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Posts
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I felt some of the mid rechg debuffs could be more in line with eachother and that I was skeptical about it not having end woes. I didnt go too far from your intentions however:
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I did notice it there, do a build but had to shoot.
I don't normally come out of tanky section. I don't normally do corrupters but I did the normal 5 mins of my time for this:
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Code:
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Quote:How do you put people on ignore?This is the kind of ignorant comment coupled with a know-it-all attitude that made me put you on ignore, alright. Shame I get to see your posts every now and then due to the forum logout bug.
(Wonders if this gets answered)
(Secondly saying ya put someone on ignore isn't what moderators like to see but yep Bill Z does enough baiting). -
The biggest jump at me was the power order, I like to exemplar, put me at any level versus anything and the outcome needs to be the same regardless of team make up. I want to tank. Late mudpots on a Stonetank just wouldn't work for me.
I just said to hell with it and knocked up a build in 10 minutes of what I might do. I like to exemp, tank outside of granite as much as possible but this may blow through end if not careful and it won't run too fast neither but I don't actually run too much anyway. When we get 3 more slots or if we get 3 more slots then the run speed or whatever can be dealt with.
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Never seen a Proc that needs to be in every build. I sometimes look at the actual change in real figures procs can give and think, that I don't really need it.
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If you wanted to post it with any concerns then by all means. It can be improved *100% guarantee.
*OFC it can -
If you can't find a reason to take the forms then don't, because the reason people might take the forms probably isn't for you. People either have enough of an inclination playstyle or an interest in certain attributes to see a reason or they don't.
Straight away with someone like me the Dwarf would be for Tanking, Nova the better form for ranged attacks, human form for blapping/ranged attacks, given your post you're only concerned with damage. -
Biggest clanger for me was putting in Impervium Armour Psionic Resistance.
Sometimes its an expensive way to gain less Psionic Resistance because you didn't see that by putting enhancements into Static Shield that you gain more Psionic Resistance.
I can not stress enough about bonuses, they're nice but slot the powers to their strengths.
Not only does this offer more Psionic Resistance but more survivability all round. Your one luck away from 45% def to E/N/F/C as well as near enough softcapped to S/L.
I got rid of Fire Sword, ya attack chain don't need it, think in dpa terms.
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Code:
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I realize what Aett was saying but I am rather interested on what the Tanker community would do if thoughts were combined.
Unbound 1 build.
Me 1 build.
See if we sway eachothers thinking..
Someone else 1 build, see if we can sway eachothers thinking
Someone else etc
Result, a hodge podge of what most people prefer.
Could of been a mess or could of been simply interesting to see what most people value, offensive, active or passive survivability from a Firetank. -
Statistical analysis, this looks fun. I would consider doing it between builds. The way I would do it is not compare power to power but entire build to entire build, taking into account attack chains etc. Everything can come down to an effect per end per sec, but then you have other priorities, like is there enough acc. Trading from one comfort zone to another is usually based on personal feel and experience.
This sort of thing would be better with more contributers if it is to be a ballpark idea that the average person should start with. If its for your personal use then ofc you have to go with your ideas.
If it's just us two then this thread is going to be basically only good for you to ascertain what it is you wish to go for.
Thoughts:
Your build one to me was this:
Low def, unless its Smash or melee, couldn't even rely on a single basic luck to hit softcap on other def types. 2000hitpoints, not great hitpoints per sec out of HF and not consistently quadruple stacking res versus Tox.All Schedule A enhancements are equal except for Damage which is save end, reduce fight duration. All attacks offer DPE, max DPE = more done per attack, increased threat, less attacks req'd to defeat, minimise fight duration, end save. Rend Armour and Defensive Sweep are not doing what they do best which is great dpe and then secondary effect/end. Too much loss from ED doesn't equal getting max bang for buck from slots. End use versus end recovery, well with max dpe per attack satisfactory perhaps overkill when using accolades, without max dpe per attack, then not so much. Hitting something twice when you could of hit it once if ya had more damage is not saving end. Stamina not best slotted anyway.
