Planning A Major Respec of My Kin/DP Defender


Deacon_NA

 

Posted

As the title shows, I am planning on a major respec of my Defender after I reach level 50. I have noted a major deficiency in using my Kinetics that I am unable to rez a fallen teammate.

Therefore, I am entertaining the idea of dropping a few of my 'other powers' from the power pool, (air superiority, afterburning, stealth, and invisibility) and replacing them with the following:

- Aid Self (really need this because I'm tire of sleeping on the job. )
- Stimulate
- Resuscitate

Likewise, to better aid fallen teammates, add in 'Recall Friend.' For myself, I am going to add Teleport and Jaunt (Long range T-port) since I'm not using any epic powers with this toon. (The reason I am not using epic powers is I am not happy with any of them and they do not fit my toon's make up. Incarnate will be a different story, as I will have a number of things I can do with that.)

I'm thinking this will better enhance my defender's ability to help the team when I'm the lone healer or as another rez source if there's another healer on the team.

Does anyone one have any pointers, suggestions, or complaints on what I'm planning here or does this make sense seeing what my defender's job is within the team setting? Thanks.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

well..there's a day job that can rez people. there's a temp power you can craft to rez people. and of course an inspiration

I'm not a fan Resuscitate, but I spose if yer already taking Aid-Self might as well?


perma jump is ---> /up 1

 

Posted

Here's what I ended up with last night after obtaining lvl 50. I think she's better suited to do what I envison her to do now. Your thoughts and critism are welcome.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Cataclysmic Ariel: Level 50 Science Defender
Primary Power Set: Kinetics
Secondary Power Set: Dual Pistols
Power Pool: Flight
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Medicine
Hero Profile:
Level 1: [Empty]

Level 1: Pistols

  • (A) Devastation - Accuracy/Damage: Level 50
  • (7) Devastation - Damage/Endurance: Level 50
  • (9) Devastation - Damage/Recharge: Level 50
  • (9) Devastation - Accuracy/Damage/Recharge: Level 50
  • (11) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
Level 2: Dual Wield
  • (A) Devastation - Accuracy/Damage: Level 50
  • (11) Devastation - Damage/Endurance: Level 50
  • (13) Devastation - Damage/Recharge: Level 50
  • (13) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (15) Force Feedback - Chance for +Recharge: Level 26
Level 4: Fly
  • (A) Flight Speed IO: Level 50
  • (15) Flight Speed IO: Level 50
Level 6: Siphon Power
  • (A) Endurance Reduction IO: Level 50
  • (17) Endurance Reduction IO: Level 50
Level 8: Siphon Speed
  • (A) Pacing of the Turtle - Accuracy/Slow: Level 50
  • (17) Pacing of the Turtle - Damage/Slow: Level 50
  • (19) Pacing of the Turtle - Accuracy/Endurance: Level 50
  • (19) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
  • (21) Pacing of the Turtle - Chance of -Recharge: Level 50
Level 10: Empty Clips
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (21) Positron's Blast - Damage/Endurance: Level 50
  • (23) Positron's Blast - Damage/Recharge: Level 50
  • (23) Positron's Blast - Damage/Range: Level 50
Level 12: Swap Ammo

