PB WS Disparity
Respec your PB with a good build play it then come back with the results.
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I think comparing power to power is futile. They just don't match well enough in function outside of the forms. I have a different take on their overall comparison, too.
I think most know how much of a WS enthusiast I am. However, in the current state of things, I would take lightform over eclipse any day. The lack of psi resistance to me is not nearly as big of a deal as facing hard single targets, or somehow missing with eclipse, or not having any sort of mez protection outside of clarion. In fact, if pb's had the equivalent of warshade pets, I would like them both about the same.
As another point, stygian circle is awesome. However, there are times when I much prefer the two heals of a peacebringer and the end management of lightform/conserve power.
The main power gap that really remains in favor of WS's is from a) the pets, b) the Dwarves, and c) mezzing. For everything else the old argument of 'consistency vs higher-highs and lower-lows' is much more valid than it was before.
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Respec your PB with a good build play it then come back with the results.
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and finally decided to dust my PB off, re IO him and see what I could do. |
Healing/Survivability, End Management, Crowd Control, AOE damage, ST DPS, the Warshade comes out ahead on all of them. I'm mising where a PB can come out ahead in any of those.
I think comparing power to power is futile. They just don't match well enough in function outside of the forms. I have a different take on their overall comparison, too.
I think most know how much of a WS enthusiast I am. However, in the current state of things, I would take lightform over eclipse any day. The lack of psi resistance to me is not nearly as big of a deal as facing hard single targets, or somehow missing with eclipse, or not having any sort of mez protection outside of clarion. In fact, if pb's had the equivalent of warshade pets, I would like them both about the same. As another point, stygian circle is awesome. However, there are times when I much prefer the two heals of a peacebringer and the end management of lightform/conserve power. The main power gap that really remains in favor of WS's is from a) the pets, b) the Dwarves, and c) mezzing. For everything else the old argument of 'consistency vs higher-highs and lower-lows' is much more valid than it was before. |
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I think comparing power to power is futile. They just don't match well enough in function outside of the forms. I have a different take on their overall comparison, too.
I think most know how much of a WS enthusiast I am. However, in the current state of things, I would take lightform over eclipse any day. The lack of psi resistance to me is not nearly as big of a deal as facing hard single targets, or somehow missing with eclipse, or not having any sort of mez protection outside of clarion. In fact, if pb's had the equivalent of warshade pets, I would like them both about the same. As another point, stygian circle is awesome. However, there are times when I much prefer the two heals of a peacebringer and the end management of lightform/conserve power. The main power gap that really remains in favor of WS's is from a) the pets, b) the Dwarves, and c) mezzing. For everything else the old argument of 'consistency vs higher-highs and lower-lows' is much more valid than it was before. |
As for the two heals of the PB, what you need to keep in mind is that Essence drain is > Reform Essence for healing over time, so basically you end up with Stygian circle which at its best is the most amazing heal in the game, and at its worst completely useless in some situations, however you can still fall back on Essence drain to keep you ahead of Reform Essence.
I do agree with you the big difference is in Mezzing and DPS (From pets). Those gaps are still pretty wide, and as I said the gap has narrowed significantly as far as survivability goes. Perma Eclipse vs. Old Lightform was a no brainer, however I feel that in most circumstances WS's still end up being favored.
Personally, I like my WS better. I *want* to like my PB again. Thats pretty much all this is.
Personally, I like my WS better. I *want* to like my PB again. Thats pretty much all this is.
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http://boards.cityofheroes.com/showthread.php?t=254549
But there is no reason why anyone should like to play all ATs or even all powersets within an AT so we may prefer a WS over PB and that is no different from preferring a fire/fire controller over a grav/rad controller.
It's good that we have a variety of choices in the game and we probably aren't going to like them all.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
If PBs are supposed to be the 'Big thing' killer, they sort of fall flat on their face when it comes to that. An easy way to fix that would be to give them a regen debuff tied to Photon Seekers. Give Photon Seekers an identity and make them equal to Fluffy. It also gives them the ability to kill big targets. -600% regen if all 3 seekers hit would be pretty good and easy, or -450% regen.
Is this subjective? Without the use of excel?
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i think, that with equal amount of money invested.. Warshades still come out ahead. They have so much utility it's crazy. Deck's MF Warshade proved it.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
Oh boy. Lotta things to cover here. Gonna try to quote and respond in order. Here goes
This is how I feel but I am going to give Timeshadow's Peacebringers Suck! guide a run to see if it helps me.
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If PBs are supposed to be the 'Big thing' killer, they sort of fall flat on their face when it comes to that. An easy way to fix that would be to give them a regen debuff tied to Photon Seekers. Give Photon Seekers an identity and make them equal to Fluffy. It also gives them the ability to kill big targets. -600% regen if all 3 seekers hit would be pretty good and easy, or -450% regen.
