Need more Cowbe....uhm COLOR !
For a reason I find completely unreasonable, they don't want you coloring Pain Domination to look like Empathy.
Cause.
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Yeah, I wanted to make a demon/pain MM where everything was a bright, obnoxiously cute pink, but I discovered to my dismay that pain just looks like a muddy reddish-grey if you try that. I would love a 'bright' power option for that set.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!
At least I know I am not alone with this issue.
Hey Devs ! Villains can be bright too!
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Forced creative constraints. Not really a fan.
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I just want more control over my power colors.
If they had creative constraints in mind at some point, how can they explain Dark Melee, Dark Miasma and Dark Blast (Hero-side) in the original game. It would have made more sense to have certain powersets restricted by alignment than power customizations.
But thats just my opinion.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
My Pain/Energy duo would love to have more brightly coloured "Pain" powers.
Its an interesting alternative to Empathy in terms of the different game mechanics, and I'm glad it exists. But really, the whole "Empathy is too nice to proliferate" decision was completely clueless in my opinion. The forced dark colour scheme seems to be a hangover from that, and I'd love to see it gone.
Throwing my support in on this as well. Also, on the flipside of the coin, Empathy can only be colored bright, and has no dark option, which should be gone as well for those of us who might like to make, say, a defender with dark blast who heals allies with their shadowy powers. Odd maybe, but creative.
Pain needs bright options so it can match up with other powers, otherwise I shy away from using it as it causes a creative dissonance in my head that I don't care for. Bright green energy blasts, and deep, muddy, olive green pain domination. Ick. Especially with BaBs stating that the set was developed with the in-universe explanation being that it's basically mentally controlling your teammates pain receptors, there's no reason for us not to be able to tint it bright lilac like typical psionic powers, or even magic. Especially with Going Rogue coming up and villains coming hero-side I see no cause for this.
Slight tangent perhaps but I'm STILL severely displeased with the situation on ice coloring and think that ban should be lifted as well. I'd love to make a virtual reality hero brought to real life who generates green wireframe armor (green edges and as transparent as I can make the rest) to defend himself. *nodnod*
"He who does not punish evil, commands it to be done." -Leonardo DaVinci
All Dark Miasma/Melee/Blast powers cannot have light shades/hues. I think they made PD and Empathy the way they are because of thematic reasons. A villain cannot feel empathy (the intellectual identification with or vicarious experiencing of the feelings, thoughts, or attitudes of another) as they have usually become disconnected to society or other people in general. In the same respect, heroes cannot (or rather should not) use the Pain Domination set, as it is rather self-serving. However, I do agree that both sets should be able to change their color as they see fit. One could argue that a villain might use PD as a false empathy; to trick people into thinking they care.
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The problem I have always had with logic is that heroes have no problem setting people on fire or using a machine gun.
Also, "Empathy" does not only mean you are a good and righteous person. In the world of paranormal studies it often specifically means a subset of Telepathy, in which the individual is said to feel and/or impact the emotions or life force of another individual, as partially explained here: http://paranormal.wikia.com/wiki/Empathy and here: http://www.associatedcontent.com/art...ce.html?cat=72 . The ability to do this is not specifically limited to "good" individuals. In fact one could argue Empathy closely resembles the power of the historical Christian devil, who more often played a role of tempter and "helper" than bringer of direct harm.
As for Pain Domination, the background story "I was born with these terrible abilities but have made a vow to use them for the cause of good" is a veritable cliche.
In the end, IMO, any reason for keeping these sets exclusive was wiped out when Going Rogue became a reality. The only purpose keeping them separated serves is preventing an extra power proliferation.
All Dark Miasma/Melee/Blast powers cannot have light shades/hues. I think they made PD and Empathy the way they are because of thematic reasons. A villain cannot feel empathy (the intellectual identification with or vicarious experiencing of the feelings, thoughts, or attitudes of another) as they have usually become disconnected to society or other people in general. In the same respect, heroes cannot (or rather should not) use the Pain Domination set, as it is rather self-serving. However, I do agree that both sets should be able to change their color as they see fit. One could argue that a villain might use PD as a false empathy; to trick people into thinking they care.
