Stone/Titan Build
The biggest jump at me was the power order, I like to exemplar, put me at any level versus anything and the outcome needs to be the same regardless of team make up. I want to tank. Late mudpots on a Stonetank just wouldn't work for me.
I just said to hell with it and knocked up a build in 10 minutes of what I might do. I like to exemp, tank outside of granite as much as possible but this may blow through end if not careful and it won't run too fast neither but I don't actually run too much anyway. When we get 3 more slots or if we get 3 more slots then the run speed or whatever can be dealt with.
Code:
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I was playing around with a build for a defensive tank with some offensive capability using Stone Tank Armor and Titan Weapon... Any suggestions or issues you see with this build as a starting point prior to Incarnate upgrades:
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Titan Weapons
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor
- (A) Gift of the Ancients - Run Speed +7.5%
- (9) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance/Recharge
Level 1: Defensive Sweep- (A) Scirocco's Dervish - Accuracy/Damage
- (3) Scirocco's Dervish - Damage/Endurance
- (3) Scirocco's Dervish - Damage/Recharge
- (23) Scirocco's Dervish - Accuracy/Recharge
- (23) Scirocco's Dervish - Accuracy/Damage/Endurance
- (31) Scirocco's Dervish - Chance of Damage(Lethal)
Level 2: Crushing Blow- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (5) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance/Recharge
Level 4: Titan Sweep- (A) Obliteration - Chance for Smashing Damage
- (7) Obliteration - Accuracy/Damage/Recharge
- (7) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage
Level 6: Stone Skin- (A) Impervium Armor - Psionic Resistance
- (13) Aegis - Resistance
- (13) Aegis - Psionic/Status Resistance
Level 8: Teleport- (A) Endurance Reduction IO
Level 10: Rooted- (A) Miracle - +Recovery
- (11) Miracle - Heal/Endurance
- (11) Miracle - Heal/Endurance/Recharge
Level 12: Brimstone Armor- (A) Resist Damage IO
Level 14: Earth's Embrace- (A) Healing IO
- (15) Numina's Convalescence - Heal/Recharge
- (15) Numina's Convalescence - Heal
Level 16: Follow Through- (A) Crushing Impact - Accuracy/Damage
- (17) Crushing Impact - Damage/Endurance
- (17) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (42) Crushing Impact - Damage/Endurance/Recharge
Level 18: Crystal Armor- (A) Gift of the Ancients - Run Speed +7.5%
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Recharge
Level 20: Build Momentum- (A) Recharge Reduction IO
Level 22: Taunt- (A) Taunt Duration IO
- (50) Recharge Reduction IO
Level 24: Kick- (A) Touch of Death - Accuracy/Damage
Level 26: Minerals- (A) Gift of the Ancients - Run Speed +7.5%
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Recharge
Level 28: Tough- (A) Steadfast Protection - Resistance/Endurance
- (29) Steadfast Protection - Resistance/+Def 3%
- (34) Steadfast Protection - Knockback Protection
Level 30: Rend Armor- (A) Hecatomb - Damage
- (31) Hecatomb - Damage/Recharge
- (31) Hecatomb - Accuracy/Damage/Recharge
- (43) Hecatomb - Accuracy/Recharge
- (43) Hecatomb - Damage/Endurance
- (43) Hecatomb - Chance of Damage(Negative)
Level 32: Granite Armor- (A) Defense Buff IO
- (33) Defense Buff IO
- (33) Red Fortune - Defense/Endurance
- (33) Resist Damage IO
- (34) Resist Damage IO
- (34) Titanium Coating - Resistance/Endurance
Level 35: Whirling Smash- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
Level 38: Arc of Destruction- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
Level 41: Weave- (A) Gift of the Ancients - Defense
- (42) Gift of the Ancients - Defense/Endurance
- (42) Gift of the Ancients - Defense/Endurance/Recharge
Level 44: Conserve Power- (A) Recharge Reduction IO
Level 47: Mud Pots- (A) Pacing of the Turtle - Accuracy/Endurance
- (48) Pacing of the Turtle - Damage/Slow
- (48) Pacing of the Turtle - Accuracy/Slow
- (48) Pacing of the Turtle - Chance of -Recharge
Level 49: Physical Perfection- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Numina's Convalescence - Heal
- (50) Endurance Modification IO
------------Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Regenerative Tissue - +Regeneration
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Endurance Modification IO
- (25) Performance Shifter - EndMod
- (25) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Empty
Level 1: GauntletLevel 1: Sprint
- (A) Run Speed IO
Level 2: Rest- (A) Empty
Level 1: MomentumLevel 4: Ninja Run