My build 2 was higher def, def being one of the most important things of any build , almost 1 luck away to softcap versus more. All attacks with decent DPE, reducing fight duration and end use. Fiery embrace =-fight duration, saves endurance too. End use versus end recovery satisfactory. Stamina, Consume and Conserve should suffice although an extra rechg in Conserve wouldnt go amiss. Greater increase on Hitpoints for alphas, lower regen, quicker healing flames as it does stack toxic res. Max end greater versus end drain.
Third build, still not getting max DPE, therefore not minimising fight duration, not effectively doing most damage with all attacks reducing number of attacks required. Defense has improved. End rec has improved to perhaps beyond necessary levels. 4 slotted weak powers for the sake of bonuses when better bonuses could of been achieved in stronger powers, like Rend Armour. 4 slots in combat jump, 3 slots in Temp prot, not strong powers in themselves, not much point in making them stronger by very little with bonuses. Rend Armour, stronger power, strong bonuses, deals good damage, -def and -res. Blazing aura is weak, consistent threat from it not great, particulary with low levels of momentum.
Firetanks are meant to survive by offense. I am sacrificing passive survivability for offensive survivability. If its dead it, it can't do anymore. I'd rather kill something quick than sit there taking damage because I couldn't. I'd consider 3 slotting my stamina once tested so I end up with this: Which I think is 20hitpoints less, 10 hitpoints per sec less (which isn't much to me) and if I go down, I can get back up and carry on immediately. Endurance is saved through offense too.
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Yes you have more of this and that but I killed it my spawn before you and moved on. -
I've been sked up on the ITF where the leader was set rather high, I may not be the best foot forward, some scrapper in the team might be with their finished build and all that but one can try. The support might not be that good, and trust me I play every support set and read buff icons on whatever character I play usually, so despite the ftw defender type being there they maybe not that on it, some of the buffs are even at base and the ITF doesn't go as well as you hope.
What I did after being SKed up, tanking on the ITF and not happy with how things went was immediately get back on the horse so to speak for a rerun. The next random team was miles better, I found it easy.
The ITF is designed to challenge lvl 50s on SOs, so when it comes to lvl 37s with unfinished builds, in perhaps not so good teams, its a bit harder.
It's going to be harder depending on what you play, my Invuln finds it a doddle compared to my Firetank.
Not only that, the AV bits are always easier to me. I used a lvl 38 Spines/Regen to tank all the AVs on it the other week. I did have good support from 1 controller who did exactly what I suggested (being a mate an all) and it was perfect. In that case I was the sum total of my team mates and me.
I used to say that there is nothing to fear but the team I am in and it's still true. -
Now that I have entered the thread I can't seeing it lasting much longer.
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A Dev knows they've done a good job on a set when people think differently and build differently. Cookie cutter builds all over the place looks like a sign of developers block. Every power should be desirable.
You've got more powers than you can take, plenty of concepts to think about, plenty of dynamics to adopt and the ability to go about choosing intentions you do see, or value, over intentions you don't see, or value.
There can be very little difference between a high performance Human Form and a high performance Tri Form when it comes to it. Either way, one will be capable of something slightly better than the other, whilst the other might have more strings to its bow.
There will always be, different ideas as to what is hot and what is not. It's based on what people think they know and no ones Kheldian guide covers everything. This I do know.
Whatever people become with their Khelds I hope its just as much a result of themselves more than the result of somebodies help. Nothing worse than being in a game full of copycats. A game that prides itself on customization doesn't want to be a game where everybodies character can be different, yet nobodies is.
I'm guessing Smiling Joe is keeping certain things that haven't been on the boards from the boards when he says redacting. Allowing people the pleasure of discovering the game for themselves is a good thing, there is a term for it, but I forget what the name of that term is but its a good thing, for once people understand all the magic tricks, the magic is gone. -
Quote:The problem I foresee with Medicine pool is that Kinetics and Dual Pistols keep you busy. Really busy. Probably too busy to be stopping what you're doing, moving into range, and fussing with a four second interruptible animation.