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I would love to see bright options for Pain Domination. As it stands, I think it looks pretty by default but I wish I could match it to something without having to make that something dark.

Wild Streak - Lv. 50(+3) Beast Mastery/Sonic Resonance Mastermind, Amnesty - Lv. 50 Staff Fighting/Dark Armor Stalker
All Dark Miasma/Melee/Blast powers cannot have light shades/hues. I think they made PD and Empathy the way they are because of thematic reasons. A villain cannot feel empathy (the intellectual identification with or vicarious experiencing of the feelings, thoughts, or attitudes of another) as they have usually become disconnected to society or other people in general. In the same respect, heroes cannot (or rather should not) use the Pain Domination set, as it is rather self-serving. However, I do agree that both sets should be able to change their color as they see fit. One could argue that a villain might use PD as a false empathy; to trick people into thinking they care.
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If someone wants to roleplay their character as healing and buffing through an emotional link, that's cool. But there are many other ways to boost another character's superpowers or reverse damage done to them.
While we're at it, helping others overcome pain is a worthy and noble goal. Ask anyone who's been anaesthetised before having surgery!
(Mechanically, the only self-serving part of Pain Domination is the boost you get from rezzing an ally, since it encourages you to let them fall first. But anyone can do that with Vengeance.)
That's what really grinds my gears!
I will never tire of pointing out that mechanically, the Empathy powerset has nothing to do with feeling the emotions of another, or sympathising with them, or any warm lovely stuff like that. I can empathise with the fact you've just been hurt all I like, it won't give you an accuracy and damage bonus or make you harder to hit, will it?
![]() If someone wants to roleplay their character as healing and buffing through an emotional link, that's cool. But there are many other ways to boost another character's superpowers or reverse damage done to them. While we're at it, helping others overcome pain is a worthy and noble goal. Ask anyone who's been anaesthetised before having surgery! (Mechanically, the only self-serving part of Pain Domination is the boost you get from rezzing an ally, since it encourages you to let them fall first. But anyone can do that with Vengeance.) That's what really grinds my gears! |
Because he is a Hero, he refrains from actually probing into the cerebral cortex of others and controlling actions more directly thru the source. Or perhaps more accurately, his power is too aggressive and he is unwilling to endanger "test subjects" to hone his bioelectric control of others.
So yeah, I agree with Dr.Mike, my Empath is FAR FAR from a pacifistic sympathizer. His powers are ACTIVE CONTROL of electric impulses.
This is your Brain.....Crack ! .::Sizzle::.
This is your Brain on Biospark !
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
http://www.fimfiction.net/story/36641/My-Little-Exalt
Yeah, I hate stupid limitations like this. Doesn't make much sense. Bright pink is far more painful to me than a dark red....
Also, give us a proper grey colour. Currently, regardless of the powerset, we can have black with a touch of grey, or white with a touch of grey, but not just grey.
For a reason I find completely unreasonable, they don't want you coloring Pain Domination to look like Empathy.
Cause. |
And this is why I don't mind some restrictions. I'm not a real fan 'funny' concepts like this. Yes, I'm boring. Though there are some that are genuinly well done AND make sense.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Pain Domination and Empathy are basicly two aspects of the (thematicly) same powerset. 1 evil use, 1 good. Makes perfect sense to me.
And this is why I don't mind some restrictions. I'm not a real fan 'funny' concepts like this. Yes, I'm boring. Though there are some that are genuinly well done AND make sense. |
Pain Domination is not an 'evil' powerset. You can come straight out of Praetoria slinging it as a superhero. The only restriction is which archetypes that can use it.
Kinda new to playing Villain ATs and have been using Pain Domination alot, but
The power customization options are limited. On many powersets (hero-side) you have the choice of Original, Light, and Dark. So was dissappointed with having only "Dark" color options on Pain Domination.
A) Any plans to extend more color options after GR?
B) Any other Villain-side powersets in this same predicament ?
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF