-
Posts
1119 -
Joined
-
I'm looking at it with Spiritual Core Paragon, the +rech proc toggled, and all of that recharge slotting and it's kind of amazing. If it were possible to keep that +rech proc up all the time, this is insane. Not a realistic scenario, but still fun to look at. 3.4s recharge Spinning Strike. 5 Second CU. Perma Energize. 12 second recharge on energy drain!
-
Here's my build, also posted in that thread in the A&P main forum. Soft-capped to everything but Psi without E.Drain, perma hasten and near perma-energize.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Heavy Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 1: Kinetic Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3)
Level 2: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(11), C'ngBlow-Acc/Rchg(11), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(40)
Level 4: Power Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Rchg+(5)
Level 6: Combat Jumping -- Ksmt-ToHit+(A)
Level 8: Rib Cracker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Dampening Field -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(13)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 16: Energy Protection -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(23)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dam%(23), Posi-Acc/Dmg/EndRdx(37), FrcFbk-Rechg%(39)
Level 20: Energy Cloak -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(21)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(25)
Level 26: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 28: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)
Level 30: Combat Readiness -- RechRdx-I(A)
Level 32: Crushing Uppercut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Energy Drain -- LkGmblr-Def/EndRdx(A), RedFtn-Def/Rchg(36), GftotA-Def/Rchg(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Energize -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(50), Numna-Heal(50)
Level 50: Reactive Total Radial Conversion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-End%(40)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1543;693;1386;HEX;| |78DA65944B6F125114C7EFC0600B94520A853E687994960A9642ECDE585B4DB4242| |8BA3438852B252140861AAD3B177E0117D6C74EE3D68D1AFD123EA2B57E049F55BF| |80190F73FEA593CE84C9EFCE997BFEE735DCE2ADD5A1E7E7EE9C12CAF099A6D6ED5| |6CA555DEB74A4EE2A6AF54655F4AE01BA2307F64A5136A5CCADE8DACD66A3558FF6| |EDABF2BA6C75656EAD25F5FA76E5F40D5D1343A576BB995B975A87B6FACC87B38DF| |AE6163DF90F5ED5A4DEDD6C743CE673B923656D74ADD3A8E6569ADA6D59296ADD2D| |A96F8F530A39BADF86052E4315D70805551CDB60CE54C11A735632D59E8F62FA384| |448316D8E11708CF92E8C2DC270293F1C424C93EE4FA6E717D8867E93996E213EF9| |3AA1EF84BE0A7D15FA61EAA18BF708D73F61EA7D08736B7BB50CA09641D432885A8| |6514B02B50C908F5BF1983AEE04DB5C64F322BE77991669550CE5C10253A1403E8E| |E5F4950849D2BEC85CBC04969983A4E7673DA73FC9FE2333608C194E303FD2DE00F| |A1678C1F98CBE045F31C36F98A9D7CCF9BB0E936EF20D22EF20FA1642DF42E89B93| |F21EE33DEA584431FB96464E19E494414E19E4A4924F04BA11E88E43771CBA9F28F| |6047A3F81DE4FA2F793E87D0ABD4FA1F701D29D82EE1474A3D08D42F73DE94E63CE| |D359F6DB255B0CB162881547AC3862C58FCCD94B3E4961CED991448C592FE8E23A9| |394CF1CF29943ACF9237C42435FC0DC1776F93B3EFE19DC03BF309FD2DE2CF2CCEE| |0833C68907E043F01173F131F3998FFF973D9F1CE6BF84F92F61FE4B987F01F3F75| |06D79E49D2F734D85CBE015E63E95AEA08F8A4197F863B59CE70EFCB6EDFA7B6871| |28F7F83B4BDC67A6779851B57F86D0AFE71553FB278491B1BDCDDB2C059BE5A4CDB| |26CB3ACDB2C25B57FEA207FF7089D256C31BE1E9E75C637CBFAFBE17966EC05A924| |D84B1E53D95C5FB5AC35CB7AC3B2BE60F1FD0F5AF3F4CD| |-------------------------------------------------------------------|
-
BU>AS>Placate>CU>Burnout>BU>AS>Placate>CU
could be pretty fun! -
I know there's a lot of hubbub right now about how Stj just might be a poor set, but I've put together a planed build which I believe would be pretty strong. Or strong and pretty. Who knows?
