Necrotron_RO

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  1. My Stormer used to have it to make my Hurricane look like a tornado. Looked pretty awesome with both running.

    As for usefulness, I wouldn't take it on any character ever for performance reasons.
  2. Evolution
    World Hero

    Picked up both of these names a year after City of Heroes had been out. Granted, Evolution had been used by someone before me, but still.
  3. Quote:
    Originally Posted by Zwillinger View Post
    So here's a questions for everyone in this thread: What other methods of PvP rewards do you think might be as effective or even more effective?
    I might be compelled to PvP if there was reward incentive. Frankly, I don't consider the extremely minimal drop chance of a PvP IO incentive.

    But, on the other hand, the different ruleset powers are governed by in PvP zones feels very unfriendly to new PvP players entering a zone, combined with heal decay, travel suppression, and no mez protection, it's frankly, weird to have your character play 'different' just because you walked into the next room. Combine that with the annoyance (or tactic, if you prefer) of being teleported into instant death drones, and you have your first PvP experience, enjoy!

    At least in pre-i13 PvP your characters functioned the same in PvP zones and while 'unbalanced', it was 'fun' to run into a few PvPers at times, and even made it fun for me to run missions in PvP zones as I could get into the roleplay of the scenario.

    Anyways, I don't really know why I'm mentioning this, as I don't think we'll ever see changes reverted or anything remotely resembling normal PvE gameplay (or powers functioning the same) in PvP zones again, but that's what made PvP fun for me back in the day.
  4. Quote:
    Originally Posted by Basilisk View Post
    I think the biggest problem with the PvP system in CoH is that, to paraphrase Yahtzee in his Dead Rising 2 review, "the learning curve is so steep it has a ****ing overhang." By the time you've gotten to a place where you're able to be competitive in the very first zone, you've had 30 levels (25 to be at the top of the zone's level range, +5 because you keep your powers when exemped) to get used to how your powers work. You step into Bloody Bay and suddenly you have 17 powers you need to re-learn how to use because of the different rules.

    Even then there's no guarantee you'll be in a position to actually do something. Control powers are generally regarded as worthless because they simply don't last long enough. I know pre-I13 it was all too possible to hold an enemy to kill them by the death of 1000 cuts, but surely there's some median between City of Statues and "Mez? what's that?" that can be reached so that the control ATs can actually control.

    In this game, the most fun I've had PvPing was during the CoV beta. Hundreds of people in-zone, and it was just a chaotic mess. I died about a hundred times in the space of an hour, and I suspect I killed about as many enemies. It's sad to know that is probably never going to happen again, if only because of the fact that even if PvP gets re-revamped into the crowning jewel of PvP perfection in such a way as to make any other PvP system look like playing with a hoop and stick, that the playerbase of CoH is so gun-shy about PvP that they'll avoid it anyways.

    This about sums up my opinion, and my favorite experience as well.
  5. Awww, it's sad to see yet another familiar and much appreciated Redname face go. Wish you the best on all your journeys! You will be remembered fondly, for my part.
  6. Why so far into the Christmas season? Is that how we always had it?
  7. Quote:
    Originally Posted by Nethergoat View Post
    How do you figure?

    I can run a "legit" MA farm map and cap out at 1500 tickets in less than ten minutes. It has been my experience over months of farming that rolling 1500 tickets worth of bronze recipe rolls in the 35-39 range will earn me between 50-100 million inf, assuming I take the time to craft 'the good stuff'.

    Even if I were running "real" story arcs, or dev's choice or HOF stuff, the way tickets are structured would guarantee me far more loot-based profit than running comparable 'real' content, where drop potential is disseminated among a range of financially underperforming options (generic recipes, salvage, etc) rather than being concentrated where the big money is (set IO recipes).

    MA's payoff is greater than the 'real' game by a huge margin, however you approach it. As long as you're doing something that earns tickets, you're out-performing anything the 'real' game has to offer.
    No, you have a legitimate claim for the structure of MA ticket rolls (which can net you capped and sought after mid level recipes) versus random drops from 'real' arcs.

    In my mind, I was thinking it more from the XP side, where you earn less XP for the same mobs in AE, which when you are leveling a character to 50, is a concern. Granted, many specific missions can outperform 'standard' missions due to placement/etc for ideal farming, but it annoyed me when they dropped the XP rewards for the equivalent mob in AE versus standard. It felt like they were punishing gamers like me who play arcs for their content and dislike farming, but don't want to experience a longer road to 50 because they want to play AE content.

    That was my feeling, at least. But alas, they did what they felt they had to.
  8. As many times as this has been discussed, I always express the same view.

    As long as exploits can be stamped out, the AE system needs XP/rewards to provide incentive to use it. Ideally, I would prefer these be equivalent rewards for other content. As it stands, non exploit using players receive moderately less rewards for running AE content.

    I miss back when the AE was new and all the talk/focus about exploits wasn't as big, and the AE was simply a fun alternative place to run content. Still is, albeit less appealing these days.
  9. Necrotron_RO

    New Mids?

