Advice with my ice/ss please


brick_black

 

Posted

My ICE/SS tank is at the point I want to IO it out. Thanks to altitiss it's taken a while.
It's the only tank I've gotten up to this level, enjoying it a lot but I'm pretty certain my intended build isn't as good as it could be.

I'm concerned my recharge isn't enough, esp. without hasten and it bothers me slightly that L/S def is 44.8 not 45% - EA will cap that but was hoping to have S/L/E/N capped before that, and use EA for itrial mob coverage.

Is fire def a non issue, or just something I will have to suck up?

I have probably over slotted for recovery.

I choose leap attack, as feel staved for AoE with SS.

Random advice on help channel had someone informing me that aid self was better choice than hoarfrost? That seemed wrong to me but ?

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

ICE / SS: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(3)
Level 1: Jab -- Mako-Dam%(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg(7), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Hoarfrost -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(11), Aegis-ResDam(11), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(13)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27)
Level 10: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(27), Mocking-Taunt(29), Mocking-Taunt/Rng(50)
Level 12: Chilling Embrace -- ImpSwft-Dam%(A), EndRdx-I(29)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Icicles -- Oblit-%Dam(A), Sciroc-Dam%(31), Erad-%Dam(31), Sciroc-Dmg/EndRdx(37)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33)
Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Dam%(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 22: Spring Attack -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg(36), FrcFbk-Rechg%(37)
Level 24: Kick -- Acc-I(A)
Level 26: Energy Absorption -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(39), HO:Cyto(39), HO:Cyto(39)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(36)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(40)
Level 32: Hibernate -- EndRdx-I(A)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(40)
Level 38: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg(42), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(43), FrcFbk-Rechg%(43)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Acc/Immob/Rchg(45), Dmg-I(45)
Level 44: Dark Obliteration -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(46), Posi-Dmg/EndRdx(46), Posi-Dam%(46), Posi-Dmg/Rchg(48)
Level 47: Gloom -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Dmg/EndRdx(50)
Level 49: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Rcvry+(15), RgnTis-Regen+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc(19)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 11.13% Defense(Energy)
  • 11.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 15.5% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 1.8% Max End
  • 31% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 46.25% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 302.2 HP (16.13%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 12.65%
  • MezResist(Immobilize) 9.9%
  • MezResist(Stun) 2.2%
  • 11% (0.18 End/sec) Recovery
  • 74% (5.78 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 15% RunSpeed



Code:
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Thanks!


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Turn on combat jumping.

In general I'm not a fan of what you've got going on here. My first impression is that you'll be running out of endurance quickly, and will be desperately waiting for EA to recharge to fill your end bar, especially with Darkest night active. Do you have, or plan on getting any accolades, and what alpha are you going with? This build could use the Cardiac Alpha and the four accolades that provide permanent bonuses to your +end and +hp.

I prefer 4 slotting all my defenses, so to me Frozen Armor, Glacial Armor, Tough and Weave are under slotted. I'd probably use GotA in Frozen and Weave to up your +end and recovery totals.

In Hoarfrost, I prefer to 5 or 6 slot Doctor Wounds. Great recharge time and helps get Hoarfrost up faster.

Those are the first places I'd start. There are other things I'd do differently, but this is your build.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by tanstaafl View Post
Random advice on help channel had someone informing me that aid self was better choice than hoarfrost? That seemed wrong to me but ?
That's crazy talk. You most definitely need hoarfrost. Could also take aid self on top of it, but I think that tough/weave is the better option.


 

Posted

Here is my ice/ss....he is a beast...and has zero incarnates yet...been busy with other toons...

