the problem away of how to add in new animations as "unneccessary" doesn't go a very long way in proving your suggestion superiority (something you apparently think I need to do... which leaves me wondering under what authority?). I personally don't see an issue with TP either, but I am more than happy to offer in an idea or three to help people who do think that (with the intent that more customization is almost always a good thing).
I just hate the "I need to go to the chiropractor" animation that TP currently has.
I'd like some options, like:
No animation ala Nightcrawler.
A Doctor Strange-ish \m/ \m/ magical finger sign thingy.
A point at the fences animation, ala Babe Ruth (ok maybe not that one)
anyone else?
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