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It took me a while to think of something that's gotten worse in the past two years. In my view, most things have gotten noticeably better. Even the things I don't much like, such as mega-raids, aren't really "worse." They're just things I don't like.
However, then I recalled something that has been getting worse and worse for years now: the forums! -
A subject I like that never gets old. Aside from game mechanics preferences ...
Djinniman doesn't have an enemy faction, but he does have an archenemy so perfectly fitted to him that I find it hard to believe he was created by someone else: Scirocco. Both characters are from the same area in the same region (the Beqaa Valley), and their themes are similar. More interestingly, their stories and development arcs are mirror images of each other. Scirocco is a human who believes he cannot do good because of a curse. Until he was given additional development in Dark Astoria, Scirocco's story was all about how his condition controlled him. Djinniman is a genie who must do good because of an unbreakable magical compulsion. His personal arc was all about coming to see doing good as important for its own sake as opposed to a duty. I still find it amazing that Djinniman's backstory predates the public announcement of anything related to Scirocco by six months.
Kid Eros and Haruspex are actually from the ancient world, so they like things involving Cimerorans. Kid Eros, as the Champion of Love, also has a particular hatred of Hamidon, given what Hamidon did to his own girlfriend in the Terra arc. (Actually, I find much of the fun of Kid Eros is thinking up ways he might get involved with factions other than the obvious ones; I once came up with an interesting story in which he met the Clockwork King, another where he fought a seductive spirit-thing in Croatoa, etc.)
The Sidereal Knight's mother was a Legacy Chain agent slain by the Banished Pantheon, and his uncle is a Radiant of Light assigned to Dark Astoria. Given that, plus the Sidereal Knight's own affinity with light in the darkness, the new Dark Astoria is practically tailor-made for him. Another character of mine, the time-lost highwayman Twilight's Candle, is also a "hero of the shadows" associated with light, who also found that arc to his liking.
Professor Beltane, nineteenth century time traveller, enjoys fighting Nemesis, the only one of his enemies who is still around. I have a number of other characters from the same milieu, both heroes and villains, and I always enjoy sending them against Nemesis. One, the Dampfjaeger, is supposed to be an advanced Nemesis automaton himself. He enjoys Nemesis missions because he hopes to run into the actual Nemesis, the only person who can fix his defective programming. (He also has a Nemesis Army costume. Friends tell me they're always targeting him by mistake in Nemesis missions, which amuses me.)
The Gorseling is a bad-tempered faerie creature, so he likes Croatoa.
Joe Fedora is the ghost of a minor criminal from early 1930's Paragon City. He prefers to fight the Family, as well as ghostly enemies. He is also a distant relative of Belladonna Ventrano (Ghost Widow), and he has devoted his afterlife to proving wrong her belief that the dead cannot change.
Citizen Zombie, with an inherent ability to speak to the dead, is a patriotic Necromancy/Thermal mastermind. His family is composed of anti-hero activists who no longer speak to him. His character theme is a rejection of the dictum that "If you're not part of the solution, you're part of the problem." In addition to magic foes, especially those associated with the undead or ghosts, he also frequently fights anti-American groups such as the Council, the Fifth Column, Malta, and especially the various factions of Praetoria, with a particular dislike of the Resistance.
And there are many more. It's rare for me to have a character who doesn't come with some kind of factional preference. And let's not even get into game-mechanics preferences, like my numerous Lethal damage dealers with mez protection whom I'm always sending against Carnies ... -
Boy, it's been a while since I've seen a powerset suggestion based on a movie. It brings back the heady days of Spartan Summoning.
Also, axes for Dual Blades are a fine idea, I don't personally care for showy, twirly fast/slow fight choreography as we see in the movie mentioned, and I wouldn't mind seeing the animations for the existing Battle Axe set sped up a little. (Think I hit everything there.) -
It'll make my high-level blasters who need to respec into Inherent Fitness even more in need of respecs, since I'll want to pick up powers in a different order. I tend to end up taking and often using the snipes, so it doesn't really change much for me on that end. On at least one of them, I'm going to continue waiting on that respec for at least a while due to the possibility of new pool powers.
I rarely solo at what most players would consider "challenging" levels on most characters, and the changes don't look like they'll suddenly turn blasters into softcapped, high-resistance scrappers or permadom dominators, so I don't see gameplay changing much for my blasters there, either.
I might also make a new version of my Ice/Mental blaster as Water/Mental on a different server; Water Blast just fits his concept better. -
As my mother says, "Patience is a virtue."