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

augustus frost: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
------------
Level 1: Frozen Armor LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(5)
Level 1: Jab Amaze-EndRdx/Stun(A), Amaze-Stun(5), Amaze-Stun/Rchg(7), Amaze-Acc/Stun/Rchg(7), Amaze-Acc/Rchg(9), P'ngS'Fest-Stun%(9)
Level 2: Hoarfrost Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
Level 4: Haymaker C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg(17), Mako-Dmg/EndRdx(19)
Level 6: Combat Jumping Jump-I(A)
Level 8: Wet Ice EndRdx-I(A)
Level 10: Taunt Zinger-Dam%(A), Zinger-Taunt/Rng(19), Zinger-Acc/Rchg(21)
Level 12: Hasten RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 14: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 16: Assault EndRdx-I(A)
Level 18: Glacial Armor LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(29)
Level 20: [Empty] P'Shift-End%(A)
Level 22: Chilling Embrace ImpSwft-Dam%(A)
Level 24: Knockout Blow T'Death-Dam%(A), Hectmb-Dam%(33), Hectmb-Dmg/EndRdx(34), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg(36)
Level 26: Energy Absorption P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31)
Level 28: Rage AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(33), AdjTgt-ToHit(33), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(37)
Level 30: Boxing Acc-I(A)
Level 32: Hibernate P'Shift-End%(A), P'Shift-EndMod/Acc(40), P'Shift-EndMod(40), P'Shift-Acc/Rchg(42)
Level 35: Hurl Apoc-Dmg(A), Apoc-Dmg/EndRdx(39), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(40)
Level 38: Foot Stomp Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Dmg(45), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46)
Level 41: Tough TtmC'tng-EndRdx(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/EndRdx(43), S'fstPrt-ResDam/Def+(43)
Level 44: Weave LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/Rchg(48)
Level 47: Icicles Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-Acc/Rchg(48), Erad-Dmg(50)
Level 49: Vengeance LkGmblr-Rchg+(A)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Heal-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23), Mrcl-Heal(25), Numna-Heal(25), Mrcl-Heal/EndRdx(27), Numna-Heal/EndRdx(42)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(37)



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Posted

Here a build i based on my Ice/Km tank, Works very nicely. I know u said u wanted more aoe but FS should be up every 7 seconds so u should be good. Also i like to fill in the fire/cold def a little on my ice tanks so u will be a small purp off soft cap for that too, or after a full EA u will almost be at soft cap.

Hope it gives you a few ideas anyway


Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Vanilla Ice: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3)
Level 1: Jab -- Mocking-Taunt(A), Mocking-Taunt/Rchg(5), Mocking-Taunt/Rchg/Rng(7), Mocking-Acc/Rchg(7), Mocking-Taunt/Rng(9), HO:Nucle(9)
Level 2: Hoarfrost -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(13), Mrcl-Heal/Rchg(15), Mrcl-Heal/EndRdx/Rchg(15), Mrcl-Heal(17)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), HO:Nucle(5), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 6: Wet Ice -- EndRdx-I(A), EndRdx-I(46)
Level 8: Permafrost -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(37), Aegis-ResDam(37), S'fstPrt-ResDam/Def+(46)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Acc/Rchg(17), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rchg/Rng(19), Mocking-Taunt/Rng(21), Mocking-Rchg(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 16: Icicles -- EndRdx-I(A), Oblit-%Dam(33), EndRdx-I(40)
Level 18: Chilling Embrace -- EndRdx-I(A)
Level 20: Super Speed -- Run-I(A)
Level 22: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(23)
Level 24: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 26: Energy Absorption -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-Build%(31), GSFC-ToHit/EndRdx(31)
Level 30: Boxing -- Acc-I(A)
Level 32: Hibernate -- Heal-I(A)
Level 35: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(45)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-%Dam(48)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(43)
Level 44: Darkest Night -- EndRdx-I(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-End%(34)
------------
Set Bonus Totals:

  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 13% Defense(Smashing)
  • 13% Defense(Lethal)
  • 19.88% Defense(Fire)
  • 19.88% Defense(Cold)
  • 11.75% Defense(Energy)
  • 11.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.88% Defense(Melee)
  • 12.06% Defense(Ranged)
  • 18% Defense(AoE)
  • 5.4% Max End
  • 14% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 14% FlySpeed
  • 316.2 HP (16.88%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 7.15%
  • 7% (0.12 End/sec) Recovery
  • 52% (4.06 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 24% RunSpeed
  • 4.5% XPDebtProtection


 

Posted

Quote:
Originally Posted by tanstaafl View Post
Is fire def a non issue, or just something I will have to suck up?

Random advice on help channel had someone informing me that aid self was better choice than hoarfrost? That seemed wrong to me but ?
Fire/Ice def can be considered a non issue. You just have to be careful when you face those damage types and use purples/hoarfrost/hibernate more liberally.
You can build towards it (TechnoPB did to an extent) but you sacrifice too much doing so in my opinion if you go full bore.
I personally build for HP/regen to get those to manageable levels but it's not the only way.

You should be taking hoarfrost. It heals you (and also can put you at the HP cap if you have high enough HP).


@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker

 

Posted

Thanks for the replies and builds.

Really helpful to look how other people have slotted and made thiers.

Will go back to drawing board and tinker with new insight.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

I would of switched out kick for boxing, kick has a problem called Kb which is not good for a melee if u use it.


 

Posted

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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by LSK View Post
I would of switched out kick for boxing, kick has a problem called Kb which is not good for a melee if u use it.
Kick hits the nads. Just for that, it deserves being chosen.


@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker