Necrotron

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  1. Quote:
    Originally Posted by KingSnake View Post
    Is that a fact? Man. I have a few old games that don't run right on vista... KoToR and KoToR2... was hoping if i got win7 i could run them on virtual xp... are you saying that wouldn't be a good idea?
    I can run KotOR just fine on Vista and Windows 7. Better than fine, in fact. If you need help with it, I can give you some pointers. Just be aware that if there's a game that doesn't immediately work on Vista/7, there is a workaround for it.

    XP Mode is being oversold, in my opinion. There are no games to my knowledge that don't work on Vista or 7, old or new; some things may need some tweaking, but nothing will out-and-out fail. Apart from Fahrenheit (or Indigo Prophecy if you're a yank), which is hardcoded to only install on XP; fixing that requires dumping the DVD to the hard drive and buggering up the installer. However, the game itself runs perfectly.

    I can even run the geriatric Battlezone on Vista and 7, flawlessly. There has been nothing that I use which needed a dual-boot with XP.

    XP Mode was never intended to fix any problems a home user would have. I can't emphasize this enough. The only reason it exists is because there are thousands of programs out there in use by businesses which don't work on Vista or 7. Usually, it's only because it doesn't recognise them as newer than XP, but nevertheless, they will still fail. Replacing the infrastructure of a business to support a new OS costs money, and there is every chance that the original developers have broken up, with no hope of a Vista/7 port. For these businesses, XP Mode allows them to run those essential programs without additional expenditure.
  2. Quote:
    Originally Posted by BackAlleyBrawler View Post
    Er...I always work with auto-keyframe mode (Auto-Key in Max). All it does is automatically create a key at the current frame for any translation you do on the object. Nothing mysterious about it.

    In fact, I've only known one animator who worked by setting keys manually, and his curves were a bloddy mess. Namely because he would just select every bone and blast a key onto everything...whether it needed it or not.

    It's essentially the same thing, except one requires at least one extra keystroke and usually generates more keys than you actually need.
    Max for the win. \m/ I don't think a game like CoH would use the functionality in Maya, it's always been more of a tool for NURBs in my opinion.

    I can also recall what the wireframe for the Valkyrie costume set looked like. You guys sure are perfectionists, I'll give you that, and it clearly pays off.

    Random question here, just for my curiosity and to stave off tiredness. Knowing you use Max, I know generally how the biped system within it works, and how it most certainly does not have four sets of bones hanging off the shoulder blades. That said, I'm guessing the crab spider pack is itself an independent set of bones, attached to one bone on the main character, which is why it animates so smoothly regardless of what the character is doing. Am I on the right track?
  3. They may make Praetorian supergroups. Who knows? There are too many options to consider lightly. Doubtless, some will complain, but they will find a way to make Praetoria and supergroups coexist.
  4. I got three words for ya.

    Here be dragons.
  5. Necrotron

    Better Faces

    Re-making and rigging the faces to be animated, this late in the game, is impractical.

    But I get the cut of your jib. As the rest of CoH's graphics move on, the faces remain the same. I'd dearly like the existing textures to be recreated in a higher resolution, on a higher polygon face mesh. That's a fair amount of work just to remake existing content, but with Going Rogue bringing the level of detail to a new level, keeping 5 year old faces seems odd.
  6. Necrotron

    Intel Core i7?

    I love you, Xmas. You explain things better than I can hope to.
  7. It is not worth disabling UAC for anything. The security benefits far outweigh any inconveniences you may face.

    Happily, UAC and Setpoint can coexist very easily. Make a shortcut to your CityOfHeroes.exe, with the switch -EUCoH, to run the game without the updater (and without admin privelleges). To get at this, right click the shortcut and click Properties. Make the Target line look like:

    "C:\...\City of Heroes\CityOfHeroes.exe" -project EUCoH

    Start CoH with that shortcut and Setpoint will work fine, no matter your UAC setting. Security and usability hand in hand. Just remember you still need to run the updater to, y'know, update the game when needed.

    As for Setpoint, I highly reccomend you install Uberoptions; a program that allows per-application keybinds. I use it on my MX Revolution, to bind the forward/back and left scroll / right scroll buttons to unused keys on the keyboard; then I make binds on the character depending on what powers I want access to at short notice. This is a Godsend for Kinetics. I've also bound the rocker switch for targeting; up for next, down for previous, in for nearest.

    Try it out.
  8. Quote:
    Originally Posted by Bronze Knight View Post
    Only on none Arachnos constums. On the "real" Crab Spider armor you look dam cool. Besides if you max all the sliders on the huge body tipe and stay at the back of the group every one else gets to share your pain.
    Respectfully, I think not.

  9. Good news for people who have that odd bug where the picture will freeze if you alt/tab away from it, when using a GeForce. It seems to be fixed in the new nVidia beta drivers. Nab them here.

    DISCLAIMER:
    These are beta drivers. Install at your own risk! (etc)

    (In my opinion, official nVidia beta drivers are very reliable, but YMMV.)



    EDIT: Nevermind. Still does it.
  10. Necrotron

    Soloing AV

    AV nothing. Do +4 missions with Monsters in them for a true test of Manliness.

    Quote:
    Originally Posted by Noxilicious View Post
    Final Destination only.
  11. Quote:
    Originally Posted by FloatingFatMan View Post
    They did it the wrong way to start with, at the (wrong) end, now they're stuck with it.
    Applies to most everything.
  12. Quote:
    Originally Posted by BackAlleyBrawler View Post
    Branch 20 is Paragon's latest nemesis.