Level 14: Increase Density
  • (A) Aegis - Resistance/Endurance: Level 50
  • (25) Aegis - Resistance: Level 50
  • (25) Aegis - Resistance/Recharge: Level 50
  • (27) Aegis - Psionic/Status Resistance: Level 40
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (27) Luck of the Gambler - Defense: Level 50
  • (29) Luck of the Gambler - Defense/Recharge: Level 50
  • (29) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (31) Luck of the Gambler - Recharge Speed: Level 50
Level 18: Speed Boost
  • (A) Performance Shifter - EndMod: Level 50
  • (31) Performance Shifter - EndMod/Recharge: Level 50
  • (31) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (33) Performance Shifter - EndMod/Accuracy: Level 50
Level 20: Recall Friend
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range: Level 50
Level 22: Bullet Rain
  • (A) Force Feedback - Damage/Knockback: Level 50
  • (33) Force Feedback - Accuracy/Knockback: Level 50
  • (33) Force Feedback - Damage/Endurance/Knockback: Level 50
  • (34) Force Feedback - Chance for +Recharge: Level 47
Level 24: Suppressive Fire
  • (A) Devastation - Accuracy/Damage: Level 50
  • (34) Devastation - Damage/Endurance: Level 50
  • (34) Devastation - Damage/Recharge: Level 50
  • (36) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (36) Devastation - Chance of Hold: Level 39
Level 26: Stimulant
  • (A) Endurance Reduction IO: Level 50
Level 28: Aid Self
  • (A) Regenerative Tissue - +Regeneration: Level 30
Level 30: Resuscitate
  • (A) Numina's Convalescence - Heal: Level 50
Level 32: Transference
  • (A) Performance Shifter - EndMod: Level 50
  • (36) Performance Shifter - EndMod/Recharge: Level 50
  • (37) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (37) Performance Shifter - EndMod/Accuracy: Level 50
Level 35: Executioner's Shot
  • (A) Analyze Weakness - Defense Debuff: Level 50
  • (37) Analyze Weakness - Accuracy/Defense Debuff: Level 50
  • (39) Analyze Weakness - Accuracy/Recharge: Level 50
  • (39) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
  • (39) Analyze Weakness - Chance for +ToHit: Level 33
Level 38: Fulcrum Shift
  • (A) Endurance Reduction IO: Level 50
  • (40) Endurance Reduction IO: Level 50
Level 41: Piercing Rounds
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (42) Positron's Blast - Damage/Endurance: Level 50
  • (42) Positron's Blast - Damage/Recharge: Level 50
  • (42) Positron's Blast - Damage/Range: Level 50
Level 44: Hail of Bullets
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (45) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (46) Scirocco's Dervish - Damage/Endurance: Level 50
  • (46) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (46) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 47: Jump Kick
  • (A) Force Feedback - Accuracy/Knockback: Level 50
  • (48) Force Feedback - Damage/Knockback: Level 50
Level 49: Acrobatics
  • (A) Endurance Reduction IO: Level 50
  • (50) Endurance Reduction IO: Level 50
------------

Level 1: Brawl
  • (A) Damage Increase IO: Level 50
Level 1: Sprint
  • (A) Celerity - Endurance: Level 50
  • (40) Celerity - RunSpeed: Level 50
  • (40) Celerity - +Stealth: Level 50
Level 2: Rest
  • (A) Healing IO: Level 50
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 49
  • (43) Numina's Convalescence - Heal/Endurance: Level 50
  • (43) Numina's Convalescence - Heal/Recharge: Level 50
  • (43) Numina's Convalescence - Heal: Level 50
  • (45) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (45) Numina's Convalescence - Endurance/Recharge: Level 50
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 42
  • (48) Performance Shifter - EndMod: Level 50
  • (48) Performance Shifter - EndMod/Recharge: Level 50
  • (50) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (50) Performance Shifter - EndMod/Accuracy: Level 50
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
Level 1: Vigilance
Level 4: Ninja Run
------------

Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 4.69% Defense(Fire)
  • 4.69% Defense(Cold)
  • 1.88% Defense(Energy)
  • 1.88% Defense(Negative)
  • 3.75% Defense(Ranged)
  • 4.69% Defense(AoE)
  • 6% Enhancement(Heal)
  • 56% Enhancement(Accuracy)
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(JumpSpeed)
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(JumpHeight)
  • 7.5% Enhancement(RechargeTime)
  • 25% FlySpeed
  • 171.7 HP (16.88%) HitPoints
  • 25% JumpHeight
  • 25% JumpSpeed
  • MezResist(Held) 15.4%
  • MezResist(Immobilize) 2.2%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 12.5% (0.21 End/sec) Recovery
  • 88% (3.73 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 30% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Devastation

(Pistols)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
Devastation

(Dual Wield)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Pacing of the Turtle

(Siphon Speed)
  • MezResist(Sleep) 2.75%
  • 2.5% Enhancement(Slow)
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
Positron's Blast

(Empty Clips)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
Aegis

(Increase Density)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3% Resistance(Psionic)
Luck of the Gambler

(Combat Jumping)
  • 10% (0.42 HP/sec) Regeneration
  • 11.45 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 7.5% Enhancement(RechargeTime)
Performance Shifter

