Changes to EA


DarkSideLeague

 

Posted

Cannot find the changes made to Energy Armor. Can someone direct me pls? Thx.

Tourettes


That's not debt, those are my "fury bonus points"--Stahlkopf

MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster

 

Posted

Here are the patch notes for i21.

Just search until you find "Energy Aura Revamp".


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Thanks.


That's not debt, those are my "fury bonus points"--Stahlkopf

MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster

 

Posted

I have been looking for a discussion of this I am playing a kinetic energy brute
So far going great to 25. The entropic aura change is
Really a nice change makes the set really zing
Like a mini hasten most times.
One odd thing description days buff for enemys near by
But registers 8.5 when alone combat info shows a buff of 5 and 3.5
Then goes up in groups. I imagine it was added to give a bit of increase for running it
But if you turn on emery cloak it goes away only to come back when you attack?

Anyone else seeing this ?
Looking forward to energy drain


 

Posted

Quote:
Originally Posted by freonfreak View Post
I have been looking for a discussion of this I am playing a kinetic energy brute
So far going great to 25. The entropic aura change is
Really a nice change makes the set really zing
Like a mini hasten most times.
One odd thing description days buff for enemys near by
But registers 8.5 when alone combat info shows a buff of 5 and 3.5
Then goes up in groups. I imagine it was added to give a bit of increase for running it
But if you turn on emery cloak it goes away only to come back when you attack?

Anyone else seeing this ?
Looking forward to energy drain
That's because the effect is suppressed by the stealth in energy cloak. This is a good thing though, since you'd have to contantly toggle off entropic aura to get the benefit of the stealth from energy cloak due to the taunt placed in entropic aura.

The stealth component is broken and supressed when you attack which allows the other components of entropic aura to operate.


 

Posted

Ah ok that makes sense I don't care about the stealth usually
My playstyle isn't exactly stealth more the a bull in a china shop
I just use for the defense thanks for the answer


 

Posted

Quote:
Originally Posted by Gospel_NA View Post
The stealth component is broken and supressed when you attack which allows the other components of entropic aura to operate.
Wrong. The Stealth remains at all times - your character becoming visible is simply the devs reacting to people who wanted to see their character.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
Wrong. The Stealth remains at all times - your character becoming visible is simply the devs reacting to people who wanted to see their character.
Good grief, no. If you're going to present an argument you could at least do it with a modicum of courtesy.

I'm not even talking about visuals. I'm, specifically, talking about the effect of stealth. When you attack the concealment is suspened via supression. If you were to immediately run into another mob after attacking that other mob would aggro on you, because you are no longer stealthed. The only thing maintained in this power after discovery is the defense bonus. Once combat ends and a sufficent period has passed (Not sure how long it takes) the stealth (concealment) portion of the power takes place again.


The visual has absolutely nothing to do with anything I was speaking about.


 

Posted

Quote:
Originally Posted by Gospel_NA View Post
Good grief, no. If you're going to present an argument you could at least do it with a modicum of courtesy.

I'm not even talking about visuals. I'm a specifically talking about the effect of stealth. When you attack the concealment is suspened via supression. If you were to immediately run into another mob after attacking that other mob would aggro on you, because you are no longer stealthed. The only thing maintained in this power after discovery is the defense bonus. Once combat ends and a sufficent period has passed (Not sure how long it takes) the stealth (concealment) portion of the power takes place again.


The visual has absolutely nothing to do with anything I was speaking about.
I monitor my PvE Stealth Radius to see if Super Speed's stealth was suppressed by Fury Notification - the 35' stealth radius remains active at all times. I said this back in the EA changes thread and quite frankly I'm tired of repeating it.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
I monitor my PvE Stealth Radius to see if Super Speed's stealth was suppressed by Fury Notification - the 35' stealth radius remains active at all times. I said this back in the EA changes thread and quite frankly I'm tired of repeating it.
Your stealth is not maintained when you attack, period. I even tested this with energy cloak to make certain.

If you're tired of repeating it, stop. Because you're wrong. End of my discussion with you.


 

Posted

You are wrong, Gospel_NA.

The stealth remains. It is a constant 35 foot stealth that remains constant (same with super speed, which means if you have Energy Cloak and Super speed, you can remain at invisible 70 foot stealth even when fighting). Once aggro has occurred, the mobs don't care what your stealth rating is. You are on their aggro list and they ignore stealth.

Also, Entropic Aura does not currently have a taunt component, just look at the power.

Entropic Aura: Toggle: Self +Res(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff DEF), Self +Recharge, Foe -Recharge

No mention of taunt.