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As for the "water blast is so highly demanded" idea, here is my extremely unscientific view, based on nothing more than my memory, of the five powersets most requested by forumites over the past seven years, beginning with the most-requested of all:
1) Pistols as a scrapper primary. (This predates even the existence of the villain AT's. Newer forumites can scarcely imagine how requested Gun-Fu was as a set. It sometimes seemed as if a new thread about it started every week. This fervor died down a while before Dual Pistols was announced and more or less went away thereafter.)
2) Street fighting. (Eventually released. It never grew to the level of Scrapper Pistols, with numerous posts describing each power in detail, but it was mentioned regularly.)
3) Shields. (Eventually released. Not discussed in much detail by players because at the time it was most heavily requested, weapons could not be customized. Most mentions of it ran like, "Shields would be great, if we could pick how the shield looked. Too bad we can't.")
4) Water Blast. (Upcoming release. It's been requested quite a few times, but not in the detail of Scrapper Pistols.)
5) Spartan Mastermind. (It was tough thinking up what #5 could be, but in searching my memory, this seems to be the set suggested by the largest number of different posters in different threads. As you can probably guess, this was a brief fad of suggestions right after the release of 300. The other four sets I listed were discussed dozens, or in the top couple of cases, scores of times, while this one was mentioned perhaps three or four times. Which, I suppose, goes to show you that popularity is relative.)
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Oh, and you cannot haz water blast, nor will they shut up and take your money. -
Merry birthday to War Witch!
In an unrelated matter, Schismatrix's new avatar scares me! -
Quote:Funny, I was just considering the possibility of a Big Comic Publisher-style rebooting of the CoH continuity earlier today. I'm thinking something of that scale would be required to reconcile the content inconsistencies you mention.Personally, I think that what "City of" really needs at this point is a Cataclysm-style of makeover where "zones" are disposed of entirely and the city is one big explorable world where only Atlas Park is specialized for a particular level range or type of content. The game is becoming less and less able to adequately support the whole "the timeline advances as you level up" model of the original game, as evidenced every time some new content is added that conflicts with the existing content or, worse, changes the existing content in some fashion that is either ludicrous or jarring in comparison to what existed prior.
The issue of zones and their usefulness (or lack thereof) is really a separate issue from this, though, as you imply, a revamp of zones or the whole "zone" concept could help with the content issue.
I see a potential problem, though, aside from people's disliking such a huge change: can the game system support a zoneless world? Or is that something better saved for Paragon Studios' next MMO? (Personally, I have no idea.) -
There are some interesting ideas here, though I question whether they'd make it into the game in its current incarnation. So many good ideas, by both players and developers, are difficult to retrofit into an existing design.
Also, this thread makes me want to write up my "if the players had written the game backstory" idea.
EDIT: Why does "a Chinatown for the Tsoo" come up in every single suggestion for a zone revamp? Not that it's a bad idea (it's a pretty good one, in fact), but some places, such as Skyway City, seem like odd places to add something like that in. -
Neat screenshot, and the characters very much say "supergroup" to me- a good sort of Silver Age-like feel.
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Quote:And the beatings will continue until morale improves!"Issue 24 Forum update: Any serious forum violations will be punished by a ban of no less than three days and a beating dispensed by your local Paragon Studios Physical Enforcement Squad. Please send an e-mail with the time of day when your beating will be most convenient."
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To be fair, I hadn't realized that the level of blaster-related angst was as high as it is until last week, when I chanced to visit the Archetypes and Powers subsection. From my reading there, it was obvious it'd been building up to a high level, high enough for developer attention, for a long time. (Having been around for quite a few years now, I know it's always been there; it ebbs and flows.)
Put more simply, if you don't frequent the archetype boards, it's easy to miss this sort of thing. -
I would have enjoyed the upcoming announcement more if a player hadn't hinted at what it'll contain already in this thread. It sort of refocuses the attention from what's being announced to the players, which I don't think is anyone's intention here. More importantly, it kind of kills the suspense.
I am happy to see blasters buffed, as I am happy to see anything improved. I'm a bit concerned at the implication that defense and range are being tweaked, too, for a later release, since I see a potential cascade of gameplay issues there. But since I'm not really a gameplay person anyway, I'll let others fight about that. -
Yes. As much or as little as I'll regret most of the other frivolous things I do.
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Quote:I recall seeing a lot of posts to that effect a couple of years ago. ("A lot" here means perhaps five to ten; it isn't like the subject comes up that often. And keep in mind the inherent vagueness of "I recall.")Exqueeze me? Where did you get the idea that this is General Forum Belief or that there is anything in the game that supports this theory? Less confrontationally stated, "What in-game lore is there that you think is suggestive of such a relationship?"
Handing her Excalibur is not such lore, in and of itself. We don't know the circumstances of that exchange, that I've ever heard, anyway.