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i think, that with equal amount of money invested.. Warshades still come out ahead. They have so much utility it's crazy. Deck's MF Warshade proved it.
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I won't argue that there's a distinct lack of control synergy with PBs. That's been known and lobbied against for a long time around here. However, saying that Warshades somehow overshadow (Is that a pun? ) Peacebringers when all things are taken into consideration is a bit of a leap. The two ATs function differently. So much so that it makes direct comparison difficult to the point of futility. Especially in light of the most recent changes, saying that PBs are somehow glaringly deficient requires a hefty burden of proof that would be a challenge for most anyone to manage.
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admit, Warshades do have a lotta utility. But that's because they're designed as a Blaster/Controller hybrid whereas PBs are more of a Blaster/Scrapper hybrid. Their powers tend to focus on direct damage above all else whereas Warshades have synergistic controls (Read: Stuns) thrown in.
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I won't argue that there's a distinct lack of control synergy with PBs. That's been known and lobbied against for a long time around here. However, saying that Warshades somehow overshadow (Is that a pun? ) Peacebringers when all things are taken into consideration is a bit of a leap. The two ATs function differently. So much so that it makes direct comparison difficult to the point of futility. Especially in light of the most recent changes, saying that PBs are somehow glaringly deficient requires a hefty burden of proof that would be a challenge for most anyone to manage. |
Granted the LF crash is needed to stop the power from being too good, but I'd like to see the cooldown and mitigation on Conserve Power reduced to match that of LF so it can mitigate every crash on a high recharge build.
Don't forget. Light Form doesn't get any PSI resistance while Eclipse does. Since Mez protection is easy to get with Clarion, Light Form still falls short of Eclipse.
And name me an AT that can't take down an AV without lore/incarnates minus the alpha. I suppose tankers can't due to damage, but thats the only one I can think of. Blasters have /MM which lets them solo AVs very easily. Everyone else has high damage or -regen debuffs.
And name me an AT that can't take down an AV without lore/incarnates minus the alpha. I suppose tankers can't due to damage, but thats the only one I can think of. Blasters have /MM which lets them solo AVs very easily. Everyone else has high damage or -regen debuffs.
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Well you have to think more in terms of individual power sets than AT's as a whole. For instance, while a Rad/Sonic Defender can solo GM's like they're nothing, an Emp/DP would be hard pressed to take down an even level AV. Peacebringers and Warshades only have access to one primary and secondary each, and so in that case it makes sense to speak in a more broad sense in terms of what the AT's are capable of. For other sets and AT's that is not the case.
But Warshades still do more damage than Peacebringers. To me, the solution would be buffing Photon Seekers, changing KB to KD, and giving Peacebringers an AOE heal. Bam, balanced Kheldians playing different but equally useful roles.
Well they are glaringly deficient and it's unfortunate. The last round of buffs did a lot to help them catch up to Warshades, but it only addressed the survivability issue. Warshades still have significantly higher AOE and ST damage potential, much more useful mitigation for end game purposes (stun>KB,) and no crashing issues with their t9. Granted the LF crash is needed to stop the power from being too good, but I'd like to see the cooldown and mitigation on Conserve Power reduced to match that of LF so it can mitigate every crash on a high recharge build. |
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I'll admit, Warshades do have a lotta utility. But that's because they're designed as a Blaster/Controller hybrid whereas PBs are more of a Blaster/Scrapper hybrid.
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This, right here, just pointed out exactly what I was looking for to describe my PB. On terms of my Peacebringer lately I have been a bit lost as to what to build for, and I've gotten bored with him :[ I knew 'shades are a combination of control and blasting, but I didn't know exactly where to place a peacebringer. I've heard they're more "tank-based" which kind of threw me off.
The problem: I've been trying to make my peacebringer much like my warshade, which isn't the right thing to do at all because they're different hybrids! >.<
Back on topic,
I wouldn't see it as a good thing to compare warshades and peacebringer's powers simply because they ARE different Hybrid ATs. The only thing I would say is worth the comparison is IS vs. GW. Considering IS acts as a hold, and thus can't stack with pulsar.
Although making IS a stun rather than a hold would make them a bit more "'shade-like" in their crowd control, it would only permenantly lock down one target.
But Warshades still do more damage than Peacebringers. To me, the solution would be buffing Photon Seekers, changing KB to KD, and giving Peacebringers an AOE heal. Bam, balanced Kheldians playing different but equally useful roles.
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And how exactly is an AoE heal gonna improve PBs? Sure, they'll be able to heal more team mates but I think we all know that it'll still be more along the lines of a nice party trick as opposed to an aspect of the AT to put serious investment into.
