Obscure Blade

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  1. Obscure Blade

    Yes yes yes!!

    Quote:
    Originally Posted by Winterminal View Post
    I'm leaving my previous post as is, but I just thought of something: given that there has been no mention of removing "Tenebrous Tentacles" from the new blaster's version of Dark Blast, and Blasters have access to AoE immobilizations in the Patron Power Pools, are we going to have blasters that can immobilize entire mobs, bosses included?!

    I mean, that would be kick-***, but it is just surprising...
    Not removed, but merged. Here's the quote:

    Quote:
    Originally Posted by Avatea View Post
    Dark Blast and Darkness Manipulation for Blasters

    We chose Dark Blast as it would be a fun control centric blast set for Blasters. The power set was changed slightly to make it a better fit for Blasters. Dark Pit was removed, Torrent and Nightfall were merged into a single power: Umbral Torrent, and then Aim and a new power Abyssal Gaze (a single target hold with a DoT component) were added to round out the set.

    Darkness Manipulation made a lot of sense as it was fairly low hanging fruit and would be a perfect pairing for Dark Blast. The set is made up of powers that are found in Dark Armor, Defender Dark Blast and Dark Miasma. The set can deliver crushing melee damage as well as provide a measure of crowd control and self buffs.
  2. Obscure Blade

    Poison

    Quote:
    Originally Posted by Oedipus_Tex View Post
    There are apparantly some other buffs to the Poison set. Something about portions of the existing single target powers having half-strength AoEs.
    And the /Poison version of Poison Trap using a Hold instead of a Sleep.
  3. Hmmm, a thought. Perhaps the reason they are waiting on Doms is because they plan on proliferating/adding a secondary which will require time for new animations? They did say they don't have time open for more animations....
  4. Looks nice. I've had a concept in mind for a Necro/Sonic for years. I do wish they'd have proliferated Traps to Controllers and Illusion to Doms, but you can't have everything (yet).

    Quote:
    Originally Posted by Masurao View Post
    SR Tanks just don't seem very conceptually fulfilling to me... you tank a mob with your ability to simply dodge their attacks, with no armor or shield or anything?
    Sure; think Spider Man getting the attention of a whole room of baddies while dodging all their attacks.

    Quote:
    Originally Posted by Emberly View Post
    Well Chad knowing that those changes to Poison are coming down the pipe makes me hope for poison ruptors/trollers. Poison is such a turd live that I can't imagine wanting it at all, but making Envenom/Weaken AoEs and giving Poison Trap a hold certainly helps. Too bad PT is keeping the worthless recovery debuff, but I guess we can't have it all.
    Not that worthless for Electric Controllers.
  5. Obscure Blade

    The Chest Slider

    Quote:
    Originally Posted by Hyperstrike View Post
    That and your toon makes random quips about aching backs and needing reduction surgery...
    One advantage of being superhuman: a superheroine can have huge breasts and wear high heels all day without back pain or sore ankles. Plus, women who can tear a normal man apart like wet Kleenex seldom have to put up much with sexual harassment, especially if they absentmindedly crush a brick to powder in their hand while looking at the obnoxious man in question...
  6. Quote:
    Originally Posted by macskull View Post
    Does anyone take this power anymore?
    You necroed a 2004 thread to ask that?

    And yes I take it, to get Aid Self. It keeps people from bugging me to use a single slotted Aid Other on them.
  7. Quote:
    Originally Posted by Shatterghost View Post
    I could only think of a few that could be explained away using time as a theme.

    1. A recharge boosting power, thought being that the hero speeds up time around his teammates

    2. A defense boost, the hero speeds up the perception of his teammates allowing them to dodge attacks easier (the opposite could be the way a slow debuff would work)

    I have a bunch of other ideas but they're all hard control and that's not what primary/secondary sets for Controllers, Corrupters, and Defenders do.
    Healing & Resurrection: rewinding time to erase the injury.

    Summoning: You summon past, future, or alternate timeline versions of yourself.

    Redshift: By drastically slowing down time near you, you also "stretch out" the energy input over time of any attacks against you, diminishing their force.

    Temporal Shift: You shift the target forward in time causing age and decay, weakening them. This shift is unstable however and they will soon return to normal. A debuff.

    Temporal Shield: You project a field that diverts attacks into the nearby past or future, where it is less likely the protected person will be in the same spot to be struck by them. Adds Defense.
  8. Quote:
    Originally Posted by Dechs Kaison View Post
    Is this some kind of bad time joke?
    EXTERMINATE!! EXTERMINATE!!





    Yes, it is.
  9. Quote:
    Originally Posted by EricHough View Post
    Finally, the second melee attack, TK Thrust, has a lot of KB and will tend to knock things out of your end drain aura.
    I took the single target immobilize on my Elec/Psi in part to deal with that problem; unlike the AoE immobilize it has -kb.
  10. Quote:
    Originally Posted by Zeh_Masteh View Post
    With I20.5, I made a toon (zombies/traps) that will be built around the concept of Team TPing invisible zombies into mobs (and staying behind myself, thanks to Null) and blowing one of them up (and bringing it back as a ghost? not sure if the body will remain...)
    I understand that works; send in the Lich, blow him up, summon a Lich-level ghost, then summon a new Lich.
  11. Quote:
    Originally Posted by Bronze Knight View Post
    I thought that ment that you were Aranaville's praetorian counterpart.

    Or maybe Aranaville is your praetorian counterpart either way I'm sure you have a spread sheet to figure it out.
    Hopefully Steelclaw is Arcanaville's counterpart and not the other way around; he probably looks better with a goatee than she does.
  12. Well, with Plant you ideally want good AoE; /Fire, /Thorns and /Psi all mesh well. Although any of the secondaries work.

    For Electric there's /Electric for more endurance drain, /Energy and /Earth for good single target damage and Power Boost, and /Psi for Drain Psyche which neuters their recovery.
  13. At one point they mentioned plans to give players access to a lot of the NPC pieces. As a guess, I wouldn't be surprised if they end up being purchasable with Paragon Points.

    Quote:
    Originally Posted by AmazingMOO View Post
    I know you guys wouldn't go repeating the situations where you made all kinds of flowing robes and dresses and then never let players wear them.
    That's different. Unfortunately, Jay has been unable to make those look good on player characters with their wider range of animations.
  14. Obscure Blade

    Polar Lights..

    Lots of people said that during Beta. I agree with the people who think that's the point; not everybody wants great big pets.
  15. Quote:
    Originally Posted by Tired Angel View Post
    I did also try the Polar Lights and although there wasn't anything wrong with them they just didn't fit my toons concept as well as I thought. Although the actual wisp pets look like the ones floating around Croatoa they shoot blasts like Kheldians have.
    IIRC, they are basically the Northern Lights from the Lord Winter fight; the power descriptions do look rather Kheldian.

    As for not being spectacular, I suspect that's on purpose; some people are going to want unobtrusive pets, just as others are going to want big flashy ones.
  16. Quote:
    Originally Posted by Changeling View Post
    I recall power customization being "out of the question as well". :P
    You recall wrong. It wasn't "out of the question"; doing it just required a huge amount of effort, it wasn't hard in a technical sense, it just required that the animation people devote a lot of time to it. The issues are completely different.
  17. Quote:
    Originally Posted by Oedipus_Tex View Post
    Gravity Control in some ways is kind of luck-ish, if you interpret it as "and randomly, a piano flew through the room and smashed the enemy."
    Grav/Storm maybe? Probability-manipulating the random motions of air molecules could be used to explain the Storm powers.
  18. Quote:
    Originally Posted by Techbot Alpha View Post
    Also, if it's just a KB heavy set...hello Energy Blast? It even defaults to blue.
    And I understand it was even originally intended to be "Water Blast" before they decided they couldn't make water look good. It even has "bubble" effects.
  19. Quote:
    Originally Posted by Von Krieger View Post
    He looks like he's having that whole eyes bug out choking thing from being outside the domes on Mars in Total Recall going on.

    Quaaaaaaaaaaid!
    Mars Zone in Issue 21!
  20. Some sort of Insect Control powers; probably a buff/debuff set with a damaging power or two. Insect swarms that attack your enemies, confuse them, weaken them, or attack them.

    A Mad Scientist mastermind set. It would have three Experiments, two Assistants, and one Creation for pets. The latter I picture as some huge Cyberdemon-looking cyborg monstrosity.

    A Mind Control mastermind. The pets would be watered down versions of player character classes; "mind controlled supers". Ideally, you'd be able to make their costumes yourself in the costume creature. The level 18 "flavor power" would be a long recharge Aoe Confuse, I think.
  21. Quote:
    Originally Posted by Necrotron_RO View Post
    And hence, I reserved the name 'Railroad Conductor' for use when it comes out.
    Titan Weapon/Electric Armor!
  22. Quote:
    Originally Posted by Unknown_User View Post
    Question was asked, unfortunately they have no intent to offer a lifetime subscription when CoH: Freedom launches
    I call it fortunate, not unfortunate. They make much more money by someone staying subbed than they would by any lifetime subscription price people are likely to pay. Offering lifetime subs for a mature game like this one would reek of trying to con people out of a bit more of their money just before it shuts down. You could probably accurately predict when the shutdown would come just by calculating how many months it would take for the amount of money made by a subscription to pass that of a "lifetime" subscriber.
  23. Quote:
    Originally Posted by Von Krieger View Post
    Diabolique's Tower is, in part, inspired by the building from the end of Ghostbusters.
    Ha! I knew it!

    Quote:
    Originally Posted by Obscure Blade View Post
    Looking at the preview pics, this one of "Diabolique Tower" gives me a strong Ghostbusters vibe.

    "Gozer the Gozerian, Gozer the Destructor is here!"
  24. Quote:
    Originally Posted by Broken Voltage View Post
    I never said "Bad" that was your word.
    You said that they weren't good.

    Quote:
    Originally Posted by Broken Voltage View Post
    They haven't put out a good set since Shield defence...
  25. Quote:
    Originally Posted by fallenz View Post
    Alot folks who voiced what we voiced found ourselves shadowbanned.
    You were banned by black spidery aliens?

    What does "shadowbanned" mean?