10000.00% resistance to knockback on self Ignores buffs and enhancements unresistable
10000.00% resistance to knockup on self Ignores buffs and enhancements unresistable
10.00 knockback protection on self unresistable
10.00 knockup protection on self unresistable
10000.00% resistance to repel on self unresistable
10.00 repel protection on self unresistable
100.00% resistance to teleport on self unresistable
9.66 stun protection on self unresistable
9.66 hold protection on self unresistable
9.66 sleep protection on self unresistable
9.66 immobilize protection on self unresistable
16.10% resistance to defense on self Ignores buffs and enhancements unresistable
+5.00% strength to recharge on self Ignores buffs and enhancements unresistable
+3.50% strength to recharge on self Ignores buffs and enhancements unresistable

A fire blaster can and has easily pulled aggro off my scrapper. There is no mention of taunt on the brute's Entropic Aura as well.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
You are wrong, Gospel_NA.

The stealth remains. It is a constant 35 foot stealth that remains constant (same with super speed, which means if you have Energy Cloak and Super speed, you can remain at invisible 70 foot stealth even when fighting). Once aggro has occurred, the mobs don't care what your stealth rating is. You are on their aggro list and they ignore stealth.
Super Speed is something of a special case. If you are attacked, even if you're hit, Super Speed's stealth will remain. If you attack anything else, including Entropic Aura's Debuff or Fury Notification, the stealth suppresses.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
Also, Entropic Aura does not currently have a taunt component, just look at the power.

Entropic Aura: Toggle: Self +Res(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff DEF), Self +Recharge, Foe -Recharge

No mention of taunt.

10000.00% resistance to knockback on self Ignores buffs and enhancements unresistable
10000.00% resistance to knockup on self Ignores buffs and enhancements unresistable
10.00 knockback protection on self unresistable
10.00 knockup protection on self unresistable
10000.00% resistance to repel on self unresistable
10.00 repel protection on self unresistable
100.00% resistance to teleport on self unresistable
9.66 stun protection on self unresistable
9.66 hold protection on self unresistable
9.66 sleep protection on self unresistable
9.66 immobilize protection on self unresistable
16.10% resistance to defense on self Ignores buffs and enhancements unresistable
+5.00% strength to recharge on self Ignores buffs and enhancements unresistable
+3.50% strength to recharge on self Ignores buffs and enhancements unresistable

A fire blaster can and has easily pulled aggro off my scrapper. There is no mention of taunt on the brute's Entropic Aura as well.
It also doesnt mention the recharge debuff - because it is only listing the effect on the caster. I just tested it - the taunt exists on the Brute Version.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

How exactly did you test it?

If it does have a taunt component, it has to be even weaker than Rise to the Challenge, and thus worthless.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
How exactly did you test it?
Walked over to a mob and didnt attack at all. Summoned my blood widow and let her solo the mob. They never took a single shot at her, meaning I was taunting them (since I wasn't doing damage, and damage trumps debuff in aggro preference).


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Interesting, first aggro also has some effect too.

I will have to see if its just a brute thing, I'll try that on my brute and scrapper, see what I find.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
You are wrong, Gospel_NA.

The stealth remains. It is a constant 35 foot stealth that remains constant (same with super speed, which means if you have Energy Cloak and Super speed, you can remain at invisible 70 foot stealth even when fighting). Once aggro has occurred, the mobs don't care what your stealth rating is. You are on their aggro list and they ignore stealth.

Also, Entropic Aura does not currently have a taunt component, just look at the power.

Entropic Aura: Toggle: Self +Res(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff DEF), Self +Recharge, Foe -Recharge

No mention of taunt.

10000.00% resistance to knockback on self Ignores buffs and enhancements unresistable
10000.00% resistance to knockup on self Ignores buffs and enhancements unresistable
10.00 knockback protection on self unresistable
10.00 knockup protection on self unresistable
10000.00% resistance to repel on self unresistable
10.00 repel protection on self unresistable
100.00% resistance to teleport on self unresistable
9.66 stun protection on self unresistable
9.66 hold protection on self unresistable
9.66 sleep protection on self unresistable
9.66 immobilize protection on self unresistable
16.10% resistance to defense on self Ignores buffs and enhancements unresistable
+5.00% strength to recharge on self Ignores buffs and enhancements unresistable
+3.50% strength to recharge on self Ignores buffs and enhancements unresistable

A fire blaster can and has easily pulled aggro off my scrapper. There is no mention of taunt on the brute's Entropic Aura as well.
You're right the taunt aura was added to entropy shield which doesn't taunt while energy cloak is unsuppressed. Otherwise I wouldn't be able to stand in a mob. (Though I didn't stand there long. I should have waited at least 10 second to see if it pulsed)


Entropy Shield (Brute & Scrapper) ((Oh, they renamed Entropy shield to Entropy Aura. They just didn't note this))

This power has been redesigned to be a taunt aura that will enhance the user's recharge for each target in melee up to 10 targets and will reduce the recharge of nearby foes.
Renamed to Entropic Aura
Added Taunt Aura
Now will boost the user's recharge rate by a moderate amount for the first target in close range with the user and a small amount for up to 10 targets.
All foes affected by this power will have their recharge reduced slightly.