Anyway, this assumes you are surrounded by enemies to fuel Entropic Aura.
Mid's Totals:
193.75% recharge
+6% ToHit
+46% Accuracy
31.9% Res to S/L
51.9% Defense Debuff protection
Perma-Hasten
Almost perma-Energize
Defense softcap to all damage types (besides Psi) and way over the softcap to Energy without using Energy Drain. This means on incarnate content you can be near the "incarnate" softcap pretty easily by popping off E.drain.
You got a really fast combo builder in Heavy, Rib and Shin and the luxury of popping off Spinning Strike every 5 seconds and Crushing Uppercut about every 6.5s. That doesn't factor in the +rech proc in Spinning Strike.
This build doesn't include incarnate powers, but depending on what path you take you can build for even more recharge, more endurance or more defense. Either way it'll clear up slots to play around a bit more. If you're feeling a little weighed down by your influence you can always drop a Glad. 3% in it to get you even close to the incarnate softcap.
Anyway, here's the build.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Heavy Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 1: Kinetic Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3)
Level 2: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(11), C'ngBlow-Acc/Rchg(11), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(40)
Level 4: Power Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Rchg+(5)
Level 6: Combat Jumping -- Ksmt-ToHit+(A)
Level 8: Rib Cracker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Dampening Field -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(13)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 16: Energy Protection -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(23)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dam%(23), Posi-Acc/Dmg/EndRdx(37), FrcFbk-Rechg%(39)
Level 20: Energy Cloak -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(21)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(25)
Level 26: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 28: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)
Level 30: Combat Readiness -- RechRdx-I(A)
Level 32: Crushing Uppercut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Energy Drain -- LkGmblr-Def/EndRdx(A), RedFtn-Def/Rchg(36), GftotA-Def/Rchg(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Energize -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(50), Numna-Heal(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-End%(40)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1543;693;1386;HEX;| |78DA65944B6F125114C7EFC0600B94520A853E687994960A9642ECDE585B4DB4242| |8BA3438852B252140861AAD3B177E0117D6C74EE3D68D1AFD123EA2B57E049F55BF| |80190F73FEA593CE84C9EFCE997BFEE735DCE2ADD5A1E7E7EE9C12CAF099A6D6ED5| |6CA555DEB74A4EE2A6AF54655F4AE01BA2307F64A5136A5CCADE8DACD66A3558FF6| |EDABF2BA6C75656EAD25F5FA76E5F40D5D1343A576BB995B975A87B6FACC87B38DF| |AE6163DF90F5ED5A4DEDD6C743CE673B923656D74ADD3A8E6569ADA6D59296ADD2D| |A96F8F530A39BADF86052E4315D70805551CDB60CE54C11A735632D59E8F62FA384| |448316D8E11708CF92E8C2DC270293F1C424C93EE4FA6E717D8867E93996E213EF9| |3AA1EF84BE0A7D15FA61EAA18BF708D73F61EA7D08736B7BB50CA09641D432885A8| |6514B02B50C908F5BF1983AEE04DB5C64F322BE77991669550CE5C10253A1403E8E| |E5F4950849D2BEC85CBC04969983A4E7673DA73FC9FE2333608C194E303FD2DE00F| |A1678C1F98CBE045F31C36F98A9D7CCF9BB0E936EF20D22EF20FA1642DF42E89B93| |F21EE33DEA584431FB96464E19E494414E19E4A4924F04BA11E88E43771CBA9F28F| |6047A3F81DE4FA2F793E87D0ABD4FA1F701D29D82EE1474A3D08D42F73DE94E63CE| |D359F6DB255B0CB162881547AC3862C58FCCD94B3E4961CED991448C592FE8E23A9| |394CF1CF29943ACF9237C42435FC0DC1776F93B3EFE19DC03BF309FD2DE2CF2CCEE| |0833C68907E043F01173F131F3998FFF973D9F1CE6BF84F92F61FE4B987F01F3F75| |06D79E49D2F734D85CBE015E63E95AEA08F8A4197F863B59CE70EFCB6EDFA7B6871| |28F7F83B4BDC67A6779851B57F86D0AFE71553FB278491B1BDCDDB2C059BE5A4CDB| |26CB3ACDB2C25B57FEA207FF7089D256C31BE1E9E75C637CBFAFBE17966EC05A924| |D84B1E53D95C5FB5AC35CB7AC3B2BE60F1FD0F5AF3F4CD| |-------------------------------------------------------------------|
-
It should definitely take pbaoe sets.
