Team Teleport v.s MM pets


Cheetatron

 

Posted

Team Teleport has its own issues too. Pets have a nasty habit of wanting to fall out of the sky *instantly* upon arrival, rather than hovering for 4 seconds before falling to the ground, what that means is you can pretty much expect for your pets to fall out of Tp Team several times every play session you attempt to use it for travel rather than instant positioning this has got to get fixed before it gets lost in the jumble of f2p


 

Posted

Quote:
Originally Posted by StratoNexus View Post
What does v.s mean in your topic title?
Compare??? I thought it was attention grabbing


 

Posted

I think Team Teleport would win, especially if it's dropping MM pets out of the sky. I mean, how do you fight ker-splat?


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
I mean, how do you fight ker-splat?
Group Fly?




...




Nope, can't keep a straight face for that one.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Group Fly?




...




Nope, can't keep a straight face for that one.
Agreed. A straight face is hard to keep.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

I took Team Teleport on my MM and have been thoroughly disappointed. Pets inherit the hover too late and drop from the sky while team mates are swept up in the teleportation and become annoyed. It would be great of the developers made a MM friendly power pool that granted minor buffs to pets and movement powers that were truly friendly to the MM. Any AT that relied heavily on pets could benefit from this (Traps, Controllers, SoA, Warshades, etc).

I'd sugest passive abilities at tier 1 and 2, the first being a passive like Swift that affects pets, and the second being a passive like Hurdle that also only affects pets. Tiers 3 and 4 would be MM/pet class friendly movement powers. One would be Team Teleport that only affects the owner and their summoned pets. The second would be like Group Fly, again affecting just the owner and their summoned pets. Tier 5 would phase both the owner and their summoned pets, with the exact same restrictions as Phase Shift from the Stealth Pool.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
I took Team Teleport on my MM and have been thoroughly disappointed. Pets inherit the hover too late and drop from the sky while team mates are swept up in the teleportation and become annoyed. It would be great of the developers made a MM friendly power pool that granted minor buffs to pets and movement powers that were truly friendly to the MM. Any AT that relied heavily on pets could benefit from this (Traps, Controllers, SoA, Warshades, etc).

I'd sugest passive abilities at tier 1 and 2, the first being a passive like Swift that affects pets, and the second being a passive like Hurdle that also only affects pets. Tiers 3 and 4 would be MM/pet class friendly movement powers. One would be Team Teleport that only affects the owner and their summoned pets. The second would be like Group Fly, again affecting just the owner and their summoned pets. Tier 5 would phase both the owner and their summoned pets, with the exact same restrictions as Phase Shift from the Stealth Pool.
wow a serious response

What someone else suggested once was giving Team TP an assemble the team like effect that way each jump has no choice but to bring along all tpable pets


 

Posted

When I TP/fly around I keep my pets on defensive/stay and hop around to different safe spots (places clear of mobs) since the pets will teleport to you after a certain distance.

With I20.5, I made a toon (zombies/traps) that will be built around the concept of Team TPing invisible zombies into mobs (and staying behind myself, thanks to Null) and blowing one of them up (and bringing it back as a ghost? not sure if the body will remain...)


 

Posted

Why do you need team TP with pets? I mean at 179 feet the pets will appear next to you. Why bother with trying to pull them along the old-fashioned way. Use those slots for something else like...team stealth!


 

Posted

Quote:
Originally Posted by Residentx10 View Post
Why do you need team TP with pets? I mean at 179 feet the pets will appear next to you. Why bother with trying to pull them along the old-fashioned way. Use those slots for something else like...team stealth!
Positioning pre combat, Bodyguard and if team TP works right you can avoid unnecessary mobs all together otherwise they die needlessly also I skipped a standard travel power for team tp so i wouldn't be saving a power either way


 

Posted

Quote:
Originally Posted by Zeh_Masteh View Post
With I20.5, I made a toon (zombies/traps) that will be built around the concept of Team TPing invisible zombies into mobs (and staying behind myself, thanks to Null) and blowing one of them up (and bringing it back as a ghost? not sure if the body will remain...)
I understand that works; send in the Lich, blow him up, summon a Lich-level ghost, then summon a new Lich.


Arc #40529 : The Furies of the Earth