(Speed Boost)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.08 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Force Feedback

(Bullet Rain)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.42 HP/sec) Regeneration
Devastation

(Suppressive Fire)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
Performance Shifter

(Transference)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.08 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Analyze Weakness

(Executioner's Shot)
  • 10% (0.42 HP/sec) Regeneration
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 11% Enhancement(Accuracy)
Positron's Blast

(Piercing Rounds)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
Scirocco's Dervish

(Hail of Bullets)
  • 10% (0.42 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Force Feedback

(Jump Kick)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Celerity

(Sprint)
  • MezResist(Immobilize) 2.2%
  • 15.26 HP (1.5%) HitPoints
Numina's Convalescence

(Health)
  • 12% (0.51 HP/sec) Regeneration
  • 19.08 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Performance Shifter

(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.08 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

First off the link is not working so even trying to view the source for the page is not showing the link. So you have something broken there. I would suggest posting up a Data Chunk.

As for the build or the thought on the build. I think your worrying too much about the team and not enough about yourself. I think when the game first came out this might be a cool build as it covers a bit of everything. But today I think you just don't need some of that stuff. I think if you want Aid Self for yourself I could understand. But having all those powers from that pool is not needed. I know many shield scrappers are not taking Grant Cover unless the IO set bonuses are going to benefit them and is required because they are trying to obtain some sort of defense or hit point cap.

You have jump kick and you have it slotted as if you are really going to use it. You have sprint 3 slotted. Luck the Gambler is over slotted in combat jump. Fly is over slotted. Siphon power is incorrectly slotted. You have stimulant when you already have increase density.

It is obvious that you could care less about game mechanics and that is fine. I do not think you can get a real answer for your build because you are really playing your build for yourself and not looking to max something out per say. So having someone comment on your play style build isn't going to give you answers I think you will like to hear.

Look its a cute build and it will certainly work on a team. If you just stood on a team doing speed boost, fulcrum shift and Transfusion you would be doing the job expected. As long as you stay out of the way in big fights and don't get aggro you should be fine. Game mechanics wise the build is not ideal and you have many wasted slots and useless powers. If you really want to know that stuff then I would start by reading the links in my signature and ask questions related to that stuff. Once you learned that stuff then come back and redo your build if you want.

Otherwise the build looks great from here because it isn't my build..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
First off the link is not working so even trying to view the source for the page is not showing the link. So you have something broken there. I would suggest posting up a Data Chunk.
I don't know why the data didn't print with it like last time. I'll see if I can correct that next time.

Quote:
Originally Posted by plainguy View Post
It is obvious that you could care less about game mechanics and that is fine. I do not think you can get a real answer for your build because you are really playing your build for yourself and not looking to max something out per say. So having someone comment on your play style build isn't going to give you answers I think you will like to hear.
This character's make up is not about not caring about the game mechanics. I knew from about 25th level she was not good for soloing, especially when the power combination. She is a pure team support character. That is how I resigned myself to building her in that manner.

I did notice I made a very big mistake. I left out her mainstay support power, healing. I'll have to fix that tonight when I get home. I do not know how I left that out. I guess doing a respec at midnight was not such a good idea. Anyway, with all she is capable with using kinetics; she lacked one power I wish that set had, rez. Sure, I could have looked for temporary rez powers. That is it they are temporary. Going with health is the better alternative, which allows me to help with Stimulate, and rez.

Yes, I intend to use kick since I do not have enough melee defensive powers. Therefore, this will compliment my Sands of Mu. As for slotting combat jumping & health like the one I did, it gave me better defensive modifiers especially adding Acrobatics (now I have knockback protection where I never had it before). I could have gone with "boxing, tough, & weave”; however, she's not a melee specialist. There again, those powers do not fit with my character's primary design.

She is an outstanding healer. She keeps the team at peak health even in such missions like saving Statesman or any of the other Praetorian missions. With her healing, speed boosting, density increasing, endurance transference, and fulcrum shift powers, she does a great job in supporting the team. My SG members and others, who I teamed with in the past, request her on consistent bases. That is a compliment on her abilities.

Likewise, using her Dual Pistols I do so in support as the team, never as an attacker like a blaster, corruptor, or dominator. Since my healing requires a target, I rarely make a direct healing "attack" against a target. I target through one of our team's tanks or brutes. Because I know what happens when I use Hail of Bullets or Empty Clips without targeting through a tank or brute.