-
I would strongly suggest PM'ng synapse about the fiery embrace thing to see if that's actually a bug or intentional. Other than that, I've only played my STJ character to level 2 so I can't really comment on it.
I thought the numbers looked good in the real numbers info screen, but then again, this was on a Scrapper.
Set looks good to proc out. -
I've been playing a BS/EA and it's pretty fun. That said, I'm re-rolling him as a STJ/EA as soon as that set becomes available. Claws could be fun since Spin gets so much better the more recharge you have. FM would be pretty awesome too. You could get FSC to <5s recharge.
-
I've finally gotten around to putting together my beam/time build. I think it works pretty well. Should be defense capped to everything but psi under PB farsight with enough recharge to have all my fun powers ready to fly whenever I want. Oh and that's soft-capped before the ~20% to-hit debuff from Time's Juncture. Temp Invul + Tough puts me at almost 58% S/L resist and under FoN I'm > 60% resist to everything.
Since it's late and I want to make sure I'm not making a mistake, here's how I'm doing my defense numbers.
-no PB active- CJ+Weave+Maneuvers+set bonuses = X
PB Farsight = Y
If X+Y= > 45 then
I am using the lowest defense numbers in my totals window to add together in each scenario (not psi though). Figure if the lowest numbers added are > 45 then I'm covering all my bases.
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Charged Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(42)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dam%(3), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(34), Achilles-ResDeb%(46)
Level 4: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Rchg(40), Dct'dW-Heal(40)
Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(39)
Level 8: Disintegrate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(31)
Level 10: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(11)
Level 12: Time's Juncture -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(13), DampS-ToHitDeb/Rchg/EndRdx(13), DampS-Rchg/EndRdx(37), DampS-ToHitDeb/EndRdx(37)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 16: Distortion Field -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(17), BasGaze-Acc/EndRdx/Rchg/Hold(17), BasGaze-Slow%(48), Lock-%Hold(50)
Level 18: Lancer Shot -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(19), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(34)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(40)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(25)
Level 24: Temporal Selection -- Heal-I(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Farsight -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)
Level 30: Super Speed -- Empty(A)
Level 32: Overcharge -- Posi-Acc/Dmg(A), Posi-Dam%(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Slowed Response -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(36), ShldBrk-Acc/EndRdx/Rchg(36), ShldBrk-DefDeb/EndRdx/Rchg(36), ShldBrk-DefDeb(46), ShldBrk-%Dam(50)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46)
Level 47: Force of Nature -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/Rchg(48), RctvArm-ResDam/Rchg(48)
Level 49: Burnout -- RechRdx-I(A), RechRdx-I(50)
Level 50: Cardiac Core Paragon
Level 50: Reactive Radial Flawless Interface
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21) -
Properly built a dark armor brute will might out-survive shield defense. The problem, as others have stated, is that you will have a much more expensive build and you will sacrifice a lot of recharge or some other aspect to build in all that defense.
I have both and personally I like the DA more because it's more fun to play to me. So I guess I will echo the previous poster. Play whatever you find more fun. -
The way I think it works is this:
You use farsight, it gives you (lets just say 10% for simplicity) defense.
You use power boost, then farsight and you get 17% defense.
The defense you get from farsight is calculated on the spot based on any buffs currently on your character and is not persistantly effected by any changes in your combat attributes after the fact because it's a click power.
Now if it was a toggle defense buff such as maneuvers THEN you would see it fluctuate Power Boost.
In actual play in order to get this build to stay at 45% defense at all times it would require a bit more slotting since Weave, Maneuvers, and CJ are being boosted by PB and those 3 powers would go back to normal after 15 seconds. The good news is that because these 3 powers provide fairly small bonuses it would be pretty easy to get that extra defense. In fact I think the Glad Armor 3% would be enough, but barring any ability to aquire one of those it would take just a few sets here and there to cover the gap.
Edit: Just hopped on Beta to test it. On my corr over there I got ~23% defense to everything from Power Boost>Farsight (I'm using Nerve T4 on beta).
When power boost wore of I did -not- lose any defense from farsight. Looking at the numbers on mid's it appears you would have to get about an extra 5% defense from sets in order to cover the gap from the defense boost you lose when PB stops effecting Weave, Maneuvers and CJ. -
As far as I know, that defense buff persists even after power boost wears off since Farsight is a click power. You just gotta make sure you use PB first. Isn't that what FF'ers have been doing for years? Then Farsight is easily perma-able out of the box and the recharge on PB is half that of Farsight, so it'll be ready every time farsight is up.
-
-
I don't know if this has been covered yet, but I noticed an oddity with the +recharge from entropic during an ambush farm.
Every now and then the effect would double and work on more enemies than it should. It's supposed to cap at 10 targets, but I've been able to get it to effect enough enemies to give me >70% recharge bonus for several seconds at a time. Maybe even as much as ten seconds at a time.
What may be be happening is the buff is persisting from a defeated enemy for whatever reason, but still getting re-applied from a fresh new target, as on an ambush farm you're constantly mobbed by 100+ enemies. Or perhaps there's some weirdness in the "pulsing" of the buff causing it to count enemies outside of it's cap. -
I'm only level 18 on my Beam/Time Corr and I honestly don't find it that much more busy than any other primary. The basic strategy is to use any buffs or debuffs I have then try to spread disintegrate, whether or not it works, I always get into position to use the cone attack.
-
I think a good AE farming scrapper could be Elec/Fire/Pyre. Check out the vid in my sig. Assuming mobs don't rez, I wouldn't be surprised if that combo could clear out the entire ambush in one go.
For an Elec/Shield one could use BU>LR>SC>Fireball>Burnout>BU>LR>SC>whatever. With enough global recharge and good slotting you can get Burnout to well under ten minutes.
Without Burnout I would probably guess Claws or Spines/Fire/Pyre would be the best. Sustained AoE is king and on the right map the Taunt aura shouldn't be a big deal. -
Sarcastic response: How much you think they'll charge for that in the PM?
Actual response: I agree with you 100% but I'm worried they have almost zero priority towards spending time fixing old powersets when they presumably have more "free" sets in the works, along with premium sets to come. -
There are very few things we can do that the devs don't already know about. I wouldn't assume the devs would be aware that they can PL someone to 50 in a little over 3 hours. They probably did it themselves many times for testing purposes and what-not. "Bragging" on the forums is not going to attract the nerf bat. I doubt anything is going on in-game as far as AE farming is concerned that they don't already know about.
-
So far I'm finding Beam to be pretty underwhelming and I think the cruddy chance of spreading is the reason why. Thematically I like it, and I like the character I rolled, but the low chance to spread is disappointing.
-
I find Burnout to be the most useful of the 4 new powers, actually.
-
Technically it's a treat, but my lord, who would want one?
More to the point, this power is pretty lame. I understand it's a pool power and by no means should be as good as something like Shield Charge, but it's stats are terrible.
I was looking at it on my Blaster and saw that it does:
83 base damage at level 50.
13.~ endurance
120 second recharge.
It requires 2 Leaping powers to access and demands ample slotting just to make it worthwhile which robs you from putting slots into other, vastly more worthwhile powers. I seem to remember this power having a 90 second recharge on the Beta server. Even if the damage scale stays the same I think the recharge should be reduced to 90 seconds. That is unless it's balanced differently on other ATs and Blasters got stuck with a longer recharge for some reason.
I just see no reason why anyone would currently take this power. It's also pretty annoying that we got these now pool powers, which I appreciate and think is a great idea, but they come with so many caveats and kinda... suck.
Dude: "Hey! I got you a candy bar!"
Bro: "Woohoo!"
*hands over a Charleston Chew*
Bro: "Gee... um. Thanks." -
I've been rolling with a BS/EA Brute on Ex. I'll definitely be re-rolling it as a Street/EA... Scrapper. Yeah. Scrapper.
-
I'll toss in my support to power mastery. You should be able to softcap to everything without scorp shield and at that point PBU becomes a no brainer.