Have you thought about Leadership pool? Assault's probably skippable as a Kinetic, but Maneuvers and Tactics add a little extra love to the team, and Vengeance is excellent at stopping a bad situation from progressing into a team wipe. I'm sure as a Kinetic you will have no shortage of Veng bait!
If the reason for Aid other was to be used for the intention of healing someone who is in melee range of enemies during a fight, then that would to me not be the best reason. There are other reasons like between fight preparation and kiter support scenarios, those reasons on their own may not be good enough by lack of chance and need but still maybe supported by later pool powers which you can take for more frequent or flexibleness. Pool powers are meant to look attractive to basically anyone for some reason or another. It's pretty much only presence pool with its slot heaviness to get good that is lacking. -
Did you 6 slot rechg Haste?
No
Did you slot Gale for Damage?
No
Thats just for starters
What a waste of my ENTIRE LIFE!
I WOULD NORMALLY TROLL PPL BUT YOU SIR HAVE WASTED MY LIFE ALREADY!
GOOD DAY! -
Knightofkhonsu.
Given what you built, said and despite that I can't upload your build it only takes me 5-10 mins to create a build.
What I wanted to do was put your team first mindset on it. Attacks can come late.
Then take onboard what other said and perhaps substitute some of what you are doing.
Recall friend. Lets say someone dies next to an AV, obviously its not always good to get close to be aoe'd yourself in trying to res someone at times and it maybe that the moment someone resses they die again soon after from not taking the one shot in a move, they take two not moving, die and *sigh*. I think its always in someones capability to move the AV away a spawn can move or the player can wait. Sure it might be nice to recall a friend from a hotspot but wouldn't you rather power build up vengeance the team?
Anyway I said about vengeance and tactics makes your effects which rely on tohit much more likely to land.
Then to be offensive and sub that in I took out Leap pool, in doing so you became subject to holds, in a team environment they would likely be aoe holds. So I gave you lots of AoE defense which in a team environment can be handy anyway. Other people get hit by melee and ranged, you might wish to be close momentarily or for longer so AoE def can prove useful.
So with all that in my head and now I taken another 2 mins writing here is the suggestion from which to add or take away:
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This is not picking apart your post Radiac its furthering with an alternative suggestion because as you have said mileages may vary.
I did make a no holds barred budget build but would prefer to see if the OP returns. With a late Mids update this thread hasn't been a case of do build, followed by build change suggestions and I think I'd like to see if your advice is taken too.
Tough can replace Stone Skin and Weave can go some way to making up for no Minerals. Some people tank outside of Granite as much as possible and I don't see why not, for more offense when they can still survive with additional fight pool. But we all trade what we are comfortable with when looking at what we are given and what we do.
Quote:4. I'd put the "big three" Heal set uniques in Physical Perfection. These are Miracle +Recovery, Numina's Convolescence +Recovery +Regen, and Regenerative Tissue +Regen. Putting these in Physical Perfection is better than putting them in Health. A generic Heal IO slotted in Health does more for you than the same Heal IO in Physical Perfection would do. The same is true of EndMod IOs in Stamina. Thus I put all the various uniques in Physical Perfection and then slot Heath and Stamina with some sets and some Generic IOs so that they can be slotted to do what they do best. I think the max for Stamina is two level 50 Generic EndMod IOs, the PerfSftr EndMod and the PerfShftr Chance for +Endo proc.
Quote:5. Personally I hate Mud Pots and don't even use it. Admittedly, it's not always easy for me to keep mobs of bad guys in melee combat all the time.
A good sign is when someone says "Crumbs you tank better drunk than what I see most people do sober" or a compliment to such effect. Often people make do, adapt, refuse to treat people how they don't want to be treated by criticizing.