I listed the in-game lore that people suggested implied such a relationship. Personally, though, I agree with your statement that it's a huge, improbable leap from "handing her Excalibur" to "he's her father." All in all, I'm inclined to agree with you that people were seeing things. Sorry if I didn't make that clear in my first post. -
Quote:It always turns around to Batman, doesn't it? There was an interesting thread about exactly the subject of this paragraph a year or two ago, including a discussion of how the Joker's legal defense might work; I recommend searching for it.Much like how Batman will not do what many would want him to do and put the Joker down for good. How many have died at the hands of the Joker and Batman won't kill Joker or allow him to be killed? How many cops would love to claim Joker was resisting arrest and shoot him down? Do you think many cops would complain or that Internal Affairs would push the matter? But they don't due to morality and the law thus Joker gets out and starts it all over again and will continue to do so until he is put down for good.
I should mention that despite having serious problems with Batman Morality, I came down on the side of, "Holding Batman responsible for murders committed by the Joker? That's nuts." I'm not bothered by Batman not hunting down and slaughtering the Joker.
I am bothered by the implication that anyone risking killing the Joker in trying to apprehend him is being immoral, a position sometimes explicitly taken by Batman and routinely implicitly taken by his writers. In my view, there are two problems with that position.
The first, simpler one is that I just plain disagree with it. It seems irrational to me that the police can't tell the Joker, "Stop, or I'll shoot" simply because it might kill him if he doesn't stop and they do shoot. This objection to Batman Morality is easy to overcome, though, in that many people simply don't agree with the objection, and I can't honestly claim there are any logical problems with it aside from my disagreeing with it. Put more simply, if your position is "It's wrong even to risk killing," then you can't be criticized for the Joker's running away when you threaten him with "Stop, or I'll tell you to stop again."
My second objection to the Bat-position is based on what I consider a fundamental inconsistency in it. That is that while Batman doesn't use firearms or other deadly weapons, he still does things to criminals that could inflict death or crippling bodily injury on them, such as striking them with unarmed blows sufficient to render them unconscious, throwing edged Batarangs at them, or dropping them off buildings to break their legs (see Batman Begins). (This becomes even more of a problem for Superman, who is flinging superhuman crushing forces and beams of heat around in combat situations.) How does Batman know that the corrupt cop will land on his legs and not his neck? How does he know he won't inflict brain damage on the guard of the corporate facility whom he just knocked out? Either he just plain doesn't, or he does "because he's Batman, and Batman doesn't make mistakes." Does no one else see the problem there? Essentially, Batman's moral code relies on his writer protecting him from ever making a mistake. To me, this takes away much of its moral force. It ends up coming off as the writer preaching at me.
Finally, to drag things back toward DC heroes in general, if not Superman in particular, I have a bit of a problem with speeches in which heroes declare themselves to be more-than-human symbols of hope. This afflicts a lot of recent works about Superman and Batman, notably Christopher Nolan's Bat-series and quite a few recent Superman one-offs. Again, it's a situation where the writers seem to get the wires between the story's message and its internal structure crossed. I have no problem with the general concept of the DC superheroes, which has been stated over the past couple decades by writers and editors to be, "They are ideals for ordinary readers." That is fine, healthy, even. While "wish fulfillment" has become an inexplicably dirty phrase in the past few decades, I think it's fine to create a story about a protagonist who represents your ideals, or to read one who embodies the writer's.
Where this breaks down is when writers feel the need to have the superhero justify himself within the story itself by explaining how he's a more-than-human ideal to be admired. (Sometimes, a secondary character will do this for him.) What about all the other characters in the story? The implication is that they can never reach that level. It's fine for Superman to be a superhuman inspiration to me as a reader because to me, he is a fictional character. But if he proclaims himself as some unattainable ideal to, say, Jimmy Olsen, I find it hard to imagine Olsen not being resentful. The situation is a paradigm of paternalism, which I'm pretty sure isn't the message the writers want to send. (If it is, there are bigger problems with comics than are generally being considered out there.)
Back on topic, despite everything I wrote above, I don't much care for the "edgy" cynicism about the superheroic ideal displayed by works like The Authority, and I enjoy Superman, when he isn't boasting about how moral he is, so I like the concept of this movie. -
Some interesting stuff about what it means for Praetoria to be an "alternate universe" in this thread. But with regard to the emergence of Hamidon in particular, I still hold to the simplest explanation: the devs forgot or got confused about Hamidon's backstory. (There have been hints before that the story bible material related to Hamidon contains inconsistencies.) I'm at a bit of a loss as to why the devs are getting a pass on this inconsistency while they're constantly getting excoriated for other things, but, to use one of my generation's favorite words, whatever.