As for the KB to KD change, we've been over it plenty of times. I'm neutral on the issue so I won't comment beyond saying that I wouldn't hold my breath.
Well they are glaringly deficient and it's unfortunate. The last round of buffs did a lot to help them catch up to Warshades, but it only addressed the survivability issue. Warshades still have significantly higher AOE and ST damage potential, much more useful mitigation for end game purposes (stun>KB,) and no crashing issues with their t9. |
As for damage, yes Warshades are still ahead. Of course the argument to be made is that that's only true under the right conditions. Warshades with saturated buffs perform at a higher level. Theoretically that's balanced by their dependence on enemies which may not always be available. Is that a real limiter? No, not with the way the game is now.
That being said, I'm not so sure that increasing damage wouldn't be an arbitrary measure. I'd be curious to find out how many regular PB players (Not just those of us who post here) are really dissatisfied with their damage output before making an argument for any significant buff.
Granted the LF crash is needed to stop the power from being too good, but I'd like to see the cooldown and mitigation on Conserve Power reduced to match that of LF so it can mitigate every crash on a high recharge build. |
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Sorry, you'll have to refresh my memory. What about Photon Seekers are we using to make the argument that they need a buff?
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And how exactly is an AoE heal gonna improve PBs? Sure, they'll be able to heal more team mates but I think we all know that it'll still be more along the lines of a nice party trick as opposed to an aspect of the AT to put serious investment into. |
As for the KB to KD change, we've been over it plenty of times. I'm neutral on the issue so I won't comment beyond saying that I wouldn't hold my breath. |
I don't think it needs to be said that I disagree with the assertion that PBs are glaringly deficient but I will anyway. I disagree As for damage, yes Warshades are still ahead. Of course the argument to be made is that that's only true under the right conditions. Warshades with saturated buffs perform at a higher level. Theoretically that's balanced by their dependence on enemies which may not always be available. Is that a real limiter? No, not with the way the game is now. |
That being said, I'm not so sure that increasing damage wouldn't be an arbitrary measure. I'd be curious to find out how many regular PB players (Not just those of us who post here) are really dissatisfied with their damage output before making an argument for any significant buff. |
I'm with you on this but the old, "The game isn't balanced around IOs" bit looms. |
There's a tremendous difference in the damage output of Warshade pets and Photon Seekers. The "big bang" effect is nothing in comparison to the power of the Dark Side.
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In all seriousness, the nature of the pets is inherent to their damage disparity. I'd be for the Devs taking another pass at Seekers and seeing what could be done to make them more on par with Essences.
An AOE heal is a support skill that adds value to the AT in a team scenario. Just as Warshades can contribute to teams by stunning mobs and filling the role of a Dominator/a Controller's primary. Peacebringers have no real team function aside from the ability to play off tank- But Warshades have that ability also, on top of their mitigation skills. Giving Peacebringers an AOE heal means that they are able to contribute something besides lackluster damage output. |
The thing is that Warshades damage output even before Sunless Mire is considered is going to be ~the same as Peacebringers when pets are taken into account. When there are Mire targets, it's not even a contest. That's on top of Warshade's control potential. Once the Mire(s) come out, Peacebringers might as well go sit and weep in the corner, too embarrassed to show their faces. |
I only exclude Sunless Mire from the equation because it's a variable buff. You might get a little more damage from it (11.25% with one target); you might get a lot. And it can miss. Those two factors balance it just fine IMO. I'm not gonna penalize Warshades for having such a great tool provided there are mechanisms in place to keep it from working flawlessly every time. Which there are.
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I'd rather have the PB mezzes brought in line than just toss an AoE heal into the mix. Pulsar flat sucks, everybody knows it. Increasing the mag to 3 and changing some of the other control effects to Stuns would really help. Giving PBs the ability to toss some lackluster heals would give them a different angle on teams but wouldn't do anything for them when solo. Reworking the mezzes would accomplish both pretty handily.
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That sounds like more of a pet disparity issue than a problem with the direct damage the ATs can manage overall. If Warshades need their Essences to manage the massive advantage they have that speaks to the fact that the pets need to be balanced against each other in some way. |
See, I don't think the AOE heal should be lackluster at all. Personally, I think it should replace Pulsar entirely. I think it should work like the awesome Time Manipulation heal. I think that giving Peacebringers powerful healing abilities would let them contribute as much value to a team as a Warshade's stuns do, in fact, even more in many situations. Peacebringers suck at mezzing. They only have one stun power- Even if it got buffed, they'd still have nothing to stack it with. It also makes more sense thematically for Peacebringers to heal their allies than stun their enemies. It wouldn't be overpowered because they still wouldn't have access to the buffs/debuffs that other support AT's do.