The truth of the matter, this character’s designed fulfills the support role and she does a stellar job at it. I could do what you suggest; however, then she will not be what I designed her for. In my mind she'd be a weaker version of a blaster. She is a defender, and she does an exemplary job at defending and supporting her team.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

Quote:
Originally Posted by KnightofKhonsu View Post
She is an outstanding healer. She keeps the team at peak health even in such missions like saving Statesman or any of the other Praetorian missions.
Yet you need a rez, because teammates are dying anyway.



Quote:
She is a defender, and she does an exemplary job at defending and supporting her team.
Since you need no advice, I wish you best of luck with your new build.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
Yet you need a rez, because teammates are dying anyway.
The old saying goes, 'You can save some of the people most of the time, but you cannot everyone all of the time.'

There are times that regardless of the amount healing done by one or three healers, characters will faceplant. It is for those times I selected Rez and along with it Recall Friend to avoid it being interrupted.

Quote:
Originally Posted by Laevateinn View Post
Since you need no advice, I wish you best of luck with your new build.
My request for advice was this:

Quote:
Originally Posted by KnightofKhonsu
As the title shows, I am planning on a major respec of my Defender after I reach level 50. I have noted a major deficiency in using my Kinetics that I am unable to rez a fallen teammate.

Therefore, I am entertaining the idea of dropping a few of my 'other powers' from the power pool, (air superiority, afterburning, stealth, and invisibility) and replacing them with the following:

- Aid Self (really need this because I'm tire of sleeping on the job. )
- Stimulate
- Resuscitate

Likewise, to better aid fallen teammates, add in 'Recall Friend.' For myself, I am going to add Teleport and Jaunt (Long range T-port) since I'm not using any epic powers with this toon. (The reason I am not using epic powers is I am not happy with any of them and they do not fit my toon's make up. Incarnate will be a different story, as I will have a number of things I can do with that.)

I'm thinking this will better enhance my defender's ability to help the team when I'm the lone healer or as another rez source if there's another healer on the team.

Does anyone one have any pointers, suggestions, or complaints on what I'm planning here or does this make sense seeing what my defender's job is within the team setting? Thanks.
The part of the line I accented, "within the team setting." This is what I was looking for regarding the changes I intended for this character. I appreciate your PoV and input; however, that's not exactly what I am looking for. Thank you.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

Quote:
Originally Posted by KnightofKhonsu View Post
She is an outstanding healer.
...

Likewise, using her Dual Pistols I do so in support as the team, never as an attacker like a blaster, corruptor, or dominator.
<snark>Well, there's your problem</snark>

<slightly less snark>Try going for outstanding defender and see the difference.<slightly less snark>

Kin is very good at making others make things dead before you should need to rely on pool powers. Death is the ultimate debuff. Help your team apply it. You have a whole set of powers to do so.


 

Posted

I've been avoiding responding because I simply can't relate to the objectives laid out. Taking 2 duplicate powers (Stimulant ≈ ID, Aid Self ≈ Transfusion) to take a 3rd that does the same thing as handing someone a wakie, then hitting them ID, transfusion and transference, not to mention things like Return to Battle. Anyway, you seem insistent to be a rezzer and are quite resistant to the other suggestions that such is not a great build tactic for a kin. So, moving on from that...

Here's a fun fact for you, during a 4 second cast time, you can use Aid Self once for a 20% (unenhanced) heal, that may be interrupted, you could use 2 Transfusions for 94% (unenhanced) heal, which can miss. Just facts.

Because your build did not paste to the forum appropriately, I am unable to make comments on the big picture, so I can only comment on what strikes me per power.

Devastation is an odd thing to 5 slot. 5th slot gets you hold resistance. I'd either drop one of them or use a different IO that helps your enhancement values.

Flight is capped at level 50 with no enhancements at all. You have a wasted enhancement slot.

Siphon Power - that's an Acc and a Recharge that should be there.

Siphon Speed - again a 5th slot gives you a smidge of hold resist. Maybe that's something you're building for. It's a poor choice of a bonus to build for.