    It was out. It was removed temporarily to fix a bug.



    http://www.cohtitan.com/forum/index....ic,3528.0.html
  10. Well, depending on how early in levels inherent fitness comes into effect, it might actually make the combat in Praetoria more fun and less of the tedious always out of endurance fighting it is currently.
  11. Necrotron_RO

    Which to choose?

    Stalkers sacrifice any inherent means of aggro control for the ability to burst damage a target via Assassin's Strike. Given the other ATs get equivalent sustained single target DPS, greater AoE DPS, higher HP, and the ability to pull aggro from your teammates, they're usually my choice.

    That said, I'm usually playing a 'game' for the feel of a character, so I usually just pick whatever AT best exemplifies how I imagine my character.
  12. 2 Acc and 4 damage procs?

    Or perhaps Two slot a purple set, add it's damage proc, and then 3 other damage procs?

    I have a full set of Mako's Bite in my SS/Shield Brute's Brawl (used it soft cap ALL), and it's not bad in the attack chain when it proc's.
  13. Quote:
    Originally Posted by Panzerwaffen View Post
    They don't expire. The 20 hour timer prevents you form getting MORE fame points once the 5 boxes are filled. There is a separate morality meter that tracks your progress towards changing alignment. The only purpose of the 20 hour timer is to slow down the rate at which someone can change alignment.
    Thank goodness. I thought I was never going to end up switching alignments only running a mission or two every few days.
  14. Quote:
    Originally Posted by Groota View Post
    Necromancy can just be in the blood. What's the opposite of necropheliac? Necropheliaced?
    My idea was someone the dead just rose and followed around protecting (maybe a spell of protection by a loopy voodu grandmother). He or she would be totally freaked out, mad, grossed out, exasperated at them and keep trying to light them on fire to get rid of them (necro/thermal).
    I don't think I'll ever play it though, because those sets would be soooo much work together; bubbling plus healing plus buffing plus positioning melee pets :P
    I played it and, unngghh, you never ever stop buffing.
  15. Yeah, haven't recieved the two free slots with Going Rogue yet. I'm betting everything goes through tomorrow once the retail boxes arrive, the store is back up, etc. etc
  16. When do these become activated? Tomorrow, I'm guessing?

    I only ask because well...I don't have a slot to make a Praetorian character on my main servers.
  17. Forced creative constraints. Not really a fan.
  18. Quote:
    Originally Posted by Zem View Post
    I probably have, but nothing like Test_Rat's "nearly 100% of the time". Sorry Test, but I just don't see that. I play on Virtue too and can get my Stalker on multiple PuG TF's every day if I want. That doesn't mean Stalkers are as balanced as they should be but it does mean they are "acceptable".
    I've only really seen that attitude on Freedom. I get around quite a few servers. Not all the time, but I have seen it. Of course, I don't play Stalkers as much as some.
  19. I believe they benefit from Def/Rech enhancements. At least, I haven't heard anything otherwise.
  20. Quote:
    Originally Posted by Golden Girl View Post
    There are hundeds of new missions in GR.
    Ooo.

  21. Don't forget to make ample use of those 'dice' emotes, too.
  22. Quote:
    Originally Posted by Disappearing Girl View Post
    the lawyer language the City staff used with the preorder and how the wording about no others incentives for prepurchase .
    Yeah, that frustrated me too, as I pre-ordered with the 'reassurance' that I would not miss anything if I did. Of course, I think they see the enhancements as 'not part of Going Rogue' or the 'booster pack', but a merchandiser exclusive pre-order bonus, so alas, in their minds, you're not missing anything. Still, frustrating as a customer. But live and learn. Just means I'm not going to pre-order, if that situation ever comes up again.



    Quote:
    Originally Posted by Decorum View Post
    Welcome to all advertising ever. Caveat emptor.
    Yep, it's advertising. Make it seem as appealing as possible. What I thought when I read hundreds of new missions is a few new story arcs and hundreds of new 'randomly generated combinations of different maps, objectives, and mobs' (ala mostly 'new' missions created like newspaper missions).
  23. I think everyone wants this.

    I think they know this.

    I think it will get done eventually, until then, we just have to endure.
  24. Quote:
    Originally Posted by Zamuel View Post
    Intriguingly, a few people have reported that it actually isn't hard capped. A while back some people were suggesting Stalkers take the Black Scorpion pool since he comes with three pets specifically due to this. Plus, Vigilance before I17 took pets into account so it's entirely possible the crit buff is taking pets into account.
    Ooo, Mastermind and Stalker team test sounds interesting...
  25. Quote:
    Originally Posted by Test_Rat View Post
    Only reason to play a stalker is if you want to play Ninjitsu.
    I want to play ninjitsu so I will continue playing my stalkers.
    (till they proliferate Ninjitsu to Scrappers, then I will reroll).
    You could take provoke like I did and have the AS and the aggro control. I have the best of both worlds, sort of?