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Posts
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Joined
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Quote:Or the UK, I wouldn't never found this wonderful gem of an MMO if a now-drifted friend didn't introduce me to the game many years ago.To be fair, that's pretty much true of the American market, as well.
Advertisement had always been a weak-point in the game's run, but I like to think it translates into more time developing the game. As naivé as that sounds. -
Would be amazingly funny if you could make a Beast-Master/Broadsword character where the sword model was a shovel instead. You could call them 'The Scooper'
Or a Mailman with Beast-Summoning, claiming that they finally cracked the secret to why mailmen get attacked and how to make animals obey them. -
One thing I remember from the Dean MacArthur arc was also the thing that Villains desperately needed for their kind of alignment, plans for power and taking over the world. CoV was a lot of beating on other villain groups and following the orders of others. Dean was written in a way that if you villainous character ever thought of going ahead with a plan to create clones, that arc would be your way of actually running that plan yourself.
You're Dean's superior, not the other way around. He's more of the call guy who gives you the tip off something and you're the one who gets the action and the glory. He tries to get on your good side and suck up a little bit for your ego. Flattery basically.
Dean worked because it mixed drama and comedy but also made villains feel like they're in control, running their own nefarious schemes. Not even Heroes get that kind of option because it's about helping others, not yourself. -
I was surprised this thread wasn't made by Amerikat :P
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Quote:What you're basically saying is that because those tactics are particularly effective that they would be overpowered if you could take them without taking other powers. But when taking those powers after taking powers you don't want would produce the same effect? Personally I think if people aren't taking the earlier powers in the pools, they're in need of a re-work to interest players to take them.Though this sounds like it might be a bonus, I am a bit worried that it might be overpowered if you can do things like take Spring Attack and Phase shift after you draw aggro to make it so all the enemies are hitting an impenetrable wall, or if you use burnout without the power investment to make it so you can instantly recharge AoE holds or Nukes and fire them off again instantly.
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Quote:[Tanker's Bodyguard][Insert Cool Name]
Something that trades your abundance of HP and self preservation and convert it into high amounts of damage somehow. Or perhaps help to preserve teammates by shielding them (taking damage in someone's place or sharing their damage + your own).
By standing near allies you use the same aspect used in the [Mastermind's Bodyguard] inherent to take a portion of damage from your team-mate to yourself, giving the best impression in-game to actually protecting a team-mate. In case the Tanker's using defense-heavy sets, they could use their own defense to hit-check whether the portion they receive actually hurts them. Though this would need some closer looking into because if you have a lot of allies next to you and an AoE hits, could be bad news for a Tanker. On the upside, such an inherent would make a Tanker useful as a defensive PBAoE, squishes could use them to stay safer in combat and provide a service that brutes do not. -
Quite a clever solution with backed up evidence based on existing implementation. I would agree to this even if it required extra work anyway, since I don't believe in coder cop-out excuses.
I heard that the person/people who worked on Ouroboros aren't around Paragon Studios anymore, didn't leave a lot of documentation behind and that the zone and system itself was a 'cheaty hax' of some sort.
Still, I want to see this done in the game's life-time too. -
It's been talked about on the Help channel every so often and finally got the time to write it here. RMT spam in the help channel is annoying, universally. I'm always quick on report ignore spammer button but it's clear it's not going to solve itself anytime soon. If the devs made a filter that automatically bans people from mentioning RMT sites you'd get a bunch of false-positives and a few angry players (who shouldn't be mentioning the ENTIRE URL of such sites in game anyway)
But I've been in forums which use a different kind of filter, if I say "four-lettered word for faeces", it could change the word into 'Ape' instead. People would always try to get around filters but for this idea it's quite simple;
Get a known list of RMT website domains and put them into a word-replace filter, tell the client that if someone says "domain or URL of RMT website", it will instead change the word to another site or otherwise meaningless word. Optionally, but for great justice, this altered link would direct to an official site explaining the dangers of RMT sales and how it can ruin the player and the game itself. Sure the RMT sites can get new domains but they cost money for what the devs could add a new filter for free.
Even though those RMT ads are being sent by bots, if they attempt to link to the site in question they're simply denied the words they need to direct anybody. The most trouble their messages would cause it being a bloated paragraph with no sense. Nobody gets banned unnecessarily and makes it harder for RMTers to advertise since the URL is the only way they direct potential customers.
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I don't play MasterMinds often but I like this idea too. Especially since their base health is so low, it's a pretty big deal to know if you're passing damage along to your minions. If it were in icon form it could tell you how many parts of the damage you're passing along since minions aren't always in the same distance as you.
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Like with the [Instant Snowstorm] power, it used a screen-space effect to create the illusion that it was snowing in whatever zone or instance you were in. It would harder to show plausibly with snow as you'd need some snowdrifts in the zone to give the impression it was settling, but weather effects like Rain would be perfect for this kind of effect.
In zones where it's raining, the zone itself would give your character an auto-power which shows a screen-space rain effect on your screen. The rest of the zone is completely untouched and doesn't cause any server lag other than granting powers. When you leave a zone the power isn't granted on you anymore.
I imagine you could have strong-wind effects too if it were stylised in a way that didn't hinder visibility. -
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Reminds me of the Desdemona thing myself.
There was a Broker in Cap Au Diable by the name of Desdemona the Glint before there was a Desdemona the Redeemed Demon-Summoner
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I do find it annoying when the free/preems-without-praetoria want to join me in Studio 55 and the outside areas but can't because they're blocked by a money-barrier. I only wish it were like First Ward where the zone was free but the content outside the normal spawns were limited to those who owned the content/pack.
You need 'create a praetorian' to start there and work through the storylines naturally but you could just make your way through the Pocket-D/Studio 55 portal and do various street-sweeping or zone events from Imperial City onwards and then progress to First Ward underground.
Basically any new zone that happens should be accessable globally, but just disallow free/unpaid players from running the story-arcs themselves. -
I can say that I was torn at the space-suit poll, some suits looked really, really good and some glove/boots also looked really good too, but they were paired up with things I wouldn't choose first so I had to vote for the one that I thought I could get the most out of.
They couldn't break down everything so you'd be voting for each individual item (weapons withstanding), but I agree that breaking the space-suit down to body/gloves&boots would've satisfied me entirely. The rest of the votes were tricky but I didn't feel I was voting for the 'wrong one'.
Also you have to consider whether they're doing this poll to see which ONE they should make, but which one(S) seemed best. If they deem it appropiate, who's to say we can't get two helmets, or two ray-guns, or one extra design of parts based on the top and runner-up votes? I'd like to think they're also looking for which ones seem to stand out and then have an idea of what kind of shapes and designs please the userbase most.
It's not perfect but this co-creation/feedback poll thing is WAAAY more fun and productive since this will lead to a potentially more sought-after costume set then if they had to wild-guess and get flack from people who have very different ideas of what retro sci-fi should look like. The playerbase would only have themselves to blame if a design they didn't like got through. -
Clone arcs, while others have mentioned them already I feel I should say why. I haven't encountered such a story in an MMO where by the same story can count for two in two different universes like those arcs do, I was amazed when I realised this on my Praetorian signature Stalker.
When you're primal the clone arcs are about your hero being accused of committing crimes elsewhere in the world and having to clear your name, then you have to work with your 'clone' to beat your evil. inverse-coloured clone and then stop a Praetorian incursion event which leads to your clone's death. The clone is most likely a Praetorian version of your primal character.
But playing with my Praetorian the whole story takes a whole new light. You've entered a new universe but you're accused of committing crimes therein and have to clear your name. You work with your clone to beat your evil counterpart and then prevent a Praetorian Incursion which results in your clone's death...The clone is from Primal! *take off glasses "My God"*
And then the last words the clone says in both arcs makes complete sense as a Praetorian. When you're a Primal it kind of sounds you're just told to continue the work you've been doing from 1-20 but as a Praetorian you are instead basically taking up the mantle of your Primal counterpart to continue what they cannot do for the rest of your Heroic career! Feels a bit like you owe it to them to not let their life go in vain.
The Praetorian variant of the arc was so good it's now part of my Stalker's backstory! Complete with the awkward 'What to tell Primal's family/friends' regarding who died and who's left. -
Quote:I certainly hope we're getting some other adjustments to the set - I'm this close to deleting my Grav/Psi, and he did NOT need more damage.Quote:Originally Posted by From the Preview articleGravity Control: Added a bonus mechanic to player character versions of Lift and Propel. These powers now deal a small amount of additional damage (called "Impact!") to targets that you have recently held with your Gravity Distortion power. In addition, Propel's cast time has been reduced and its projectile speed has been increased.
*also wrestles with you against the deletion of a character you technically have every right to delete just to be pedantic*
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What I'm most excited for is the stalker Stalker STALKER changes YES! When I left my signature stalker before he was pretty sweet, and now he's going to be sweeter! I'm actually waiting for beta to launch so I can try and transfer him over and give it a go, check out much of a boost the A-Strike changes really are. -
For my signature stalker, it would have to be 'Dean of Hard Knocks', if only because by coinincidence his real character name was Dean and it was by complete surprise that a Praetorian version of one of the exemplar leader badges was this, had it on him ever since.
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It makes you wonder why suggestions like these show up in CoH and any other multi-server MMOs. Has there ever been a case of a successful application of server-merging that benefited a game both in hard numbers and perceptually?
If there isn't, what historical evidence is available to compare against the objective ones (people pointing out why it's such a bad idea).
It's already been said how BAD an idea it is, I'm curious to know why it was ever considered a good one! -
Ugh, who actually buys character names these days, even for in-game inf?
And I thought the RMTers from China were bad. -
This one's pretty simple.
It would be a lot less clunky if the auras, emotes and costume pieces brought from the Incarnate vendors would work in a similar way to how AE unlock tokens work, which is that a token is flagged on your account and forevermore you will be able to access the unlocked content without having to go into your in-game email to flag yourself per character and be unable to apply special costume details until you're in-game, because newly created character don't possess such things like the incarnate auras or chest details.
Minor things like using ;collapse and outputting like a poor /me just because I didn't claim the emote from the email, it's just one of many tiny annoyances resulting from this method. If there's some technical hitch that prevents the currently Lv50 only costume pieces from being able to work this way (which if the coders are talented, will be able to do), at least make the ones available at Lv1 work like AE unlock tokens, account-wide right from character creation and to existing characters too. -
To my knowledge, the magic bolero is part of the magic pack, a premium costume piece. If you have not purchased this piece and it seems to be coming up as usable (without a lock symbol) then it's likely to be a bug. The costume creator allows you to preview and try on any costume pieces you don't own, even save costume files with said pieces but restricts you from using them if you don't own the piece by not letting you complete the changes.
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I keep forgetting to use my Stalker's [Kuji-In Rin] mezz-protection before going into a fight or I forget to refresh it mid-mission. By the time I'm held I'm rapidly pressing the power to get something to work. Only works when immobilised though :/
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After looking again, I found out they changed the deal for refer-a-friend. It was 'each party gets 500pts' but now it's 'referer gets 30 days and referee gets 500pts'. Interesting.
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I remember creating a suggestions thread for a Day-job revamp myself a long time ago. The idea of applicable missions being generated by a day-job and allowing special access to some area or store was touched upon. Though to ease the workload of the devs and players attentions I believe that a single story-arc regarding the day-job in question would be less of a bother and yet still relevant to the issue at hand. Completing said story arc would give the day-job representative reason to give you special access to an area previously unseen, or allow you to purchase temporary powers that would ordinarily be impossible to buy anywhere else.
Another QoL issue was the bonuses themselves not being very easy to use and encouraged rushing recklessly into missions to get maximum effect, the mission-complete DJ-bonuses. Simply put, turning all mission-complete timers into charges, which remain on character until a mission that gives rewards is complete, the bonus gives out the appropriate reward and then one charge is deducted from ones obtained. For the Graveyard/XP-debt day job, one charge would deplete per defeat that would normally incur debt. For more difficult bonuses like adding regen/recov/recharge/resist for certain time may have to have extra coding put in place to tick down only when the character takes damage or uses powers, so non-combat situations don't waste the bonuses. -
Quote:I find the opposite experience with myself. When I was trying to find an RPSG for my signature Stalker I had amazing difficulty trying to get somewhere until Black Friday, a VG, took notice of my stalker and then made the effort to go all the way to Villain alignment so I could join. Prior to that I was picked up by another RPVG when I transferred my signature brute to Virtue and then my Arachnos Soldier before that. All in all I seem to get noticed by VGs far more than I do with SGs.Blueside has things going on all the time. Redside... not so much because nobody ever wants to play the bad guy :<
Also ERP is as rampant as its always been. Can't go one day without seeing a female character with maxxed chest clad in the skimpiest costume pieces with a white slime aura parading through Pocket D.
And rampant Erotic RP? Hm, I haven't seen the extremes you're talking about, the only slime aura female I've seen seemed to be played as a living blob or bubblegum that just liked to splosh everywhere, it was gross but certainly not erotic.