Empty Clips - 4 slots of Posi leaves you 1 short of the desirable 6.25% recharge bonus.

ID - Aegis is an odd choice. The last slot gives you debt protection. I'm going to snark for a minute and say maybe that's a good idea after all.

CJ - 5th LOTG gives you *drumroll* hold resists, ok I guess that is something you're going for.

Bullet Rain - Slotting Force Feedback is an odd choice, this will enhance your KB. The FF proc is a mighty fine choice though.

Resuscitate - there is no reason to use an expensive IO (Numi Heal) by itself when a generic Heal IO will accomplish the same thing.

Executioner's Shot - I don't even know what to say about this slotting choice. I guess the 5th bonus is decent.

Fulcrum Shift - good lord... This is what Kinetics is about, not rezzing teammates, not healing even, but buffing damage like nothing else in the game can. For my better built kins (that is high recharge and global accuracy), this power gets one accuracy and 2 recharges. Your global accuracy is ok so 1 Acc should suffice, but you'll want at least 2 recharges and maybe a 3rd.

Jump Kick - whatever.

Acrobatics - A Steadfast Protection in ID will give you sufficient -kb protection.

Quote:
Because I know what happens when I use Hail of Bullets or Empty Clips without targeting through a tank or brute.
Oh I know the answer to what happens - enemies die. A Fulcrum Shifted Hail of Bullets provides substantial damage. In case you didn't know, it doesn't matter what you target when you use Hail of Bullets since it's pbaoe.

I'll stop, I don't want to pile on. If you're happy playing the role of a healer/rezzer with kin powers, so be it.


Global = Hedgefund (or some derivation thereof)

 

Posted

I'm going to second the temp rez idea and really suggest that you take a look at it. It's not interruptible, it animates fast, and there's 10 or 12 charges on it so unless your teammates die at a devastating rate, it should do the trick.

Remove the Medicine pool and add, for example, Leadership, and with the extra defense people will die even less than they would otherwise ; and if they do, you get to veng.


 

Posted

Knightofkhonsu.

Given what you built, said and despite that I can't upload your build it only takes me 5-10 mins to create a build.

What I wanted to do was put your team first mindset on it. Attacks can come late.

Then take onboard what other said and perhaps substitute some of what you are doing.

Recall friend. Lets say someone dies next to an AV, obviously its not always good to get close to be aoe'd yourself in trying to res someone at times and it maybe that the moment someone resses they die again soon after from not taking the one shot in a move, they take two not moving, die and *sigh*. I think its always in someones capability to move the AV away a spawn can move or the player can wait. Sure it might be nice to recall a friend from a hotspot but wouldn't you rather power build up vengeance the team?

Anyway I said about vengeance and tactics makes your effects which rely on tohit much more likely to land.

Then to be offensive and sub that in I took out Leap pool, in doing so you became subject to holds, in a team environment they would likely be aoe holds. So I gave you lots of AoE defense which in a team environment can be handy anyway. Other people get hit by melee and ranged, you might wish to be close momentarily or for longer so AoE def can prove useful.

So with all that in my head and now I taken another 2 mins writing here is the suggestion from which to add or take away:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

New Dawn & Nihilii, thank you for your advice. I shall look at my build again with your suggestions in mind.

Deacon, your critical analysis on what I used in the slots is something for me to look at again. However, the part about using Transfusion instead of using Aid Self, I agree. I do not agree with using a temporary rez over a permanent power though. However, in order for me to obtain Health's rez, I am forced to take Stimulate Others and Aid Self. Stimulate Others does not replicate any power found in Kinetics. Stimulate releases others from sleep, immobile, held, fear and any other hold type effect.

Ogi, I do not even know what you're even implying. However, if you ask anyone of my SG members or those she's teamed with, they'll tell you she is a heck of a defender and appreciate her being on their team.

FYI,

I looked back at my character last night and found I did have Transfusion. I am confused why it didn't list it originally. I have it slotted with 5 Numnia's and Miracle's Proc. I originally had Touch of the Nictus; however, I found Numnia's far more effective than using the former. With a 12% (for both Numnia sets) boost in healing powers, I am happy with that result.