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I've noticed this getting run a lot more often in the past six months, too. Since popular opinion on my server (or is it on the fora? I can never keep track of popular opinion ...) is that Reward Merits are worthless, I'm not sure why, either.
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I think PRAF's pretty close to what we'll get, though he and I may be totally wrong. In particular, I assume the Primalist Epic AT will come at the same time as some Praetorian Devouring Earth-related content.
I predict that if his predictions are correct, the devs will continue to forget that Hamidon was ever a fanatical, narcissicistic human before becoming a monstrous ... monster. The team that wrote Praetoria, focused as it is on "fight the power of the Suits, man!" either doesn't recall or doesn't like the idea of an evil activist. Instead, we'll get more god-Hamidon, as well as no resolution of the mystery of how Praetorian Hamidon showed up decades before (originally human) Primal Hamidon Pasalima was even born.
(In case you can't tell, I feel that Hami is one of the more interesting and most villainous villains in the game.)
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Hopes? I hope whoever's making the money decisions doesn't follow these fora, or the level of negativity (and I include myself here) will continue implying to them that the game isn't worth supporting any more. -
Actual: Forsaken Temple
Reversed: Guilty Henchmen. So, the charges against the Mastermind were dropped when he agreed to testify against them?
The system and the answers in this thread suggest it's suffering from the "lots of first names beginning with 'j' in English" phenomenon that afflicts a lot of things based on the first letters of people's names.
Oh, if I do my full name, I get
Actual: Forsaken Insane Temple the Third. Sounds more like a character from Good Omens than a band. On the other hand, "Good Omens" does have a certain metallic ring to it.
Reversed: Three Guilty Insane Henchmen. This is almost too easy ... -
Wow, I'm torn.
On the one hand, I hate it when superheroes pontificate about the preservation of life, then pummel a bunch of stuff. The subtext always seems to be, "I can do whatever I want, since my 133t skillz (and Moral Plot Armor) ensure I'll never kill or hurt anyone by accident, but that man over there who fired a shot over a mugger's head when threatened with a knife is an inhuman monster because he might've hurt someone. You, viewer, need a firm, paternalistic hand from someone better than you in charge." Note that this argument makes at least a little sense with Superman, who really does have abilities that ordinary characters don't. I see it used more often with Batman, where it seems pretty much nonsense to me. (In fact, it's the main reason I hate Batman so much.)
On the other hand, I find it hard not to love anything expressly designed to trash the Authority. -
It reads much like the "talk to contact/talk to object" tech we have now, but with chances to fail, as well as a grind to get the ability to make use of it at all. I'm not sure how this is enjoyable, but, as Memphis Bill pointed out, I'm sure someone would like it.
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This is a pretty good idea. I think it's unlikely to happen as a panel, even though it'd work better than some other ideas (powerset design by world's largest committee? really?), for a few related reasons.
First, the automatic dev response is likely to be what the automatic player response was: "Isn't that what AE is?" In fact, while AE can certainly be used to create things like this, a "design a TF" panel could involve more general ideas, such as what kind of fight dynamics to include. (Note how most of the new TF's include at least one odd or unique fight.) The issues like who the enemies would be, what the plot might be, who the contact is, etc., could also be discussed, but in a general way, allowing developers, not players, to iron out their final form, just as in the first costume design panel.
Second, following on the AE point, the devs view AE as a massive heap of exploits and ways for players to cheat. (More informed devs seem to view it, with more justification, in my view, as a forum for players to complain about their own, obsessive ideas about story structure.) With a couple of exceptions, I'm convinced most of the dev team would take it out of the game if they could.
Those two things combined mean that to the devs, the words "player-designed TF" sound like "give the players a chance to talk about/create powerleveling systems for a hour."
There's also a related forum problem. We do not have an Arbiter Fabulous or Arcanaville for AE, or, indeed, for mission design in general, the way we do for costumes and power mechanics, respectively. (More accurately, we did, but he got hired out of the community.) There's no player the devs think of as an authority or a "voice of reason." That hurts the feature's status in the devs' eyes in ways I'm not sure anyone has even thought about. (For a similar situation, see PvP.)
Finally, one problem I see has nothing to do with any of that. With a few exceptions, such as the Penny Yin TF, which replaced an existing one, the devs like to create task force-strike force pairs. Thus, the panel becomes "design a TF AND a SF," twice the work for both player and dev-moderators.
All in all, while this is one of the better ideas I've seen for the (in my opinion) dubious area of players getting involved in development, I think it's the least likely to happen. -
I chose Numina, since she did something my character doesn't do on his own (heal and give himself Fortitude). Also, I just plain like Numina, but if that were my criterion, I would've taken Citadel.
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"Draws more pouches" should be appended to the end of every sentence about Rob Liefield doing something.