???/energy aura
Been a while since I've played a scrapper and thinking of making a new one to try out /ea. Just wondering what are others thoughts on a good primary to round the build out. Bad thing is I have no goal in mind yet which is why I'm having trouble deciding on what to pair it with. So if anyone would be so kind shoot me some ideas and why (such as good concept, good combo, would be hard too not kill, does really good dmg or whatever the reason may be).
Thanks!!! |
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been a long time for me
but I was going to go with Kinetic Melee
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I had a Spines/EA on beta that I loved. Great AoE and a Taunt aura to keep them stuck in quills without running to everywhere, with better recharge and end management that Invuln.
SJ/EA is going to be soooo coooool... Why must Beam Rifle be the first new set in the store? Cruel Fate, thou doth torment me so.
Failing that, I bet Kat/EA would be great. You don't really need divine avalanche in your finished build and can thus focus on attacking. While leveling up DA would be a godsend in the pre-energize period.
KM/EA seems like a good choice to go with.
Fire Melee/ gives good damage, and with softcapped defenses, end management, and a good self heal, you dont really need the "save your butt" secondary effects as much.
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I'd agree that Dark Melee is a good option. Since you're /EA, Defenses are divided between damage types, instead of attack types. This can make softcapping a chore, since you have to really push to grab psionic and toxic defenses. In my opinion, it'll also diminish the usefulness of Parry and Divine Avalanche from BS and Katana, respectively. Both sets are popular with defense sets for these two powers, which give +Melee and Lethal defense. But your melee defense will be much lower than your damage type defenses, and a bonus to only lethal is less favorable. Dark Melee's -toHit stacks with your defense, and unlike your defense, picks no favorites based on damage type. Keep in mind though that Dark is mostly Single Target, with only Soul Drain and Dark Consumption being AoEs. Both can do pretty fair damage slotted, but they have more important functions than damage.
I've done the DM/EA brute and it works very well together. The changes on test only helped this combo out.
AoE is light but at the higher levels there are plenty of pool and ap/pp options.
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Personally I was hoping to pair it with Street justice. I do however have an idea for a Venom/symbiote type of toon, Claws/EA.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Might finally try spines again
I'm running elec/ea for mine, been saving the name "Joulomb" for a long freakin time waiting for an opportunity like this.
Now we just need a Mids update >.O
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
This can make softcapping a chore, since you have to really push to grab psionic and toxic defenses.
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That said, I was considering Spines or Claws.
Or you could go War Mace, since scrappers can be strong and pretty now too.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I might hold out for Street Justice.
War Mace!!! (what.. somebody had to.....)

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Does the Scrapper version of Entropic Aura have a taunt component? I was pretty sure that the answer to this was no, but in the official patch notes it lists Brutes and Scrappers as both having taunt added to their respective Entropic Auras.
Entropy Shield (Brute & Scrapper) This power has been redesigned to be a taunt aura that will enhance the user's recharge for each target in melee up to 10 targets and will reduce the recharge of nearby foes. Renamed to Entropic Aura Added Taunt Aura Now will boost the user's recharge rate by a moderate amount for the first target in close range with the user and a small amount for up to 10 targets. All foes affected by this power will have their recharge reduced slightly. |
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I seem to recall a dev post that said Scrapper version does taunt and the original was a typo.
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I seem to recall a dev post that said Scrapper version does taunt and the original was a typo.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I would have gone War Mace, but I have a few too many alts using that set so I went claws. Seems pretty good so far (mid 20s)
I'm really liking Katana/EA. You take a lethal damage set that does respectable damage and recharges fairly quickly, and make it recharge even faster. That and since EA is typed defense instead of positional, divine avalanche isn't all that useful, allowing you to pick some other power.
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I'm really liking Katana/EA. You take a lethal damage set that does respectable damage and recharges fairly quickly, and make it recharge even faster. That and since EA is typed defense instead of positional, divine avalanche isn't all that useful, allowing you to pick some other power.
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Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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DA is one of the only things in the game that gives lethal defense without also giving smashing. On a positional or defenseless set this doesn't matter but on a typed defense set this leaves you wide open to a large array of smashing attacks. Thus, EA does not benefit from DA once its other defenses are in place.
DA is one of the only things in the game that gives lethal defense without also giving smashing. On a positional or defenseless set this doesn't matter but on a typed defense set this leaves you wide open to a large array of smashing attacks. Thus, EA does not benefit from DA once its other defenses are in place.
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Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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Well, look at it this way. An EA scrapper who is softcapped to s/l/e/n/f/c already is vulnerable to the following types of melee attack: psionic and toxic. I'm not aware of any toxic melee attacks, I believe they're all ranged or aoe, so additional melee defense is protecting you from melee psi, pretty much. A snarky poster might say, "and good luck finding any of those!" but that isn't my style so I'll admit that you do actually run into melee psionic attacks on incarnate trials. However, at this point you're taking, slotting and using DA specifically for one type of enemy that appears in one type of content. Why not just use lucks?
The other case you could make is that the EA scrapper probably will only reach the 45% softcap to all types, at best. In this case, DA helps you reach the incarnate softcap without even slotting it for defense. The problem here is that it does not help you reach the incarnate softcap to any type other than lethal. The melee defense doesn't contribute to the kinds of defense you already have. I-trial enemies do indeed use lethal attacks but oh, so many more types do they also use. Again, why not just use lucks? You'll probably need them anyway.
Been a while since I've played a scrapper and thinking of making a new one to try out /ea. Just wondering what are others thoughts on a good primary to round the build out. Bad thing is I have no goal in mind yet which is why I'm having trouble deciding on what to pair it with. So if anyone would be so kind shoot me some ideas and why (such as good concept, good combo, would be hard too not kill, does really good dmg or whatever the reason may be).
Thanks!!!