Last night I took my defender on her mission to unlock her Alpha Slot. My teammate was a 44th lvl MM (Demons). When we fought Trapdoor, I did not have to put him in the lava nor did I require a tank. I defeated him in less than 3 minutes, which surprised the living crap out of me after my last encounter with him using my Tank and Brute with another teammate.

When we faced the turncoat captain and Honoree, things ultimately forced me to call in reinforcements from my SG. However, I can proudly say that during that fight, I stood toe to toe with both of them and managed to get Hero I down to less than half his hit point before he put me down. Fulcrum Shift with God knows how many Rikiti around turned our team into monsters (which I expected as it did in the past). I didn't have any luck, but I did have a few sturdy and rugged inspirations I did pop. Hero 1 hit on every 5th or 6th try. I attribute that to combat jumping & acrobatics. Even when he did hit me with his alpha attack, I did not go down, not once. Transfusion provided 500 hit points at a pop. I had to to time my attacks so I could benefit from it though. One thing I did notice is she went to sleep a lot when hit with psi attacks. I always like sleeping on the job.

After completing that and unlocking my Alpha slot, my SG members and I went on to do Numnia's TF. Throughout that entire TF, the performance of this character was far above what it was before I respec'd her. Numerous times Stimulate Others and Resuscitate came in handy, as did Recall Friend. Her healing outperformed the Empath Controller and 2 MM (all of us were at 40 for this TF) as much as two times for HP generated. We were done with this TF in 1 hour 38 minutes.

I know what my defender's performance and survivability before my respec. It pales in comparison to her performance from last night. However, this does not mean I am completely satisfied. I always look for ways to improve. This is why I came here and asked. Some of you may not agree with the power selection or their slotting. However, you have probably not teamed up with her. I believe that if you had, you might change your mind on the results; then again, you might not.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

Quote:
Originally Posted by KnightofKhonsu View Post
I am forced to take Stimulate Others and Aid Self. Stimulate Others does not replicate any power found in Kinetics. Stimulate releases others from sleep, immobile, held, fear and any other hold type effect.

Ogi, I do not even know what you're even implying. However, if you ask anyone of my SG members or those she's teamed with, they'll tell you she is a heck of a defender and appreciate her being on their team.
ID only lacks sleep and confuse +res when compared to stimulant, transfusion will take care of sleep, leaving only confuse as a hole in Kin.

To put it bluntly, Kin is a buffing set that happens to have a heal. If you're dead set on playing a "healer" you're limiting yourself and your team. Heals are the weakest form of mitigation defenders have available to them. Use them when everything else fails.


 

Posted

The problem I foresee with Medicine pool is that Kinetics and Dual Pistols keep you busy. Really busy. Probably too busy to be stopping what you're doing, moving into range, and fussing with a four second interruptible animation.

Have you thought about Leadership pool? Assault's probably skippable as a Kinetic, but Maneuvers and Tactics add a little extra love to the team, and Vengeance is excellent at stopping a bad situation from progressing into a team wipe. I'm sure as a Kinetic you will have no shortage of Veng bait!


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
The problem I foresee with Medicine pool is that Kinetics and Dual Pistols keep you busy. Really busy. Probably too busy to be stopping what you're doing, moving into range, and fussing with a four second interruptible animation.

Have you thought about Leadership pool? Assault's probably skippable as a Kinetic, but Maneuvers and Tactics add a little extra love to the team, and Vengeance is excellent at stopping a bad situation from progressing into a team wipe. I'm sure as a Kinetic you will have no shortage of Veng bait!

If the reason for Aid other was to be used for the intention of healing someone who is in melee range of enemies during a fight, then that would to me not be the best reason. There are other reasons like between fight preparation and kiter support scenarios, those reasons on their own may not be good enough by lack of chance and need but still maybe supported by later pool powers which you can take for more frequent or flexibleness. Pool powers are meant to look attractive to basically anyone for some reason or another. It's pretty much only presence pool with its slot heaviness to get good that is lacking.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by plainguy View Post
First off the link is not working so even trying to view the source for the page is not showing the link. So you have something broken there. I would suggest posting up a Data Chunk.
Quote:
Originally Posted by KnightofKhonsu View Post
I don't know why the data didn't print with it like last time. I'll see if I can correct that next time.
If you go back in and edit it after the fact, or preview, it breaks the link.



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