    Intriguing.
  13. Looks like a solid setup you got there. Xmas should be proud.

    You'll be able to upgrade the CPU to a much beefier model later, as AM3 has plenty of life left in it. Phenom IIs, quad-cores, maybe even hex-cores are in your future. You won't have to upgrade that motherboard for a long while.
  14. My Energy Melee AS works perfectly, thanks. But mine is /DA, which is quite rare; perhaps Dark Armour affects it?
  15. Quote:
    Originally Posted by SevereCalamity View Post
    This makes me sad as I just built a new rig and I'm using my old 8800GTS as a dedicated physx card. Saaaaaad.
    CoH doesn't have enough PhysX in it to need a whole dedicated GPU. See for yourself, change PhysX from Very High to High while stirring up lots of physics objects, and see how the framerate doesn't change. Very High allows twice the number of objects as High.
  16. I believe that, if you were able to re-create the distinct look that Granite had by completely covering the character, that the change would be a good one. But that is contingent on new granite completely covering you. No large gloves or shoulder items sticking out. That would be a tough job, if not impossible.
  17. Necrotron

    Intel's Core I5

    To my knowledge, Intel is using the excess in 45nm manufacturing to put out Core i5s. They just disable a few features so they don't interfere with their high-end chips then throw them out.
  18. If you can get a full refund, do so. Windows 7 launches in a month, and it will be £75 ish, though you can preorder it from Amazon for £65. I know that doesn't help you with Vista right now, but I can't recommend that anyone get Vista when 7 is imminent.

    EDIT: Or do you get a free upgrade to 7 when it launches?
  19. I shan't bother to reply to your criticisms, as other people have done so better than I can.

    The real problem here, Bya_Kou, is that you have simply become bored with City of Heroes. There is no shame in that. Many people in this thread have been with the game for years. They, and I, know what you are going through.
  20. Necrotron

    Intel's Core I5

    Yeah, I... still don't know what to make of the i5. It's Nehalem goodness, but it lacks hyperthreading, VT, more turbo, doesn't overclock as well, and isn't that much cheaper than an 860 or something. That's before you take the rollercoaster prices into account.

    This new chip confuses me. I don't know whether to recommend it or not.
  21. Englander here. They were slow yesterday, but the techs seem to have squirted some WD-40 about today.
  22. Necrotron

    Intel's Core I5

    There's very little in it with 1366 and 1156. 1366 has capacity for an extra channel of RAM, the prospect of 6 and 8-core chips, and fast SLI/CrossFire. 1156 is cheaper and needs more cooling to overclock well, due to the integrated PCIe controller (you need to overvolt to keep it stable). The decisive factor is cost.

    So let's 'ave a butchers.

    I priced up a socket 1156 set; CPU, motherboard, and RAM. I used the Core i7 860 and an ASUS motherboard called the... uh, it was a really long set of numbers. It came to £405.26.

    I also priced up a comparable 1366 set, with an i7 920, the ASUS P6T SE (see, much easier name!), and the same set of RAM as the other set (Corsair XMS, DDR2-1333, 4GB of it). It comes to £424.84.

    So. Nineteen more quids and you go from the boy socket to the Man socket. I should clarify that there's no penalty for going dual-channel on a triple-channel motherboard; it will save you a lot of money. Should you want to go 6 or 8 core later on, and should you actually use all that power, the extra channel will help.

    These new socket 1156 boards seem to be too new, too expensive. I know that the chipset is much cheaper than the X58 found in 1366 boards, so it must just be early price-gouging. The 1366 P6T costs £140, while a 1156 board of the same class is actually near the same price. That smacks as a bit of a ripoff. Hopefully, in a week or two, prices will be more reasonable. If not, 1366 will have more to look forward to.

    I should mention the turbo on these new 1156 chips is much more aggressive than 1366 chips. Look at the benchmarks on Anandtech and decide for yourself.
  23. Quote:
    Originally Posted by Trickshooter View Post
    Traps is made up of a lot of pets, and you're looking at the pet values, which won't change based on the AT dropdown in the power selection screen.

    To actually see the difference, you'll need to choose Corruptor as as your AT, then view the Traps powers. Then, go all the way back and select Defender as your AT, and view their version of Traps.

    When you do that, you'll see that web grenade, acid mortar, ffg, and seeker drones are all better for Defenders; caltrops, poison trap, and triage beacon are the same; and trip mine and time bomb are better for Corruptors.
    Ah. Um. Yes, well. Quite. Rather. Verily, forsooth.
  24. People claim that Defender traps is stronger than Corruptor traps. I'm looking at the numbers and that just ain't true. FFG is 13.3% defense and mag 3 mez protection for both; Acid Mortar is 26.6% res/def with 21 ticks of .1 toxic for both; Triage Beacon is 150% regeneration for both... I hope this is some kind of sick joke by the devs.

    I looked at the numbers for Storm Summoning and they change correctly based on Archetype. But for traps, every power is identical.

    Well...

    I DID find one power that changes its values... but you won't like it.

    Web Grenade. The speed debuff is stronger for Defenders.
  25. Today I copied my Dark scrapper to the test server, and respecced in Flurry.

    Anyone care to guess why? Just imagine that. Flurry on a Dark scrapper. Also, I have the Sands of Mu.