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A Tri Form- Er... Rather, MFing Warshade is going to pump out more AOE than a Peacebringer without pets. |
Maybe it's just me but I'm not opposed to the idea that Warshades do more AoE damage than PBs. In fact, I'm totally cool with it as long as it's counter balanced by Peacebringers doing more single target damage on a more consistent basis. As it stands now they just do their amount of damage consistently. There's an argument to be made there but Sunless Mire being such a tricky power from a balance standpoint mucks it up.
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Maybe it's just me but I'm not opposed to the idea that Warshades do more AoE damage than PBs. In fact, I'm totally cool with it as long as it's counter balanced by Peacebringers do more single target damage on a more consistent basis. As it stands now they just do their amount of damage consistently. |
Warshades actually have better ST output too.
Thanks to Sunless Mire. But that being a variable buff makes it hard to factor into the discussion.
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A Tri Form- Er... Rather, MFing Warshade is going to pump out more AOE than a Peacebringer without pets.
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White Dwarf is roughly comparable to Black Dwarf in AoE.
Which Nova is better depends on how many targets you hit with mire.
HumanPB AoE >>> HumanWS AoE.
There are several fixes that could make the pet disparity not as painful. There's the one THB mentioned, or they could make Photonic Essence summon one light-version of the Warshade pet that is untouchable (to balance vs the multiple vulnerable WS pets), or they could make Photonic Essences summon 2 light-versions of the Warshade pet that do not expire on a timer or require a defeated enemy (balanced on the limit of two and that they are just as vulnerable as the WS pets). Any of these would be better than what we currently have.
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So I've enjoyed my human form WS since incarnates came out and let him have perma mez protection (In addition to some other great things) and finally decided to dust my PB off, re IO him and see what I could do.
As I've started to run through content I feel like there are some glaring gaps between the two builds where so much is mirrored.
Tier 1 2 and 3 attacks are mirrors of each other, all well and good. In my mind some powers are mirrors even though they are functionally different. (Inky aspect vs. Essence Boost, both mitigate damage. One lets you mitigate pretty much all minion damage in melee range, the other heals you and boosts your max HP, things like that)
That being said I feel like there are a few areas where things could be brought closer in line with the others abilities.
Radiant Strike vs. Essence Drain damage scales. Siphon life was adjusted for Dark Melee yet this power has been overlooked.
Gravity Well vs. Incandescent Strike activation time. Same damage, the latter randomly animates a full second slower.
Pulsar vs. Gravitic Emmination. Pulsar requires you to be in melee, has 3x the animation time, no damage, AND lower base accuracy.
Photon Seekers vs. Dark Extraction - I actually feel like Photon seekers are better compared to unchain essence. In which case you are looking at two psuedo nukes both with pro's and con's that decently equal out (when it comes to damage, radius, bonus effects, recharge time, etc) Unfortunately, that leaves warshades with the ability to maintain 3 pets who put out amazing ST and AOE damage over time with PB's pretty much screwed over.
Group Energy Flight vs.... ? I don't know what. I feel like whatever you'd compare this to on the WS side, PB's would lose again.
Stygian Circle vs. Reform Essence. The standard heals for both sets, only Stygian circle is *some off the top of my head probably slightly exaggerated number* times better in 95% of game play. Not only does the heal scale to mob class (dead boss heals more than dead minion) but on a standard encounter of 2 to 3 foes it will consistently heal more than reform essence while effectively refilling your end bar with half the recharge time. My simple solution would be give reform essence the energize treatment without touching its recharge.
Light Form vs. Eclipse. It was a major step forward in bringing the two powersets in line when it came to survivability, while the gap has been narrowed its still there. The worst case you are looking at for eclipse is only a 18% increase res to all. That does pale compared to the hit any time 84% Res Light form gives you, however this is a game where you fight piles of bad guys, so finding 3 or 4 to hit with eclipse is never much of a stretch. Lightform gets me in two distinct areas, lack of any psi protection where WS's easily cap theirs and a crash that is based around total HP rather than Base HP (What a PB's heals are based off of)
PB vs. WS overall.
Synergy : Warshades can stack stuns to control entire groups, bosses included. PB's cannot.
End management : Warshades have an infinite blue bar for the most part, PB's definitely do not.
Healing : Warshades end up miles ahead with stygian circle for a vast majority of the games content, however they can fall back on Essence drain to "fill in" on the few occasions Stygian Circle is not optimal.
Damage : While PB's have a few advantages like Radiant Strike vs. Essence drain damage and Solar Flare (even though its KB is horrible) all that is pretty much moot when a WS is running 1 to 2 pets. It just gets sad when there are 3 of them.
As a final note, I am grateful for the changes that were done. I think PB's have closed the survivability gap somewhat from what it used to be, but the gap is still there in both damage, survivability and utility and I for one would rather see it narrowed some.