Which since there is no "Entropy shield" in energy aura, I find it slightly confusing. I'm going to have to assume they mean entropy aura, though it seems strange to put a taunting aura in your status protection toggle.

I retested by dropped all toggles except energy cloak to test and the effect was still the same. I attack one mob, that mob aggros I run several feet to another mob that did not aggro when I attack the first mob, as soon as I'm in range the other mob attacks on sight. Stealth is not being maintained.

I'm absolutely not arguing that the radius is maintained, just because your stealth effect is suppressed doesn't mean the radius changes. I'm stating that concealment portion is negated after attacking. Before attacking a mob you can stand directly in the center of a mob without being aggroed. As soon as you attack, your concealment effect is suppressed.

To prove this you simply run into another nearby mob without attacking them and that other mob will aggro. If stealth was maintained the other mob shouldn't attack you as there is no linkage between unassociated mobs (I.E. One mob can run through another without causing a train effect, unless a player causes those mobs to aggro)

If you can show me otherwise, Pine, I'll fully accept that I'm incorrect. I'm am not so prideful that I cannot admit when I say something incorrect. However, there is nothing that I've seen that refutes what I am saying.

Even though I said I was done discussing this with you DarkSide, you may have a valid point with superspeed. I have not tested superspeed stealth the same way, though the discussion is about energy cloak and its effect.


 

Posted

Are you doing this on a Brute, Gospel?



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
Are you doing this on a Brute, Gospel?
Yes.

At this moment I'm standing right next to a mob with energy shield on and entropic aura on. So far no aggro. I've been doing this for about two minutes now.

Unfortunately it seems that the stealth component of energy aura, alone isn't actually good enough to stand in the middle of a mob for more than a few seconds.

If there is a taunt effect on entropic aura it isn't having affect while energy cloak is active.

However, I'm not seeing the suppression of the recharge bonus in entropic aura. I'm within range of one mob and receiving an extra 3.5% recharge bonus, so I'm certain I'm in range to taunt.

As soon as I attack, however, and run as close to another mob they aggro on sight. With energy cloak alone, I can get within just a few feet of a mob. Can't do that once I've started combat. This leads me to believe that the stealth component is suppressed until sufficent time has passed to allow it to kick back on. (I.E. If you get far enough away from the intial combat for long enough you'll cease to aggro mobs on sight)

Furthermore, to support that I am close enough, the visual of energy cloak is constantly fluxing between on and off.


 

Posted

Part of Fury calculation is how many mobs are around you. The game checks every couple seconds and when it checks it aggro's the mobs checked. Before the EA change, even with Energy Cloak, Super Speed and the Stealth Proc, if I stood in a mob for more than just a second or two, they would aggro.

I will test the stealth on my scrapper, since stealth on a brute means nothing. It is odd how you are sitting at a mob and not aggroing it however, is it a low level mob?



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
Part of Fury calculation is how many mobs are around you. The game checks every couple seconds and when it checks it aggro's the mobs checked. Before the EA change, even with Energy Cloak, Super Speed and the Stealth Proc, if I stood in a mob for more than just a second or two, they would aggro.

I will test the stealth on my scrapper, since stealth on a brute means nothing. It is odd how you are sitting at a mob and not aggroing it however, is it a low level mob?
No, the mob is 2 levels higher than me.


 

Posted

Do the new changes make up for the psi hole in the set? /EA is the one Brute set I haven't tried. I Had a En/EA Stalker that I gave up on. I want to try out a /EA brute but I'm worried about how it will play once I start running into Carnies.


Way to many alts.

 

Posted

Quote:
Originally Posted by Scarlet_Phantom View Post
Do the new changes make up for the psi hole in the set? /EA is the one Brute set I haven't tried. I Had a En/EA Stalker that I gave up on. I want to try out a /EA brute but I'm worried about how it will play once I start running into Carnies.
energy drain gives you defense to the basic 6, and Entropic Aura boosts your recharge allowing you to Energize more frequently. To be perfectly honest, I don't even know how to compare EA's performance before or after - I was already Soloing Lambda Mobs prior to the buff. It's probably not any worse against Carnies than most sets with a Psi hole.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Scarlet_Phantom View Post
Do the new changes make up for the psi hole in the set? /EA is the one Brute set I haven't tried. I Had a En/EA Stalker that I gave up on. I want to try out a /EA brute but I'm worried about how it will play once I start running into Carnies.
No, you still have a psi hole in your defenses and resists, but an advantage is that you can have a fairly high resistance to the -recharge effect. Actually, energy drain doesn't help with that either, I was mistaken on that. Really, it seems you'll just have to rely on lucks to help close the gap, but with the other tools that energy aura provides you shouldn't have issues. My SS/EA does quite well. Unfortunately rage crashes are still very dangerous for defense sets. The new energy drain does help make up some of that 20% defense loss during a crash without having to use a luck each time though.


 

Posted

Oddly, after standing here long enough the recharge bonus from entropy aura has gone away completely.

I'm thinking there might actually be a bug of some sort here.